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Kaleidozombie

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  1. Like
    Kaleidozombie got a reaction from Jason132 in Color Coding Food   
    I was thinking that besides labeling food as (Fresh) or (Rotten) you could color code them, adding a colored dot before, after, or even on the icon somewhere. Green would be for fresh items, yellow for normal/stale items, red for rotten items, and blue for non-perishable items. Not needed as much, but you could add a grey dot for other items indicating that they're not items you need to worry about their freshness levels, and perhaps to keep the UI uniform overall. It would also be nice if there was some visual indicator to tell you how much is left of a particular food item, especially for when choosing which items to select for cooking.
     
    Edit: I was thinking the other night and thought that maybe blue would be used for frozen foods and another color could be used for non-perishables. What color do you think would fit best? Maybe purple, grey, or white would work? Or white for all non-food items and grey for the non-perishables? Perhaps white for all items that are non-consumable and grey for consumables that are non-perishables, including food, but also items like painkillers, vitamins, matches, etc.
     
    Edit: I was thinking too that clean, dirty and bloody clothes could have markers to denote their status as well. Is there any other items that have multiple states that could be kept track of using these visual cues?
  2. Like
    Kaleidozombie got a reaction from Hilrof in Color Coding Food   
    I was thinking that besides labeling food as (Fresh) or (Rotten) you could color code them, adding a colored dot before, after, or even on the icon somewhere. Green would be for fresh items, yellow for normal/stale items, red for rotten items, and blue for non-perishable items. Not needed as much, but you could add a grey dot for other items indicating that they're not items you need to worry about their freshness levels, and perhaps to keep the UI uniform overall. It would also be nice if there was some visual indicator to tell you how much is left of a particular food item, especially for when choosing which items to select for cooking.
     
    Edit: I was thinking the other night and thought that maybe blue would be used for frozen foods and another color could be used for non-perishables. What color do you think would fit best? Maybe purple, grey, or white would work? Or white for all non-food items and grey for the non-perishables? Perhaps white for all items that are non-consumable and grey for consumables that are non-perishables, including food, but also items like painkillers, vitamins, matches, etc.
     
    Edit: I was thinking too that clean, dirty and bloody clothes could have markers to denote their status as well. Is there any other items that have multiple states that could be kept track of using these visual cues?
  3. Like
    Kaleidozombie got a reaction from DoritoS in Color Coding Food   
    I was thinking that besides labeling food as (Fresh) or (Rotten) you could color code them, adding a colored dot before, after, or even on the icon somewhere. Green would be for fresh items, yellow for normal/stale items, red for rotten items, and blue for non-perishable items. Not needed as much, but you could add a grey dot for other items indicating that they're not items you need to worry about their freshness levels, and perhaps to keep the UI uniform overall. It would also be nice if there was some visual indicator to tell you how much is left of a particular food item, especially for when choosing which items to select for cooking.
     
    Edit: I was thinking the other night and thought that maybe blue would be used for frozen foods and another color could be used for non-perishables. What color do you think would fit best? Maybe purple, grey, or white would work? Or white for all non-food items and grey for the non-perishables? Perhaps white for all items that are non-consumable and grey for consumables that are non-perishables, including food, but also items like painkillers, vitamins, matches, etc.
     
    Edit: I was thinking too that clean, dirty and bloody clothes could have markers to denote their status as well. Is there any other items that have multiple states that could be kept track of using these visual cues?
  4. Like
    Kaleidozombie got a reaction from thejoker954 in Magic 8-Ball   
    "Will this idea make it into the game?" - Reply hazy, try again.
  5. Like
    Kaleidozombie got a reaction from Tails in Color Coding Food   
    I was thinking that besides labeling food as (Fresh) or (Rotten) you could color code them, adding a colored dot before, after, or even on the icon somewhere. Green would be for fresh items, yellow for normal/stale items, red for rotten items, and blue for non-perishable items. Not needed as much, but you could add a grey dot for other items indicating that they're not items you need to worry about their freshness levels, and perhaps to keep the UI uniform overall. It would also be nice if there was some visual indicator to tell you how much is left of a particular food item, especially for when choosing which items to select for cooking.
     
    Edit: I was thinking the other night and thought that maybe blue would be used for frozen foods and another color could be used for non-perishables. What color do you think would fit best? Maybe purple, grey, or white would work? Or white for all non-food items and grey for the non-perishables? Perhaps white for all items that are non-consumable and grey for consumables that are non-perishables, including food, but also items like painkillers, vitamins, matches, etc.
     
    Edit: I was thinking too that clean, dirty and bloody clothes could have markers to denote their status as well. Is there any other items that have multiple states that could be kept track of using these visual cues?
  6. Like
    Kaleidozombie got a reaction from thejoker954 in Color Coding Food   
    I was thinking that besides labeling food as (Fresh) or (Rotten) you could color code them, adding a colored dot before, after, or even on the icon somewhere. Green would be for fresh items, yellow for normal/stale items, red for rotten items, and blue for non-perishable items. Not needed as much, but you could add a grey dot for other items indicating that they're not items you need to worry about their freshness levels, and perhaps to keep the UI uniform overall. It would also be nice if there was some visual indicator to tell you how much is left of a particular food item, especially for when choosing which items to select for cooking.
     
