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Burger_Time

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  1. Like
    Burger_Time got a reaction from thejoker954 in Different snow tiles and stages of "Snowyness".   
    Currently, snow appears as a almost pitch white something for every tile, so my suggestion is...
     
    Different tiles should have a snowy versions of themselves (What a surprise!)
     
    WARNING: Poor quality drawing down there. If you want to keep your ability to see, please don't scroll down.
     
    So umm... I've taken some screenshots of tiles and tried to draw the snowy version of them with my broken hands, and it looks sorta like this (Oops, seems like they appeared on the bottom side of a post).
     
     
    Well, the next suggestion is pretty easy to explain without pictures, so I decided not to upload my masterpieces here. The tiles get snowy pretty strange right now: the white tile simply quickly fades in. In my opinion, we can make it so while it snowing, there are some white pixels appearing on the tile and slowly cover tile.
     
    That's all my suggestions today.
     
    Bye!


  2. Spiffo
    Burger_Time reacted to Batsphinx in 40.17 — Snowflakes lying on the AIR.   
    Good spot mate, have passed on to Turbo
  3. Like
    Burger_Time got a reaction from Blue001 in Some medical suggestions.   
    Disclaimer — some symptoms of the injures I've suggested may be not implemented currently (Like passing out). This post can also contain some type ofof injures that have already been suggested (even if it was me ).
     
    First of all — I want to suggest some sort of rework of the Frist aid skill. Currently, first aid skill only makes healing wounds more effective and IMO is useless.
    So here's my suggestion about First aid skill — a person with low skill can misdiagnose some injures. For example — if he got a fracture, he can think that it's only a twist or something like that. But if he gets checked by a doctor, he will know exactly what injures he have.
     
    Next up — Medicine production.
     
    Besides very crude ethnoscience we should be able to produce medicine. Like, why should scientists' labor go a waste? We can use it instead!
     
    With high First aid skill, some information from the Magazines (Science and Med magazines, please?), needed resources and equipment and lots of time our characters should be able to make some Basic medication. They won't be as effective as the pills made by proffesional workers in Labs, but they sure as hell will be better than herbs.
     
    Here are a bit of examples:
     
    Penicillin — antobiotic, which can be gained from a common mold. Big amounts of Penicillin can make your character feel bad.
     
    Hydrogen Peroxide (H2O2) — can be used as an disinfectant in small amounts in solution with water. Can be obtained by hydrolysis of Ammonium Peroxydisulfate (Can be found in Medical clinics or labs. Maybe even crafted?)
     
    As for painkillers and other things like Sleeping meds, there are some things (I.e morphine which can be obtained from opium), but I'm not quite sure if they will be fitting (For opium — it's obtainable only from some plants which cannot be met in America), but there may be some alternatives I don't know anything about.
     
     
     
    So, there's a another one suggestion — we need more ways to hurt ourselves.
     
    Here's the list of injures I want to see in game:
     
    Twist — an injure that can be gained if you: Run on the stairs; Jump from not-so-high spots; getting hit; got into car crash.
    Symptoms: Moderate pain, slight damage and reduced walking/fighting abilities (Depending on what you've twisted)
    To heal you need to reduce it (Or how do it called) and rest few days. The higher your/your teammate first aid skill, the higher your chances to successfully reduce (?) Twist.
     
    So ummm. Not very painful fracture.
     
    Concussion of brain — an injure that can be gained by: Getting hit; Car accident; falling from the high spot.
    Symptoms are: short/medium pass out (Depending on the state), pain, insomnia, stress and (?) hallucinations (?)
    To diagnose it, you/your teammate need to have a 3 first aid skill or higher.
    To heal it, you need to: Rest for a week/two weeks (depending on state). Healing can be speedup by taking the right pills.
     
    Injure of the brain — more serius type of brain injure than concussion. Can be gained by: A car accident; Getting hit; falling from high spot.
     
    Symptoms are: Medium/long/Very long pass out (depending on the state) (The last state (That accompanies with very long pass out) Have a very high chance to be lethal if not treated by a professional), moderate pain, moderate/several/very several damage, nausea, insomnia, stress and (?) Hallucinations (?).
    This injure can be mistaken with a concussion of the brain. To diagnose it, you/your teammate need to have a 5th level of an first aid skill.
    To heal it, you need to rest for a few weeks/month/A LOT OF TIME, BASICALLY and take some pills.
     
    Bruise — an injure that can be gained by receiving any blunt weapon damage I.e zombie hit, slight car crash.
     
    Symptoms: none. That's a Bruise, what did you expect?
     
    You don't even need to treat it — it will go away after a few days regardless of treatment.
     
    Contusion — an injure that can be gained if something exploded near to the character. 
     
    Symtopms are: hard of hearing/Deafness, stress, insomnia.
     
    To heal it, you need to rest for Few days/Weeks depending on severity.
     
    Frostbites are skin injures, that can be caused by standing outside house at cold windy weather. Usually affects Toes, feet, fingers, hands, ears and noses.
     
    Symptoms are: insensetivity (if frostbite haven't been heated), minor pain/severe pain (depending on state and if frostbite have been heated up), reduced speed (if feet is injured), reduced fighting abilities (if hand is injured) or even (?) Immobility of injured limb (?).
     
    To heal it, you need to: bandage injured part of the body, enter any house and slowly heat up injured limb (if you heat it up fastly, you can make it even worse). When your character starts to feel pain, bandage frostbite and stay in a warm place from 5 days to 4 weeks depending on severity.  Healing can be speedup by consuming hot food (?).
    If your character got the last state and doesn't feel pain even after long attempts to heat frostbite, limb most likely needs to be AmPuTaTeD.
     
    More stages of wound infection. Usually happens when you gain scratch in dirty place. Has four stages: Slight infection, Moderate infection, severe infection and deep infection.
     
    You can prevent your character from receiving severe stages of wound infection before/when only the first stage appear by disinfecting the wound. But when you gain moderate infection, you gotta treat it more.
     
    Symptoms: sight/moderate pain, higher body temperature, wound purulence.
     
    The first stage isn't dangerous at all. You can just disinfect the wound and you should be fine. If not treated well enough, it will go to the next stage...
     
    Moderate wound infection is the thing you should really worry about. To treat it, you need to disinfect it sometimes and take antibiotics.
     
    Severe infection may be fatal because it quickly grows into Deep infection. To treat it, you need to take antibiotics, disinfect wound and rarely do blood transfusion.
     
