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Vortecus

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  1. Like
    Vortecus got a reaction from Sartoth in Zombies still respawn even with settings turned off.   
  2. Like
    Vortecus got a reaction from Pandorea in Zombies still respawn even with settings turned off.   
  3. Like
    Vortecus reacted to OffitMan in Wrong type of loot in containers   
    I don't see the problem here. Are you saying you DON'T keep your fishing rod in the fridge?
     
    Also, clearly someone with the fast reader trait put the book in the fridge for it cool off after reading so quickly!
  4. Like
    Vortecus reacted to EUDOXIO in Mall bathrooms bugs, need a plumber here :P   
    So here we have 4 little things on the mall's bathrooms. (see picture for references). Build 40.43 MP
     
    A: bottom floor, southwest bathrooms, female room, duplicated sink. Theres 2 sinks one over the other, and you can also dismantle both, one of them needs to go
     
    B: bottom floor, northeast bathrooms, male room, doors and toilets missing. Theres no doors or toilets on this room, and its a bit odd, not sure if intended.
     
    C : upper floor, southwest restaurant bathrooms, male room, two sinks  far from the wall. Those two sneaky sinks are in the middle of the room.
     
    D : upper floor, northwest bathrooms, male room, bin over the urinary. Its hard to aim here with two targets

  5. Like
    Vortecus reacted to trombonaught in [41.27] Head laceration with full motorcycle helmet   
    I didn't think to share this before, but one time I also heard a scratch and saw no wound. Then, I got super sick as if I were becoming zombified. I figured it was probably a "would have been scratched" scenario that manifested as perceived zomification because of my hypochondriac trait. But, turns out I died and rose up.
    This was earlier in the animations release and I figured I must have missed something because I was wrapped up in exploring new features, but seeing your comment now, maybe it's a bug.
  6. Like
    Vortecus reacted to Geras in [41.27] Head laceration with full motorcycle helmet   
    Helmets with chin straps should not be able to be dropped from character while being attacked by zombies (and vice versa). I just got lacerated on the head while wearing a full motorcycle helmet. Stuff like that should not happen imo. 100% protection my a** xd.
     
    Please fix. Thanks!
     
     
     
  7. Like
    Vortecus reacted to crossed in [41.27] Head laceration with full motorcycle helmet   
    Yeah, headgear falling off doesn't even bother me (it shouldn't really happen with something like the motorcycle helmet but whatever), but the fact that a zombie can knock it off AND injure you at the same time, with a single attack is kinda messed up, it's really not 100% protection at all.
  8. pillow
    Vortecus got a reaction from GoodOldLeon in Change to the pacifist trait?   
    So, the pacifist trait - is a pretty terrible trait to pick, purely because no one who's actually smart at the game uses firearms due to their inaccuracy and loudness. (You can create unmanageable hordes with a few shots; let alone the thousands of bullets that you have to waste to get a decent aiming skill where you don't miss 4 in 5 shots).
     
    So; it's a terrible trait purely because melee weapons are the preferred weapon of choice and no one wants decreased XP for all melee related skills - not a surprise because of their stealthier approach to combat. And the +4 points that it gives you is purely not enough to persuade a smart person who plays the game to survive to pick the trait. So here's my balancing suggestion...
     
    It's safe to assume that pacifists hate violence, right? So how about we add a very minute amount of unhappiness per zombie killed and a drastic amount of unhappiness for murdering a player (or human NPC). This will amount to at least 20-30 zombies killed in a day to get depressed, or be 1-3 humans murdered. This will add a permanent use to the antidepressant pills that are currently in the game; and will be the new smokers' cigarette. Pacifists will have to regularly take antidepressants to forget about the horrors of the apocalypse.
     
    And due to the increased negative effects of having such a trait; the trait should give you +6 trait points, making the trait actually seem reasonable to use.
     
