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EnvyDemon

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Everything posted by EnvyDemon

  1. Guess I never thought I'd be mentioned in a dev diary, but what can I say except you're welcome Aza (Also congrats)
  2. Ringo hasn't updated this in awhile, with the new one not having many of the new definitions added in B41. I will be taking these from the game's Distributions.lua file, located in the media/lua/server/Items folder. Items located within (()) are notes about the use of the roomdef, if it is not entirely clear. I probably missed a few, so, apologies in advanced and please let me know. aesthetic ((Barbershops and Tattoo Parlors)) aestheticstorage all ((Generic spawns. I believe the default if an invalid room def. armyhanger armystorage armysurplus artstore bakery bakerykitchen bandkitchen bandlivingroom ((My guess for the last two is either an event home, mentioned at the bottom of the document for a profession house called "Band Practice", or the trailers at the Louisville Music Festival)) bandmerch bar barkitchen barstorage batfactory bathroom batstorage batteryfactory batterystorage bedroom beergarden bookstore bowllingalley breakroom brewery brewerystorage burgerkitchen burgerstorage butcher cabinetfactory cabinetshipping cafe cafekitchen cafeteria cafeteriakitchen camerastore camping ((As in a camping store, as opposed to a campsite)) campingstorage candystorage candystore carsuppy changeroom chinesekitchen chineserestaurant classroom closet clothingstorage clothingstore construction conveniencestore cornerstore cornerstorestorage daycare deepfry_kitchen dentiststorage departmentstorage departmentstore dinerkitchen dining dogfoodfactory dogfoodshipping dogfoodstorage donut_dining donut_kitchen donut_kitchenstorage electronicsstorage electronicsstore empty factory factorystorage farmstorage firestorage fishchipskitchen fishingstorage fossoil fryshipping furniturestorage furniturestore garagestorage gardenstore gasstorage gasstore generalstore generalstorestorage giftstorage giftstore gigamart gigamartkitchen grocery grocerystorage gunstore gunstorestorage gym hall hospitalstorage housewarestore hunting icecream icecreamkitchen italiankitchen italianrestaurant janitor jayschicken_dining jayschicken_kitchen jewelrystorage jewelrystore kennels kitchen kitchen_crepe kitchenwares knifefactory knifeshipping knifestore lasertag laundry leatherclothesstore library liquorstore livingroom lobby loggingfactory loggingtruck mechanic medical medicalstorage metalshipping metalshop mexicankitchen motelroom motelroomoccupied movierental musicstore newspaperprint newspapershipping newspaperstorage office officestorage optometrist paintershop pawnshop pawnshopcooking pawnshopoffice pawnshopstorage pharmacy pharmacystorage photoroom picnic pileocrepe pizzakitchen pizzawhirled plazastore1 policestorage pool ((As in a locker room for a public pool, not a pool hall)) post poststorage potatostorage prisoncells producestorage radiofactory radioshipping radiostorage restaurant restaurantkitchen schoolstorage seafoodkitchen security sewingstorage sewingstore shed shoestore sodatruck spiffo_dining spiffoskitchen spiffosstorage sportstorage sportstore storageunit stripclub sushidining sushikitchen theatre theatrekitchen theatrestorage toolstorage toolstore toystore toystorestorage warehouse westernkitchen whiskeybottling wirefactory zippeestorage zippeestore
  3. I mean, if you want single tall trees, you could just put a tree down and add a single tile forest zone. I have not tried this though.
  4. No it isn't. If you don't like it, turn it off.
  5. Reason why I say "allegedly." I've heard mixed things.
  6. I mean, I'm told that there is allegedly a very *slight* chance you *might* live. But the point of the game is "One Bite, You're Dead" If you don't like it, you can always go into Sandbox options and turn off zombie infectivity.
  7. Update: The issue might be "SurfaceSnap" since this tile does not have "Ignore Surface Snap" selected.
  8. Going to keep this brief, but what I'm asking is for someone to unclick "IsFloor" on a couple of tiles. The issue is as follows. I have homes that look like this But in game they look like this And causes them to offset to the next tile I am talking about these roof tiles, which for lack of a better term, the top is "High", the middle one is "Mid" and the bottom one is "Floor" I believe this happens because the high and mid tiles are marked as "IsFloor" in the editor. I will be creating my own version of these roof tiles for the time being in a custom spritesheet as a work around for this, but you might want to consider fixing this.
  9. While the devs haven't said anything publicly, I don't think they are adding boats. That being said, the boat and plane mods look *really* good so I wouldn't mind too much.
  10. Hmm... This is the tiledefs for the default metal shelves, Maybe you forgot to define something in here? What does your tile definitions for it look like?
  11. There is a reason that on Gateway we have a whitelist, with each character having their own account; Unique Username/Password. This leads to each player possibly having their own account for each character, considering they need to apply via the forums to make sure their character is legal (ie. has some thought put into it), we know who is playing who.
  12. I'm not sure why this has not been posted already, but and many other members of the community would like the ability to have the ability to open/close jackets, in a system much like the one that hoodies have to raise/lower the hood, as well as the ability to change hat orientation.
  13. I really hate to be that guy, but do we know when we'll get access to at least some of the tiles? I really want to use those walls in a project, I'm not going to lie.
  14. It's an optical illusion to perceive height, or as I like to call it, the "Age of Empires" Technique. As for passing through them, it wouldn't be to hard to set these tiles to walls in all intensive purposes, meaning movement could be impeded.
  15. I mean, it might be a good idea to only use one map mod at a time... or you know, ask nicer.
  16. I've never heard anyone call soda "pop" in the US. Edit: I misread what Lemmy said but I can't delete because I'm a moron
  17. Correct me if I'm wrong, but when running a generator it doesn't matter what you power, it decreases at the same rate?
  18. I believe you need a replacement hood in install. Correct me if I'm wrong on this one.
  19. OH Okay, so I took a look again. In your screenshot, it is clear that you're using the old (smaller) tileset. At one point, the tiles in PZ switched from 64x128 to 128x256. You're using the 64x128 version of the tiles, thus the editor is reading 4 tiles in one tile slot. You need to switch to the new (large) tilesheets
  20. I would recommend not using the steam version, and instead, use the version located here. That being said, download the tilesheet there and overwrite the current tile sheet (located in the tiles folder of wherever the steam version installs those.)
  21. I think it's because of New Tile Defintions or something screwing up, I haven't opened up the "Railings" section of the editor in a long time. My advice would be to put railings down in Tile Mode.
  22. I like the map, but it's more of a Meade County map, since the in game "Knox County", intersects Meade, Hardin and Jefferson Counties. Hell, Muldraugh is like... half in Meade, half in Hardin.
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