    Deep infection. The virus going to kill you. To treat it, you need to amputate part of the body where infection appeared before it reaches main blood flow.
     
    P. S. To wound infection: slight infection won't grow into higher stages in normal conditions, so you won't be dead only because you've cut yourself when tried to climb through broken window and you don't have any disinfectants around. But if you got several unbandaged and not disinfected wounds, then sure it will grow.
     
    Really need to think about it more...
     
    Artery rupture — an injure that causes large blood lose which will kill you very quickly if you won't do anything.
     
    Appears after recieving a deep wound on a specific part (I.e neck). As I said before, it will cause a huge blood lose.
     
    First thing you need to do is apply tourniquet like belt or something like that. After that you need to stich the wound and you should be fine, however, it's highly not recommended to do any tiring activities because the stitch may break up.
     
    Eye injure is a very rare injure that will make your vision abilities worse.
     
    Has a very small chance to appear (1—5% depending on accuracy) when recieving damage on the head. Usually makes your character feel severe pain which can lead to to unconscious due to the pain shock.
     
    Has four three stages: slight temporary, severe temporary and severe permanent. Slight stage will simply make your vision a bit worse, but the severe stage will make your eye unable to see.
     
    Treatment for the temporary stages is fairly easy — you need to bandage your eye and disinfect it over time. The permanent stage is unhealable.
     
    Traumatic shock is not as much as injury or disease but a state. Depends on the severity of pain and blood loss rate, so the more character feels pain and the more blood lose rate, the higher state of shock will be.
     
    Traumatic shock have two stages: Erectile and Torpid.
     
    Erectile state happens when character feels medium/severe pain and have Medium blood loss rate. Character is more active due to Adrenaline boost (I will talk about it later), usually accompanied with screams/moans.
     
    Torpid state happens when character feels severe and higher pain and have Fast/very fast blood loss rate. If gained after the erectile state, character will slowly lose all the strength and eventually will become unconscious/unable to move. Char don't scream or do any activities, he's just lying on the ground or somewhere else.
     
    Adrenaline boost, again is nota an injure, it's a state. Usually appears when character's stressed, panicked or injured pretty badly. In this state, character will have more strength, become more active, feel less pain, hunger and fatigue. However, this state doesn't last very long, and soon adrenaline boost effect will stop, which will bring back all pain and hunger effects, give your character Fatigue boost and make your char's limbs shake.
     
    Paralysis. A very harsh injure to have. Usually appears if char experienced some things that normally would have make him dead. I.e falls from 5 story building.
     
    Symptoms: loss of control, insensitivity.
     
    Have a very high chance to appear after the Spine fracture (Everything below the fracture spot will be paralysed) and 100% after the neck fracture. Pretty much can't be healed.
     
    Internal bleeding is another pretty much dead sentence. Same as Paralisis, appears only if you will get into situation that will 100% kill you in any other conditions. Everything is simple — your character begin to lose all his blood until he dies. However, there can also be minor internal bleeding, which will disappear over time, but will make some serious damage.
     
    As I've said several times before, happens in extreme situations like car crash, falling from high place.
    Also may happen because of rib fractures.
     
     
    Stay tuned! I can add more injures in any time.
     
    You can write an injures that you want to see in game too in comments.
     
    Bye!
     
     
     
     
     
    MEDIC!!!
     
  4. Like
    Burger_Time reacted to Kaleidozombie in Color Coding Food   
    I was thinking that besides labeling food as (Fresh) or (Rotten) you could color code them, adding a colored dot before, after, or even on the icon somewhere. Green would be for fresh items, yellow for normal/stale items, red for rotten items, and blue for non-perishable items. Not needed as much, but you could add a grey dot for other items indicating that they're not items you need to worry about their freshness levels, and perhaps to keep the UI uniform overall. It would also be nice if there was some visual indicator to tell you how much is left of a particular food item, especially for when choosing which items to select for cooking.
     
    Edit: I was thinking the other night and thought that maybe blue would be used for frozen foods and another color could be used for non-perishables. What color do you think would fit best? Maybe purple, grey, or white would work? Or white for all non-food items and grey for the non-perishables? Perhaps white for all items that are non-consumable and grey for consumables that are non-perishables, including food, but also items like painkillers, vitamins, matches, etc.
     
    Edit: I was thinking too that clean, dirty and bloody clothes could have markers to denote their status as well. Is there any other items that have multiple states that could be kept track of using these visual cues?
  5. Like
    Burger_Time got a reaction from crossed in Some medical suggestions.   
    Disclaimer — some symptoms of the injures I've suggested may be not implemented currently (Like passing out). This post can also contain some type ofof injures that have already been suggested (even if it was me ).
     
    First of all — I want to suggest some sort of rework of the Frist aid skill. Currently, first aid skill only makes healing wounds more effective and IMO is useless.
    So here's my suggestion about First aid skill — a person with low skill can misdiagnose some injures. For example — if he got a fracture, he can think that it's only a twist or something like that. But if he gets checked by a doctor, he will know exactly what injures he have.
     
    Next up — Medicine production.
     
    Besides very crude ethnoscience we should be able to produce medicine. Like, why should scientists' labor go a waste? We can use it instead!
     
    With high First aid skill, some information from the Magazines (Science and Med magazines, please?), needed resources and equipment and lots of time our characters should be able to make some Basic medication. They won't be as effective as the pills made by proffesional workers in Labs, but they sure as hell will be better than herbs.
     
    Here are a bit of examples:
     
    Penicillin — antobiotic, which can be gained from a common mold. Big amounts of Penicillin can make your character feel bad.
     
    Hydrogen Peroxide (H2O2) — can be used as an disinfectant in small amounts in solution with water. Can be obtained by hydrolysis of Ammonium Peroxydisulfate (Can be found in Medical clinics or labs. Maybe even crafted?)
     
    As for painkillers and other things like Sleeping meds, there are some things (I.e morphine which can be obtained from opium), but I'm not quite sure if they will be fitting (For opium — it's obtainable only from some plants which cannot be met in America), but there may be some alternatives I don't know anything about.
     
     
     
    So, there's a another one suggestion — we need more ways to hurt ourselves.
     