    Please leave your feedback in a reply below!
  9. Like
    Vortecus got a reaction from Moloch Horridus in The most reasonable suggestion ever made!   
    Allow survivors to sleep on the floor for an uncomfortable but successful nights sleep.
    1. Sleeping on the floor with a pillow equipped will dampen the hard floor resulting in a better nights sleep.
    2. Having the homeless occupation allows you to sleep outside on the floor with less harsh consequences.
    3. Becoming far too tired, or far too drunk will result in you collapsing from exhaustion and sleeping on the ground for an appropriate amount of time.
     
    Allow survivors to sleep on the toilet. (If my survivor is able to sleep on a kid's plastic chair, I'm fairly certain a toilet would suffice; plus this would
    stop us from having to pick up a chair and haul it to the bathroom to sleep in the security of having an extra door between you and the zombies.)
     
    Obviously sleeping on the floor (especially outside) would have serious consequences if you were to be ambushed by roaming zombies during the night;
    but as of now, you can just carry a chair around with you to sleep outside on instead and face the same risks. So sleeping on the floor, especially inside,
    should be an enabled feature.
  10. Like
    Vortecus got a reaction from Ciber Ninja in The most reasonable suggestion ever made!   
    Allow survivors to sleep on the floor for an uncomfortable but successful nights sleep.
    1. Sleeping on the floor with a pillow equipped will dampen the hard floor resulting in a better nights sleep.
    2. Having the homeless occupation allows you to sleep outside on the floor with less harsh consequences.
    3. Becoming far too tired, or far too drunk will result in you collapsing from exhaustion and sleeping on the ground for an appropriate amount of time.
     
    Allow survivors to sleep on the toilet. (If my survivor is able to sleep on a kid's plastic chair, I'm fairly certain a toilet would suffice; plus this would
    stop us from having to pick up a chair and haul it to the bathroom to sleep in the security of having an extra door between you and the zombies.)
     
    Obviously sleeping on the floor (especially outside) would have serious consequences if you were to be ambushed by roaming zombies during the night;
    but as of now, you can just carry a chair around with you to sleep outside on instead and face the same risks. So sleeping on the floor, especially inside,
    should be an enabled feature.
  11. Like
    Vortecus reacted to Rockenbach in Emotional Connections   
    Ever wondered why your character just seems to be an emotionless zombie killing machine from the start?
     
    Well, this is my suggestion: Your character has actual people/things he cares about after the apocalypse begins. This would give the player a "quest" on the start, such as checking in with your character's friends and family. If ignored, these can lead to depression and other symptoms.
     
    By example, these can be: 
    - Leaving your house behind
    - Checking in on friends and family (Will be great once we have NPCs!), probably zombified
    - Going to your workplace (Brave police officers would go to the PD and help fight the chaos.)
    - Personal objects found in your home such as photos, rings and such, losing these will get you depressed.
  12. Like
    Vortecus reacted to trombonaught in The most reasonable suggestion ever made!   
    1. We should be able to sleep everywhere. Agreed. Gives us the choice to take on more risk in desperate situations. Risk-tethered choices = good gameplay.
    2. Give additional functionality to pillows and maybe other items (put a big sweater under your head? A Spiffo doll maybe?). Good idea. There are too many "useless" items that in reality would be great to have.
    3. Carbon monoxide poisoning from sleeping in a car while in an enclosed space (and/or maybe with a worn out exhaust?). Love it. Can be tied on to the same effect seen with indoor generators.
  13. Like
    Vortecus got a reaction from Sexual_Zombie in The most reasonable suggestion ever made!   
    Allow survivors to sleep on the floor for an uncomfortable but successful nights sleep.
    1. Sleeping on the floor with a pillow equipped will dampen the hard floor resulting in a better nights sleep.
    2. Having the homeless occupation allows you to sleep outside on the floor with less harsh consequences.
    3. Becoming far too tired, or far too drunk will result in you collapsing from exhaustion and sleeping on the ground for an appropriate amount of time.
     
    Allow survivors to sleep on the toilet. (If my survivor is able to sleep on a kid's plastic chair, I'm fairly certain a toilet would suffice; plus this would
    stop us from having to pick up a chair and haul it to the bathroom to sleep in the security of having an extra door between you and the zombies.)
     
