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Uattorio

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  1. Pie
    Uattorio reacted to Inthegrave in Game crash when using throwable bomb from elevation   
    I noticed when throwing a bomb like a Molotov, Flame Trap or a Aerosol bomb from the tops of buildings the game will crash throwing you back out to the menu.
    The game will also generate a crash backup save. A red error message will display in the bottom right corner, error code 1.
     
    The specific building I had this happen on was on top of the "Mama Mcfudgeington's" building in downtown Rosewood.
    The point of interest I mentioned is labeled here:
    https://map.projectzomboid.com/?#0.3304595560081354,0.2816890293392594,486.176905713021
     
    I was trying to throw a bomb down to the parking lot out back at a bunch of zombies, but what would happen instead was the game would freeze before the bomb was even thrown
    as the player drew their arm back in a throwing motion. Even reloading the game and trying again would yield the same results each time. I have replicated the issue on other buildings.
     
    This is in IWBUMS build 41.50. Using no mods.
  2. Like
    Uattorio reacted to EnigmaGrey in [41.71] [MP Dedicated/Self(?)] Modded Map Set Total Cell Count Has A Limit Due To Heap Buffer Overflow   
    I mean, it's 66 maps and 274 mods.
     
    There has to be a limit at some point. It can't just go on infinitely and proffer a good outcome. This'll mean anyone that connects will have to download a file over 10 MB just defining zones of the map.
     
    But anyway: one of the problems is some mods create an absolute, unbelievable ton of vehicle spawn zones for some reason. I don't really get why that's necessary, but it seems to suddenly be common.
  3. Pie
    Uattorio reacted to TheUltiM8Guy in When repairing a gun all attachements dissapear   
    Version: Newest unstable
    Singleplayer
    Mods: The only gun mod I use is: Better Vanilla Firearms, but it doesn't seem to overwrite guns (at least the game doesn't show it does).
    Reproduction steps:
    1. Have a gun that you want to repair with attachements (lasers, red dot sights)
    2. Have another the same gun with no attachements
    3. Repair the gun with attachements
    4. All attachements are lost
  4. Pie
    Uattorio got a reaction from Yana M.D. in [41.73] [Multiplayer] deaf can ear wind sound.   
    41.73
    dedicated server
    vanilla
    old and new save
    deaf can ear wind sound and some other natural sounds, i didn't read nothing about this in the last build changelog so i think this is a bug.
  5. Like
    Uattorio reacted to Syx_Hundred in 41.72 UNSTABLE released   
    Funny, though irrelevant.
  6. Pie
    Uattorio reacted to Pandorea in 41.72 UNSTABLE released   
    This entire area is still a WIP  (the list of to-do's for food and cooking is... long indeed)
  7. Spiffo
    Uattorio got a reaction from Beard in Dedicated server can't update to 41.72?   
    Ok, I silly forgot this step. Thank you so much, you were very kind and patient.
  8. Like
    Uattorio reacted to Beard in Dedicated server can't update to 41.72?   
    The command is app_update 380870 -beta unstable validate
  9. Pie
    Uattorio reacted to nasKo in Build 41 - Released!   
    It felt like the day would never come, but we’re really happy and proud to announce that Build 41 has been released to stable!
     
    If you’ve been out of the loop on the beta, a good place to start would be our new trailer to celebrate the release and show those new to Zomboid what’s in store for them:
     
     
    This build marks a huge step for us, the graphics, gameplay, audio and netcode being significantly remastered and radically improved, Build 41 feels more a sequel than a patch update. As well as a huge map update, new mechanics and systems, its by far our biggest update yet.
     
    Under normal circumstances, we may have done a little more polish and fixing before releasing to stable, but the truth is next to no one are playing Build 40 now, apart from those that didn’t know of the beta branch. It’s presence if anything has been damaging to Project Zomboid’s first impressions and we were only waiting for multiplayer to drop in a somewhat stable fashion to allow us to move on, as we feel strongly that Build 41 even with the remaining bugs and issues that need weeding out, casts a far superior first impression for new players.
     
    Build 40 will forever live on in a branch, access the beta branch “legacy40 – Classic Zomboid” at any point to continue playing, or if your specs aren’t capable of running build 41 comfortably.
     
    So what’s new in this build?
     