    Here's the list of injures I want to see in game:
     
    Twist — an injure that can be gained if you: Run on the stairs; Jump from not-so-high spots; getting hit; got into car crash.
    Symptoms: Moderate pain, slight damage and reduced walking/fighting abilities (Depending on what you've twisted)
    To heal you need to reduce it (Or how do it called) and rest few days. The higher your/your teammate first aid skill, the higher your chances to successfully reduce (?) Twist.
     
    So ummm. Not very painful fracture.
     
    Concussion of brain — an injure that can be gained by: Getting hit; Car accident; falling from the high spot.
    Symptoms are: short/medium pass out (Depending on the state), pain, insomnia, stress and (?) hallucinations (?)
    To diagnose it, you/your teammate need to have a 3 first aid skill or higher.
    To heal it, you need to: Rest for a week/two weeks (depending on state). Healing can be speedup by taking the right pills.
     
    Injure of the brain — more serius type of brain injure than concussion. Can be gained by: A car accident; Getting hit; falling from high spot.
     
    Symptoms are: Medium/long/Very long pass out (depending on the state) (The last state (That accompanies with very long pass out) Have a very high chance to be lethal if not treated by a professional), moderate pain, moderate/several/very several damage, nausea, insomnia, stress and (?) Hallucinations (?).
    This injure can be mistaken with a concussion of the brain. To diagnose it, you/your teammate need to have a 5th level of an first aid skill.
    To heal it, you need to rest for a few weeks/month/A LOT OF TIME, BASICALLY and take some pills.
     
    Bruise — an injure that can be gained by receiving any blunt weapon damage I.e zombie hit, slight car crash.
     
    Symptoms: none. That's a Bruise, what did you expect?
     
    You don't even need to treat it — it will go away after a few days regardless of treatment.
     
    Contusion — an injure that can be gained if something exploded near to the character. 
     
    Symtopms are: hard of hearing/Deafness, stress, insomnia.
     
    To heal it, you need to rest for Few days/Weeks depending on severity.
     
    Frostbites are skin injures, that can be caused by standing outside house at cold windy weather. Usually affects Toes, feet, fingers, hands, ears and noses.
     
    Symptoms are: insensetivity (if frostbite haven't been heated), minor pain/severe pain (depending on state and if frostbite have been heated up), reduced speed (if feet is injured), reduced fighting abilities (if hand is injured) or even (?) Immobility of injured limb (?).
     
    To heal it, you need to: bandage injured part of the body, enter any house and slowly heat up injured limb (if you heat it up fastly, you can make it even worse). When your character starts to feel pain, bandage frostbite and stay in a warm place from 5 days to 4 weeks depending on severity.  Healing can be speedup by consuming hot food (?).
    If your character got the last state and doesn't feel pain even after long attempts to heat frostbite, limb most likely needs to be AmPuTaTeD.
     
    More stages of wound infection. Usually happens when you gain scratch in dirty place. Has four stages: Slight infection, Moderate infection, severe infection and deep infection.
     
    You can prevent your character from receiving severe stages of wound infection before/when only the first stage appear by disinfecting the wound. But when you gain moderate infection, you gotta treat it more.
     
    Symptoms: sight/moderate pain, higher body temperature, wound purulence.
     
    The first stage isn't dangerous at all. You can just disinfect the wound and you should be fine. If not treated well enough, it will go to the next stage...
     
    Moderate wound infection is the thing you should really worry about. To treat it, you need to disinfect it sometimes and take antibiotics.
     
    Severe infection may be fatal because it quickly grows into Deep infection. To treat it, you need to take antibiotics, disinfect wound and rarely do blood transfusion.
     
    Deep infection. The virus going to kill you. To treat it, you need to amputate part of the body where infection appeared before it reaches main blood flow.
     
    P. S. To wound infection: slight infection won't grow into higher stages in normal conditions, so you won't be dead only because you've cut yourself when tried to climb through broken window and you don't have any disinfectants around. But if you got several unbandaged and not disinfected wounds, then sure it will grow.
     
    Really need to think about it more...
     
    Artery rupture — an injure that causes large blood lose which will kill you very quickly if you won't do anything.
     
    Appears after recieving a deep wound on a specific part (I.e neck). As I said before, it will cause a huge blood lose.
     
    First thing you need to do is apply tourniquet like belt or something like that. After that you need to stich the wound and you should be fine, however, it's highly not recommended to do any tiring activities because the stitch may break up.
     
    Eye injure is a very rare injure that will make your vision abilities worse.
     
    Has a very small chance to appear (1—5% depending on accuracy) when recieving damage on the head. Usually makes your character feel severe pain which can lead to to unconscious due to the pain shock.
     
    Has four three stages: slight temporary, severe temporary and severe permanent. Slight stage will simply make your vision a bit worse, but the severe stage will make your eye unable to see.
     
    Treatment for the temporary stages is fairly easy — you need to bandage your eye and disinfect it over time. The permanent stage is unhealable.
     
    Traumatic shock is not as much as injury or disease but a state. Depends on the severity of pain and blood loss rate, so the more character feels pain and the more blood lose rate, the higher state of shock will be.
     
    Traumatic shock have two stages: Erectile and Torpid.
     
    Erectile state happens when character feels medium/severe pain and have Medium blood loss rate. Character is more active due to Adrenaline boost (I will talk about it later), usually accompanied with screams/moans.
     
    Torpid state happens when character feels severe and higher pain and have Fast/very fast blood loss rate. If gained after the erectile state, character will slowly lose all the strength and eventually will become unconscious/unable to move. Char don't scream or do any activities, he's just lying on the ground or somewhere else.
     
    Adrenaline boost, again is nota an injure, it's a state. Usually appears when character's stressed, panicked or injured pretty badly. In this state, character will have more strength, become more active, feel less pain, hunger and fatigue. However, this state doesn't last very long, and soon adrenaline boost effect will stop, which will bring back all pain and hunger effects, give your character Fatigue boost and make your char's limbs shake.
     
    Paralysis. A very harsh injure to have. Usually appears if char experienced some things that normally would have make him dead. I.e falls from 5 story building.
     
    Symptoms: loss of control, insensitivity.
     
    Have a very high chance to appear after the Spine fracture (Everything below the fracture spot will be paralysed) and 100% after the neck fracture. Pretty much can't be healed.
     
    Internal bleeding is another pretty much dead sentence. Same as Paralisis, appears only if you will get into situation that will 100% kill you in any other conditions. Everything is simple — your character begin to lose all his blood until he dies. However, there can also be minor internal bleeding, which will disappear over time, but will make some serious damage.
     
