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Burger_Time

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  1. Like
    Burger_Time got a reaction from Octopus in Door Overhaul   
    Lock complexity is absolutely fine. I can see nothing wrong with it. Potentially you'd be able to build doors which would be very hard to open without a key.
    And skill should affect chance of success too. You wouldn't know how to lockpick a door without any skill, would you?
    Why not? Bathrooms always have a lock inside, so why not using it?
  2. Spiffo
    Burger_Time got a reaction from GoodOldLeon in Door Overhaul   
    Firstly not every door would be locked. Not a lotta Americans lock their houses apparently.
    Secondly, why do you have to lock/latch a door when you enter a house? Even if zombies would be to open doors (which I really doubt), it will happen very rarely and won't be possible for zombie if you have to pull the door, not to mention you have to do it anyways in MP/Once NPCs come out.
    Thirdly, you don't have to pick a lock to enter your house, and if it's not your house, why'd you lock the door?
    And finally, when you exit the house, unlocking and unlatching can be done automatically, like it is right now if you have a key for a house.
  3. Like
    Burger_Time got a reaction from Octopus in Door Overhaul   
    Firstly not every door would be locked. Not a lotta Americans lock their houses apparently.
    Secondly, why do you have to lock/latch a door when you enter a house? Even if zombies would be to open doors (which I really doubt), it will happen very rarely and won't be possible for zombie if you have to pull the door, not to mention you have to do it anyways in MP/Once NPCs come out.
    Thirdly, you don't have to pick a lock to enter your house, and if it's not your house, why'd you lock the door?
    And finally, when you exit the house, unlocking and unlatching can be done automatically, like it is right now if you have a key for a house.
  4. Like
    Burger_Time got a reaction from Okamikurainya in Door Overhaul   
    Firstly not every door would be locked. Not a lotta Americans lock their houses apparently.
    Secondly, why do you have to lock/latch a door when you enter a house? Even if zombies would be to open doors (which I really doubt), it will happen very rarely and won't be possible for zombie if you have to pull the door, not to mention you have to do it anyways in MP/Once NPCs come out.
    Thirdly, you don't have to pick a lock to enter your house, and if it's not your house, why'd you lock the door?
    And finally, when you exit the house, unlocking and unlatching can be done automatically, like it is right now if you have a key for a house.
  5. Like
    Burger_Time reacted to ZombieHunter in Alternate Power Systems   
    It would be nice if we could make Alternate Power Systems when you have enough Carpentry and Engineering.
     
    Wind
    Solar
    Biofuel
    Methane
     
    Most of the stuff can be made at home as shown by this guy,
    https://www.instructables.com/id/How-I-built-an-electricity-producing-wind-turbine/
     
    So you aren't going to need some sort of fab factory to even do basic construction.
    Though his setup involves mixing Solar and Wind to charge up large Battery pack ( Which is Similar to Teslas Uninterupted Powersupply Idea ) 
  6. Pie
    Burger_Time reacted to Octopus in New Foods   
    I was originally going to post this in the "Small but Important Suggestions Thread" but the longer I played with things in my head, the longer this list became - to the point that it made more sense to post it as its own topic. After all, if people had already read what I'm saying (or just plain don't want to), it's significantly easier for them to scroll past an individual topic than a long-ass post.
     
    Also, this feels a little too lightweight to post in a thread of "Small but Important Suggestions".
     
    Anyway, during my last playthrough of PZ, I started to get a little sick of scavenging the same food items over and over again. Every time I saw the same "Canned Bolognese " or "Frozen Peas" my mind started to drift and wonder what else I could have found in that cupboard/ refrigerator instead.
     
    And yes, I am aware that this is extremely minor in the grand scheme of (PZ-related) things. I know the devs are already up to their eyeballs with far greater tasks, and I don't expect them to drop everything to start unnecessarily messing with the food in game just to appease my OCD. Still, maybe this'll come in handy to somebody (far) down the road. Maybe it'll at least stop the voices in my head from repeatedly listing various types of canned foods over and over again. Either way, I figured I'd be at least somewhat worth posting to the "Suggestions" board.
     
    Also, before I start talking about foods that aren't in the game - I'd like to ask the devs to at some point rename "Can of Oats" and "Dog food" to "Canned Oats" and "Canned Dog Food" respectively. The way they are now just bugs me when I'm sorting my food back at base. Also, why is "Mushroom Soup" so special that it's listed apart the "Canned Soup" already in game? Shouldn't "Mushroom Soup" be gotten rid of (after all, one can already assume that at least a few cans of the generic "Canned Soup" contain Mushroom Soup), or the nondescript "Canned Soup" item replaced with multiple similarly distinct varieties of soup (Canned Vegetable Soup, Canned Tomato Soup, Canned Chicken Noodle Soup, Canned Cheddar Cheese Soup)? It's the same situation with "Pie" vs "Pumpkin Pie" as well.
     
    Anyway, as I said before: I started to get a little sick of scavenging the same few food items, and my mind kept drifting to what else I could expect to find in the cupboards and fridges of Knox County. Here's a short list (and by no means a complete one - feel free to add to it if you think of something I didn't) of foods that would be nice (but not exactly necessary) to see in-game at some point in the future.
     
    Frozen Foods - Because there's no way an average American refrigerator would not have at least a few easy-to-store easy-to-prepare staples. Hell, lots of American families own stand-alone freezers because they need the extra frozen storage space.
     
    Frozen French Fries - An alternative to the fast food fries you have to luck out to find.
    Frozen Pierogies - I don't know how common these truly are, but there's a box of them in my freezer, so I'm adding them to the list.
    Frozen Fish Sticks - Super-common in freezers across America.
    Frozen Chicken Tenders - Another common item in American homes
    Frozen Pizza - The frozen pizza market of 1993 was surprisingly different to the one of today, but frozen pizzas still existed, and they were still common in American Freezers
    Frozen Wieners - Extremely common in American Freezers. Wieners are able to be cooked in multiple ways - from grilling, to boiling in water, to roasting on an open bonfire. You also can't make hotdogs without them. - suggested by ZonaryQuasar
    Frozen Onion Rings - Were onion rings sold in the frozen foods section in 1993? I know they are now, as I just saw a bag while perusing my local grocery store today.
     