    Massive animation and character overhaul, more immersive animations and smoother gameplay and combat, highly customizable character that shows clothing and equipment in the world. Visibly ripped and damaged clothing. Visible Backpacks and Bags. In-game map system to allow the player to chart their exploration and find their way around the huge map. New animations and new movement systems. Sneaking, sprinting, jogging, racking, reloading, climbing, fence-jumping, collapsing and much much more. New multiplayer built from the ground up for smooth, immersive and low latency player and zombie movement. New combat, new weapons, new difficulty balance. New tutorial teaching you the very basics of the new movement and combat. New character creation – many, many different new clothing options both on spawn and discoverable in the world as loot or on zombies. New city to explore, the gargantuan Louisville, as well as many improvements across the entire map, including new buildings, decoration, and curved roads for easier driving. New zombie behaviour: feasting on recent corpses, lolling against walls, falling over fences etc. Blood and dirt system that progressively bloodies bodies and clothing of survivors and zombies New injury system – movement and combat visibly hampered when injured. Lacerations now possible, an injury state that lies between bites and scratches. Improved gunplay: green/red target outline while aiming, increased gun loot spawn. Randomized environmental storytelling elements. Death Scenes, zombies discovered in the situations in which people died. Prayer meetings, sports-viewing parties, survivor zeds wearing backpacks etc, vehicle crashes and blockades. Situational zombie type/clothing and inventories – cop zeds in police station, firemen zeds in burnt buildings, Chef zeds in restaurant kitchens, bride and groom zeds at a wedding ceremony in church etc. Clothing protection: different clothing provides different levels of protection from zombie attacks. New Sims-style cutaway vision system. Vehicle handling improvements, resizing and appearance tweaks. Updated, remastered and expanded Kentucky-themed soundtrack. Complete soundscape overhaul – All new sounds, building a more immersive and compelling sonic landscape. Items now have placeable 3D models in the world, for all your decorative needs. New Gameplay Styles
    Apocalypse: Stealth focus. Short lifespan. Combat best avoided and picked selectively.
    Survivor: Powerful combat. Longer Lifespan. A challenging playstyle based on PZ’s previous Survival mode of Build 40.
    Builder: Construction, Exploration, and Farming focus. A more relaxed experience. New Challenges
    Kingsmouth – A separate challenge map, Kingsmouth puts you on a paradise island vacation resort.
    Studio – Try to survive as the Knox Infection hits the dream factory. Some of these zombies are not like the others. Entirely new foraging system. New inventory slots – belts and holsters now give quick equip slots. Weapons can be attached to the character’s back. New thermal / body temperature system. New Tailoring system for clothing repairs. New Fitness / Exercise system. New emote system – Hold Q to bring up the Radial Menu for Emotes. New water visuals – including visible flow direction. New puddle system during heavy rain. New fog visuals. New levelling system. New VHS, and CDs system. Broken glass and related injuries. 3D Store Mannequins – can be dressed however you like Working washing machines and driers Server-side saving: MP save system now in a server-side database. Offline SP-side, also means no more lost cars via irl power outages. New radial menu for reloading firearms. New game cursor New loot balance and loot balance system: houses and stores now have loot in the containers you would expect from real life – and not in a jumble. Isometric aiming cursor that shows where you’re aiming in iso space to aid in combat. A gigantic list of fixes and QoL improvements.  
     
    Thank you
    A huge thanks everyone for the wonderful experience we’ve had since releasing multiplayer, seeing such a wave of positivity has been wild and made this long journey for this build more than worth it! Seeing the player numbers dwarf our previous record has been crazy:
     

     
    We’re over the moon over the success the multiplayer has seen and we vow to continue and expand on that.
     
    We’re so proud of everyone on our team, we know we wouldn’t be here today if we didn’t have such dedicated devs working on all these features, often under intense external pressure, and the support team for helping us keep the sometimes chaotic wheels spinning. Every one of them is wonderful and deserving of all our thanks.
     
    Finally, a huge specific thank you to General Arcade, in particular Yuri and Andrei who have put such amazing work into bringing a quality to Zomboid’s multiplayer we simply would never have (and indeed, hadn’t) achieved without them. They’ve put huge amounts of work into this, and we’re thankful to them for helping Zomboid multiplayer come to the vision we had for it.
     
    That’s all for this update. See you all after the new year where we’ll talk about what comes next!
  10. Like
    Uattorio reacted to rosedragon in [41.61] Military Base have no ammo or guns   
    I don't know if it is intended or caused by the new container system, we go to military base in MP and none of the 200 zombies have guns or ammo. We also scour boxes and stuffs, only one container have ammo and it is disappoint 4 box of hadngun ammos even with setting set as abundant. 
     
    The place no longer worth to raid and just a possible death trap. I hope it wasn't intended.
     
