Jump to content

Dr Zebra

Member
  • Posts

    8
  • Joined

  • Last visited

Reputation Activity

  1. Like
    Dr Zebra reacted to Kaleidozombie in A few Bugs [IWBUMS 40.38]   
    It happens when the zombies are on the ground and getting up from the ground and are "killed" during the animation of them getting up from the ground regardless of how they were killed. Whether you hit them with a bat or a car they will still get stuck in the knocked back animation loop and be unkillable.
  2. Like
    Dr Zebra reacted to Shamanu in A few Bugs [IWBUMS 40.38]   
    Thing is... This in not a case. Like it was said before - Zs were killed in a melee fight. Personally I stabbed those with a knife.
  3. Like
    Dr Zebra reacted to Pandorea in A few Bugs [IWBUMS 40.38]   
    It's a known issue and happens after you drive over a zombie that is in "getting up from the ground" animation. They sort of "get stuck" between being dead-dead but in "pushed back" animation. Forever. Poor souls...
  4. Like
    Dr Zebra reacted to Bob Isme in A few Bugs [IWBUMS 40.38]   
    You might find that the crops aren't actually frozen, like we did, but that for some unknown reason crops require 5000+ hours to reach the next phase and you can only tell that once someone gets to level 10 farming
  5. Like
    Dr Zebra reacted to Spikelord in Sideways rain   
    So i went inside to get out of the deadly rain and well this happend it stayed like this for about 2 in game hours and i'm not sure why
     

     
     
     
    Game Build 40.36 Stable
  6. Like
    Dr Zebra got a reaction from Pandorea in Improved Gamepad Control: Test Build - free PZ Steam codes for active participants   
    So in the current version of IWBUMS, if you right click on an item that is in a container or the floor,  one of the options you are given is "Grab".
    This puts the item in whichever bag you have open/selected in the main inventory screen (backpack, main inventory, keychain, bag in your inventory etc).


    In the controller build, when you right click on an item that is in a container or the floor, the "grab" option/right click menu has further options that allow you to CHOOSE which bag the item goes into.
    This means I can have my main inventory on the left, while still being able to put items into my backpack.
    This is opposed to having to open my main inventory, switching to my backpack, picking up the item, then switching back to my main inventory, it is a huge time-saver.


    I was requesting that this UI feature/extra options be added to the base (IWBUMS) game.
  7. Like
    Dr Zebra got a reaction from Pandorea in Improved Gamepad Control: Test Build - free PZ Steam codes for active participants   
    Hey thanks,
     
    I was aware i needed to use d-pad in menus, its just that basically every game also let you use the left analogue stick, hence suggesting it could be added.

    Also yeah I knew how to open the inventory (I played for several hours), I just couldn't figure out how to select the "loot all" button, tried bumpers and moving it about etc but couldn't find any way to select it.

    And the UI did show controller buttons for me in the vast majority of cases.
  8. Like
    Dr Zebra reacted to Pandorea in Improved Gamepad Control: Test Build - free PZ Steam codes for active participants   
    In all the menus before starting you use D-pad to navigate and select options. In the char creation screen this is not highlighted too well atm, but Stas is working on it, so we'll see it one day  (still you should be able to see a light grey outline for an option once "up" has been pressed)
     
    And to loot, go up to a container, press Y ... and here comes the fun part starting with 2 huge inventory windows. LB switches between char's equipped stuff; RB switches between containers "in the wild". To scroll through items use D-pad. To interact with an item - A + D-pad. Job done. 
     
    None of the UI have been modified to show controller buttons (yet), but B should close most of them. In case of the Survival Guide you need to use D-pad to highlight "x" and you're done. 
     
    Hope this helps some
  9. Pie
    Dr Zebra got a reaction from Pandorea in Improved Gamepad Control: Test Build - free PZ Steam codes for active participants   
    What controller are you using? Xbox 360 Controller
      Does the controller work? Yes
      Please check out the new gamepad customization menu in the Options. Does it work, and does it make sense? Is it relevant to the pad you’re using? How could it be improved?

    is reasonable, a tutorial will be required i think however
      How does your gamepad feel in-game? Is there anything missing, and has anything changed that you’re used to playing with?

    After several hours I had got very used to it and it felt pretty good, I would still personally stick to mouse and keyboard however.
      How would you like your gamepad play further improved?

    Left analog stick does not work in character creation menus, 
    Character creations menu is not wrap around (going all the way to the left most option just makes you stop rather than wrap around to the right most option which would be the most intuitive)
    Controller momentarily disconnected in character creation menu and then game would not find it again and had to resort to mouse, it started working again when i launched the game.
    Left analog stick doesn't work in any menus
    Could not interact with the tutorials that came up on the screen on launch, had to close with mouse
    Took me a while to figure out the sneaking, but I do like it.
    If there is a way so see what moodles say with controller, i didn't figure it out.
    Could not figure out how to loot all
    Tabbing out replaces ui of controller buttons with white squares for a while
    Had to go to the ok button every time i wanted to forage instead of it defaulting to there, this menu also did not wrap around
    The zooming is a BIT janky but ok,  binding it to clicking in the two analog sticks would be nice
    I would add more on screen button prompts (e.g., showing up on the d-pad in the bottom right corner when in a car, only found all the useful menus on d-pad after significant time had passed)

      Do you play in split-screen? If so, how is this beta playing?

    When I came back to this game two months or so ago, like 3 years after originally buying it, me and 3 friends tried to play 4 player split-screen co-op with 4 controllers. 
    It was so awful it put all of them off the game for good. The split-screen with these controls is/will be much better (though I only tested split-screen myself for a few moments).

      In the current game when you use inventory and character windows, your survivor on-screen can still move and perform some actions. If we were to forbid this, and have you either controller as your survivor OR having you navigate the UI, how would you feel? How would this change your playing style?

    Presumably this would make picking up items from the middle of a horde you are running through, changing to a non broken weapon, etc etc while surrounded by zombies you are sprinting through (my play style) much harder/impossible?
    I quite like how it is.

      What other gamepad bugs or weirdness have you noticed in this build? See 5
      This build also contains a java lwjgl upgrade. Have you noticed any changes in game performance and stability, especially at higher resolutions?
    I play at 4k on a high end machine, performance has always been good and remains so.
      What's the Number 1 most important issue that you'd like to see resolved in the next update to this beta?
    Honestly nothing seemed that bad, way better than before, the foraging thing (see 5) was the most annoying.



    Apologies if i missed obvious answers to the problems Ive listed, playing 6 months later on this patch without winter clothes was a lot harder.
    On a seperate note, does the weapon wheel exist in normal pz for keyboard use? was a real time saver.
  10. Like
    Dr Zebra reacted to Batsphinx in IWBUMS [40.34] Cannot build single doors   
    This will be fixed in the IWBUMS patch update we'll be releasing in the next few hours
×
×
  • Create New...