    As I've said several times before, happens in extreme situations like car crash, falling from high place.
    Also may happen because of rib fractures.
     
     
    Stay tuned! I can add more injures in any time.
     
    You can write an injures that you want to see in game too in comments.
     
    Bye!
     
     
     
     
     
    MEDIC!!!
     
  6. Like
    Burger_Time reacted to Shotgun_Messiah in A Dialogue System !   
    A small way for us players to feel more immersion ,feeling empathy for the character ,by giving the character small random lines based on pre apocalyptic occupation or gender ,and the stress / boredom / hunger-thirst ,illness level we are in.                                                      When in a certain zone for example ,west point ,mall , spawn house ,the character comments ,mumbles about the enviroment ,when feeling cold the character may curse etc. sometimes our character can say psychotic or fun jokes out of nowehere (depends on the stress level for our character to go full.mental) u got the idea.                                              This way we can feel less bored while playing singleplayer or even multiplayer and feel more empathy for the character.         2-                                                                               A fast way to communicate in multiplayer ,for example while being chased by a lot zombies we just hit a key ,the game reveals a small menu ,and we press number keys or our own customized keys to pick a line to shout/say things like “ they are coming !” “run” “help” “MEDIC!” (kinda like in team fortress 2) “i am hungry” “come” “go” “behind you!”  “drop your weapons” etc. much better to use in dangerous situations etc without having to mess around with the time consuming chat box.
  7. Spiffo
    Burger_Time got a reaction from Shotgun_Messiah in RELEASED: WEATHER TEST BUILD   
    There are fireplaces in rich houses. 
  8. Pie
    Burger_Time got a reaction from Pandorea in 40.9 — Rain looks like snow.   
    Title says all. Again. Rain looks just like a faster snow.
  9. Like
    Burger_Time got a reaction from MadDan in RELEASED: IWBUMS Build 40.18   
    Then why can't we use windshield wipers? It can make you see a bit better.
  10. Like
    Burger_Time got a reaction from Sexual_Zombie in Some medical suggestions.   
    Disclaimer — some symptoms of the injures I've suggested may be not implemented currently (Like passing out). This post can also contain some type ofof injures that have already been suggested (even if it was me ).
     
    First of all — I want to suggest some sort of rework of the Frist aid skill. Currently, first aid skill only makes healing wounds more effective and IMO is useless.
    So here's my suggestion about First aid skill — a person with low skill can misdiagnose some injures. For example — if he got a fracture, he can think that it's only a twist or something like that. But if he gets checked by a doctor, he will know exactly what injures he have.
     
    Next up — Medicine production.
     
    Besides very crude ethnoscience we should be able to produce medicine. Like, why should scientists' labor go a waste? We can use it instead!
     
    With high First aid skill, some information from the Magazines (Science and Med magazines, please?), needed resources and equipment and lots of time our characters should be able to make some Basic medication. They won't be as effective as the pills made by proffesional workers in Labs, but they sure as hell will be better than herbs.
     
    Here are a bit of examples:
     
    Penicillin — antobiotic, which can be gained from a common mold. Big amounts of Penicillin can make your character feel bad.
     
    Hydrogen Peroxide (H2O2) — can be used as an disinfectant in small amounts in solution with water. Can be obtained by hydrolysis of Ammonium Peroxydisulfate (Can be found in Medical clinics or labs. Maybe even crafted?)
     
    As for painkillers and other things like Sleeping meds, there are some things (I.e morphine which can be obtained from opium), but I'm not quite sure if they will be fitting (For opium — it's obtainable only from some plants which cannot be met in America), but there may be some alternatives I don't know anything about.
     
     
     
    So, there's a another one suggestion — we need more ways to hurt ourselves.
     
    Here's the list of injures I want to see in game:
     
    Twist — an injure that can be gained if you: Run on the stairs; Jump from not-so-high spots; getting hit; got into car crash.
    Symptoms: Moderate pain, slight damage and reduced walking/fighting abilities (Depending on what you've twisted)
    To heal you need to reduce it (Or how do it called) and rest few days. The higher your/your teammate first aid skill, the higher your chances to successfully reduce (?) Twist.
     
    So ummm. Not very painful fracture.
     
    Concussion of brain — an injure that can be gained by: Getting hit; Car accident; falling from the high spot.
    Symptoms are: short/medium pass out (Depending on the state), pain, insomnia, stress and (?) hallucinations (?)
    To diagnose it, you/your teammate need to have a 3 first aid skill or higher.
    To heal it, you need to: Rest for a week/two weeks (depending on state). Healing can be speedup by taking the right pills.
     
    Injure of the brain — more serius type of brain injure than concussion. Can be gained by: A car accident; Getting hit; falling from high spot.
     
    Symptoms are: Medium/long/Very long pass out (depending on the state) (The last state (That accompanies with very long pass out) Have a very high chance to be lethal if not treated by a professional), moderate pain, moderate/several/very several damage, nausea, insomnia, stress and (?) Hallucinations (?).
    This injure can be mistaken with a concussion of the brain. To diagnose it, you/your teammate need to have a 5th level of an first aid skill.
    To heal it, you need to rest for a few weeks/month/A LOT OF TIME, BASICALLY and take some pills.
     
    Bruise — an injure that can be gained by receiving any blunt weapon damage I.e zombie hit, slight car crash.
     
    Symptoms: none. That's a Bruise, what did you expect?
     
    You don't even need to treat it — it will go away after a few days regardless of treatment.
     
    Contusion — an injure that can be gained if something exploded near to the character. 
     
    Symtopms are: hard of hearing/Deafness, stress, insomnia.
     
    To heal it, you need to rest for Few days/Weeks depending on severity.
     
    Frostbites are skin injures, that can be caused by standing outside house at cold windy weather. Usually affects Toes, feet, fingers, hands, ears and noses.
     
    Symptoms are: insensetivity (if frostbite haven't been heated), minor pain/severe pain (depending on state and if frostbite have been heated up), reduced speed (if feet is injured), reduced fighting abilities (if hand is injured) or even (?) Immobility of injured limb (?).
     
    To heal it, you need to: bandage injured part of the body, enter any house and slowly heat up injured limb (if you heat it up fastly, you can make it even worse). When your character starts to feel pain, bandage frostbite and stay in a warm place from 5 days to 4 weeks depending on severity.  Healing can be speedup by consuming hot food (?).
    If your character got the last state and doesn't feel pain even after long attempts to heat frostbite, limb most likely needs to be AmPuTaTeD.
     
