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Everything posted by Vaileasys

  1. YES! After dabbling with modding lately, I've noticed the current menu feels very cluttered after subscribing to just a few mods. NasKo had also recently suggested using a tick-checkbox instead of the current "active" one, since there have been the few that haven't realised their mod isn't activated. I'd also like to see a way to adjust the load order.
  2. Vaileasys


    Dirty and bloody clothes do currently increase the chance of a wound getting infected - this was added in build 39. Though it would be nice to see this go further with making the player sick, similar to how corpses do.
  3. Potential to be added after the new animation system, although it'd create the problem sheet ropes initially had: 100% zombie proof bases. Combat will be seeing some changes with the new animations system, the extent will likely include firearms and accuracy. There are already survivor caches in cars, along with profession caches. Coming across a vehicle that's running would certainly be a bit spooky. Corpses can already spawn in any seat, along with the trunk. Although they can be fairly rare.
  4. Hi and welcome to the wiki The images are taken from the texturepack folder at: "\ProjectZomboid\media\texturepacks" inside .pack file types. So you'll need UnPacker to extract the files correctly. From there, you'll need image editing software, such as Paint.net, to crop the image you want. The organisation of the wiki is a big thing I've wanted to get stuck into, but it's such a big task. The current structure can be found here and I've been working on a new structure which is here. Any help with organisation would be awesome! You can copy and paste my WIP wiki index into your own sandbox and play around with it if you'd like. The big problem I've had with the categories is that it's hard to make them nice and linear. I'll give you an example: As you can see, that can start to get pretty messy, with categories like Heat sources and Tools being used in multiple subcategories... But, have a play around and we'll see what we can come up with. If you want better collaboration, we have a discord channel
  5. That's intentional. They have a low chance of spawning in any fridge, even in fast-food restaurants. I assume it's meant to seem like worms are living inside the food. You can also find things like dead mice in ovens and cupboards.
  6. Literally unplayable Here are the technical details in case they're of any help. Tiles2x.pack/Tiles2x81/index=90, vegetation_farming_01_64 Here's the tile in all its glory.
  7. I imagine that once NPCs are on their way to being added, they'll likely take a look over all the current systems like Moodles and traits to see what can be changed to benefit from them. Pacifist would definitely be one that I'd expect would need to be changed to accompany them. I agree with this suggestion anyhow.
  8. These are a few bugs I've noticed associated with all the Jar of [Food] in build 40.7. 1. Cooking They all have an "Uncooked" tag, which upon cooking, doesn't seem to do anything, apart from changing to "Cooked". Burning gives the usual +20 boredom and unhappiness, except it can't be eaten, only opened. Upon opening, nothing seems to have changed with the contents. Possibly I'm missing something? I considered it might be part of the pickling process, however I don't think that's normal when pickling food. They are set to be cookable in newitems.txt. So maybe just leftover code after switching from making jam? Snippet from newitems.txt, associated with each pickled food. OnCooked = CannedFood_OnCooked, IsCookable = TRUE, MinutesToBurn = 120, MinutesToCook = 60, 2. Nutrition While they can't be consumed as is, the nutrition values are shown if you have the nutritionist trait, although they are all 0 (zero). In newitems.txt they don't have any, not that they need them though. Just a minor hassle seeing the nutrition values. 3. Opening Opening a jar will only return the contents and the empty jar, but not the lid.
  9. Maybe even include it as part of the Cooking skill. Say, level X you learn the nutrition values of foods that aren't considered as "packaged". Or if having it as a magazine, I'd recommend adding it as a cooking magazine, such as: Good Cooking Magazine Vol. 3 Since cold medicine isn't particularly "unique" in curing just a cold. Consider cough medicine, to reduce the player coughing. Or include pain as part of having a cold, giving another purpose for painkillers.
  10. Since RemouladeFull was given nutrition values in build 40.6, I noticed it's missing the "Packaged = TRUE" tag, which would make the nutritional values visible to anyone, as is the case with mayonnaise. Comparison of MayonnaiseFull (238) and RemouladeFull (280) in farming.txt, showing only the nutrition information.
  11. Stable is preferred, however little things like name changes aren't a big issue. I just take as a case by case situation and try to determine whether it's too big of a change to add. Also, if I figured if I start adding things while they're in testing, I might have it ready for the full release. I guess it really just depends. Also, we have a Page Updated tag at the top of the page which also lets you know which version the page is updated to. Those without the tag, are likely VERY outdated. Wanted to correct myself here. While we update pages to the most current beta/test version we should/will be adding the Upcoming Template at the end of a statement that isn't currently on the stable branch. This can be modified to say the version that it applies to (e.g. "Upcoming 40" for Version 40), it will also add the article to the Future Category, so once the build reaches stable, we can easily find the pages that we've added the tag to. However, if the entire article is in a beta/test branch (e.g. any new clothing with animations update), then we can use the Future Template instead of the superscripted tag, i.e. upcoming. Wanted to clear that up since I didn't think it would be such a great idea to add all these future things onto the wiki and confuse the majority of players into thinking something exists when it doesn't yet.
  12. Not at the moment, but it's definitely something planned. In fact, it's already in on the Weather Test Build. Except it doesn't give any materials yet.