    Frozen Snacks - Because everybody likes ice cream, even after the end of the world.
     
    Ice Pop - Cheap, popular, and we can't call it a "Popsicle" because that's a registered trademark that may or may not have become genericized but why risk it.
    Fudge Bar - It's a Fudgsicle. You know it. I know it. Everybody knows it - but I doubt the devs want a lawsuit so "Fudge Bar" it is.
    Ice Cream Bar - Ice cream on a stick and covered in a thin layer of chocolate that inevitable breaks off and lands on your clean shirt.
    Ice Cream Sandwich -A common frozen treat. I always liked the ones with chocolate chips in them.
     
    Snack Foods
     
    Trail Mix - A popular treat among campers and hikers
    Granola Bar - Not nearly as healthy as you'd think, and yet the backpackers who live off these things still look down their noses at you for enjoying a nice bacon-flavored ice-cream sundae
    Pork Rinds - Basically chunks of pig skin that's been roasted in lard to make said skin eatable. You can pretend you're eating a football!
    Pretzels -  Salty twisty things. Especially popular as bar food. Can be bought in bags for snacking on at home, as well.
    Tortilla Chips -  One could argue these are already included in the in-game "Chips" item. One could also argue that doesn't make Tortilla Chips any less important an addition to PZ. Grate some cheese on them, pop 'em in the oven, and you've got something that could generously be called nachos. Maybe you could improve them with some hot peppers and onions.
    Rice Cakes - Puffed Rice Cakes sort of resemble snacks - if you squint and are really desperate for something to nosh on.
    Soda Crackers - I'd wager you could find these in almost every home in America. If you're feeling creative, you can use them to make little sandwiches.
    Snack Crackers - A wide label that encompasses everything from Goldfish to Graham Crackers. Lacking the practical aspect of soda crackers - these are just for snacking on.
    Graham Crackers - I had originally included graham crackers in the above-mentioned "snack crackers" before Tails pointed out that you could make smores with them.
    Toaster Pastries - Pastries that can be cooked in the toaster or microwave or eaten straight out of the box.
    Marshmallows - Bagged Marshmallows are non-perishable and can be found in stores, houses, and campsites across America,
    Fruit Snacks - Popular among families with children, fruit snacks are sold in boxes containing six or so small bags of gummy candies.
    Pudding Cups - Sold unrefrigerated, I can personally vouch that these snacks are good for at least three months past their Best Before date if kept refrigerated
    Smores - A snack sandwich consisting of graham crackers, chocolate, and marshmallows toasted over a fire. - suggested by Tails
    Snack Cakes -  Can Twinkies really survive the apocalypse? Looks like we'll finally be putting that theory to the test.  - suggested by Tails
    Chewing Gum - No nutritional value whatsoever, but chewing gum can alleviate stress for a lot of people. - suggested by Tails
    Icing - A small container of icing for cakes. Probably not something you would admit to eating as a snack.
    Licorice - A foul, horrible thing that some people seem to enjoy eating for reasons beyond understanding.
    Jawbreaker - A round, extremely hard candy that probably won't break your jaw. Probably.
    Gum Drops - They're gummy. You can drop them. They're gum drops.
    Gummy Bears - These extremely common gummy candies are likely to be available anywhere treats are sold.
    Jelly Beans - Ronald Reagan's favorite snack, these small candies would be found in every supermarket, convenience store, and in small bowls on most secretary's desks. - suggested by Tails
    Candy Corn - One of the quintessential Halloween candies. You can pretend the zombies are trick-or-treaters! - suggested by Tails
    Peanut Butter Cups - It's like peanut butter and chocolate got together and had a baby that I'm deathly allergic to.
    Toffee - Sticky caramelized sugar (or is it sugarized caramel?). Very sticky. Seriously, I can't emphasize the stickiness enough.
    Gelatin - It's Jell-O, we just can't legally refer to it as such. We're all calling it Jell-O in our heads, though.
    Spray Cheese - Cheese-flavored chemicals sprayed from an aerosol can.

    Baked Goods - Perishable Goods Found in Bakeries, Coffee Shops, and homes.
     
    Croissant - A flakey, crescent-shaped pastry. - suggested by Tails
    Baguettes - Bread, but really long and with a crispier crust. - suggested by Tails
    Bagels - Kind of like a donut, but not sweet and commonly eaten as a breakfast food. - suggested by Tails
    Brownies - Find these fudgy treats in bakeries or make your own during a quite moment back at base. - suggested by Tails
    Cinnamon Rolls - Another popular treat you'd be likely to find in any bakery. - suggested by Tails
    Donuts - A sweet circular baked good with a hole in it. Commonly sold in coffee shops and supermarkets.  - suggested by ZonaryQuasar
    Eclairs - These creme-filled treats would likely be found in bakeries across Knox County.
    Garlic Bread - An extremely common item across America. Found in bakeries, supermarkets, restaurants, and quite a few fridges/freezers. Goes great with pasta.
    Salad Croutons - I listed these under "Baked Goods" because I had no idea where else to put them. Croutons are seasoned crunchy cubes of bread that - surprisingly enough - are eaten with salads.
    Bread Sticks - Small crunchy sticks of bread commonly served before meals in some restaurants. You can buy them in supermarkets as well.
    Fortune Cookies - Crisp hollow cookies containing a paper "fortune". Typically served after a meal in North American Chinese restaurants.
    Gingerbread Cookies - If gingerbread cookies are added to the game, then please don't forget the cookie cutters! A gingerbread cookie that isn't cut into the proper shape is hardly a gingerbread cookie at all! - suggested by Tails
     
    Canned Foods - This is Where this whole list started. When I realized that- despite my extremely picky eating habits - I still had a greater variety of canned food in my home than the the entire world of PZ.
     
