Jump to content

Charlypizza

Member
  • Posts

    73
  • Joined

  • Last visited

Everything posted by Charlypizza

  1. it happen to me as well and i was kiting a group when happen while using the fireman axe around 4 7 zombies
  2. You can get stunt lock if trying leave by a window and a zombie push u back the character falls then zombie enters while crawler mode hits you while u are still on the floor, the character stands up and falls again cuz the last it queued. If u push or hit a zombie the ground from the other side of a window it wont let the character go through the window while the zombie is on the ground u can make the zombies on the ground not entities that block the player from exit windows. It a crawler its from behind while trying to move away from the window sometimes the character fall backwards into the horde crossing the window. Zombie sometimes will look backwards (discovering player animation) before enter the window when u open it and he sees u for the first time. Also will be nice if u can reduce the time u get stager sometimes the character feels rotted to the ground while finishing the animation after getting push by the zeds. Zombies landing on their feet falling from top floors and jumping from windows, maybe some of them can fall and become crawlers like when crossing windows also there is no animation for the player landing when jumping from top floors. **What happen to the recovery animation when u fall cuz stumbling against zombies the character will do a recovery sprint that “sometimes” will save you, now if u fall you are most likely death. If u decide to go through zombies is because u are surrounded, right now u can cross running groups of 10-15 zombies no problem I think it could be better to have a higher chance to fall to this, but with the sprint recovery that doesn’t guaranty that u will live that even make sense if u fall u will try to do this movement like u were starting a running speed race to save yourself instead of standing up in the same place. Leet me know if u need additional feed back. Cheers!!!
  3. -Vitamins could be taken like water “take all ½ or ¼” currently u have to click a lot of times to take several of them to have an effect, i usually prefer to carry a coffee and eat it all just because it easier on an emergency. **Bring back contented moodle back what's the point of all the happiness gained by eating cooking food. Making u 5% faster strong and work speed or something similar. -Bring back fever caused by infected wounds, antibiotics have no purpose in the current build, also they could have impact on infections cause by food poisoning, deep wound shouldn’t heal without suture. Healing is a little plain currently all u need is a dirty ripped sheet. -Maybe add a chance of twisted ankle when jumping over the first floor or when carrying over 40 for to long so splinter and sheet rope could have a reason to have around. -Balance on the weight of radios currently they are to heavy, specially the military walkie talkie also u could balance the signal the better radio the less interference to hear the weather cast I currently carry the toy one just cuz it weights 1.0. Additional it could be wearable on the strap of the backpack (will look cooler) its not worth it to carry on the belt slot instead of a weapon and it could be access by pressing a hotkey. -Aiming outline is to dark especially on winter when they filters are more de-saturated. -Cars on road stories could have 1 or 2 parts in good shape then its worth it the check them. -Running with hands free increases speed by 5 or 10%. -When resting sitting there is no bar showing the recovery u could add an animation of character checking the clock meaning is fully rested or just add the bar like when resting on chairs. -Auto run hot key, I have problem in the wrist like a lot of gamers, would be nice when traveling around unpopulated areas just correcting direction with the directional keys. (I know the shift option but u still have to keep pressing the directional keys to move around being tired when running from muldraugh to rosewood). -When entering houses and structures sometimes it takes a second to show the interior. -Blinking light when welding u could use the same as the lighter when equipped. -Cigarettes are quite common in toolshed sometimes I found up to 120 in a single room basically smoker trait is for free now. -Make stairs transparent when behind them. -U could have eat all options and just open for cans food to reduce un-necessary clicking. -Emotes can not be done when sitting this will be useful when roleplaying on MP. -Idle animations take minutes to appear make it 15 or 20 seconds will be nice to see the character do something while waiting for the food to be cooked. -Weird shadow around lakes. -Shadows are giving away zombies playing “death” when u have them off, also skeletons look weird with the big shadows around. **Loot all keybinding the one above inventory is to small. -Zombies can randomly detect u from a far distance at night additional to this knife one shoot is harder to perform, sometimes the zombie does the bite animation and the character doesn’t do the hard push that is silent but do a regular stab making noise and attracting more zombies there no consistency on the bite and hard push interaction. I play on CDDA challenge and currently is very hard to be sneaky at night hope u could check it out. -Before the animation built there was small groups of 3 or 4 fast walkers roaming the world maybe you could reintroduce them at night and reduce perception of regular zombie during the night or just bring them back they could bring variety to the zombie population.
  4. shadows in death zombies looks sooooo weird can that be removed the way it was before was ok
  5. Combat around windows: -The attacks from crawler zombie that came from a window can queue so if u get hit twice u will fall twice also queue with the last action u made so u can be stun lock to death. -Crawler zombie become untargetable while he is launching his attack. So if u attack this one you will swing to the air and get hit by the zombie. -The attacks from crawler zombie has a long phantom range and also is a 360 hit box. *Suggestion make the attack from crawlers faster but also the make stunt way shorter also less chances to fall. Get rid of the phantom range and 360 attack. Also: -Sometimes when u knockout a zombie it falls and then he flips forward making weird to follow with a finishing strike to the ground. -Knife stabs sometime doesn't register i would say 5% of the times. -Zombies that become regular crawlers has weird hit box u have to move away from them to detect the hitbox properly.
  6. Additional space on vest like the foreman vest, hunting vest would be cool 5 units just for medicines and some ammo the models already have nice pockets
  7. Here we go again somebody will ask "MP when" and somebody will say "MP will be ready when nobody ask for it in the post" LOL
  8. this happen when u drop ur offhand bag on the top floor of a two stores buildings. In the picture i dropped my bag on the floor and the sprite appear on the other corner of the room but u can pick it up and access where my character is
