Shotgun_Messiah

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About Shotgun_Messiah

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  1. Shotgun_Messiah

    Basements & subways

    An addition of basement floors to the game !maybe some of them are full of zombies or stocked with food ,metalwork items etc ,maybe the people who used to live there were preparing for the apocalypse when the zombies first started to appear. SUBWAYS the abandoned underground rail system of Kentucky ,from the towns of Knox Country ,west point etc ,leading all the way up to the upcoming giant lousville map. underground metro system where the player can travel around the entire map with fear ,panic ,what if there are zombies roaming around ? what if you get lost there ? maybe you have managed climb up back to the city from the sewage where there are gas leaks and crawlers camouflaged in the pile of human waste ,crawling for your flesh. maybe we can even see floods in the game because of this syatem since you will be walking in a place full of liquid human waste ,so maybe the devs can add animations for walking while soaked in water ,swimming etc.
  2. Shotgun_Messiah

    an urban apartment complex zone.

    Oh thats nice ,thanks man ,i l visit there and try to make a base in that direction when i build my new god tier pc in late september. but i still think that there should be more places like that and highway roads around buildings ,train rails on bridge like road systems where you can walk underneath them ,a much more immersive ,atmospheric gameplay that pulls you in! maybe you can even go inside the trains ,loot the place or even make a base there if you are not right in the head ,maybe some of them can be like partially fallen off to roads ,and damaged.
  3. Shotgun_Messiah

    Some medical suggestions.

    for such injuries ,yes but even a serious brain trauma?....doesnt matter lol yeah i agree.
  4. I have really enjoyed the vehicle build when it was first introduced. But we still need more vehicles ,the devs should be more strategic ,i know its a small team but with better marketing tactics like new trailers ,a more interesting UI with more artwork etc ,deciding which features to add first ,its sad to see a gem like PZ being in development purgatory even tho i believe the devs are doing their best. we need more atmospheric elements ,not just the usual depressing music ,not the empty streets ,a character with no basic dialogue which he/she can say when stressed ,inspecting an item etc. The game needs more enviromental details ,more variety with the vehicles .and i think we need roads clogged with cars ,which we have to pull with a heavy construction/load transfer vehicles to clear clogged ,baricaded roads like that. Trucks where a bunch of ,20 something players can travel behind in multiplayer ,like giant heavy load carriers that are blocking some of the roads which only the crawlers can reach you from the other side ,or even transforming a truck into a caravan or like a rare chance of finding one ,there are all kinds og survival tog players ,the ones who love to travel ,and the ones who make the ultimate survival camp,base,community,safe-zone.
  5. Shotgun_Messiah

    Some medical suggestions.

    i like the realism ,i prefer keeping them ,but not in a really boring way ,afterall even how realistic you make it ,its a game ,not a waiting simulator ,the devs would balance it anyway.
  6. Shotgun_Messiah

    an urban apartment complex zone.

    a place with small town apartments that arent like skyscrapers that i hope to see in upcoming giant that is the louisville map which need some engine improvments to go beyond 8th floor. an area with a lot of urban areas ,metal fences around the streets ,maybe the military tried to isolate the town to turn it into a safe zone but failed ,stuff like that to think outside of the box while escaping large hordes of zombies, and to give a small sense of believability ,stuff like water towers , broken electricitiy poles ,like a bunch of small urban places like this with not too tall ,5-6floor tall buildings around the most populated places in the Knox Country map. maybe the buildings can be saved and added around the skyscrapers of lousville map to act like a bridge between large sburbs and skyscrapers.
  7. Shotgun_Messiah

    Some medical suggestions.

    i just don’t want to wait for ingame weeks to heal if the injury can disable me from walking and doing stuff...thats a long time.
  8. Shotgun_Messiah

    Ladder

    Such a basic thing with big potential !we defınitely need ladders ....now
  9. Shotgun_Messiah

    more throwable objects

    great idea ! more inmersion+better gameplay ,stealth mechanics!
  10. Shotgun_Messiah