    Canned Meats
     
    Canned Gravy - Saw a very large can of this at my local grocery store. Imagine two regular-sized cans on top of each other, then widen them slightly. No idea who would need that much gravy.
    Canned Meatballs - Meatballs packed in yet more gravy
    Canned Chicken - A small can (same size as a can of tuna) containing shredded chicken meat.
    Canned Turkey - Another small can - this time containing shredded turkey meat.
    Canned Ham - A rather large oddly-shaped can containing cooked ham.
    Canned Vienna Sausage - Small sausages in a small can.
    Canned Salmon - Same shape and size as a can of tune, except with salmon.
    Canned Crab - Roughly the same shape and size as a can of tuna, except containing what I expect is crab meat. They wouldn't lie to us and give us something else...would they?
    Canned Clam Chowder - It's Chowdah! Say it Right! It's Chowdah! CHOWDAH! - suggested by Tails
    Canned Stew - Similar to canned soup, but slightly different! I think it's thicker.
    Canned Cat Food - Why Not? We've already got dog food in the game.
     
    Canned Pasta
     
    Canned Ravioli - Ravioli and Meatballs packed in tomato sauce. Quick, easy, and inoffensive this was a staple of many childhood lunches
    Canned Lasagna - I don't care for lasagna, so I couldn't tell you if this canned variant is in any way accurate to the real deal. Probably not, though.
    Canned Spaghetti - Low-quality spaghetti and meatballs packed in tomato sauce.
    Canned Meat Sauce - Small bits of meat in sauce. I wasn't sure if I should put this with canned meats, but since I tend to use it on pasta dishes, it ended up here instead.
    Canned Pizza Sauce - Also available in jars! I just went with canned pizza sauce for completely arbitrary reasons. - suggested by ZonaryQuasar
     
    Canned Fruits and Vegetables
     
    Canned Beets - Beets in a can. What else can I add?
    Canned Apricots -Apricots in a can. Seriously, what else can I add to this?
    Canned Pears - Ah, Del Monte...Enjoy them old man, they will be your last.
    Canned Plums - The developers would be plum crazy not to add canned plums to PZ!
    Canned Peaches - A completely normal can of peaches. Nothing strange about it at all. No sir.
    Canned Pineapple - You can use pineapples to add a nice glaze to a ham.
    Canned Mushrooms - Probably safer than foraging for them in the woods.
    Canned Sauerkraut - I'm going to be 100% honest here - I have absolutely no idea what Sauerkraut is. It does, however, come in a can
    Canned Fruit Salad - Why restrict yourself to just one canned fruit when you can have them all?
     
    Canned Dairy
     
    Canned Milk - Milk in a can! Tastes a bit weird, but has a Hell of a lot longer shelf-life!
    Canned Heavy Cream - Don't feel like making your own heavy cream? Just buy it in a can! - suggested by ZonaryQuasar
     
    Fruits/Vegetables - A group of food that was completely overlooked by me when I did this list originally. Which probably tells you something my diet...
     
    Brussels Sprouts - These leafy green vegetables look like miniature cabbages and were named after Brussels, Belgium. - suggested by Tails
    Cauliflower - These vegetables weren't always an American kitchen staple, at one point being referred to as "Albino Broccoli". They'd be common enough by 1993, however.
    Cucumbers - According to Wikipedia - botanically speaking, cucumbers are actually classified as a type of berry. - suggested by Tails
    Celery - Celery is an extremely common vegetable that would be found in many American kitchens. Should definitely by added to PZ. - suggested by Tails
    Spinach - It's leafy. It's green. It's highly nutritious. - suggested by Tails
    Kale - A member of the cabbage family, Kale can be eaten and is sometimes grown as an ornamental plant. - suggested by Tails
    Garlic - I don't know how likely somebody is to just chow down on a bulb of garlic, but these babies'll sure come in useful if the zombies are joined by a sudden influx of vampires!
    Turnip - Nothing says "It's the apocalypse and I'm starving to death" like chowing down on a raw turnip.
    Mangoes - A tropical fruit that is commonly sold in American supermarkets.
    Grapefruit - A fairly large round fruit that is known to cause adverse reactions with numerous prescription drugs. - suggested by Tails
    Pomegranate - I have no idea why these small, fluffy dogs are considered fruits, but who am I to argue? Maybe they grow on trees? - suggested by Tails
    Papaya - These tropical fruits can be eaten raw, or used as an ingredient in stews and salads. - suggested by Tails
    Coconut -  A large, round fruit that grows on coconut palms - these fruits are hard enough that you might be able to use one to crack a zombie's skull open. - suggested by Tails
    Kiwi  - These small, green, tropical fruits were apparently once known as "Chinese Gooseberries" - at least according to Wikipedia, and surely Wikipedia would never lie. - suggested by Tails
    Limes - Like lemons- except green. Which probably means they're more eco-friendly. - suggested by Tails
    Pears - I suggested canned pears but not their non-canned perishable counterparts. Shame on me.
    Plums - Take the sentence above, and replace "pears" with "plums".
    Pumpkin - Pumpkin Pie is already in the game, so why not actual pumpkins? And if we don't have the option to turn them into Jack-O'-Lanterns, I will be very disappointed. - suggested by Tails
    Raisins - I was tempted to list raisins under "snacks", but since they're dried grapes they're going here instead. They're still commonly eaten as a snack, however. - suggested by Tails
    Olives - Every in-game bar should have a jar of these. - suggested by Tails
    Rhubarb - I think part of this plant is actually poisonous. Doesn't stop it from being cultivated and consumed by humans, however.
    Dandelions - Every part of the dandelion plant is edible. You're still not likely to find this in many kitchens, however.
    Jalapeño Peppers - Spice up your post-apocalyptic life with these babies! - suggested by Tails
    Cayenne Peppers - Jalapenos not spicy enough for you? Try cayenne peppers on for size! - suggested by Tails
     
    Meats - Because zombies shouldn't be the only ones feasting on the flesh of dead creatures.
     
