milspec

Member
  • Content count

    20
  • Joined

  • Last visited

About milspec

  • Rank
    Member

Contact Methods

  • Website URL
    https://discord.gg/Qycaref
  1. [24/7] Evolution Server (BETA)

    [24/7] Evolution BETA - Zombies evolve every week, ends 06 July Come try Evolution. It runs for 4 real weeks and the zombies evolve every real week. They spread across the map, their senses improve, they get smarter. The server is online 24/7 for 4 real weeks which is almost 2 years in-game. The settings are "mid-core" survival, more immersive than default but not too hard. How long can you survive? This is the first BETA game which ends 06 July. IP: 108.61.235.122 Port: 56261 (No password) West Coast, US 32 players Join us on Discord: https://discord.gg/Qycaref Q1: What is Evolution? A1: The server runs continually 24 hours per day, 7 days per week, for 4 real weeks. The time compression is the normal 1 real hour equals 1 game day. That means the world exists for 672 game days. Every real week (168 game days, or about 6 game months) the zombies and game world evolve. The first evolution happens at the end of the 7th real day. The zombies get longer memories, which means they chase survivors further, and they also appear outside of the towns. The world gets darker, especially at night. Loot respawn slows down. The second evolution happens at the end of the 14th real day. The zombies get better sight, which means they can spot you from further away. It rains more. Loot respawn slows down. The third and last evolution happens at the end of the 21st real day. The zombies randomly are able to navigate better, and some can even open doors. The world gets colder. Loot respawn slows down, to approximately half of its original speed. Q2: What happens to new players? A2: The server becomes increasingly challenging for new players, or for respawned characters who do not have a safehouse. In order to compensate for that, two things change every week. The new spawn locations changes every real week, and new players appear in towns that have been looted less frequently. Also, new character start with better equipment every week. For example, in the first week characters start with a butter knife and a ripped sheet, but in the fourth week characters start with an axe and a sterilized bandage.
  2. New farm zones do not have zombie spawns

    Thanks for confirming, glad we could help.
  3. I run a 24/7 server that has been up for about 10 days, with 15-20 players joining per day. One group of players has set up their safehouse in the new farm area, around 8510x9368. We changed the sandbox setting to Distribution = 2 to see if we can get some zombies to spawn out near the farms. After a few real days there are still no zombies out near the farm. The other relevant settings are: PopulationMultiplier = 1.0, PopulationStartMultiplier = 1.0, PopulationPeakMultiplier = 1.5, PopulationPeakDay = 150, RespawnHours = 57.0, RespawnUnseenHours = 12.0, RespawnMultiplier = 0.05, RedistributeHours = 12.0, As I understand it, a zone has a zombie population "hard coded", and the population will increase up to that limit, adjusted by the PopMultiplier. Do those new farm zones have zombie populations set? So far, from our observation, that one zone does not. No zombies will spawn there. GameServers_SandboxVars.lua
  4. Armor Mod

    This is a great mod, and working well in MP. Is there anyway to adjust the frequency of the armor that drops as loot? For example, ORGM has an .ini file to adjust loot frequency. Any easy way to adjust that for armor mod? If not, any hints on where to adjust it in the code? Thanks!
  5. Dedicated server restart clears Safehouses?

    Fixed and tested. My issue was: SaveWorldEveryMinutes=0 I changed it to: SaveWorldEveryMinutes=60 And did a manual /save on the server. When it restarted the safehouse was still claimed. Leaving this up for others. Devs, feel free to delete if not a bug.
  6. Dedicated server restart clears Safehouses?

    I checked for old posts and someone mentioned this. My SaveWorldEveryMinutes was 0. I now set it to SaveWorldEveryMinutes=60 (1 hour), will watch and see.
  7. Hi. I made a change to my running dedicated server and restarted it. Players had made 5 safehouses and 2 factions before the restart. After the restart all of the safehouses and factions were cleared. Is this a known issue or a bug? If its known, any way to work around it? I need to make the occasional tweak to a running config or sandboxvars or mod ini, but deleting safehouses is not ideal. Thanks. EDIT: I think I fixed it, see comment below.
  8. Dedicated Server using wrong branch (IWBUMS)

    Thanks for looking into it. I use gameservers. A fresh install was the newer 39.67.2 build. I was able to use the host's provided update mechanism to get back to 39.66.3. I agree there are only a few reports.
  9. Dedicated Server using wrong branch (IWBUMS)

    Same here. The server I just loaded from my serverhost is: versionNumber=39.67.2 It doesn't show on the server browser because "show different versions" is off by default.
  10. ORGM Rechambered

    I have encountered what might be a small issue in ORGM two times. It happens when I come across a pre-placed "survivor house" that is barricaded, or burned out, or otherwise different from normal houses. (No, not the survivor mod.) The weapons and ammo inside are vanilla. It feels like ORGM is unable to update the loot table inside of the special building, so vanilla loot spawns. I will keep an eye out for it and try to get more details next time.