  13. You can also use a bath towel and dish towel to clean bloodstains. I agree with the sponge and rags though.
  14. After playing around with explosives and the weather test, I noticed that the fire animations are hidden behind the snow, completely hiding fire if there's enough snow tiles nearby. Also noticed it's blocked by train tracks and trees. Here's a screenshot of what I mean. It's the exact same issue for smoke from the smoke bomb Here are more screenshots showing it off.
  15. Figured I should add this here rather than making a new thread. After the name change on the weather build of LightBulb -> Light Bulb The context menu in ContextMenu_EN.txt is unchanged. ContextMenu_RemoveLightbulb = "Remove Lightbulb" -> "Remove Light Bulb" and ContextMenu_AddLightbulb = "Add Lightbulb" -> "Add Light Bulb"
  16. A couple things were mentioned in the Thursdoid, and this: "We’ll try get you a complete change-list soon". Edit: also I believe there was a rewrite of the sound system, just take a look at the advanced audio settings.
  17. The discord channel now has a dedicated channel for PZwiki. If you're not on the discord channel yet, you can join here. The channel is #pzwiki
  18. Don't worry about how many changes you make, especially on pages that are outdated or guides. It's just page layouts you have to be more conscious about. You've made a lot of good changes, I like it. Guides are something I really don't enjoy doing. I'm more about getting the facts down and organising. Yeah... the other languages are a mess... I figure it's best to focus on English and get that up to date, then it'll be easier to translate to another language. You can always link to the controls page which has info about the build mode.
  19. I can always add a parameter to the template, even if it's never used. Would be particularly useful for taxis, maybe.
  20. Stable is preferred, however little things like name changes aren't a big issue. I just take as a case by case situation and try to determine whether it's too big of a change to add. Also, if I figured if I start adding things while they're in testing, I might have it ready for the full release. I guess it really just depends. Also, we have a Page Updated tag at the top of the page which also lets you know which version the page is updated to. Those without the tag, are likely VERY outdated. I'd consider doing this, but it's a lot of work trying to update pages, add new content, think of design changes, create templates, test game mechanics, read changelogs, then add all the previous versions on top of that? I'd be drained and never want to see PZ again... But if you want to do that, feel free. Yeah those language templates not rendering really doesn't help with the wiki seeming outdated... It's a really easy fix though. You just need to either change it from: {{Languages}} To: {{languages|{{PAGENAME}}}} or hardcode the actual page name. At the moment, since the English side is really outdated in many parts I'm focusing on that. Also, the Japanese and Russian are the only languages that get any attention these days. I've already made a very basic template for that, which is literally only used on the community portal for now. It's definitely a good idea to include it in all the main pages. I'll probably look at doing that now. it's already like that. You can see the template here the problem is that the main page protection is cascading, so any template or file that is attached to it can't be edited, unless you have permission to edit the main page. I'll think of something, maybe a way to submit images? I've got a list of screenshots I've taken from steam. I tried all that, it's as https:// but still says it's not secure, which is odd... Trying to log in on a different browser or private mode is halted for protection against hijacking. Might be an easy fix for Kirrus.
  21. It's because you're not logged in. I'm having the same issue... I'll try to sort it out or good Kirrus the network wizard onto it.
  22. Yeah they're just placeholders. The layout will more than likely be changed completely because there's quite a few differences between each vehicle variant which I can see being a real pain to deal with. I'll pass 1, 2, 3 and 5 along. That's a good idea. I'd probably have to add a tooltip with a disclaimer, since some items have been changed in some way. This would be a big ask since there really aren't that many of us editing the wiki. It would take longer to mention the changes than for the new release to come out. So I look at the changelog, do some testing if I need to, then add it to the page, so long as it's unlikely to change much in the next release. Such as changing some of the names, like LightBulb -> Light Bulb, etc. Also, the "History" section was removed for this same reason, the pages weren't being edited enough and going back through literally years of changelogs when they were to finally be updated, is tedious to say the least. I'll consider bigger things, like the new weather system, maybe adding a notice to the top of the page mentioning that it's in IWBUMS or testing, etc. Something I was considering too. It's actually already added to the Japanese main page. So I guess I'll add it Screenshots is something I wanted updated too, along with those before me. But because it's attached to the main page, your average editor can't change or even add images. I haven't been an admin for long, but there's definitely a list of things I want to get my hands on. Also, with the screenshots, I was considering waiting for the animations to drop, since that'll make it look even more outdated, but I'll guess we'll see what I have time for. Thank you for all the suggestions
  23. Any feedback on the new vehicle infobox would be appreciated. If there's anything that should be added or removed, let me know. Also any recommendations for the layout of the vehicle pages would be appreciated, i.e. topics to cover, e.g. locations, available parts, etc. Example page: https://pzwiki.net/wiki/Franklin_Valuline
  24. I've fallen for that one many times... Since your account is still fresh, you wouldn't have lost any of your privileges. I'll take a look at what you were trying to do. Thanks for the contributions EDIT: Redirected the page
  25. If you're talking about into the vehicle directly, that's already in. You have to make sure the "fuel cap" is on the side with the pump... but I'm not sure which side that is... I like this. Would be useful for switching between "off", "accessories" and "on".
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