    Turkey - Kind of like chicken, but bigger and better in every way - suggested by Tails
    Salami - No refrigeration? No Problem! Salami can be stored for a month at room temperatures. - suggested by Tails
    Ribs - Whether from a pig, cow, lamb, or deer, ribs are a staple of American BBQ Cuisine. - suggested by Tails
    Ground Beef - Shape into a "meat patty", add to a taco, or simply fry it up as is. - originally listed under "Frozen Foods", this really better belongs under the "Meats" heading
    Bologna - We already have canned bologna, so why not actual bologna? The apocalypse shouldn't prevent us from making bologna sandwiches dammit!
    Chicken Balls - Balled and breaded chicken. A staple of North American Chinese takeout despite being unheard of in China itself. Found when looting "I Heart Wok & Roll".
    Egg Rolls - Deep-fried appetizers served in North American Chinese restaurants. Despite the name, they don't contain any egg. - suggested by Tails
    Duck - A bird that you should be able to find and kill yourself once hunting is properly implemented - suggested by Tails
    Goose - Commonly eaten for Christmas in Europe, you'll be eating this waterfowl whenever you can hunt and kill one in PZ. - suggested by Tails
     
    Seafood - Kentucky may not be adjacent to the ocean, but that doesn't mean you shouldn't have your choice of aquatic critters to feast on!
     
    Sushi - Sushi was a popular fad among the yuppie crowd in the 1980s, so while I doubt you'll find many sushi lovers in Muldraugh (at least in 1993), I would imagine there'll definitely be a sushi restaurant or two in upcoming Louisville. - suggested by ZonaryQuasar
    Crab - Much like the lobsters below, once the pre-apocalypse supply of fresh crab meat is gone, it's gone for good! Although canned crab meat is a thing. - suggested by Tails
    Lobster - Raid live lobsters from restaurant and supermarket seafood tanks while you can, because you won't be seeing another one once the transportation network that brings them in from the coast breaks down. - suggested by Tails
    Crayfish - Multiple species of crayfish can be caught in the rivers of Kentucky and are perfectly eatable. There's no reason a player of high enough "Fishing" skill shouldn't be able to catch them him/herself. - suggested by Okamikurainya
    Mussels - There are over 100 species of freshwater mussels in the Commonwealth of Kentucky. It's about time we started dredging them out of their freshwater homes and inserting them into our bellies where they belong! - suggested by Okamikurainya
    Oysters - These shellfish can be cooked in multiple different ways, or even eaten raw. They've also got a high shelf life of up to four weeks. - suggested by Tails
     
    Cooking Supplies / Ingredients
     
    Pancake/Waffle Mix - Given how rare actual (non-rotten) waffles and pancakes seem to be in Know County, it would be nice if we were given the means to make our own.
    Cookie Dough - Believe it or not, this tasty snack can actually be used to make cookies with. Just chop the dough up and put it in the oven. Or just eat it raw, whichever makes you happiest.
    Chocolate Chips - Chocolate Chips can be add to a recipe, or just eaten on their own as a snack.
    Cornmeal - Can be used in the baking of cornbread and muffins, as well as in the preparation of grits.
    Pizza Dough - Can be made from scratch, or looted ready-made from the supermarket (and probably Pizza Whirled). - suggested by ZonaryQuasar
    Taco Shells - Add some ground beef, sour creme, grated cheese, and whatever else you desire. I like bacon in mine. Or just eat the shells as is if you're hungry enough. - suggested by ZoneryQuasar
    Tortilla Wraps - Feel like making a burrito instead of a taco? These tortilla wraps'll have you covered. And after you run out of wraps, you can make your own from cornmeal! - suggested by Tails
     
    Drink Mixes - So far the only drinks we can make in PZ are tea and coffee. A handful of other choices would be nice.
     
    Hot Chocolate Mix - Similar to tea and coffee, making a mug of hot chocolate would consist of pouring a packet of powder into a mug of hot water. Maybe you could even add a marshmallow.
    Chocolate Milk Mix - Pour a pouch of this into a glass of white milk to turn it chocolate! It's like magic! - suggested by ZonaryQuasar
    Coffee Cream - You'll no longer have to drink your coffee black with this in stock. - suggested by Tails
    Juice Mix - Available in multiple flavors, just pour a packet of juice powder into a pitcher and enjoy a few refreshing glasses of lemon-aid or fruit punch or the like
     
    Spreads/Sauces/Condiments/And The Like - Lastly, if more food isn't enough, then at least having more things to put on said food should help to improve matters, right?
     
