milspec

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About milspec

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    https://discord.gg/Qycaref
  1. This is our mod list

    This is the mod list from the Evolution server. All of these mods work well with each other. 60 players have tested them over the last few weeks. Feel free to use this for your single or multiplayer game. The mods with the largest impact are: Armor Mod https://steamcommunity.com/sharedfiles/filedetails/?id=709198610 Immersive Overlays https://steamcommunity.com/sharedfiles/filedetails/?id=533622988 ORGM: https://steamcommunity.com/sharedfiles/filedetails/?id=514618604 The other mods are: Better Canning Spawns: https://steamcommunity.com/sharedfiles/filedetails/?id=795965198 Book Collection https://steamcommunity.com/sharedfiles/filedetails/?id=854848547 Chip a Stone: https://steamcommunity.com/sharedfiles/filedetails/?id=878592795 Craftable Axes: https://steamcommunity.com/sharedfiles/filedetails/?id=516697908 Cremation: https://steamcommunity.com/sharedfiles/filedetails/?id=498455406 Food Expiration Date https://steamcommunity.com/sharedfiles/filedetails/?id=1355561500 Hiking Bags Recolored https://steamcommunity.com/sharedfiles/filedetails/?id=499132764 Homemade Soap https://steamcommunity.com/sharedfiles/filedetails/?id=1210684623 Hotbar: https://steamcommunity.com/sharedfiles/filedetails/?id=503645367 Littering https://steamcommunity.com/sharedfiles/filedetails/?id=498547445 Missing Weapon Models https://steamcommunity.com/sharedfiles/filedetails/?id=948023908 More Edibles https://steamcommunity.com/sharedfiles/filedetails/?id=498876454 Passive Skills Fix (x2 XP) https://steamcommunity.com/sharedfiles/filedetails/?id=1095092125 Shopping List https://steamcommunity.com/sharedfiles/filedetails/?id=911995411 Skill Books Recolored https://steamcommunity.com/sharedfiles/filedetails/?id=499133834 Stick Tools: https://steamcommunity.com/sharedfiles/filedetails/?id=893655341 Survivor Journals https://steamcommunity.com/sharedfiles/filedetails/?id=1209397445 Want to see these working together? Check out the server: https://theindiestone.com/forums/index.php?/topic/24052-247-evolution-server-beta/ IP: 108.61.235.122 Port: 56261 (No password) West Coast, US 32 players Join us on Discord: https://discord.gg/Qycaref
  2. [24/7] Evolution Server (BETA)

    [24/7] Evolution BETA - Zombies evolve every week, ends 06 July Come try Evolution. It runs for 4 real weeks and the zombies evolve every real week. They spread across the map, their senses improve, they get smarter. The server is online 24/7 for 4 real weeks which is almost 2 years in-game. The settings are "mid-core" survival, more immersive than default but not too hard. How long can you survive? This is the first BETA game which ends 06 July. IP: 108.61.235.122 Port: 56261 (No password) West Coast, US 32 players Join us on Discord: https://discord.gg/Qycaref Q1: What is Evolution? A1: The server runs continually 24 hours per day, 7 days per week, for 4 real weeks. The time compression is the normal 1 real hour equals 1 game day. That means the world exists for 672 game days. Every real week (168 game days, or about 6 game months) the zombies and game world evolve. The first evolution happens at the end of the 7th real day. The zombies get longer memories, which means they chase survivors further, and they also appear outside of the towns. The world gets darker, especially at night. Loot respawn slows down. The second evolution happens at the end of the 14th real day. The zombies get better sight, which means they can spot you from further away. It rains more. Loot respawn slows down. The third and last evolution happens at the end of the 21st real day. The zombies randomly are able to navigate better, and some can even open doors. The world gets colder. Loot respawn slows down, to approximately half of its original speed. Q2: What happens to new players? A2: The server becomes increasingly challenging for new players, or for respawned characters who do not have a safehouse. In order to compensate for that, two things change every week. The new spawn locations changes every real week, and new players appear in towns that have been looted less frequently. Also, new character start with better equipment every week. For example, in the first week characters start with a butter knife and a ripped sheet, but in the fourth week characters start with an axe and a sterilized bandage.
  3. New farm zones do not have zombie spawns