    Thanks.
  11. Like
    Uattorio reacted to Pandorea in Seeing 3d items through walls   
    This is a known issue and will get fixed when the team gets to it
  12. Like
    Uattorio reacted to John F. U. Smith in Seeing 3d items through walls   
    On the other side of this wall there is a 3d model of an axe on top of the cabinet. The axe is being seen through the wall. No mods have been installed.
  13. Like
    Uattorio reacted to CaptKaspar in Doors Opening On Their Own   
    We have observed doors opening without any player interaction on our dedicated server. Like we have ghosts in the house. 
  14. Like
    Uattorio reacted to Maxi605 in (B41 MP) Zombie Dissapearing   
    Sometimes if two people are fighting the same zombie, this zombie doesn't die and it just dissapears (also happens with zombies that do die but also dissapear).
  15. Like
    Uattorio reacted to Pandorea in Bags bug 41.60 mp   
    There is a known bug with containers placed on the floor duplicating some of their contents. The team is looking into fixing that. 
  16. Like
    Uattorio got a reaction from gabriel rodrigues brandao in Too much loot. (Maybe a bug?) [41.51]   
    I think this is normal, in the old builds there was too less loot and this was not realistic, i've never seen a supermarket whit 2 cans per shelves
  17. Like
    Uattorio reacted to nheve in 41.51 Bug - Can't remove curtains   
    Cedric is right - you can pick up curtain, but you cant pick up the sheet back, that you've put on your window. Its like the game doesnt see it, when using pick up mode.
    Also ive noticed that it isnt possible to place curtains on the door - and it happens with both long and short curtains. You can only place sheets on doors - but then its the same like with windows, you cant pick your sheets back.
    Hope it could be fixed, thanks! Besides of that - great work with the update!
  18. Pie
    Uattorio got a reaction from Pandorea in zeds always ruin the jacket   
    Maybe this is not a bug but something to fix: every time i suffer an attack from crawling zeds on the ground they always just ruin the jacket.
    I'm talking about crawling z's after tripping over windows or fences and not injuried ones who can't walk, these in fact if they it, always demage shoes or pants and never the jacket, as it should be.
  19. Spiffo
    Uattorio got a reaction from Beard in the game does not start   
    Problem solved, thank you!
  20. Like
    Uattorio reacted to Beard in the game does not start   
    Hmm it seems likely that the mods that you have enabled are causing the issue, most likely they haven't been updated properly to the latest version. I recommend going to "C:\Users\YourUserName\Zomboid" again and deleting the "mods" folder found there. This will stop the mods from loading at game start and should allow you to get to the main menu.
  21. Like
    Uattorio reacted to Beard in the game does not start   
    Can you attach the "console.txt" file found in "C:\Users\YourUserName\Zomboid" to your next message? It can help us figure out what causes the crashing.
  22. Like
    Uattorio reacted to Artfu1D0dger in Pitch black days v41   
    heh...city folk...i used to live in a spot where on moonless nights when i came home after work and i didn't leave my headlights on, i wouldn't be able to see my hand in front of my face as i tried to find my front door; and in a place like that during a heavy downpoor (rain), even with a flashlight you wouldn't be able to see but a few feet in front of you; i'm not sure if the weather/lighting system is working perfectly but also realize that light reflects a LOT better off of snow; you could be in the middle of nowhere with snow covered ground with a full moon in the middle of the night and it would be super bright out.  the only problem i've seen is when it's supposed to be super dark, or could be the dense fog effect in the middle of the night where the screen is all white and you can actually see better than if the fog wasn't there; lately i've been running the infinite fog + infinite snow + very cold and very rainy xD...and i have the power and water go out instantly; it's pretty nuts but is a lot more immersive and intense
  23. Like
    Uattorio reacted to daw0328 in Suggestion. Shopping carts.   
    What I am talking about, is to add shopping carts as a way to carry items. Now of course, this shopping cart as an item that could be used could be broken. IE: could be missing wheels. Repair would either need a low level, or should not be added at all; since it's a shopping cart. These things should be fairly common in supermarkets; for obvious reasons. Dragging a cart can, and should slow down the player, if the cart gets overweighed, then it should be very hard to carry. The cart would not be a rideable thing, only a thing that would be dragged on forward. 

    Why would you want to add this into the game?
    Well, I personally think that an item like this would be firstly very useful to the game, would as well add some immersion; as some people would rather preffer dragging their items on some form of a sled, rather than a backpack. Not only that, I feel like it's a realistic choice, considering how desperate the times in this game could be.

    And lastly, thanks for reading my suggestion. Whether it will be accepted or not, I am still very thankful for reading it. Have a nice day.
  24. Like
    Uattorio reacted to nasKo in IWBUMS 41.41 RELEASED   
    You wouldn't even see what other MP players are doing in its current state so there is nothing to play. We will release MP as soon as it is feasible. There's no glory for us in having something playable and not letting people test it. 
    There's still a lot of work to be done and the first version of MP will probably be broken enough already, so don't you worry, there'll be plenty of bugs for you to enjoy
  25. Like
    Uattorio got a reaction from inc31812@bcaoo.com in Impossible fishing and foraging 41.32   
    if necessary i can try to indicate on map where i am, this is a screenshot of the place:

     

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