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ZombieHunter

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Everything posted by ZombieHunter

  1. Kids are a lot more work than people realize All the work you do with adults you have to redo it with kids You can't just make a normal human smaller - it will look very weird Which means redoing all the animations, textures, models, sounds Redoing the attack animations of animals and creatures on kids Basically it adds very little value, but a lot of work.
  2. I wouldn't say they are confusing to install, more like buggy implementation.
  3. Baby trees seem to be all hitting the gym - pumping iron and taking their steroid injections.
  4. Gold Standard for editor will always be Blizzard RTS Games. Warcraft \ Starcraft Map Editors. There is no better editor in the industry.
  5. Why do you want to limit what other players do?
  6. A really easy way to handle Drip Farming is having game make a 3x3 farm plot with barrel attachment 6 plank + 2 trashbags + bag of soil + 1 garden hose + screw driver That gives 9 farmable slots + rain water barrel to collect Level 3 farming - drop has to be turned on manually Level 5 farming + 2 electronics - can be set on a timer You still have to deal with insects - but not the watering aspects Also need to turn it off when it rains
  7. I should also point out - if he wanted to make small changes to a building - using mods with tile picker is much easier option for editing existing map. For anyone in the future who wants to know.
  8. I rather see the opposite where zombies collapse on each other like what happens in real life. Stampede deaths are extremely common in large groups
  9. That is why I like State of Decay 2 infection system. Every plague hit adds to a plague meter, when plague meter is full you only get infected. This makes infections far more predictable, curable and very fair to the player
  10. If zombie gives you a deep wound you are dead anyway from infection.
  11. The game is actually designed for you to die and learn from the mistakes. Currently there is no "end goal" - the only purpose is to see "how long" you will live. A lot of clues are actually on the Emergency Radio though It will warn you about the water electricty Will warn you about the Helicopter It will warn you about weather events and temperatures The problem is you have to first find a radio with Emergency Channel as a preset Every time you start a new game it will change the channel number ( if you are in multiplayer and make new character in same world - it will stay the same ) If you have any questions about mechanics feel free to ask in General Discussion Happy hunting P.S Bonus Tip If you watch Life and Living on TV for first week I think it is 6 am and 6 pm - you will get a TON of free xp.
  12. You can easily build one yourself and automation is a QoL feature that no sane person would complain about. Implementation - can be done through Tile System 1 Hose = 10 Units of Irrigation Add irrigation to tilled ground Everytime a hose is placed it checks 8 tiles around it for another hose - adds it to table. Hose connecting to barrel tile coordinate noted. Then goes down sequentially through each listed tile in table. If a "tile" is missing - checks 8 tiles around it for hose just to update path. Max length is 10 tiles for barrel 25 tiles for IBC
  13. You can disable infection in sandbox settings if you want to
  14. it isn't easy as you think - there quite a few disadvantages. Also if you are having a potato PC now - by the time Final Release of Zomboid comes out - you should probably be able to get a better PC by then. I am guessing at least 4 more years before official launch
  15. While adding "New" content is fine, I think there should be a more focus on adding more to existing content. Especially with Blacksmithing coming out in 42 The Ability to Modify Cars to make it more zombie resistant. Adding a Cow Catcher or Bullnose Front Bomber to allow players to protect their engine block. Add Bars to Car windows. Hydraulic skirts that activate when parked to prevent zombies from crawling under it. ( full custom job ) The ability to modify weapons to not only add durability ( reinforcing shafts \ plating edges \ etc ) and make them more deadly. Ex Fire Axe with a weight strapped to back - adds a bit more stamina drain - can't be used for cutting trees anymore. But gives insane damage bonus against zombies and doors. Ability to modify armor Magazine arm pads and leg pads Home Building Cheval de frise - https://en.wikipedia.org/wiki/Cheval_de_frise Etc
  16. One of the most annoying features of the game is how little trees DRAMATICALLY slow down cars to a crawl. A 3 ton car \ truck is going to uttery destroy the tree This gets worse during erosion - which is on overdrive and how fast new trees grow. Just like life - when a lot of people "travel' through a path it inhibits growth. Since it isn't practical to constantly track movement - the 2nd best option is to kill of sprouts as things walk \ drive over it.
  17. I think one thing that could make a massive impact on the game using tile meta data to track zombie heat density in giving the information to the player through radio. So after 1 month - Zombie Radio appears In it - it tracks high density heat zones and relays information such as "Zone C4 - showing large population 2 quadrants radius ( so B2 to D6 ) moving eastward. If anyone in those areas I strongly suggest leaving soon" So heat map ( not visible ot players ) generates zombies slowly moving in about 2 tiles per day from West to East This information is constantly tracked by "Zombie Radio" to help keep survivors safe. Zombie Radio eventually needs help in ways of supplies after 6 months and takes donations. By keeping "Radio" supplied - you get more accurate and constant updates. Such a feature would not only add some serious excientital threat. Also make the world feel alive. Though for balance you are warned 2 - 3 days in advance of major movements and hotzones can't spawn appear near player.