    Maple Syrup - Because does anybody want to eat their pancakes/waffles dry?
    Hot Sauce - As with the sour cream listed above, hot sauce goes with just about anything - including sour cream!
    BBQ Sauce - Useful for adding an extra touch of flavor to the steaks and pork chops you'll be cooking.
    Soy Sauce - Found in grocery stores and "I Heart Wok & Roll".
    Cheese Spread - Essentially Cheese Whiz with the numbers filed off, Cheese Spread can be added to crackers, sandwiches, you could dip french fries in it if you were so inclined, It's versatile!
    Sandwich Spread  - It's a jar of spread for sandwiches. I'm sure you could apply it to other stuff as well - you just have to be creative,
    Ranch Dressing - Technically a salad dressing, ranch goes with pretty much everything. It's also been the best-selling dressing in America since 1992. - suggested by Tails
    Sour Cream - Goes with just about anything (within reason). Also makes a great potato chip dip.
    Heavy Cream - Heavy Cream can be added to everything from broth, to mashed potatoes, to homemade ice cream. An all-around versatile substance. - suggested by ZonaryQuasar
    Whipped Cream - A perfect companion for pies and ice cream. Can also be made from scratch using the above heavy cream.
    Cream Cheese - Soft, mild, cheese that's often spread on bagels and crackers. - suggested by Tails
    Cottage Cheese - Remember when Little Miss Muffet was eating "Curds and Whey"? Cottage cheese was what that nursery rhyme was referring too, apparently. Can be added to foods and used as a dip. - suggested by Tails
    Salsa - Remember those nachos from the snack section? With those nachos, this jar of salsa has found its soul mate.
    Relish - A pickled jam that's commonly eaten with hot dogs. It's Green! - suggested by Tails
    Olive Oil - Used for cooking and as a salad dressing. Can also be eaten as is, apparently. - suggested by ZonaryQuasar
    Alfredo Sauce - Found in stores, restaurants, and kitchens, this creamy sauce can be used on more than pasta if you're creative enough. - suggested by Tails
    Chili Powder - Powdered chili peppers! Also works has an ingredient in crystal meth, apparently. Though I wouldn't expect the devs to add that to the game. - suggested by Tails
     
    Anyway, that's my list of additional foods that might help make looting kitchens and supermarkets a little more interesting. This is by no means a complete collection of foodstuffs that are lacking from the game, but I feel it would be enough to keep a player from encountering the same stuff in almost every kitchen.
     
    And feel free to post if you feel I've missed anything. If you do, I'd be happy to add it to the list above.
     
     
     
  7. Like
    Burger_Time got a reaction from JonneKebab.com in Animal Fear Index and General Animal Ideas   
    I like it.
    Would be cool to have rabies too. It'd randomly appear in dogs/wolves/maybe a few other animals idk and make them aggressive towards absolutely any living creature, though the carrier will die pretty soon. Could easily infect player and unless the vaccine was used, you're pretty much dead in a few months. You could find vaccines in medical clinics, and maybe even produce em yourself by murdering shittons of rabbits.
     
    About exotic animals.
    I think they could spawn once in one specific area like zoo. They'd be kinda harmless as long as they are in cage, though if they get out... You don't want to appear anywhere near zoo.
     
    And one about animal fear. 
    Instead of having an info box that would show all the info about animal, it may be shown as animation. E.g animal would back off upon seeing player, constantly look around and get scared of any noise. However, high leveled players could Still get basic info about animal's condition (type, approximate level of fear etc.) if they'd hover their cursor over one.
  8. Like
    Burger_Time got a reaction from grammarsalad in Stressed Out Efforts   
    Some actions should definitely cause this, but i think this would work better with Anger moodle?
  9. Like
    Burger_Time got a reaction from grammarsalad in Animal Fear Index and General Animal Ideas   
    No vaccines thing only spreads to ability to cure zombie virus, so i don't think Anti-rabid vaccines would be a problem here.
    According to Wiki, the only strain that could be survivable is the one that's being carried by bats in Amazonia, which is like pretty far away from Kentucky, so i don't think you should survive it unless the vaccine was used before you got the symptoms. (Or you were put in coma and got shittons of meds being injected in you... I know, this is pretty hard to implement, but WHY THE HELL NOT? That would just add more depth to the game)
    I don't think it's that hard of a job. The hardest thing to do will be models and behaviors, however they could just modify wolf's AI a bit and get, let's say, a lion's AI.
    And again, why not? I don't think these things will harm the game in any way.
  10. Like
    Burger_Time got a reaction from grammarsalad in Animal Fear Index and General Animal Ideas   
    I like it.
    Would be cool to have rabies too. It'd randomly appear in dogs/wolves/maybe a few other animals idk and make them aggressive towards absolutely any living creature, though the carrier will die pretty soon. Could easily infect player and unless the vaccine was used, you're pretty much dead in a few months. You could find vaccines in medical clinics, and maybe even produce em yourself by murdering shittons of rabbits.
     
    About exotic animals.
    I think they could spawn once in one specific area like zoo. They'd be kinda harmless as long as they are in cage, though if they get out... You don't want to appear anywhere near zoo.
     
    And one about animal fear. 
    Instead of having an info box that would show all the info about animal, it may be shown as animation. E.g animal would back off upon seeing player, constantly look around and get scared of any noise. However, high leveled players could Still get basic info about animal's condition (type, approximate level of fear etc.) if they'd hover their cursor over one.
  11. Like
    Burger_Time got a reaction from Tails in Small but Important Suggestions Thread   
    I'd really love that, except one thing...
     
    I would make it forced hard.
  12. Like
    Burger_Time got a reaction from Okamikurainya in Animal Fear Index and General Animal Ideas   
    I like it.
    Would be cool to have rabies too. It'd randomly appear in dogs/wolves/maybe a few other animals idk and make them aggressive towards absolutely any living creature, though the carrier will die pretty soon. Could easily infect player and unless the vaccine was used, you're pretty much dead in a few months. You could find vaccines in medical clinics, and maybe even produce em yourself by murdering shittons of rabbits.
     
    About exotic animals.
    I think they could spawn once in one specific area like zoo. They'd be kinda harmless as long as they are in cage, though if they get out... You don't want to appear anywhere near zoo.
     
    And one about animal fear. 
    Instead of having an info box that would show all the info about animal, it may be shown as animation. E.g animal would back off upon seeing player, constantly look around and get scared of any noise. However, high leveled players could Still get basic info about animal's condition (type, approximate level of fear etc.) if they'd hover their cursor over one.
  13. Like
    Burger_Time reacted to Okamikurainya in Animal Fear Index and General Animal Ideas   
    I know a fair amount of similar posts exist, but I hope I'm taking this in enough of a different direction to validate this post's existence.
     
