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pktomus

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  1. I found by myself I looked at the code too, there is an error at this line: "SkillRequired:Mechanics=2" the object is called "MetalWelding" and not "Mechanics". the line become "SkillRequired:MetalWelding=2" and it works again!! maybe is it an upgrade after 38.30, I don't know. So, for them who still play build 38.30 and who have the same problem, you have to change it in 10 files. those files are located at C:\Program Files (x86)\Steam\steamapps\workshop\content\108600\498441420\mods\Hydrocraft\media\scripts. there are 10 files to modify: Astronomy.txt (2 lines to modify) Auto.txt (1) Carpentry.txt (13) Composting.txt (2) Gems.txt (1) Industrial.txt (18) Lockcmithing.txt (5) Mining.txt (2) Stoneworking.txt (8) Weapons Ranged.txt (9) thank PPanda0421 for your help. Hoping that helps somebody else!
  2. thank for your answer I am actually level 5 mechanics. but I think, you re right, the problem come from skill level. there is this error on the console: 1537861505251 1537861505252 ----------------------------------------- 1537861505252 STACK TRACE 1537861505252 ----------------------------------------- 1537861505253 Callframe at: getRequiredSkills 1537861505253 function: render -- file: ISCraftingUI.lua line # 594 java.lang.reflect.InvocationTargetException at sun.reflect.GeneratedMethodAccessor356.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:498) at se.krka.kahlua.integration.expose.caller.MethodCaller.call(MethodCaller.java:61) at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:199) at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:189) at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:182) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:983) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1727) at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1687) at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:38) at zombie.ui.UIElement.render(UIElement.java:1254) at zombie.ui.UIManager.render(UIManager.java:632) at zombie.gameStates.IngameState.renderframeui(IngameState.java:819) at zombie.gameStates.IngameState.render(IngameState.java:969) at zombie.gameStates.GameStateMachine.render(GameStateMachine.java:37) at zombie.GameWindow.render(GameWindow.java:714) at zombie.GameWindow.run(GameWindow.java:1283) at zombie.GameWindow.maina(GameWindow.java:1053) at zombie.gameStates.MainScreenState.main(MainScreenState.java:193) Caused by: java.lang.NullPointerException at zombie.scripting.objects.Recipe.getRequiredSkills(Recipe.java:404) ... 21 more I forgot to say, I play build 38.30
  3. hi everybody!! does someone know why I can't craft mine cart, rocket launcher and many others... as you can see on the picture, I've got all items required but "craft one" or "craft all" is not clickable. I don't really understand...... thank for your time.
  4. I forgot 2 points: 1_ repairing hydrocraft weapons with ingots doesn't work anymore. 2_when you use the kiln or smelter, you usually need charcoal. if you put the charcoal on the ground, close the kiln or smelter, it doesn't disapear when it is empty. the charcoal is empty, useless but doesn't disappear.
  5. hi everybody, I'm new to the forum. first of all, thank you for the amazing hydrocraft mod, but I have bugs to report: 1_ like many other players, potted plants doesn't grow up to the next stage. 2_ I put a full pallet truck in the covered wagon. it is impossible to remove it because the pallet truck is heavier than 50. no other way than building a cellar, and put it in the cellar. but the pallet truck and all the items in are lost. 3_ if you anchor the herbalist table, you cannot schuck corn and add herbal medicine because to do this, the herbalist table has to be in your first inventory. 4_ I confirm what Ppanda said, there is a trouble with solar gen, but he did mistakes: First, the solar gen doesn't turn off when you leave the area but when you come back. so turn it off and on again when you re back at your area and you won't lose the food in your fridge and freezer. secondly, the trouble is apparently (it worked for me) caused by other regular generators on your area. remove them out of the area and you won't have this trouble anymore. just an other word for Ppanda, I disagree with you about building the wagon: it is the ultimate container, it has to be difficult to build it. it is not as long as you think, it taked 2 months for me (time in game): I had just one corn seed packet, so I planted corn in vanilla plants, grow up, harvest and planted the seeds again until ... 30 plants. you harvest the 30 plants three times and you have enough seeds with schuck corn too, to oil the 36 planks. sorry for my english, be sure I do my best.
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