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About EnvyDemon

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  1. EnvyDemon

    New Big City

    Nice! I like it so far. Great work.
  2. Hello. I'm currently working in a map with a blank zombie spawn map and I've noticed that there is this one somewhat large building, that seems to produce at least 20-25 zombies within it consistently, except in situations where it is spawned as a survivor house, in which it only spawns 5-6, when, the reverse should be true. So... I'm not understanding the algorithm correctly, since I can't find a concrete answer, but what exactly determines the amount of zombies to spawn in a building?
  3. I should include some screenshots, sorry about that, I hope this makes my problem a bit more clear
  4. Hi, I'm having issues getting certain floor overlays to actually show up in game. A lot of the time, a lot of them won't load in (blends, street curbs). Is there something I'm doing wrong?
  5. 1. 300 x 300 2. A lot. I haven't counted, but somewhere between... 50-100ish. 3. Depends on how you go about it. However, new cells are able to be inserted into a map whenever you need them, and you can always resize the map if needed. 4. Extremely. Basiclly all custom maps from build 40 work in the IWBUMS, with the exception other profession zombies, which are Lua objects that I don't think will be supported until the devs release the next version of WorldEd
  6. 12151 X 7021 12155 X 7100 However, the problem extends to the entire buildings except for garage doors which are already opened.
  7. Something simular happened. I died after 5 days. I created a new character and died about 12 hours in. However, instead of being prompted to create another character, the Skull Icon doesn't appear on the save, and when I loaded the save, I spawned with the character who just died, however, all changes to the world, mostly looting, closing curtain and dead zeds. Played on the default "survivor" setting.
  8. Game only takes away clothes that existed in the last build (pants, shoes) and not any of the new clothing that can be selected in Character Creation.
  9. Hey, small issue. The water looks good, but, the pool in river side is a little... well.. without the exactly square water. Not a high priority, but, might want to find an alternative object to use for any future pools than just base water, possibly like a plopable water object.
  10. Was about to post a simular error, I also keep getting a stack trace error when trying to open up my map for testing.
  11. Hello. I'm wondering if it is possible to view placed lots in the Tilezed editor. I'd like to be able to at least know where my lots are so I can decorate the space around them without having to recall dimensions and guess. Is it possible?
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