    When animals are added, that they have a global fear index that slowly lowers during playtime. Gunshots, injuring and killing animals will increase the fear for animals within the current 300x300 area tile by 0.1% for each action (4 gunshots, whether fired at an animal or not, will increase the fear index of the animals within the tile by 0.4%, etc). The global fear index lowers by 0.5% daily. In general, sprinting within a predator animal's perception will increase the likelihood of aggroing it.
     
    Starting off, animals would be placed into 3 categories:

    Wild:
    Starting Fear Ratio = 75% to 100%
    Quick to flee both players and zombies as soon as they enter into their radius of perception. If the animal is capable of offensive maneuvers, it will have an aggro index that will steadily rise so long as the player is within a certain radius and will be more likely to exit Flight mode and enter Fight mode. The lower the fear index, the faster the aggro index increases, though certain animals would be more aggressive than others.

    Animals included in this group:
    Badger (Can aggro)
    Black Bear (Can aggro)
    Blue Heron*
    Bobcat (Can aggro)
    Elk
    Generic Snake (Some can aggro)*
    Gray Fox (Can aggro)
    Gray Squirrel (Wilderness spawned)
    Grouse
    Mountain Lion (Can aggro)*
    Quail
    Rabbit
    Rattlesnake (Can aggro)
    Red Fox (Can aggro)
    Snapping Turtle (Can aggro)*
    Turkey (Wilderness spawned, Can tame)
    Water moccasin (Can aggro)
    White Tail Deer (No aggro, but can trample/tackle if it runs "through" you)
    Zoo Animals
     
     
    *
    The "Generic Snake" could come in 8 variations, like the berries and mushrooms, with 4 randomly being capable of attacking the player and one of the four being venomous. A trait could allow for identification.
     
    *
    The Mountain Lion would be incredibly rare if it's even added. I've done a fair bit of research and there have been sightings and reports but very little hard evidence.
     
    *
    I imagine the Snapping Turtle (Common or Alligator) or the Blue Heron would best be suited only if the devs add in wading. They aren't something you'd just encounter on the banks of the river most of the time. An easy way to add this functionality would be to have it work based on distance to nearest land tile. One tile away from land would be ankle deep, two would be up to your knees and three would be up to your waist and so on... With further than chest height being blocked or with the addition of swimming.
     
    Feral:
    Starting Fear Ratio = 25% to 75%
    Animals, wild or not, that are more used to humans. These can still be quick to flee, but far less likely to than wild category animals, and with lower fear means a higher chance to aggro for animals with offensive capabilities, though some of these can be tamed if the player has the right abilities or tools.
     
    Animals included in this group:
    Cat (Urban or Wilderness spawned, Can aggro, Can tame)
    Coydog (Can aggro)
    Coyote (Can aggro)
    Dog (Urban spawned, Can aggro, Can tame)
    Donkey (Wilderness spawned, Can aggro, Can tame)
    Duck (Wilderness spawned, Can tame)
    Generic Turtle
    Goose (Wilderness spawned, Can aggro, Can tame)
    Gray Squirrel (Urban spawned)
    Mouse
    Pig (Wilderness spawned, Can aggro, Can tame)
    Possum
    Raccoon (Can aggro)
    Rat
     
    Domesticated:
    Starting Fear Ratio = 0% to 25%
    These are domesticated animals and livestock. They can sometimes be spawned with a relatively high fear index, but tools and player skills can relax them. Feeding of livestock with their associated foodtype will lower their fear index substantially, though gun shots and slaughtering of livestock can still increase the local fear. Domesticated animals will still need to be tamed before a player can get any use out of them and to prevent them from becoming aggroed by the player's presence, though Domesticated group animals are unlikely to aggro in general, it is still possible.
    Domesticated animals will spawn already dead or as part of the Feral group after the first ingame month.

    Animals included in this group:
    Bull (Can aggro, Can tame)
    Cat (House spawned, Garden spawned, Can aggro, Can tame)
    Chicken (Can tame)
    Cow (Can tame)
    Dog (House spawned, Garden spawned, Can aggro, Can tame)
    Donkey (Farm Spawned, Can aggro, Can tame)
    Duck (Farm spawned, Can tame)
    Goat (Can aggro, Can tame)
    Goose (Farm spawned, Can tame)
    Horse (Can aggro, can tame)
    Llama (Can aggro, Can tame)
    Pig (Farm spawned, Can aggro, Can tame)
    Red Panda (Louisville Spiffo's HQ spawned, Can tame)*
    Sheep (Can tame)
    Turkey (Farm spawned, Can tame)
    Zoo Animals
     
    *
    It was mentioned in a News post that "Red Bears" would be one of the included animals in the game. Since Red Bears aren't a thing, I assumed they were talking about the animal which the game's mascot, Spiffo, was based. Now, Red Pandas aren't native to America, but perhaps a pet one was kept inside the Spiffo's HQ in Louisville? Who knows?
    https://projectzomboid.com/blog/2014/02/apzdtisa-3-this-time-with-live-multiplayer/
     
    Taming:
    Taming would require that you get an animal's Fear Index below 25%, the exact methods required may vary depending on the animal.
     
    Observing:
    If you can see an animal, you can right click on it and select "Observe Animal" or "Animal Info". This would bring up a panel similar to that of the plant info panel and would give you a bunch of details on the animal you're looking at. Some more info could be available to characters with certain traits, like a certain trait would include info on whether the snake you're observing is venomous or not.
    The player would also be able to see the current Fear Ratio of the animal, with the various ratios being given as:
    0% to 25% = Calm
    25% to 50% = Skittish
    50% to 75% = On Edge
    75% to 100% = High Alert
     
    You'd also be able to observe their health and whether they look sick or not. Sickness would lower the "Nutrition" value of the animal's meat.
     
