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TurtleShroom

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Posts posted by TurtleShroom

  1. Just now, TurtleShroom said:

    I have discovered the problem, and solving it is incredibly easy.

     

    It applies to any Map at any time. Loot Tables have two settings: the Room Class and what furniture they spawn in.

     

    In all of the Vanilla rendition Loot Tables, they are set to spawn in one, and only one, class of furniture. Say, for example, the "SHELVES" class. There are multiple different kinds of shelves, and "SHELVES" is only one. Any Map that does not put that exact shelf in a designated Room Class gets screwed. PZ does not have an overarching group of furniture classes. Rather, each item that spawns must be tied either to one piece of furniture or every piece of furniture. Furthermore, there is no way to exclude ("all but X") any piece of furniture.

     

    The solution is simple. Indie Stone would need to change it so that ALL furniture works for ALL Room Classes. This would lead to weird issues, like pickaxes in vending machines, but it's better than every Custom Map being royally screwed over.

     

    Ideally, Indie Stone should write a way to exclude certain classes of furniture, so that we don't have to choose all or one.

     

    To fix the issue, go into the (DRIVE WITH STEAM LAUNCHER PROGRAM)\(STEAM LAUNCHER PROGRAM PATH)\(ROOT PZ)\MEDIA\LUA\SERVER\ITEMS and open the LUA file. Scroll down the lines and use Notepad's replacing tool (or manual editing) to change the second entry (governing furniture) to "all", in full lowercase.

     

    This will instantly rectify the issue. Hopefully, PZ will get on this in the future.

     

    I have solved this bug. Please refer to this quoted post.

  2. I have discovered the problem, and solving it is incredibly easy.

     

    It applies to any Map at any time. Loot Tables have two settings: the Room Class and what furniture they spawn in.

     

    In all of the Vanilla rendition Loot Tables, they are set to spawn in one, and only one, class of furniture. Say, for example, the "SHELVES" class. There are multiple different kinds of shelves, and "SHELVES" is only one. Any Map that does not put that exact shelf in a designated Room Class gets screwed. PZ does not have an overarching group of furniture classes. Rather, each item that spawns must be tied either to one piece of furniture or every piece of furniture. Furthermore, there is no way to exclude ("all but X") any piece of furniture.

     

    The solution is simple. Indie Stone would need to change it so that ALL furniture works for ALL Room Classes. This would lead to weird issues, like pickaxes in vending machines, but it's better than every Custom Map being royally screwed over.

     

    Ideally, Indie Stone should write a way to exclude certain classes of furniture, so that we don't have to choose all or one.

     

    To fix the issue, go into the (DRIVE WITH STEAM LAUNCHER PROGRAM)\(STEAM LAUNCHER PROGRAM PATH)\(ROOT PZ)\MEDIA\LUA\SERVER\ITEMS and open the LUA file. Scroll down the lines and use Notepad's replacing tool (or manual editing) to change the second entry (governing furniture) to "all", in full lowercase.

     

    This will instantly rectify the issue. Hopefully, PZ will get on this in the future.

  3. On Thursday, September 17, 2020 at 12:02 AM, Nativel said:

    Guys, how developers can help you? Fix map they not made? huh?

    Those who made this map, made loot spawn in every location on the map they made

     

    You are wrong.

     

    Loot spawns randomly, by the game. It's not the map that is broken. Custom Maps and Vanilla rendition Maps both use Loot Tables. Every Room has a Room Class. The Room Class governs what can and cannot spawn in a Room. LUA Tables set the spawn rates and spawn chances of every item in the game independently of any Map. If it works in one Room, it works in all of them.

     

    It seems that a lot of the Loot Tables are tied to only one class of shelf, leading to this. It happens with and without Mods.

  4. Compounding this issue, I have found a Library with a specific class of shelves that spawn books by default (see above). The problem? None of the shelves are spawning any books you'd normally find in the Library. Only five or six Default Books and a few Skill Books spawn. I checked every shelf, and they were all mostly devoid of books as well.

     

    You will see the issue in the image attached to this post.

    glitch.png

  5. I think that might be the case. Although it wasn't an issue when I was reporting the bug, subsequent testing caused the engine to hit zero percent.

     

    I apologize, but I might have reported something working as designed. I hope you aren't angry at my error.

     

    Still, that shouldn't spit out the key.

  6. To my knowledge, the School Bus is a Vanilla rendition vehicle. While I have plenty of custom Vehicles and the Vehicle API (e.g. the addition of the RV and a Delorean, etc.), the School Bus has no changes to its sytem and is, in all aspects, a normal PZ vehicle.