    Edit: I was thinking the other night and thought that maybe blue would be used for frozen foods and another color could be used for non-perishables. What color do you think would fit best? Maybe purple, grey, or white would work? Or white for all non-food items and grey for the non-perishables? Perhaps white for all items that are non-consumable and grey for consumables that are non-perishables, including food, but also items like painkillers, vitamins, matches, etc.
     
    Edit: I was thinking too that clean, dirty and bloody clothes could have markers to denote their status as well. Is there any other items that have multiple states that could be kept track of using these visual cues?
  7. Like
    Kaleidozombie got a reaction from DedpaUrvor in Color Coding Food   
    I was thinking that besides labeling food as (Fresh) or (Rotten) you could color code them, adding a colored dot before, after, or even on the icon somewhere. Green would be for fresh items, yellow for normal/stale items, red for rotten items, and blue for non-perishable items. Not needed as much, but you could add a grey dot for other items indicating that they're not items you need to worry about their freshness levels, and perhaps to keep the UI uniform overall. It would also be nice if there was some visual indicator to tell you how much is left of a particular food item, especially for when choosing which items to select for cooking.
     
    Edit: I was thinking the other night and thought that maybe blue would be used for frozen foods and another color could be used for non-perishables. What color do you think would fit best? Maybe purple, grey, or white would work? Or white for all non-food items and grey for the non-perishables? Perhaps white for all items that are non-consumable and grey for consumables that are non-perishables, including food, but also items like painkillers, vitamins, matches, etc.
     
    Edit: I was thinking too that clean, dirty and bloody clothes could have markers to denote their status as well. Is there any other items that have multiple states that could be kept track of using these visual cues?
  8. Spiffo
    Kaleidozombie got a reaction from Kuren in Beeverdoid   
    I'd like to see several options available for upgrading cars. For instance, when adding some protection to the window you could weld metal bars over the windows. You could weld on part of a chain link fence. You could weld on metal plates with slits cut out for limited visibility. You could weld on a slatted frame. You could even go cheap and just put some plywood with slits cut out of it for visibility. Give people several choices for each part, each with pros and cons. Unfortunately most of my ideas seem to involve a lot of extra work for developers and this one isn't any different. What I like to see and what the developers are capable of doing with their current resources aren't usually in the same ballpark. That doesn't stop me from dreaming though.
  9. Like
    Kaleidozombie got a reaction from Luxus Zigard in Magic 8-Ball   
    In the game already we have dice and playing cards that the player can use by using chat commands. I'd love to see a magic 8-ball added to the game with the same functionality.
     
    While I'm here I might also suggest an alternate version of the Spiffo item that talks when it hears sound (or has some other trigger). Maybe it's a talking version of the magic 8-ball. You ask it a question and it gives an answer like the magic 8-ball. Only it does so out loud. This means zombies can hear it. Use it at your own risk. Maybe call this variant "Magic Spiffo" or something. I'd make his visible text when speaking orange like him.
  10. Like
    Kaleidozombie reacted to Fenris_Wolf in Magic 8-Ball   
    The PZ 8 ball:
    "Will the helicopter find my safehouse?" - Most definitely.
    "Am I going to get bit?" - All signs point to yes.
    "Will I at least survive the week?!?" - Outlook not so good.
     
    *player stress moodle hits max level*
  11. Like
    Kaleidozombie got a reaction from Tails in Beeverdoid   
    I'd like to see several options available for upgrading cars. For instance, when adding some protection to the window you could weld metal bars over the windows. You could weld on part of a chain link fence. You could weld on metal plates with slits cut out for limited visibility. You could weld on a slatted frame. You could even go cheap and just put some plywood with slits cut out of it for visibility. Give people several choices for each part, each with pros and cons. Unfortunately most of my ideas seem to involve a lot of extra work for developers and this one isn't any different. What I like to see and what the developers are capable of doing with their current resources aren't usually in the same ballpark. That doesn't stop me from dreaming though.
  12. Spiffo
    Kaleidozombie got a reaction from EnigmaGrey in Beeverdoid   
    I'd like to see several options available for upgrading cars. For instance, when adding some protection to the window you could weld metal bars over the windows. You could weld on part of a chain link fence. You could weld on metal plates with slits cut out for limited visibility. You could weld on a slatted frame. You could even go cheap and just put some plywood with slits cut out of it for visibility. Give people several choices for each part, each with pros and cons. Unfortunately most of my ideas seem to involve a lot of extra work for developers and this one isn't any different. What I like to see and what the developers are capable of doing with their current resources aren't usually in the same ballpark. That doesn't stop me from dreaming though.
  13. Like
    Kaleidozombie got a reaction from Magic Mark in Beeverdoid   
    I'd like to see several options available for upgrading cars. For instance, when adding some protection to the window you could weld metal bars over the windows. You could weld on part of a chain link fence. You could weld on metal plates with slits cut out for limited visibility. You could weld on a slatted frame. You could even go cheap and just put some plywood with slits cut out of it for visibility. Give people several choices for each part, each with pros and cons. Unfortunately most of my ideas seem to involve a lot of extra work for developers and this one isn't any different. What I like to see and what the developers are capable of doing with their current resources aren't usually in the same ballpark. That doesn't stop me from dreaming though.
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