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moriak

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  1. Please make "Remove" furrow action work similar to "Remove Bush" etc. Reason: Sometimes furrows cannot be right-clicked because of lack of transparency on adjacent tiles. In the example below, there is a 2-tile wide fortification which consists of the following: Wall, Crate, Fence, Crate, Wall. In this setup the inner crates don't go fully transparent and prevent right-clicking on the tiles right next to them, where the withered potato plants are planted. This makes it impossible to remove the withered plants/furrows. I can perform other actions on these tiles (when not occupied by furrow/withered plants), such as dig furrow, sow seeds, inspect, water and harvest plants, because all of those actions work similar to Remove Bush. This means that I can start on a tile which is possible to right-click (in a different part of base where the wall is not blocking view) and then target these "hidden" tiles. But this is not possible for "Remove" furrow action because it works differently. Thank you.
  2. When starting a new game with CustomSandbox option, the "Zombie Count" under "Population" and "Population Multiplier" under "Advanced Zombie Options" do not match up. The tooltip for "Population Multiplier" shows: Set by the "Zombie Count" population option. 4.0 = Insane, 2.0 = High, 1.0 = Normal, 0.35 = Low, 0.0 = None. However, when changin the "Zombie Count" option and then checking the "Population Multiplier" after each change, the values change like this: "Zombie Count" - "Population Multiplier" Insane - 4.0 Very High - 2.0 High - 1.0 Normal - 0.35 Low - 0.0 None - no value, field border is red
  3. I have the same issue. I can confirm that setting 'New Roof Hiding' to Yes has helped for now. My specs: i7-4790K, GT1030 (v436.48), 16GB RAM
  4. Hey bobthejob, give this website a try, it seems to be working fine: https://beta.steamworkshopdownloader.io/ Regarding confirmation e-mail from Steam - check your Spam or Junk folder, maybe it's there.
  5. What clothes are you wearing? Maybe you don't get wet if you're fully insulated. IDK if that's true, just a guess.
  6. I assume that this is by design and that it is supposed to simulate that you're not close enough to hear the conversation in /say channel well. Kinda like when you're out on the street and some people nearby are having a conversation but you cannot catch every word. You just hear a word here and there and the rest is unclear. But the range seems to be way too short in current state, especially since most people are used to the old local chat which covered the whole screen. Maybe they just need to increase the range before the words start dropping out. Also, negative hearing traits may affect the range.
  7. +1 for reduced effect when trying to open a locked door
  8. Hello. I just wanted to let you know that cardinal directions in PZ are tilted 45°.
  9. This is caused by the new "hitboxes" that they added (invisible walls around vehicles) and usually occurs when approaching the vehicle from the top of screen (W, NW, N) because the invisible wall stretches quite far at that side for some reason. The invisible wall won't allow you to get close enough to see into the trunk even though you are still able to open/close and lock/unlock. If you park the vehicle so that you access the trunk from the bottom of the screen then you should have no problem getting in. In the case of your screenshot just turn the vehicle around 180 degrees and you should be fine accessing the trunk from East side.
  10. So, I managed to find a McCoy Dash Bulldriver (sidenote: I have experienced the same issue with Valuline and D6) and crashed it a couple of times to get the trunk condition low. Then I started repairing. I used Glue until 96% and then Duct Tape just because I was low on Glue. Mechanics lvl 10, game version 40.31. Trunk condition - Trunk space 46% - 59 63% - 74 72% - 82 78% - 88 83% - 74 86% - 77 89% - 80 91% - 81 After this, it went up by 1 per 1% until 100% - 90.
  11. I would say that this is a bug and not intended. I also had 73 space in trunk and when I banged up the car a little, suddenly my trunk space went to 81, just like OP. Trunk was at around 75% condition when this happened. Then I fixed the trunk by a couple of % and the space dropped below 70 and started going up with subsequent repairs (eventually going up by 1 space per 1% repair). This was all done by a level 10 mechanic in v 39 but I'm pretty sure it's the same in v 40. Gonna do some testing to try and get exact values of trunk condition when this happens. Will update later.
  12. I updated the post. I did some testing and now I'm even more confused than before.
  13. The Brave trait seems to be bugged. In v 39 I was able to handle a dozen of zombies and more at once without getting panicked. Now I go all the way to Extreme Panic with just 6 zombies chasing after me. That literally never happened before, not even with much larger groups and I have over 6000 zombie kills on that character. I have tested the trait in a brand new solo game, no mods. There was a small difference with and without the trait. Without the trait I started getting panicked right away with just 1-2 zombies. With the trait I started panicking with 3 zombies and with 6 zombies I reach Extreme Panic after ~10-20 seconds. Huge difference from v 39. So it's either bugged or it was severely nerfed. However, there is nothing in the patch notes to suggest that the trait was changed in any way. Edit: OK, looks like there is more to this than just the Brave trait. I have rolled back to v 39 and I am currently doing some testing. Getting very interesting and confusing results. Will update soon. Update: So, after much testing in both 39 and 40 I have figured out that the panic behavior is significantly affected by the trait Keen Hearing. The game version seems to be irrelevant. A character with only the Brave trait would reach Extreme Panic quite fast when walking circles around a group of 6-8 zombies (very close, almost within arm's reach). On the other hand, a character with both Brave and Keen Hearing would only reach Slight Panic in the same scenario and even that would go away after a couple of seconds. Then I could just keep walking circles around the zombies indefinitely with no panic. Even with larger group. That being said, I now have no idea whether this is intended or not. Whether Brave is bugged, or Keen Hearing is bugged, or neither, or both. I also don't understand why my character's panic behavior has changed from hardly ever getting Slight Panic to reaching Extreme Panic easily, when it has and always had both Brave and Keen Hearing.
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