    More stages of wound infection. Usually happens when you gain scratch in dirty place. Has four stages: Slight infection, Moderate infection, severe infection and deep infection.
     
    You can prevent your character from receiving severe stages of wound infection before/when only the first stage appear by disinfecting the wound. But when you gain moderate infection, you gotta treat it more.
     
    Symptoms: sight/moderate pain, higher body temperature, wound purulence.
     
    The first stage isn't dangerous at all. You can just disinfect the wound and you should be fine. If not treated well enough, it will go to the next stage...
     
    Moderate wound infection is the thing you should really worry about. To treat it, you need to disinfect it sometimes and take antibiotics.
     
    Severe infection may be fatal because it quickly grows into Deep infection. To treat it, you need to take antibiotics, disinfect wound and rarely do blood transfusion.
     
    Deep infection. The virus going to kill you. To treat it, you need to amputate part of the body where infection appeared before it reaches main blood flow.
     
    P. S. To wound infection: slight infection won't grow into higher stages in normal conditions, so you won't be dead only because you've cut yourself when tried to climb through broken window and you don't have any disinfectants around. But if you got several unbandaged and not disinfected wounds, then sure it will grow.
     
    Really need to think about it more...
     
    Artery rupture — an injure that causes large blood lose which will kill you very quickly if you won't do anything.
     
    Appears after recieving a deep wound on a specific part (I.e neck). As I said before, it will cause a huge blood lose.
     
    First thing you need to do is apply tourniquet like belt or something like that. After that you need to stich the wound and you should be fine, however, it's highly not recommended to do any tiring activities because the stitch may break up.
     
    Eye injure is a very rare injure that will make your vision abilities worse.
     
    Has a very small chance to appear (1—5% depending on accuracy) when recieving damage on the head. Usually makes your character feel severe pain which can lead to to unconscious due to the pain shock.
     
    Has four three stages: slight temporary, severe temporary and severe permanent. Slight stage will simply make your vision a bit worse, but the severe stage will make your eye unable to see.
     
    Treatment for the temporary stages is fairly easy — you need to bandage your eye and disinfect it over time. The permanent stage is unhealable.
     
    Traumatic shock is not as much as injury or disease but a state. Depends on the severity of pain and blood loss rate, so the more character feels pain and the more blood lose rate, the higher state of shock will be.
     
    Traumatic shock have two stages: Erectile and Torpid.
     
    Erectile state happens when character feels medium/severe pain and have Medium blood loss rate. Character is more active due to Adrenaline boost (I will talk about it later), usually accompanied with screams/moans.
     
    Torpid state happens when character feels severe and higher pain and have Fast/very fast blood loss rate. If gained after the erectile state, character will slowly lose all the strength and eventually will become unconscious/unable to move. Char don't scream or do any activities, he's just lying on the ground or somewhere else.
     
    Adrenaline boost, again is nota an injure, it's a state. Usually appears when character's stressed, panicked or injured pretty badly. In this state, character will have more strength, become more active, feel less pain, hunger and fatigue. However, this state doesn't last very long, and soon adrenaline boost effect will stop, which will bring back all pain and hunger effects, give your character Fatigue boost and make your char's limbs shake.
     
    Paralysis. A very harsh injure to have. Usually appears if char experienced some things that normally would have make him dead. I.e falls from 5 story building.
     
    Symptoms: loss of control, insensitivity.
     
    Have a very high chance to appear after the Spine fracture (Everything below the fracture spot will be paralysed) and 100% after the neck fracture. Pretty much can't be healed.
     
    Internal bleeding is another pretty much dead sentence. Same as Paralisis, appears only if you will get into situation that will 100% kill you in any other conditions. Everything is simple — your character begin to lose all his blood until he dies. However, there can also be minor internal bleeding, which will disappear over time, but will make some serious damage.
     
    As I've said several times before, happens in extreme situations like car crash, falling from high place.
    Also may happen because of rib fractures.
     
     
    Stay tuned! I can add more injures in any time.
     
    You can write an injures that you want to see in game too in comments.
     
    Bye!
     
     
     
     
     
    MEDIC!!!
     
  11. Like
    Burger_Time got a reaction from Vortecus in Bruises   
    Currently, character doesn't even feel pain when he get hit by zombire or blunt weapon like frying pan (But I think that he should), so I decided to suggest a new type of injure that blunt weapon can do — bruises.
    Bruises appear in short time after getting hit and cause minor pain (and Pain if trying to do something with it). It doesn't need extra medication to heal it, but you can speed up healing by ?applying bandage?
    Bruises, usually, disappear in 1-2 days, so it won't be a injure that you need to worry about.
  12. Like
    Burger_Time got a reaction from halkaze in 40.9 — Vehicle's collision is too big.   
    What am I need to write? Collision is too big compared to the car's model.
  13. Like
    Burger_Time got a reaction from Probe1 in 40.9 — Rain looks like snow.   
    Title says all. Again. Rain looks just like a faster snow.
  14. Like
    Burger_Time got a reaction from DedpaUrvor in Pills addiction and overdosing.   
    Currently, you can eat a whole pack of pills without any problems, but IMO it's not realistic as it must be, so I decided to suggest two things — Addiction and Overdosing.
     
    Addiction will appear if you've consumed something like Painkillers or sleeping pills. Depending on what you've consumed, you will have different addiction. I.e — if you was eating sleeping pills for a weeks in order to sleep, your character, eventually, won't be able to sleep without taking any sleeping pill (unless character ridiculously tired). Painkillers addiction will have different effect. If you addict to painkillers, your character will feel pain and be stressed if not consuming any painkillers.
    If you want to heal addiction, you will need toto NOT take the pills for a few weeks. If you become addict after healing again, healing addiction will be harder.
     
    Overdose will appear after taking too much pills in one moment. Overdose will cause drunkenness, a bit stress and (?) Hallucinations (?). Overdose, most likely, willyou lead to addiction. If you have consumed a lot of pills at once (3 packs), character will pass out and die if no one use (?) Adrenalin (?) On him/her (pulp fiction anyone?)
     
    Well, this is all I wanted to say.
     
    Bye!
  15. Like
    Burger_Time got a reaction from Bejasc in Pills addiction and overdosing.   
    Currently, you can eat a whole pack of pills without any problems, but IMO it's not realistic as it must be, so I decided to suggest two things — Addiction and Overdosing.
     