  18. When Zombies are attacking windows - the Spear can do a ground stab animation Unrelated Details: One zombie started in "laying down resting position and got up" the other zombie walked from nearby. I was Host Normal Spear no attachments Location is Westpoint Bar under the Gunstore on North East corner of westpoint Windows had 4 plank barricade
  19. If it were a zombie corpse I would just be dragging it on the ground, wouldn't bother picking it up.
  20. It would be a nice feature and quite feasible to make a DIY Fuel Tank expansion for generator. It wouldn't even need much new coding as it could use same code as Rain water collector and sinks. Barrel + Hose + Generator + Wrench. It would just drain barrel through gravity straight into the generator tank. One less task for player to constantly worry about is always a good QoL feature. This compensated by the amount of time and trips it would take player to fill up the barrel. Yes it is realistic Generator External Tanks - are not uncommon though they use a Vacuum Pump instead of Gravity.
  21. Yes because it would require making assets for every single car individually right now. Which would take a considerable amount of time. Though they said they will look into adding it - but no ETA
  22. Your character can't carry more than 50 lbs total. So unless your friend is a kid - there isn't much hope.
  23. Right now First Aid - is just a 2nd thought in gameplay mechanic and Zombie Infection is flip of the coin Mechanics ( For game that requires massive MMO level grinding even with boosters some respite is needed for players ) What would be interesting is if Zombie Infection was more of controlled and more diseases were prevalent as compensation. First Aid Changes: ============== Player now gets XP for "Identifying" the disease + Identifying Progression of disease ( medical checkup ) + Treatment of Disease. Zombie Infection using something similar to State of Decay 2 Blood Plague Mechanics ============ So a single bite isn't going to kill you But each bite \ injury inflicted by a zombie does randomly increase the the infection chance. Scratch ( 1 - 5% ) Laceration ( 5 - 15% ) Bite ( 40 - 60% ) The infection meter will slowly decrease over time by maintaining good health ( Ranging from 0.1% to 5% per day - based on Fittness, First Aid, Nutrition ) Once it reaches 100% there is no hope. What does this Do? It respects player time and investment. So they can have some respite and a way to save themselves. There can always be a server option for HC players - one bite one death. Parasites =========== Zombie Attacks now have chance of giving Parasites Which result in Increased Food Consumption Treated with Anti Parasite \ Herbal Remedy Will leave by it self after 7 days if untreated Uncleaned wounds chance of Bacterial Infection ============ Making Disinfectant and Clean bandages important Antibiotics - 100% Chance to remove infection single use Herbal Remedy - 50% Chance per day to remove infection Disinfectant - 40% Chance per day to remove infection Soap and water - 20% chance per day to remove infection Bacterial infection causes minor weakness to area affected + minor pain Viral Fever ============ Increased Water Consumption Temperature increased ( Heats up more easily ) Suffers moderate hit to Stamina Herbal Remedy decreases Temperature Pain Killers decreases temperature Recovery time based on Fittness + First aid of player affected ( 2 days to 5 days ) Sprain ============ Running with heavy load \ tripping - Depends on fitness level of affected and First aid of player applying bandagel Decrease movement Speed + Pain Treated with Ripped Sheets + pain killers ( Based on first aid skill recovery time from 1 day to 5 days ) Herbal Treatment reduces recovery time by 25% Toxic Gas =========== Use Mask to Prevent Toxic Gas in anywhere with many dead bodies - or military combat areas Results in Vomitting ( Temporary stun + Water loss ) + Decreased Vision Recovery 24 - 48 hours based on persons Fittness and First aid Skill level of person affected Summary: I think such changes would not only improve First Aid - But make death less flip of a coin and will respect players time and investment into the character.
  24. I think he means allocate points how they want to allocate - instead of having to choose traits like Gymnist \ Nimble \ etc that gives +1 to skills
  25. One thing that might add more life to End Game is certain buildings have not only specific operations but unique features to them. This adds more things for players to do Endgame that might take a lot of gear and creativity to accomplish Meta Game facilities =============== The other thing is adding a whole gameplay questline with major facilities like Water Towers \ Water Pumps \ Power Stations \ Sub Stations. Once the player has gained enough skill level - they can go toward these facilities to reactive the resources through a quest chain. Take for example ->>> Mill Creek Generating Station ( Coal Plant is Louisville Opened in the 70s ) Once the player arrives they are encountered with a large horde they need to deal with. Once they are able to clear the area enough to enter they need to discover what is wrong with the plant by locating the control center. They may find a panel when interacted with will find a bunch of red lights ( randomized issues ) This requires them to solve those issues by going to those areas and finding a manual. They may instead may find out that a manual is missing but a note is left by the Engineer that took it. They will need to go to the location get the manual to find the exact inputs they need to "fix" the device. Some machine may need certain scrap parts with certain amount of skill After all is said and done can bring temporary power back. The power may go out in the future for different causes - or a substation near a nearby town could be acting up. Requiring the player to first find the location and solving the issue there. Backup Generators for Large facilities ============== Large Buildings like Police Stations \ Hospitals \ Fire Stations \ Malls \ etc should have massive generator backups. Not only could these be potential fuel sources for the player the other option is player if they rank up their electrical skill \ Mechanics skill - could repair and turn them on. Bringing backup power to that facility. So not only would it take time to do ( grind out skills necessary ) could be used for locking out areas through mechanical locks that can only be activated after the generator is repaired. Closing Comments: ============= Such gameplay could make the Game World Feel more living and breathing. Where your actions can influence the game world. Even PvP game servers people may even take over such facilities to control power distribution.
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