    Thanks for confirming, glad we could help.
  4. I run a 24/7 server that has been up for about 10 days, with 15-20 players joining per day. One group of players has set up their safehouse in the new farm area, around 8510x9368. We changed the sandbox setting to Distribution = 2 to see if we can get some zombies to spawn out near the farms. After a few real days there are still no zombies out near the farm. The other relevant settings are: PopulationMultiplier = 1.0, PopulationStartMultiplier = 1.0, PopulationPeakMultiplier = 1.5, PopulationPeakDay = 150, RespawnHours = 57.0, RespawnUnseenHours = 12.0, RespawnMultiplier = 0.05, RedistributeHours = 12.0, As I understand it, a zone has a zombie population "hard coded", and the population will increase up to that limit, adjusted by the PopMultiplier. Do those new farm zones have zombie populations set? So far, from our observation, that one zone does not. No zombies will spawn there. GameServers_SandboxVars.lua
  5. Our Zombies Evolve in 2 days

    The zombies have now evolved. They have longer memories, which means they track players for longer. They appear outside of towns, which means settlements in the farms will no longer be as safe.
  6. Our Zombies Evolve in 2 days

    The zombies have now evolved. They have longer memories, which means they track players for longer. They appear outside of towns, which means settlements in the farms will no longer be as safe.
  7. Our Zombies Evolve in 2 days

    Come watch our Zombies Evolve in two real days. They will start to "roam", and get longer memories and expand outside of the towns. Every real week the Zombies evolve, for four real weeks, to slowly increase the challenge on the remaining survivors. We have had 30 players join in the first 3 real days that the server has been running. Come and join them if you are curious: https://theindiestone.com/forums/index.php?/topic/23964-247-evolution-beta-zombies-evolve-every-week-ends-06-july/
  8. Our Zombies Evolve in 2 days

    Our first Zombie Evolution happens in 48 real hours, on Mon 18 June. Zombies will "roam", and get longer memories and expand outside of the towns.
  9. Our Zombies Evolve in 2 days

    I just made these changes (mid-week, before Evolution) - Lowered auto save interval to 30 mins. You will see brief "saving" message flash. Let me know if too frequent - Fixed one mod: More Edibles - Added two small mods: winter clothes, homemade soap - Reset initial zombie population to default vanilla (was 0.5, is now back to 1.0) - Adjusted respawn rate so an area will be half-full again after 24 real hours. Put another way, if you clear a zone and logoff, if you return one real day later there will be half as many zombies as before you cleared it. If you leave it for 2 real days it will be back to full zombies. - Lowered the frequency of guns in Police, Gun Store, Military to the same 0.5 as all other ORGM frequencies. (This wont have a big impact since many of those locations are already looted.)
  10. Armor Mod

    This is a great mod, and working well in MP. Is there anyway to adjust the frequency of the armor that drops as loot? For example, ORGM has an .ini file to adjust loot frequency. Any easy way to adjust that for armor mod? If not, any hints on where to adjust it in the code? Thanks!
  11. Dedicated server restart clears Safehouses?

    Fixed and tested. My issue was: SaveWorldEveryMinutes=0 I changed it to: SaveWorldEveryMinutes=60 And did a manual /save on the server. When it restarted the safehouse was still claimed. Leaving this up for others. Devs, feel free to delete if not a bug.
  12. Dedicated server restart clears Safehouses?

    I checked for old posts and someone mentioned this. My SaveWorldEveryMinutes was 0. I now set it to SaveWorldEveryMinutes=60 (1 hour), will watch and see.
  13. Our Zombies Evolve in 2 days

    A server restart cleared the factions and safehouses. Please re-claim yours when you login. I will work to try and correct this for future restarts, not sure if its a bug or if I need to find a work-around. EDIT: Fixed and tested, will not happen again.
  14. Hi. I made a change to my running dedicated server and restarted it. Players had made 5 safehouses and 2 factions before the restart. After the restart all of the safehouses and factions were cleared. Is this a known issue or a bug? If its known, any way to work around it? I need to make the occasional tweak to a running config or sandboxvars or mod ini, but deleting safehouses is not ideal. Thanks. EDIT: I think I fixed it, see comment below.
  15. Dedicated Server using wrong branch (IWBUMS)

    Thanks for looking into it. I use gameservers. A fresh install was the newer 39.67.2 build. I was able to use the host's provided update mechanism to get back to 39.66.3. I agree there are only a few reports.