    Animal Illnesses:
    There are a number of animal diseases found in Kentucky, these would all affect the Nutrition value of the animal's meat, but some would have other effects as well.

    Botulism:
    Simply lowers the speed and nutrition of the animal. Contagious to nearby animals.

    Influenza:
    Simply lowers the speed and nutrition of the animal. Highly contagious to nearby animals and a low chance of the player contracting it as well.
     
    Prion Disease:
    The animal shows no fear and the meat is rendered inedible at low Trapping levels, though high levels will allow the player to get a very low nutritional value meat as they "know" which parts to cut.
     
    Fleas:
    Animal will become stressed and less likely to eat, even though it is hungry. Will also increase their Fear Index.
     
    Tainted:
    Animal bitten by zombie. The animal cannot be "Infected", but the causative agent of the zombie virus has coated the animal's flesh and could kill it. Butchering the animal has a chance of returning Rotten Meat rather than Fresh Meat. If this occurs to your tamed livestock, know that treatment of the wound and patience will remove the taint and that it isn't contagious.
     
    Worms:
    Animal will become hungry faster.
     
    Brain Worm:
    Animal will remain stationary or move slowly until it dies, is killed by the player or killed by a zombie.
     
    Rabies:
    Animal constantly aggroed. A bite from the animal will result in a 100% chance of infection with rabies.

    Animal Events and Interactions:
    Certain animals could cause certain events based on a particular set of parameters.
     
    Rabbits:
    In general, Rabbits will raid your crops if they can get to them, but there should be a chance that one will spawn within a certain radius of your crops after your having slept or having reentered the region after a relatively long time.
     
    Coyotes:
    Coyotes are curious animals and at lower fear levels would be likely to follow a player. In such an event, sprinting could very well aggro the coyote, but the real threat would be the Coyote being led back to your base and maybe harming your tamed animals or howling and attracting zombies. This could also occur with Feral Dogs.
     
    Tame Cats:
    Tame cats will sometimes bring Dead Rats, Dead Mice, Dead Squirrels and Dead Small Birds for the player.
     
    Raccoons:
    Raccoons can sometimes break windows, maybe attracting nearby zombies.
     
    Horses:
    You can ride em. A rare chance of finding a horse in a town already saddled up, but most likely about to get eaten by zombies. Could you save it?
     
    Rats and Mice:
    Rats and Mice within the building will slowly lower "Nutrition" of stored food.
    Rats may also spawn in a similar manner to rabbits, though with corpses replacing crops.
     
    Animals in general are noisy and will likely attract zombies. You'll have to weigh up the pros and cons of being a post-apocalypse rancher.
  14. Spiffo
    Burger_Time got a reaction from Sexual_Zombie in Small but Important Suggestions Thread   
    I'd really love that, except one thing...
     
    I would make it forced hard.
  15. Like
    Burger_Time reacted to Berries in Small but Important Suggestions Thread   
    1024.
     
    The particle system (and other eye candy stuff)
     
    With Zomboid having a particle system in build 42 I'm suggesting some neat small stuff that can be done with it.
    (Or without, I have no clue what actually requires a particle system and what not.)
     
    1024.1.
     
    Footprints in the snow. Self-explanatory really. Could provide a PVP advantage. Perhaps the <redacted> could track your base by using the footprints as well! Not sure how performance-intensive this whole mechanic would be though.
     
    1024.2
     
    Bloody footprints. Same as above; activates when walking over a large pool of blood.
     
    1024.3 
     
    Water dripping down roofs/gutters after & while rain. In winter there could be little icicles hanging down the roofs/gutters. Pointless eye candy, but eye candy nonetheless!
     
    1024.4 
     
    Vehicle tire marks while drifting or taking sharp turns.
     
    1024.5
     
    Bloody tire marks. Same(ish) as above; activates when driving over a large pool of blood. (Or corpses)
     
    1024.6
     
    Smoke coming out of vehicle tailpipes.
     
    1024.7
     
    When driving over dirt/sand/grass, there should be a small effect that shows the tyres kicking up some of the dirt/sand/grass. The effect should be small/non-existent for offroad capable vehicles. Non-offroad capable vehicles produce a bigger effect, as they're struggling to move forward.
     
    1024.8
     
    Driving right next to a wall and scraping your car at it should show an effect of sorts. Should have a nice annoying sound effect to accommodate it.
     
    1024.9 
     
    Rain droplets banging against house/car windows. Should have a nice sound effect to accommodate it.
     
    1024.10
     
    When walking/driving over (upcoming) puddles, water should splash under the characters/vehicles feet/tyres. Should have a nice sound effect to accommodate it. 

     
    Other stuff

     
    1025. 
     
    Windscreen wipers. When raining, you should be able to use your cars windscreen wipers to get rid of the rain on your windshield. Not having any windscreen wipers or forgetting to use them will decrease vision depending on rain intensity. Should have a nice sound effect to accommodate it.
     
    1026.
     
    Freezing windshields & windows. In winter, your vehicles windshield & other windows may freeze, blocking your vision inside of the vehicle for a while. This can be prevented by using a anti-frost car cover before leaving the vehicle for a longer period of time; keeping the car in a garage or using a ice scraper to get the frost off your windshields & other windows.
     
    1027.
     
    Vehicle reverse lights. For some reason they don't light up in the game yet.
     
    1028.
     
    Using the vehicle AC should make a "blow" sound effect.
     
    1029.
     
    Dirt/blood accumilating on vehicles. Quite simple, depending on the way you drive dirt/blood starts accumilating on your vehicle. Purely cosmetic, should be cleanable. (Maybe make the car wash in the game usable?)
     
    1030.
     
    Fuel-filler caps. The current vehicle models don't have those for some reason, making it difficult to know which side should face the fuel dispensers.
     