    Addiction will appear if you've consumed something like Painkillers or sleeping pills. Depending on what you've consumed, you will have different addiction. I.e — if you was eating sleeping pills for a weeks in order to sleep, your character, eventually, won't be able to sleep without taking any sleeping pill (unless character ridiculously tired). Painkillers addiction will have different effect. If you addict to painkillers, your character will feel pain and be stressed if not consuming any painkillers.
    If you want to heal addiction, you will need toto NOT take the pills for a few weeks. If you become addict after healing again, healing addiction will be harder.
     
    Overdose will appear after taking too much pills in one moment. Overdose will cause drunkenness, a bit stress and (?) Hallucinations (?). Overdose, most likely, willyou lead to addiction. If you have consumed a lot of pills at once (3 packs), character will pass out and die if no one use (?) Adrenalin (?) On him/her (pulp fiction anyone?)
     
    Well, this is all I wanted to say.
     
    Bye!
  16. Pie
    Burger_Time reacted to Batsphinx in RELEASED: IWBUMS Build 40.18   
    Build 40 has been released onto the public 'I Will Back Up My Save' IWBUMS beta.  For information how to access this, please go here.
     
    NEW
     
    Simulated weather and climate system - recreating true-to-life weather patterns through 365 days of the year New shaders for times of day and seasonal effects Storms that move over the map Fog and mist New 'A Storm is Coming' and 'The Mist Descends' scenarios  New isoRegions system to detect an enclosed area - player-made or dev-created - to keep weather effects on the outside New player character temperature system New Chatbox. Primary features include separate chat streams (safehouse, local, global, etc), customizable chat and more intuitive usage and commands. It's hopefully a lot more convenient now. New system to convert objects placed by mappers so they can be used as functional game objects. This covers items like barricades, campfires, rain barrels, traps, composters, crops etc. New functionalities for the PZ sound system. Formerly modders couldn't override sounds in PZ FMOD soundbanks, so when players find certain sounds are too loud or annoying (heartbeat, zombie alert, flies, level up noise etc) it was hard to raise/lower them independently. Details about all the game sounds now go into media/scripts/sounds.txt. A new in-game UI allows users change the volume of any sound they feel is too oppressive. Winter is Coming game mode now works with new climate system. Seasons still impact on this mode - 'Summer' highest temperature is 0 degrees centigrade, and winters may drop to -30. After 3 full days a powerful weather period is generated, that will always feature a blizzard. New MP Admin UI added: an Items list viewer in the admin panel. It can be used to quickly search through, and spawn, items. Added BloodSplatLifespanDays server option to remove old blood-splats. Added a 'Revert screen settings' feature after 20 seconds for when newly selected resolution settings are incompatible. Single tile doors can now be blocked from opening/closing by obstacles - as it is with double doors. New car-battery charger that is placed on the ground and interacted with using a context menu. Transferring water from an object to an inventory item nos requires equipping that item. The amount of water to transfer is calculated in start() instead of when the action is queued.  Repair Engine and Take Engine Parts now show progressbars and flash Success/Failure. Drunk moodle now has an impact on driver steering input Added a way to edit admin powers (invisible, godmod, no clip, unlimited carry, various cheat...) in the MP admin panel. Added in-game Sandbox options editor for server admins - this will allow server admins to change in-game settings that do not require a restart. Updated community translations. Also updated translations with the display names to aid the process. Many UI changes to handle different font sizes. Added context-menu font-size option. Warnings now displayed on button tooltips in the Mods screen. Added UIFont.DebugConsole for the lua console which doesn't handle larger fonts. Added a setColor function to BaseVehicle.java. Added DebugOptions.WorldStreamerSlowLoad to simulate slow map loading. Added a way for outside signs to have light (check room under it if they have electricity). Added lights to neon signs. Added a way to dismantle car wreck (burnt car) with a propane torch & a welding mask. Gathered metal material will depend on your metalwork skill. Added buttons to server-disconnect screen to return to Main Menu or Quit to Desktop. Added seperate Shadow extents from vehicle extents to allow for better shadows You can now improve wooden door frames as you would walls. (This won't work on previously built frames though). Updated fonts to bold to aid readability. Re-exported the map for to improve zombie density in some farmland and rural areas.  Changed First Week in One Week Later and adjusted settings to make sure that new players aren't given too easy a ride. Added a way to edit Admin powers (invisible, godmod, no clip, unlimited carry etc) in the in-game admin panel Players can now be harmed when hit by a car. DamageToPlayerFromHitByACar sandbox option added Added back the Lowest lighting-quality display option. [Lowest lighting quality now doesn't use the circle-stencil and doesn't draw a second pass of floor shading, so it is a help to low-spec users.] Added Display option to disable the new roof-hiding feature for low-spec users. Shader now used to draw wall + stencil + lighting in a single pass. Difficult to tell how much FPS boost this results in, but could help. Client now displays the first lua or script file that does not match one on the server to aid user diagnosis of things going wrong with MP Added an eight-second timeout while waiting for the checksum response from the server. Added player body temperature info to moodles Updated menu screen with vertical rather than horizontal options - due to problems with taskbar in latest Windows Updates. Added a UI to display status and error messages when attempting to connect to a server. Added a chevrons on character screen next to the weight to indicate if weight is increasing or decreasing. New driving-related traits  
    BALANCE
     
    Reduced the the impact of loot modifier sandbox option on easier difficulty. Increased the height of tooltip progressbars by 1 pixel. Added being able to rest/sleep on picnic table (considered as a bad bed.) Added missing Raspberry Shortbread, CookieChocolateChip" & Candycane" items to the loot table. Added missing nutrition values to medicinal herbs and condiments. Disabled zombies sprinters in MP (if speed is set to Sprinter, it'll be set back to Fast Shamblers) Lowered the alarm clocks & digital watch wake up distance. Added "Very Low" choice to CarSpawnRate Sandbox option. Increased VOIP range  (fade and falloff) Bowls of soup now affect thirst. Wood barricades require two nails. Previously in SP 2 nails would be used, while in MP only 1 would be used. Changed in-vehicle visibility cone when driving through weather effects. Cone now extends based on darkness value. Metal tube added to dismantle car wreck loot table. Player can now sleep in a car that has its engine running. Moved the ServerToolbox (and Lua DebugConsole) close buttons to the left to match other windows. Improved vehicle handling  
    MODDING
     