    Obviously sleeping on the floor (especially outside) would have serious consequences if you were to be ambushed by roaming zombies during the night;
    but as of now, you can just carry a chair around with you to sleep outside on instead and face the same risks. So sleeping on the floor, especially inside,
    should be an enabled feature.
  14. Like
    Vortecus got a reaction from Crashdummy11880 in The most reasonable suggestion ever made!   
    False, it would only enhance it. Sleeping on the floor is risky, but also makes perfect sense, especially when indoors and in relative safety, not much difference from sleeping on a bed in a room except for the fact that it'll be less comfortable. Especially if outside. But roaming zombies during the night should deter a smart player from sleeping outside in the first place unless they're away from the cities. 
  15. Pie
    Vortecus got a reaction from trombonaught in The most reasonable suggestion ever made!   
    Allow survivors to sleep on the floor for an uncomfortable but successful nights sleep.
    1. Sleeping on the floor with a pillow equipped will dampen the hard floor resulting in a better nights sleep.
    2. Having the homeless occupation allows you to sleep outside on the floor with less harsh consequences.
    3. Becoming far too tired, or far too drunk will result in you collapsing from exhaustion and sleeping on the ground for an appropriate amount of time.
     
    Allow survivors to sleep on the toilet. (If my survivor is able to sleep on a kid's plastic chair, I'm fairly certain a toilet would suffice; plus this would
    stop us from having to pick up a chair and haul it to the bathroom to sleep in the security of having an extra door between you and the zombies.)
     
    Obviously sleeping on the floor (especially outside) would have serious consequences if you were to be ambushed by roaming zombies during the night;
    but as of now, you can just carry a chair around with you to sleep outside on instead and face the same risks. So sleeping on the floor, especially inside,
    should be an enabled feature.
  16. Like
    Vortecus got a reaction from Crashdummy11880 in The most reasonable suggestion ever made!   
    Allow survivors to sleep on the floor for an uncomfortable but successful nights sleep.
    1. Sleeping on the floor with a pillow equipped will dampen the hard floor resulting in a better nights sleep.
    2. Having the homeless occupation allows you to sleep outside on the floor with less harsh consequences.
    3. Becoming far too tired, or far too drunk will result in you collapsing from exhaustion and sleeping on the ground for an appropriate amount of time.
     
    Allow survivors to sleep on the toilet. (If my survivor is able to sleep on a kid's plastic chair, I'm fairly certain a toilet would suffice; plus this would
    stop us from having to pick up a chair and haul it to the bathroom to sleep in the security of having an extra door between you and the zombies.)
     
    Obviously sleeping on the floor (especially outside) would have serious consequences if you were to be ambushed by roaming zombies during the night;
    but as of now, you can just carry a chair around with you to sleep outside on instead and face the same risks. So sleeping on the floor, especially inside,
    should be an enabled feature.
  17. Like
    Vortecus got a reaction from Tails in The most reasonable suggestion ever made!   
    Allow survivors to sleep on the floor for an uncomfortable but successful nights sleep.
    1. Sleeping on the floor with a pillow equipped will dampen the hard floor resulting in a better nights sleep.
    2. Having the homeless occupation allows you to sleep outside on the floor with less harsh consequences.
    3. Becoming far too tired, or far too drunk will result in you collapsing from exhaustion and sleeping on the ground for an appropriate amount of time.
     
    Allow survivors to sleep on the toilet. (If my survivor is able to sleep on a kid's plastic chair, I'm fairly certain a toilet would suffice; plus this would
    stop us from having to pick up a chair and haul it to the bathroom to sleep in the security of having an extra door between you and the zombies.)
     
