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Strykar

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  1. Agreed. Perceived sound outside the car, a lot comes from the tires against the road. Inside the car may be more from the wind depending on vehicle and speed. Different tire treads can impact tire/road noise as well. Anywho, those are the two biggest noise makers, I think. Overall, my point being, engine, exhaust, and/or transmission noise is too loud in many games for stock vehicles.
  2. Why do games make cars so loud and obnoxious? In reality, they're not that loud. Unless they're modified, cars are required to be quiet to prevent noise pollution. The majority of noise when driving is wind noise.
  3. No, just in the building editor. I'm creating rooms for specific containers, or areas of a room, and changing the internal room name to spawn from specific item distributions. I'm guessing I should likely be doing this another way. For example. In a bedroom, I may want to have lots of toys on a shelf because it's a kid's room. So I'll tile out a space or two for shelves or other container, remove the internal walls manually, and set the internal name of the room to toystore or something. It would be nice if I could manually select containers to have them spawn from certain distribution groups rather than using room names as the mechanism to do so.
  4. Is there a fix/fixed or a way to do this similarly for interior rooms where you change the room name over the container to modify specifically its loot rolls? When I do this on the current public release, those objects become blacked out in similar fashion when not directly looking at them.
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