    LoadVehicleModel lua function and re-calc spawn chance added to aid players who want to mod in new/individual cars. Mapper-placed generators are now functional objects when first loaded.  
    FIXES
     
    Fixed character info UI exception when admin assigns a profession to a formerly profession-less player. Fixed mousewheel not scrolling the ServerWelcomeMessage textbox in the server-settings editor. Fixed ancient font kerning bug. Fixed "Loading..." message appearing briefly when continuing an existing save. Fixed resize bug with the server browser that made the tabs unclickable. Fixed missing scrollbar in the New Game screen. Fixed duplicate scrollbars in some server-settings editor lists. Fixed "Lage Metal Shelves" typo. Fixed house with missing walls near 14070,5200. Fixed rendering hidden moodles every frame. Fixed unused duplicate ISInventoryPage.refreshBackpacks() Fixed UIElement.DrawText(x,y,alpha) not using FBO_ALPHA_MULT. Fixed bug that could result in invisible 3D corpses. Fixed invalid RGB values used in TextManager.DrawString(x,y,str) Fixed GC created while loading files and some related to textures loading. Fixed unoptimized TextManager.getFontFromEnum() Fixed splitscreen players not being able to wake themselves up with less than two controllers active. Fixed exception playing zombie sounds when a zombie's current square is null. Fixed server sending smash-window packets to distant clients. Fixed outright carmageddon when vehicle ids become negative after a long time running. Fixed "Drop" option appearing for non-droppable moveable objects in inventory. Fixed not being able to pick up corpses behind tall windows. Fixed previously-clicked buttons sometimes remaining highlighted when redisplayed. Fixed "Peanut Butter and  Sandwich". Fixed the info button in the character-info screen titlebar not displaying the help text for the current tab. Fixed calculation of the amount of condition restored when fixing things. Fixed syncing of the remaining uses of ingredients with CanBeDoneFromFloor recipes. Fixed syncing items in vehicles or containers with CanBeDoneFromFloor recipes. Fixed sledgehammer being primary weapon over axe or baseballbat when pressing the "equip handweapon" hotkey (default 1). Fixed being able to equip weapon while running. Fixed lack of ability to plaster and paint a wooden pillar. Fixed campfire spawning items. Fixed painting a wall not removing a blood splat on it. Fixed progress bar not showing when adding an ingredient in an evolved recipe. Fixed not being to craft battery connector for some movable items. Fixed GameClient.receiveItemListNet() using short instead of int ids. Fixed "Level Up" button in Player Stats admin UI not updating target player. Fixed IsoObject.save() handling of Attached sprites. Fixed exception reading a map chunk when an object without a sprite was saved. Fixed client exception taking a bag off the ground shortly after transferring items to/from it. Fixed being able to dig graves from a vehicle. Fixed wrong nutrition value for PanFish. Fixed various wrong container items spawning. Fixed not being allowed to take more dirt from the same spot. Fixed appropriate tiles not being seen as "Gravel". Fixed carpentry/metalwork/walkto context option being available while inside a vehicle. Fixed being able to dig with hands and shovel from a car. Fixed a bug when trying to eat an item that was no longer there. Fixed carpentry door option not being disabled if nothing could be built. Fixed typo "You killed 0 zombie" into "You killed 0 zombies". Fixed server sending (most but not all) vehicle packets to distant clients. Fixed server sending multiple packets when brake lights turn on/off. Fixed deaf players being able to hear car radios, players with deaf trait can still read/hear TVs if facing them due to closed captions. In splitscreen, text displayed above a non-deaf player is visible to a deaf player. Fixed "buffer overrun" error after sitting on the server-disconnect screen for a while. Fixed players becoming trapped upstairs by forbidding building floors (and metal roofs) above/over stairs. Fixed being able to move the health body status everywhere. Fixed some wrong/missing parking lot zones. Fixed campfire container icon not being displayed. Fixed speed controls clock button being too fast. Fixed client sending 20KB checksum string to the server. Fixed error loading zomboidSmall font on Mac/Linux. Fixed the the first spawned vehicle not having a schematic in Vehicle Mechanics and having a very basic "switch seat" image Fixed zone mask textures for all vehicles - ensuring correct doors, rear view mirrors and hoods. Fixed wrong calculation of WaterShutModifier & ElecShutModifier sandbox options. Fixed SystemDisabler.doAllowDebugConnections being set to true Fixed headlights on Sportscar being incorrectly positioned Fixed bounding rectangle for character collisions being smaller than physics collisions for vehicles. Also Remade transfer areas vertically, and not parallel to the vehicle. Also also Changed the shift of areas. Now the hood and trunk area is shifted in parallel of vehicle. The areas of doors and tires shift vertical. Fixed physicsDelay and physicsDelayServer transmitting incorrectly Fixed Function UpdateLimit.Check incorrectly calculating delay time. Fixed the game client periodically requesting a full update of the car for which the coordinates are transmitted from the server. This caused the car to twitch. Fixed Van sliding around map even without brakes and tires Fixed debug log message "VID=__ force=__" on server Fixed vehicles that can be rammed to turn over and float above zombies Fixed shell texture being set to null for special vehicles Fixed vehicles missing uninstalled Trunk lid / Hood textures; when uninstalled, these parts look visually repaired Fixed 'Cone of light' from vehicle headlights being too narrow Fixed not being able to get into cars that are tightly packed in parking lots Fixed getting in a car door on the southern side causing the car to overlap the player entirely for a brief second Fixed the game becoming unresponsive when standing next to a vehicle that is turned on its side Fixed Van/VanSeats missing textures for uninstalled rear doors Fixed Van/VanSeats missing textures for uninstalled middle doors Fixed stationary cars getting hit by another car in MP rubber-banding back to their old position This involved Yuri changing the algorithm for synchronizing cars on the network. Fixed NullPointerException in zombie.iso.objects.IsoWaveSignal.AddDeviceText(IsoWaveSignal.java:152) Fixed plants clipping through the car Fixed trash sprite being rendered above the car Fixed visual anomaly after re-loading a Host server and driving Fixed passengers sometimes not being able to exit from vehicle after travel. Fixed the wrong render of "Random" - Button In "Customise Character" menu Fixed colliding with a zombie head on, while they're in their walking state, letting you push them indefinitely Fixed zombies hit by a turning car snapping to a different position Fixed how, on a dedicated server hosted remotely, zombies take a very long time to react to vehicle sounds and movement Fixed issues with how Zombies walk between