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Aggrobiscuit

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  1. If only humanity had known this before, we could've saved all the metal we wasted making pots and pans, and put it to better use wrapping up candy bars.
  2. I had this bug yesterday for the first time, after downloading the 41.20 update. My computer is fine I think (1080, i78700). Happened when I was foraging and using fast forward a lot. It just stopped working, so I reset it and was no problem. There's also a short freeze 1-2 seconds right after confirming sleep..
  3. The Population setting options don't match up with the number in the Advanced Zombie Options Population Multiplier. Insane population puts the number at 4.0 which matches the description in the advanced settings. Very high puts the number at 2.0 which is described as High in the advanced settings. High puts the number at 1.0 which is described as Normal in the advanced settings. Normal puts the multiplier at 0.35 which is described as Low in the advanced settings. Low puts the multiplier at 0.0 which is described as None in the population multiplier. None setting removes the number entirely and no zombies spawn. Seems like if I want normal zombie spawn I actually have to put the setting to high?
  4. Sorry I should have explained more clearly. Not saying you should find a first aid kit on a zombie or that thread should be inside a first aid kit, but thread can be used in emergencies to sew up wounds, so it's something that people (before becoming zombies) could reasonably be carrying around with them.
  5. Easiest way would be to add thread to zombie loot. Thread is something you'd find in a makeshift first aid kit, so it makes sense to find some on people that had become zombies. Creating thread needs farming (cotton) as well as a crafting station (spinning wheel). More of a Hydrocraft kind of thing?
  6. Well the mod is on the workshop already, it's called Better First Aid Kits. They're a little bit of a quest to craft, hopefully it won't put people off too much. Appreciate feedback on it.
  7. Aggrobiscuit

    PutInSound?

    Hello, first post on the forum and brand new to PZ modding. Making some containers as my first mod, using custom sounds. Open and close sounds work fine, but PutInSound won't work no matter what I try, and is overridden by the default bag zipping sound. I've even remade the wav file to be sure there was nothing wrong with it. All the wavs have the same origin/bitrate. Are custom PutInSounds currently unsupported or am I overlooking something basic?
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