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Uattorio

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  1. Like
    Uattorio reacted to EnigmaGrey in Sprinters instantly get up after falling   
    EasyPickens has committed a fix for this, it should be out in the next update.
  2. Like
    Uattorio got a reaction from crossed in Sprinters instantly get up after falling   
    I noticed that this happen when i hit a zombie while he falls by a fence and the animation of fall is is just started.
  3. Like
    Uattorio reacted to crossed in Sprinters instantly get up after falling   
    This might be known already as it happens a lot but I didn't see any posts about it.
    Sometimes sprinters randomly trip over - which I assume is intentional - then immediately get up skipping the getting up animation. Or if you hit them while they're on the ground your hit makes them to pop back up instead of keeping them on the ground. I've only seen this happening when they trip on their own, not when they climb over a fence for example.
  4. Like
    Uattorio reacted to sprqn in 41.37 Secondary Bag Mysteriously Disappearing From Inventory   
    Since the last update I've had two school bags disappear from my character's inventory.

    The first time it happened I noticed it when I loaded my save file after the update and I figured it had something to do with that so I didn't take care to note what the character was doing. I had previously had some issues with another secondary bag, as reported here, and those issues seem to have been fixed, apart from the part of that suitcase item being forever rendered as a tote-bag (now that I'm writing this down it does make me think if there is something corrupted in the save file and I just need to restart).

    So, after a while I found a new school bag to use as my secondary bag and I thought "all good" and continued with my surviving. But now that one is also gone. I can't recall the exact steps that lead to the bag disappearing, but my character was working on a pretty big log wall wall she had been working on for a while. I think this is a fairly accurate reconstruction of the events leading to the bag disappearing:
    My character had 1 school bag equipped on her back, 1 school bag in her inventory and 1 suitcase (yes, the above mentioned) in her inventory Attached to her back she had a wood axe and on her belt a pipe-wrench and a hand axe She equipped the wood axe (double handed) and chopped down a bunch of trees When she was done she equipped the second school bag in her secondary hand and the suitcase in her primary hand She filled the bag on her back, the secondary school bag, the suitcase and her main inventory with as many logs as she possibly could She then walked back with a pretty full inventory and built some log walls, she did this a few times until she was exhausted Here is where I'm not entirely sure exactly what happened. I usually use the hot-keys to make the char take a weapon whenever they need to fight, or to auto-unequip other things in their hands. This is what I think I did, that I just pressed 1 to get her wood axe equipped forcing the bags in her secondary and primary bags to get unequipped from her hands and into her inventory.  
    I've had considered the fact that her main inventory was too full, but then the bag should have fallen to the ground, but it wasn't here. I've looked everywhere but the bag is gone. I feel like since I don't remember the exact steps I've performed, that I would want to try and recreate this, or just test around some more, I will see if I can get some more accurate information if this is not enough. Has anybody else had a similar situation?
     
  5. Like
    Uattorio reacted to Batsphinx in Acrobatic zombies caught on video, bugs is everywhere.   
    The 'zed flip' bug is one that's really annoying us  (one of several seen at 00:57') as we see it everywhere but can never seem to replicate it ourselves
     
    Any replication steps from people appreciated
  6. Like
  7. Spiffo
    Uattorio reacted to Charlypizza in Sprites of bags on the floor in the wrong position when u dropped from secondary   
    this happen when u drop ur offhand bag on the top floor of a two stores buildings. In the picture i dropped my bag on the floor and the sprite appear on the other corner of the room but u can pick it up and access where my character is

  8. Spiffo
    Uattorio reacted to Pandorea in car battery charger bug   
    Hmm.. interesting. Can't seem to make it become unresponsive like that. Could you share an image of your impossible charger and it's location, please?
  9. Spiffo
    Uattorio reacted to Noncuro in car battery charger bug   
    I'm very aware about how to use a battery charger. After I right clicked > place charger, the result is a ghost image on the ground : can't interact with it, can't see it in the loot window.
     
  10. Spiffo
    Uattorio reacted to nasKo in impossible training by hitting trees 41.35   
    Considering it's in the patchnotes I just linked, yes, the change was made on purpose 
  11. Spiffo
    Uattorio reacted to nasKo in All house loot is toilet paper   
    This is not a bug at all.   
     
    It's a nod to current events in the word. Notably people hoarding toilet paper for some reason.
  12. Like
    Uattorio reacted to RagingLoony in IWBUMS 41.36 RELEASED   
    Unable to open any of the player built double gates/doors in carpentary/metalworking
  13. Spiffo
    Uattorio reacted to lemmy101 in IWBUMS 41.36 RELEASED   
    BALANCE

    - Increased dirt on character.

    FIXES
     
    - Fixed some recipes not being able to use the new garden saw.
    - Fixed exceptions due to missing eye-shadow textures.
    - Fixed the makeup ui not working with different-sized fonts.
    - Fixed the makeup ui not working with a controller.
    - Fixed the Lua debugger Errors ui not showing exceptions in one case.
    - Fixed occasional Lua error when right-clicking on windows.
    - Fixed odd position of bags on the ground when dropped from hands.
    - Fixed Blooo (again again again) by making the default DisplayName for items is now the Module.Type of that item, making it easier to debug.
    - Fixed the "leg kick" when performing some timed actions (eating, smoking, etc).
  14. Like
    Uattorio reacted to EnigmaGrey in impossible training by hitting trees 41.35   
    You can level strength by being slightly encumbered.
     