    The most reasonable suggestion ever made!

    a realistic but not so good idea in my opinion.Cuz then you d be able to sleep ...basically everywhere ,i mean more realistic but that would break the gameplay.
  11. Shotgun_Messiah

    Some medical suggestions.

    sounds great ! ,but waiting for weeks or months in bed to heal because of a brain injury? don’t get me wrong ,very realistic idea but i think thats as boring as the game can ever get. You would just die from such injury anyway. we dont have life support units and stuff in this game. and nobody wants to wait that long while others are playing xD
  12. Shotgun_Messiah

    Megaphones

    this sounds usefull...like taping speakers to back of your cars trunk would be awesome ! or runng with a megaphone like a crazy person. lol that would be hilarious ,i like it.
  13. Shotgun_Messiah

    A Dialogue System !

    A small way for us players to feel more immersion ,feeling empathy for the character ,by giving the character small random lines based on pre apocalyptic occupation or gender ,and the stress / boredom / hunger-thirst ,illness level we are in. When in a certain zone for example ,west point ,mall , spawn house ,the character comments ,mumbles about the enviroment ,when feeling cold the character may curse etc. sometimes our character can say psychotic or fun jokes out of nowehere (depends on the stress level for our character to go full.mental) u got the idea. This way we can feel less bored while playing singleplayer or even multiplayer and feel more empathy for the character. 2- A fast way to communicate in multiplayer ,for example while being chased by a lot zombies we just hit a key ,the game reveals a small menu ,and we press number keys or our own customized keys to pick a line to shout/say things like “ they are coming !” “run” “help” “MEDIC!” (kinda like in team fortress 2) “i am hungry” “come” “go” “behind you!” “drop your weapons” etc. much better to use in dangerous situations etc without having to mess around with the time consuming chat box.
  14. Shotgun_Messiah

    *Advanced Walls* & *Gates*

    yeah this sounds like an awesome system ! we would need a good amount of water for the concrete solution too ! but lets say “difficult to make in freezing temperatures ,otherwise we might not be able to build them in storm challenges ,so lets say in winter / freezing temperatures it would take around 10 extra days for concrete to dry ,and we would need some scrap metal/wood support beams around our walls to pour concrete bags ,so concrete walls are a form of high end “semi/permenant defense which the player should be just repairing over time after attacks by a big horde of 50 zombies. Brick walls should be easier to make since they wouldnt require support beams and stuff. so they should be less durable compared to concrete blocks. so they d start getting some damage after ,when there is like 30 zombies. I think this is also a great defense for multiplayer / angry skilled npcs. ,thats why we should be able to plant barbed wires around the walls to prevent skilled players ,upcoming npcs from climbing. ,and if we l see armored ,heavy swat / military vehicles ,or armored trucks etc ,those big type of vehicles should be the walls weak point. ,and explosion damage should be a great way of doing damage to these strong walls,especially for the less strong , brick variant.
  15. Shotgun_Messiah

    *Advanced Walls* & *Gates*

    1. - Advanced brick/concrete walls that should be really hard to create in singleplayer ,cuz of being alone for a balanced gameplay ,and they should be able to hold like 45 zombies before taking any damage ,maybe like having the ability to put barbed wire on top of the walls ,if the players are able to climb trough the brick walls with enough skill ,and concrete walls with like a sharp really durable object/weapon and again ... —————————Also you might wanna go check out thishttps://theindiestone.com/forums/index.php?/profile/4960-geras/ guy’s profile ,he’s got some cool stuff there. making walls buffer was his idea or he just skimmed someones post and gave his own opinion/twist on things ,kinda like i did heh.——————————————————————2.- Bigger ,stronger ,slowly sliding heavy metal gates which should be able to hold 35 zombies before taking any damage ,and the player should be able to cover up the gate with a lot of cloth pieces to prevent zombies from seeing us ,a great way to create a multiplayer commumity ,or a safe heaven in singleplayer. Kinda like the Alexandria Safe Zone from TWD