  9. -You can get Stun lock with zombies that push from the ground last to long an on top of that sometimes it queues with the last action like a swing of a weapon or even they can make u fall twice -If u enter a window that as a table or a box in front and a zombie immediately follows u get the it when a zombie push u inside and then u get hit by the animation from the same zombie on the ground basically the zombie will push u twice -If u are in a situation where u when exit a house that has been overrun, and the window that u chose to escape suddenly appears a zombie he will push u inside u fall and then he push again from the ground u fall again by the time u are up the room already is overrun the stun lock last so long, u have to take into account that players also fight zombies in different situations and sometimes its not fair to be stun lock for so long *I will suggets to lower the time u get stunned by zombies that come from windows an fences will be enough to stop abusing the mechanic and remove or lower more the chance of that hit will make u fall to the ground. And give the ability of make u fall to the ground to the regular crawler right now the only problem with crawlers is how hard is to find the hit box to kill them but they are just annoying to deal with, they don't represent a tread so if the can make u fall will give them a more important role in the game u can even add crawlers without legs or something more impactful. -Knife stabs sometime doesn't register i would say 5% of the times. Also sometimes even with a oneshoot stab it will alert zombies near like if was a regular weapon. -Zombies that become crawlers has weird hit box u have to move away from them to detect the hitbox properly -Sometimes zombies come from windows sometimes character can't find the hitbox and he just push -Problem with wood axe sometimes character push even when he has a perfect distance for a swing. Also is hard to hit a surprise attack to a zombie from the back cuz the swing is to slow and i guess the "sound" of the action reproduces when u pull the axe to do the swing and so the zombie gets alerted before the swing starts. -Sometimes character can't find hitbox even when the zombie is in front for perfect swing i would say this happen with any weapon 2%-5% of the time character launch swings without finding the hitbox
  10. Maybe higher chance to fail jumping or 50% slower jumping the fence
  11. Great update !!! i didnt believe u would do the offhand backpacks looks pretty cool some purses and the first aid kid looks kind of bright when in the dark. - Also u could make the animation of opening windows and looting be with one hand so the handoff bag doesn't disappear (totally not game breaking tho) and maybe be slower when opening/closing windows cuz just using one hand -People will not like this one but does the offhand bag should have the same carry capacity than the backpack or should have less capacity??? just a thing to consider or maybe just balanced with being slower to open and close windows or adding the vest with small space to the storage -Can u add the same thing of being bloody or dirty, when spending to much time under the snow having clothes with spots of snow would hugely immersive for winter
  12. can u add the military flash light that is L shape and be putted in the belt like the walkie talkie and made it a rare item to find?????
  13. Door disappear when its open, also zombies will go straight through those wired windows.
  14. There is a change that the character will fall on his butt when pushing zombies running been a certain death. Falling on the knees is fine cuz there is a chance that u will recover if there is no zombie on you but falling on the butt will always kill u.
  15. yeah i think devs should change the name of sneaking to just "crouching". it makes a lot of confusion since we have a definition of sneaking related to stealth. i made a little guide based on personal experience to sneak hope it helps.
  16. Is there a way to let the animation end just like u were pressing the aim bottom even if u already let it go, instead of being totally steady
  17. This the main weapon i use, and works just fine until u are in top spot. Basically if let go the aim button during the animation it will let u stock in the place just like the first attempt to fix it. This doesn't happen of course if u let the animation end keeping right click but it u let it go by accident or just because you want to move as soon as possible cuz u are about to be overrun by zombies it let u stock in place no moving an inch, i feel that actually adds some extra time to the animation being very punishing for the player. I hope it could be tested further and manage to polish it more. i feel something similar with the machete as well.
  18. -Zombie spanning inside unaccessible areas like under stair in the prison and bunker at the train bunkers. Yellow vest clipping way to much with the hoddie. Sheet not showing when putting on doors. -Making coffee will be consume the hole bottle just to make a cup
  19. The picture show how its seen from behind the bunkers, you can see trees and zombies inside the unaccessible area in the bunker
  20. Blood seems to be very bright mac version
  21. So far its been good for me, i try it on a mac mini late 2012 intel graphics card 4000
  22. Can u specify what u mean with strangeness on mac? also when all zoom out it gets really blurry (mac version)
  23. In the start menu you select apocalypse mode and it says "stealth focus, combat better avoided". I tried a character with no skills on steal an zombies detect me from far away, then i try a character with burglar skills and inscompicuos and there is no evident difference between the two characters, there is no way to be stealth and avoid combat with zombies. Im ok if u wanna leave it like that i have more than 800 hrs into the game i can handle it, but new players will not have a chance and will drop the game immediately for sure. I hope u can make more test on it.
  24. Thanks for the update keep it up!!! I know u have more important things to fix just suggestions: to allow to change the color of aim reticule cuz in winter it may be hard to see with the snow i fix this taking out transparency, different color for front door and back door instead of all squares green so player can be sure he entering driver seat, be able to se weapon durability on the radial menu so player can select according to the situation. Precursor moodle to excertion and tired since now affects combat would be nice to know before it affect player strategy. More positive moodles like content so there is a point to gain happiness with food. Idle animation according to moodle like crying when depressed so player can empathy and will be more interested in to keep the character content and not abuse negative moodles with fast forward time. This is not only my ideas but things that we spoke in the community. Again thanks for listening to the community.
  25. would be cool for combat be still while you swing a weapon but while recovering the swing be able to move it feels way to static to be still during the hole animation even if the movement is slow but been able to move give more fluent combat feeling
×
×
  • Create New...