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EnvyDemon

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About EnvyDemon

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  1. An option to limit the range of viewable text in multiple, and also have it is harder to view text on other Z levels.
  2. EnvyDemon

    PC's

    I mean, Organ Trail is a really great game and I honestly can't recommend it enough.
  3. Honestly, OP seems just to be a troll accusing the devs of "copying" a completely different game.. The only place where that is even remotely true is the one place in PZ where they admit they did it.... in the scenario called "A Really CDDA Day" where... they did actually copy a CDDA starting scenario as a tribute to that game... That's literately the only thing the developers straight up copied...
  4. Yeah, I've been there so so so so many times when looking for answers to questions and the top google search being "nevermind, found the solution" without an explanation sucks lol.
  5. The quintessential "Not a bug, but a feature."
  6. I'm pretty sure the devs have deconfirmed and made it clear that aren't doing this. There are mods that exists if you want it though.
  7. So... uhh... is dying due to misclicks that big of an issue or is this guy really overblowing the problem? Honestly, if you want a solution and you feel it was unfair, just download necroforge and click the "reset health" option in the debug menu.
  8. I'm a dumbass... "worldobjects.lua" needs to be "objects.lua"
  9. So... in one of my projects right now I'm currently attempting to overwrite some base game cells, however, despite getting my own objects in the world at this point, the game opts to spawn the base game world objects instead. So...how to I stop the game from spawning the base game world objects and instead spawn mine. It doesn't seem to be reading my worldobjects.lua for whatever reason.
  10. EnvyDemon

    New Big City

    Nice! I like it so far. Great work.
  11. Hello. I'm currently working in a map with a blank zombie spawn map and I've noticed that there is this one somewhat large building, that seems to produce at least 20-25 zombies within it consistently, except in situations where it is spawned as a survivor house, in which it only spawns 5-6, when, the reverse should be true. So... I'm not understanding the algorithm correctly, since I can't find a concrete answer, but what exactly determines the amount of zombies to spawn in a building?
  12. I should include some screenshots, sorry about that, I hope this makes my problem a bit more clear
  13. Hi, I'm having issues getting certain floor overlays to actually show up in game. A lot of the time, a lot of them won't load in (blends, street curbs). Is there something I'm doing wrong?
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