    Punching trees was not intended and leads to issues in combat. At some point proper exercising may be added.
  15. Like
    Uattorio reacted to Pandorea in Can't open double wooden door 41.35   
    Well, you issue has been noted and is awaiting a fix. That's why I've reacted with a piece of cake above.
  16. Pie
    Uattorio got a reaction from Pandorea in Can't open double wooden door 41.35   
    I just updated to 41.35 and i crafted a double wooden door but it doesn't work like a door anymore the ''open'' option by clicking with the mouse does not appear and i can't open it even with the ''E'' key, it looks just like a wall. There are no object obstruct the opening, and no sound or advise come from the door when i try to open it.

  17. Pie
    Uattorio got a reaction from leon2356 in Impossible fishing and foraging 41.32   
    Ok, i moved to deep forest and it's working, when i came back it was working also inside my base, so this is just a temporary bug, thanks for your help! I apologize again for being offended, here in italy we are all very nervous at the moment.
  18. Like
    Uattorio got a reaction from Pandorea in Impossible fishing and foraging 41.32   
    Ok, i moved to deep forest and it's working, when i came back it was working also inside my base, so this is just a temporary bug, thanks for your help! I apologize again for being offended, here in italy we are all very nervous at the moment.
  19. Like
    Uattorio reacted to leon2356 in Impossible fishing and foraging 41.32   
    Ya sorry too, was not trying to make it sound like you were a noob or something. Just trying to find out stuff like what, where and why ya know?  on another note nice base. Also sometimes when the game updates the world cells that were loaded from before the update don't transfer over correctly. So since the foraging cells were from pre update they may have to go through a natural reset. Like if you forage everything in a cell it takes time for it to restock/ reset, something like that. Try going somewhere you have not been yet like deep forest or farther down the river.
     
    or gave it a few days or a week if it still does not work then I'm out of ideas.
  20. Like
    Uattorio reacted to Auklin in The Maintenance grind strategy   
    When you examine what the maintenance skill is meant to 'replicate' in real life. It would be equivalent to learning how to hold and swing a hammer properly to avoid damaging it.

    Technically, you could learn this IRL by swinging a hammer against a wall or USING it frequently, which is why (I think) a lot of 'professions' start you off with some weapon skills, even though I'm sure they weren't murdering hundreds of people before the zombies came about.

    Not entirely sure if this would be considered a bug. I almost think that using the hammer to barricade should give a very small amount of experience to short blunt weapons, and using a screwdriver/ scissors should give a very small amount to blade, if we wanna talk 'realism'/ expected behavior
  21. Like
    Uattorio got a reaction from eldergamer in PZ 40.40 Not allowed to build walls next to stacked crates   
    Are you perhaps building in the fossoil station near rosewood? I have my refuge there :D however it is always right to report possible bugs
  22. Like
    Uattorio reacted to Demonic_Kat in Dark as night while raining   
    Not sure if this is intentional but I started a new game on the current build and it started to storm. Then it got pitch black at 13:00. I've been in some crazy storms (hurricanes included) but I've never seen any storm block out the sunlight completely, or even to the point where one needs a flashlight. (Screenshot shows the next day at 9am when I got lost in the blackness of rain) 

  23. Like
    Uattorio got a reaction from eldergamer in PZ 40.40 Not allowed to build walls next to stacked crates   
    Sure this is annoying, but if you think about it in the real world for building walls we need space, you won't build any wall with objects or supplies so near to the building area.
  24. Pie
    Uattorio got a reaction from Pandorea in My characters is trapped in a car.   
    Sometimes you can open a door car and get inside even if some objects are near, but then you can't exit more. It was  very good game nd now i have to restart. Maybe it was better before when you could alwais open cars, less realistic but playable! 
  25. Like
    Uattorio reacted to Axezombie in My characters is trapped in a car.   
    That's because vehicle's hitbox is too large, I don't know what they did in build 40 but they messed up with the vehicles hitbox
     
    You don't have to restart your game, here's something that you can do easy and very useful for similar situations:
    First you make a new game (a sandbox one without zombies so you won't be annoyed by them) then you leave the game and you go to the save folder of your game where you're stuck, (C:\Users\yourname\Zomboid\Saves) if it's a survival game you go to the survival folder if it was sandbox go to the sandbox one, then select the right save folder. In this folder search for map_p.bin file (it's your character's file) you copy it and paste it in the save folder of the new game you created (of course it'll replace the map_p.bin file of the character you made for the new game). Launch PZ and go to the new game, you'll spawn in this game with your stuck character but now unstuck because it's another map, you move a bit to not be blocked by anything when you'll get back to your initial map, quit the game.
    Then take back your map_p.bin file from the new game and paste it in the initial one and that's it you'll be unstuck when you play again on your save.
     
    Summary: you just export your character to a fresh new world to unstuck your character, then export back your character to your initial world.
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