     

    While I was able to break free from a pile of zombies while testing, the entire time I was trying to escape, there were zombies on both sides of the bus. They were screaming at me.

     

    I tried to turn the wheels of the bus, and the wheels did not animate when I made the turn.

  7. Good evening.

     

    I just lost my character to a really bizarre and frustrating glitch.

     

    I was in a School Bus surrounded by zombies, and have been running them over in a desparate attempt to escape. Suddenly, the bus stopped. Now, this may have been due to the engine breaking apart, but that turned out not to be the case because the bus restarted and proceeded to move when I pressed the movement keys.

     

    The bus reaches about one RPM and less than five miles per hour, switches to drive, and travels about two or three feet before the key pops out and the bus stops. I reinsert the key, turn the engine, and then the bus starts again. I move the bus again; the key jumps out of the car. It does not work. Again. I thought it was because I was sitting on zombies, but I eventually broke free and the bus continued to stop.

     

    Again, when I cranked the engine, the engine light was green and the bus moved. When I was cranking the engine, it was yellow if the engine didn't start. The heater still works. The battery still has charge. The bus has all four tires. All bus components are present. The engine is not at zero percent. Nothing else with the bus is going wrong. It is not the engine failing, but the bus key jumping out of the ignition!

     

    I eventually got out of the bus and was mauled to death by zombies. I have a backed up saved game, but I'm still not happy with this bug.

     

    Thank you for any assistance you may render.

     

     

    Warm regards and warm bodies,

    -TURTLESHROOM

  8. Good afternoon.

     

    I want to create a Recipe that allows you, if you have the required goods, to craft your own Sledgehammer (among other things). However, I am unable to find any of the Items, Recipes, or documentation of all the Vanilla rendition things you can gather in the game. Where, in the Steam Launcher Program's PZ folder, can I find what I need.

     

    Thank you for any assistance you may render.

     

     

     

    Warm regards and warm bodies,

    -TURTLESHROOM

  9. EDIT: This is still occuring in the newest IWBUMS version. The bug has been corroborated by other users as of October 2020 AD. I am submitting further information.

     

     

    Good evening.

     

    I am experiencing an odd situation on a custom Map. Now, one might say to oneself, "this is a Mod issue, take it there", but it isn't. The original author of the Map has confirmed the same bug in a game on his map without Mods.

     

    In the pictures attached, you will see the issue.

     

    In these specific classes of shelving furniture, the game is incapable of spawning anything except books. I searched in rooms marked "TOOLSTORE", "ELECTRONICSSTORE", "MEDCLINIC", "STORAGE", "GROCERYSTORAGE", "JEWELRYSTORE", and various other rare specilizations. Every single one of them spawn books. Only books. Every time.

     

    Despite this, I have seen other loot tableswork properly. In a room marked "STORAGEUNIT", I found a Baseball Bat and various tools inside both a filing cabinet and a desk. In those same kinds of places, the types of shelves pictured continue to spawn books, and only books.

     

    In the few instances where there are no books, I find empty shelves full of Plaster Powder and Concrete Powder, and five nails. I have never seen a Display Case producing anything but nails and Plaster Powder. It seems, based on what the makers of the Map I played on, that some classes of shelving are hard-coded to spawn ONLY books unless they are in one specific class of room. Some store shelves seem to spawn ONLY books UNLESS they are in an area marked as "GROCERY" or "GROCERYSTORAGE".

     

    Am I doing something wrong? Should I restart and run a custom Map, and only the Map, for testing? What governs loot spawning in shelves? Is it tied to the room, or to the shelf? I'm sick of books in my tool stores and electronic stores.

     

    Thank you for any assistance you may render.

     

     

     

    Warm regards and warm bodies,

    -TURTLESHROOM

    BOOK.png

    BOOK2.png

    BOOK3.png

  10. Good evening.

     

    In my most recent "Zomboid" game, I accidentally jumped out of my running vehicle by pressing the "E" key and was unable to get back in, despite pressing it again and despite the green square being highlighted. I popped out of the car by pressing "D". Consequently, the zombies that I mowed over devoured me, and I committed an act of Save Scumming because of the accident.

     

    Restarting the game at my last back up, I showed up back in my base and walked to where the vehicle was. It was there, but the key I had left in the ignition was not present. It vanished.

     

    I am using the latest "I Will Back Up My Save" branch on Build Forty-One. Thank you for any assistance you may render in future updates.