    1031.
     
    Vehicle indicators. Left, right & hazard. Absolutely no use whatsoever, but still appreciated!
     
    1032.
     
    Winter & Summer tyres for vehicles. You'll have to switch between winter & summer tyres once said season(s) start. If you don't have the appropriate tyres for the current season, you should experience handling debuffs.
     
    1033.
     
    Transmission difficulty. Similar to reload difficulty, transmission difficulty will determine how easy/hard it is to shift gears in a vehicle.
     
    Easy - Everything's an automatic
     
    Normal - Automatics and Manuals; newer and more expensive vehicles tend to be automatic, cheaper and older ones manual. 
    Press <key of choice> to shift gears up and <key of choice> to shift gears down in a manual.
     
    Hard - Same as above, except now you'll have to press down the clutch to shift gears on a manual. On an automatic you'll have to switch between reverse, park & drive. 
     
     
     
  16. Like
    Burger_Time got a reaction from Okamikurainya in Pitch for a Pitchfork   
    In this by 0:47 you can see character running with a pitchfork. They appeared in some other videos too, but this one's the first that came in mind.
  17. Like
    Burger_Time reacted to Okamikurainya in Pitch for a Pitchfork   
    Hey all!
    Been a long while since I've submitted a suggestion here, but I thought this one was something that I was surprised wasn't in the game in the first place:
     
    Pitchforks!

    Aside from the obvious use as a weapon, I imagined it would go hand in hand with the Composter, allowing you to speed up the process of gaining compost somewhat so long as you have a pitchfork and a certain amount of water. "Turning compost" is something that is pretty much required IRL, you'd water it down with a hose and mix it using a pitchfork to speed up the process of it composting.
     
    Once farm animals are added, you could also maybe use them to cut down on the weight of hay used for feeding them by "changing into" a "Pitchfork with Hay", which could then be dumped into a feeding trough or location for your horses or cows and what not to eat from when grazing isn't an option.
     
    What y'all think?
  18. Like
    Burger_Time got a reaction from trombonaught in Reloaded   
    Well, let's be honest here, being able to carry ten planks in your arms and somehow still being able to swing your weapon freely... Sounds a bit dumb. And if they implement Pockets AND keep the main inventory, it will be too much carrying space, considering that player can already bring too much stuff with him imo.
  19. Like
    Burger_Time got a reaction from Geras in Reloaded   
    i hope not TOO easy, I'm just sayin'
  20. Like
    Burger_Time got a reaction from ZonaryQuasar in Small but Important Suggestions Thread   
    957. Different way to heal faster — rest. 
     
    Maybe instead of eating lots of food, we should rest more in order to make our health restore faster?
     
    958. Make overeating a bad thing.
     
    IRL, overeating is bad thing. So why is it good here?
    Maybe it should make your character, ahem, puke if you run, make healing a bit slower due to organism spending more time digesting food rather than healing wounds and some other things, however, it will make your character happier especially if he was hungry before.
     
    959. Analog/mechanic watches.
     
    A much more common type of watch than a digital one. Should be a bit heavier, not show temperature and maybe even have their own interface.
     
  21. Like
    Burger_Time reacted to ZonaryQuasar in A new mechanic to improve late game: Skill specialization after lvl 10 (Crafting skills only)   
    Oh you mean why can't the player gets the two specs from one skill? My idea at first was that a person cannot specialize in two fields within the same area of study (for example a medic that can't be both pediatrician and dermatologist). But I see your point, it could just be "reach lvl 10 > read all specialization books of that skill > profit". Something in me just loves skill trees and games where I have to carefully think what I want from my character build. I played too much RPGs like this lol
  22. Like
    Burger_Time got a reaction from ZonaryQuasar in Small but Important Suggestions Thread   
    999. Moodles explanation.
     
    I've often seen new players getting confused by appearance of some moodles, like "why am I sad?" Or "WTF why am I in pain?!" So I thought it would be cool to have some kind of explanation for certain moodles like Anxiety, Unhappiness and pain.
     
    Like, if you open description of the moodle, it will show you what affects character (Unattended injuries, Smoke withdrawal etc.) Will be very useful. Also that would allow to add new causes of mood changes (Alone, lost and other stuff) without player being confused.
  23. Like
    Burger_Time got a reaction from Enoahe in Chance of breaking legs is very low.   
    Even if you jump from the third floor, you less likely to get fracture. 
     
    I really want to break my legs! Please!
  24. Like
    Burger_Time reacted to pzfreak in PZ Community New Outfit Thinktank   
    Ok i have something that might be overkill but i would love to see it in game.
    Variety of sizes and male/female stuff.
    Atm we have skirts as pure female cloth (all rest can be used by both female and male).
    So from the bottom:
    In my opinion females should have Female shoes/boots and males should have male equivalent. Also size would be awesome (don't make it very complicated but add 5 different sizes of shoes/boots and if you wear too small you walk slower/too big you can trip and fall down.
    Pants/jeans - 3 different sizes - Small/Medium/Large
    Jackets - The same
     
    This will add additional hunting for correct item in game and will make clothe more "precious" (tearing down your perfect winter jacket in perfect size just because you need bandages, or had to remove our jeans you found just one in game for 2 months cause you need sheet rope - this kind of hard choices.
     
  25. Pie
    Burger_Time reacted to dexa32 in Makeshift concrete   
    This would be really nice if it were added to the game.I tried this in real life and it worked,i crushed stone in to the powder and pot it in a sifter to remove bigger chunks of stone.Then i took ash and put it in a sifter too,to remove bigger things from ash,just powder.Then i filled one third of a bucket + one third of a powdered stone + one third of a cleande ash from bigger particles = Makeshift concrete that will dry after 3 days and become strong.
    This would be good idea for makeshift concrete walls that are stronger than log walls.
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