    Obviously sleeping on the floor (especially outside) would have serious consequences if you were to be ambushed by roaming zombies during the night;
    but as of now, you can just carry a chair around with you to sleep outside on instead and face the same risks. So sleeping on the floor, especially inside,
    should be an enabled feature.
  18. Like
    Vortecus got a reaction from grammarsalad in The most reasonable suggestion ever made!   
    Allow survivors to sleep on the floor for an uncomfortable but successful nights sleep.
    1. Sleeping on the floor with a pillow equipped will dampen the hard floor resulting in a better nights sleep.
    2. Having the homeless occupation allows you to sleep outside on the floor with less harsh consequences.
    3. Becoming far too tired, or far too drunk will result in you collapsing from exhaustion and sleeping on the ground for an appropriate amount of time.
     
    Allow survivors to sleep on the toilet. (If my survivor is able to sleep on a kid's plastic chair, I'm fairly certain a toilet would suffice; plus this would
    stop us from having to pick up a chair and haul it to the bathroom to sleep in the security of having an extra door between you and the zombies.)
     
    Obviously sleeping on the floor (especially outside) would have serious consequences if you were to be ambushed by roaming zombies during the night;
    but as of now, you can just carry a chair around with you to sleep outside on instead and face the same risks. So sleeping on the floor, especially inside,
    should be an enabled feature.
  19. Pie
    Vortecus got a reaction from Shotgun_Messiah in The most reasonable suggestion ever made!   
    So I need to put up my tent in a bathroom so I can sleep in it? Complete nonsense. The player should be able to sleep anywhere as long as he's not in danger, not panicked. Tents require tarp and tent pegs to be assembled, which without mods, can only be looted and they're relatively uncommon.
  20. Like
    Vortecus got a reaction from Luxus Zigard in The most reasonable suggestion ever made!   
    Allow survivors to sleep on the floor for an uncomfortable but successful nights sleep.
    1. Sleeping on the floor with a pillow equipped will dampen the hard floor resulting in a better nights sleep.
    2. Having the homeless occupation allows you to sleep outside on the floor with less harsh consequences.
    3. Becoming far too tired, or far too drunk will result in you collapsing from exhaustion and sleeping on the ground for an appropriate amount of time.
     
    Allow survivors to sleep on the toilet. (If my survivor is able to sleep on a kid's plastic chair, I'm fairly certain a toilet would suffice; plus this would
    stop us from having to pick up a chair and haul it to the bathroom to sleep in the security of having an extra door between you and the zombies.)
     
    Obviously sleeping on the floor (especially outside) would have serious consequences if you were to be ambushed by roaming zombies during the night;
    but as of now, you can just carry a chair around with you to sleep outside on instead and face the same risks. So sleeping on the floor, especially inside,
    should be an enabled feature.
  21. Spiffo
    Vortecus reacted to EnigmaGrey in The most reasonable suggestion ever made!   
    It's what I wanted and expected from the sleep "over haul," (god that word is overused so much) really. 
     
    Suffering penalties from poor choices of sleeping spot, becoming accustomed to the discomfort, and being a to sleep or rest anywhere ... 
     
    With the sleep events it could be even more fun.
  22. Like
    Vortecus got a reaction from trombonaught in The most reasonable suggestion ever made!   
    False, it would only enhance it. Sleeping on the floor is risky, but also makes perfect sense, especially when indoors and in relative safety, not much difference from sleeping on a bed in a room except for the fact that it'll be less comfortable. Especially if outside. But roaming zombies during the night should deter a smart player from sleeping outside in the first place unless they're away from the cities. 
  23. penisham
    Vortecus got a reaction from Arsenal26 in Change to the pacifist trait?   
    I'm British, I think you're taking my passive-aggressive attitude the wrong way.
  24. penisham
    Vortecus got a reaction from Arsenal26 in Change to the pacifist trait?   
    So take your modded opinions elsewhere, firearms are not the preferred weapons in vanilla; just the way it is. 
  25. Spiffo
    Vortecus reacted to OffitMan in Change to the pacifist trait?   
    Pacifist should work the same way as being panicked. If I understand correctly, the longer your character survives and is exposed to danger, they will become less prone to being startled.
     
    The more your character reluctantly uses weapons, the less reluctant they become over time.
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