     

     

    Warm regards and bodies,

    -TURTLESHROOM

  11. Good afternoon.

     

    I attempted to search through the Vanilla rendition of PZ's files to find the script that represents the White Microwave, to no avail. Much to my chagrin, it does not exist in the SCRIPTS file and is only referenced in the Translation file. The Microwave sound effect is there, but for the likes of me, I can't see where the Microwave itself is located.

     

    The reason I want to know the answer to this is because the "Hydro Craft" Mod has several items that can spawn in cabinets that are exact, but non-functioning, duplicates of placable Furniture. For example, you can find a microwave (HCMicrowave), a mini-fridge (HCMinifridge), and a washing machine (HCWashingmachine). All three of those items have equivalents in the Vanilla rendition. None of the HC versions really do anything outside of being disassembled.

     

    I know that it is completely possible to disassemble a placable Furniture piece (e.g. a television or radio), but what about the opposite?

     

    What I want to write is a Crafting Recipe that takes the non-functioning HC versions of furniture and converts them to the Vanilla rendition furniture. With this ability in place, likewise, I also want to create a Recipe for the opposite, so that the special parts HC adds to those things can be gathered more fairly. I know or a fact that Vanilla rendition Furniture has a reference as an Item, because you can pick them up and interact with them.

     

    Where are the files for the Vanilla rendition, placeable Furniture located? What can I do with them, and how?

     

     

    Thank you.

    -TURTLESHROOM

  12. Good evening.

     

    This is something I can't explain in pictures, because it's in motion. I can, however, describe it. I am also experiencing lag like I've never imagined, although I attribute that to the "Super Survivors" and my entry into a place I have not been before, which requires new Survivors to be generated. (Trying it without the "Super Survivors" enabled only caused monster lag when there were large numbers of zombies.)

     

    1. When I summon a horde of zombies to follow me in my car (so that I may either ignite them or run them over), the occasional event in which the horde gets so big that the zombies literally stop my car happens. This is normal, and usually, my car can't move more than a few pixels for some time until I break out. That is where the problem arises.
    2. Zombie hordes keep concentrating on one side of my car, and the game clips as my car is forced in the direction the zombies are pushing. I have no control over my car until it crashes into something. It's as if my car is on black glass!
    3. When I plough into a horde of zombies and they stop me, the usual pixel-by-pixel shoving begins, but once I break out of the horde, my car suddenly lunges at full speed, as if the horde was a chain that had been broken, in the direction it was going. I cannot control, break, or reverse course into the car unless and until it crashes in some way. It's as if my car is on black glass!
    4. I should mention, BTW, that it is in November, the temperature is approximately thirty two degrees Farenheit, and it is raining.
    5. This, coupled with lag, means my car crashes into everything and the game keeps lagging, so even when I am in control, I still crash into things.

     

    Even with all the Mods and the special Advanced Map, I never experienced any lag like this, and I've noticed a lot of change in vehicle mechanics and behavior since the IWBUMS V40.14 version. (Namely, the positive benefits are that I can run over zombies more efficiently and vehicles cause more damage to zombies.)

     

    Is this Working As Designed, or have I encountered a bug?

     

     

    Thank you for any assistance you may render.

    -TURTLESHROOM

  13. @EnigmaGrey

     

    I think those are the same type of shelves, but colored differently. The post you quoted pointed to a Mod that a user named Snake created to fix Vanilla rendition shelves with no Sprites representing something on them. The shelves from the Map Mod I am using are Vanilla rendition Sprites. I know this because every Map on the Advanced Map uses Sprites from the Vanilla rendition, because that's more or less all there is.

  14. @Pandorea

     

    Pandorea, I am on an advanced Map that combines the Maps of most of the projects uploaded to the Steam Workshop. Consequently, the area I am in is, unfortunately, custom made.

     

    HOWEVER, every Map that was added to the Map I am playing used only Vanilla rendition Sprites. IIRC, I'm in Bedford Falls on the Advanced Map, so if you run Bedford Falls and spawn there, you'll see it.

  15. On 9/21/2018 at 11:33 AM, Pandorea said:

    All works...Does your char have a hammer/stone hammer in their main inventory? How about carpentry skill level? (needs to be lvl 2-3, iirc)

     

    Selecting disassemble via Pick up > Disassemble will highlight the tools required; RMC > Disassemble > Office desk - will not. 

     

    Hope this helps :)

     

    Yes, I've tried it with hammers and saws. Yes, I've used the actual Pick Up and Disassemble tools. No, the thing can't be picked up or disassembled.

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