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Krutchen

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About Krutchen

  • Birthday 05/23/1993

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  • Gender
    Man
  • Interests
    Video Games, Cooking, and my doofy ass dog Eva

Krutchen's Achievements

  1. That's not a bug. There's a % Chance that an item will be repaired but it's not 100%, and the chances go down with repeated repairs so that everything will eventually break.
  2. looks to be working, however original repairs reqs are repeated, looks like you just needa have the hydrocraft repairs in the scripts>weapon bats entry.
  3. Wow okay that was a thing I moved the baseball bat fixer recipe into scripts>weapons bats and all the references worked. Then I removed the fixer stuff from scripts>base items Also might I say that not having to make a new save every time I reload sped this up so much, i was making new saves and hunting for packing tape last night every time lol. (Changed in >weapons bats) (removed base repair items from the >weapons bats entry Afterwards everything worked, but you might wanna remove the basic repair recipe stuff so it doesn't repeat itself. Maybe you could do multiple entries if you're changing a base item's repair cost, one in scripts>base items and then the hydrocraft additions in scripts>'weapon file'? ^^^ After testing this I can verify that it works and I appear to have solved the problem of base items not playing nice with hydrocraft items. You can remove the hydrocraft prefix and it'll work, but with a weird file name, or you can have an additional entry within a hydrocraft file, as well as an entry in the base items file if you're needing to change any fixing costs from the base game. We gucci
  4. Looks like it's fixed the hydrocraft items, but the base game baseball bat is still having issues. Will proceed to test and see if i can fix it in any way.
  5. Okay so it looks like I found a way around it by removing the 'Hydrocraft.' prefix? It's still showing as the file path name though in the repair menu, which is pretty weird, but now it is repairing and removing the correct materials.
  6. So, I'm having some issues with repairing weapons with Hydrocraft items, namely packing/masking tape and whatnot, as they aren't actually registering as valid items in the repair rightclick path. It's happening both with the base game baseball bat, the spiked bat variant, and then the hydrocraft baseball bat(s), the one i tested with because i'm too lazy to install a item spawning menu being the monkey wrench bat. Instead of requiring the correctly named item, which is an actual item in the game world, it's calling for the file path. I've already messed around in the files to verify that things are a-okay and correct but i'll post any updates if i find a way to fix this on my own.
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