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FlashFire

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About FlashFire

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    "It's like a matt."

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    flashfire62420

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  1. Still unable to try vehicles yet. All of them has "Ingnition : failure" => they turn on for a second then the engine stops. Everytime. Of course, my game has no mods installed. edit : Forget it, it was because I want 6 month after the apocalypse : all batteries were dead.
  2. FlashFire

    Union City

    Well woaw. It's awesome, great work ! That sprite working in order to make the world more 'lived' is awesome. making me think about the ability of actually PUT things ON table/containers would be great too. Keep up the good work !
  3. I kind of agree here, just highlight the zombie you'll shoot with a percertange of chances to hit would be very very great, It's not even a complete overhaul of the system, just an upgrade. (Furrs will win )
  4. There's this, found in items.txt with the item "item WhiskeyFull" though, I recon I don't really know how it works. But I think it's quite moddable. But, great Idea
  5. I know we can, but this just would look so much better. And what about removable roofs? Ya know guys, i think this is the most important part of this suggestion, because i can't make not-shit looking base on the house with the roof without this. But... this is possible ? I did it many times. Juste take a sledgehammer on the level where you want to destroy it, press "r" to choose the tile you want to destroy and there you go... have yet to ever see that... I assure ya. It's working.
  6. I know we can, but this just would look so much better. And what about removable roofs? Ya know guys, i think this is the most important part of this suggestion, because i can't make not-shit looking base on the house with the roof without this. But... this is possible ? I did it many times. Juste take a sledgehammer on the level where you want to destroy it, press "r" to choose the tile you want to destroy and there you go...
  7. Here an exemple of a zombie spawn map, based on yours https://www.dropbox.com/s/zq8c6ob17xvul07/Map.bmp?dl=0 The most important is to Highlight the roads and some, and you have to do it gradually, proportionally to the zone where the Zeds have to spawn. Black shows where zombie wont really spawns. Grey is medium spawn White is High spawn Don't forget to export your image in .bmp format
  8. I did some test with a real map, and it's technically all possible. But here's my remarks : The players can't spawn in the actual bunker, because if he does, no Zeds will spawn in it. We'll have to find an alternative. Do a largeeeeeeeeeeeee building consume lot of ram memory -> too much lag in the editor (I had a blank but large building with lots of rooms) Though, it's been a hot day, here in france, Maybe my computer had some pain to support this, or maybe because it's really memory consuming. otherwise, It seems feasible.
  9. 1°) There isn't 2°) That's what I Said, in fact 3°) That's the whole point. The game has to think like that, but the players won't see anything. I want to do the same thing as the mall, it seems to work fine so far, so i'll look around to see if it's possible to make it like that
  10. At the very least, maybe don't spawn some generators would solve the problem temporarily. As for the wood, there would be lots of door to take down, but every planks would count too, so yeah, challenge. For the zombie spawn, I really dont know. Maybe we could make the area around the bunker openspace for zombie spawn, and modify the tiles we see to give the impression it isn't outside, but in the bunker like, the zombies comes from a pipeline area or something. I can't explain that in english very well but I my opinon it could work. I'll probably have to take a look to the Mall for an exemple, and do some tests to see how it goes
  11. well then make it where you can collect less with a garbage bag (or tarp) A few branches, and some rope. It would hold less and leak over time. there, its balanced. You got me wrong, sorry about that. I meant the actual water gathering is way too much easy, from sink and toilets after the water shutdown, not from this idea. It's already balanced since you've got to boil the water before drink it
  12. Basically, Without checking, I think it's probably super easy to do with modding already... just some code here and then to make it better, also, we would need some more appropriate art but, It's a good Idea to nerf water gathering which is, I agree, too simple to get.
  13. For the empty world and the "apocalypsified" side of the game, I'd like to remind everyone that the game take place ( Basically ) In the first few days on the infection or whatever it is. So I kind of found this normal. Maybe just add some cars here and then, but not more.
  14. You sure ? I mean, you tested it in game ? Somewhere in the log, there should be a line with "Mod "XXX" overwrite "Mod\media\lua\server\Items\SuburbsDistributions.lua" or something like it
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