several sources of sounds. Fixed incorrectly displayed position of vehicle after collision with another car. Fixed cars floating to the ground when spawned Fixed some car texture issues Fixed the game sometimes not reacting to some keys (V and Esc) Fixed horn (Q or V menu) causing popping sound, as if several were being played at once Fixed clicking repeatedly while the game is saving can causing it to lock up Fixed the missing hood and rear view mirror being incorrectly displayed on PickUp vehicle. Fixed cars showing damage texture on parts but not in Mechanics menu Fixed some standing zombies not reacting to collisions with vehicle in MP. Fixed the 'Hours until death from zombie infection' not starting at the exact mome infection occurs. Fixed ambient sound emitters being played every frame and clogging the FMOD command queue. Fixed sound file name instead of GameSound name in AttackVehicleState. Fixed UIElements not getting onMouseMoveOutside callbacks sometimes. Fixed selecting text in UITextBox2 with the mouse. Fixed BaseVehicle.emitter not being removed from SoundManager.emitters. Fixed "0-12 hours" Sandbox setting killing instantly. Fixed server database editor not handling special characters in strings. Fixed some vehicle sounds not being sent to remote clients when the local player has the Deaf trait. Fixed vehicle exit positions not being blocked by obstacles properly. Fixed various door and window sounds not playing for remote clients. Fixed metalwork crafting sounds not using GameSound name. Fixed players with Deaf trait sending repeated sounds to other clients for some actions and creating HORRIBLE NOISE. Fixed mechanics UI delay in showing textures when opened for the first time. Fixed UIElement.DrawTextScaledUniform when textures are in a .pack file. Fixed multithreading bug with animation loading. Fixed missing RotateObject GameSound. Fixed inventory tooltips overlapping the mouse pointer near the bottom-right corner of the screen. Fixed street signs not showing the collided-with sprites Fixed NullPointerException in WorldSoundManager.getBiggestSoundZomb() Fixed usernames being case-sensitive, leading to duplicates (Hicks, hicks, hICKs . . . ) in the database Fixed game characters with names in different registers being loaded as one and the same character Fixed position of Toggle Stove button in loot window titlebar with larger fonts. Fixed the new GameSounds UI not working with the controller. Fixed the lack of SFX when attempting to push a stationary vehicle out of the way. Fixed getting out of the van ejecting you a tile or two away Fixed admin commands not working with ' " '. - Romain  H. Fixed setaccesslevel not working anymore. - Romain  H. Fixed not being able to modify steamid column in whitelist viewer. - Romain  H. Fixed not being able to see some columns (including steamid) in the admin's whitelist viewer. Fixed setaccesslevel not being usable on a non connected player who's present in the whitelist. Fixed it not being possible to enter vans through rear doors. Fixed issues with adding/removing gas from a vehicle. Previously the time wasn't proportional to the amount of gas being transferred and Gas Can didn't need to be equipped first. Fixed equipped empty Gas Can was remaining equipped as an empty gas can after siphoning. Fixed the Server Workshop Items connect-to-server UI having issues when the scrollbar is visible. Fixed farming tooltip rendering with different font sizes. Fixed ac/heater draining the battery when the engine isn't running. Fixed LayoutManager making a window visible without adding it to the list of windows. Fixed host losing admin accessLevel in splitscreen. Fixed swinging a weapon at a broken window granting the player XP. Fixed ac/heater draining the battery when the engine isn't running. Fixed Stick Trap using the wrong "closed" sprite. Fixed bad things happening when using the "Level Up" button in the player-stats admin panel. Fixed player not facing campfires when performing various actions on them. Fixed player animation not playing when opening a barricaded window from the non-barricaded side. Fixed missing context-menu option to remove metal-bar barricades. Fixed second farm-plant sprites not being used. Fixed not being able to place medicine cabinets over low objects like toilets. Fixed exception with sprites that have one of lightR/lightG/lightB properties equal to zero. Fixed many duplicate invisible sprites being created for unspawned erosion objects. Fixed erroneous "user XXX will be kicked because Lua/script checksums do not match" message. Fixed not being able to set access level on yourself Fixed the Admin cannot not being able to edit item and containers on players in admin inventory view screen. Fixed game crashing in FMOD_Studio_EventDescription_GetPath function with exception: getPath() != FMOD_OK Fixed Admin can removing an item from a player's hand, but it not removing the item from the game character. Fixed an Admin not being able to open bags in the players inventory from the admin inventory view screen Fixed the character's appearance not updating when the admin removes clothing from the inventory. Fixed IsoGridSquare.haveElectricity() sometimes returning true when it shouldn't. Previously the IsoGridSquare.haveElectricity variable didn't work correctly when two or more generators touched the same square. Fixed calculation of food age/freezing/thawing when the player turns a generator on/off. Fixed exception when zombie climbs through a window or over a fence and the chunk on the other side is unloaded. Fixed Survival sandbox presets having car locked & car alarm to "Never". Fixed "Base" module not being selected by default when using the items list UI. Fixed wrong calculation of unlimited capacity. Fixed BodyDamage.RestoreToFullHealth() not setting temperature to 37.0 degrees. - Fixed old lighting bug that caused flickering in some situations. Fixed evolved recipes using WaterPot as base item - they now require the WaterPot to be at least 3/4 full Fixed not being able to place or build things through an open doorway. Fixed creating ".project_zomboid_2.9.9.17" hidden folder on Linux Fixed target-picking cursors (such as the moveable-tools cursor) getting in the way when the player attacks. … Fixed SGlobalObjectSystem error when a thumpable is destroyed. Fixed name of sound that plays when a carpentry objects break. Fixed barricaded doors being disassembled and leaving the barricade behind. … Fixed Multiplayer Players UI and invite-friends UI being too transparent Fixed lighting not updating after teleporting in multiplayer. Fixed vehicles texture names in scripts being lowercase and uppercase in file system Fixed LoadGameScreen exception with the demo. Fixed bug with lightR/lightG/lightB sprite property value "0". Fixed update() getting called for MainScreen (and all its descendant UIElements) while in-game. Fixed FMOD Occlusion parameter not being set to zero when starting sounds. Fixed engine speed not setting to the engineIdleSpeed value when player press the brake button. Fixed teleport command only accepting the first argument Fixed Admin tab can leaking messages if a different stream is supplied. Separate history also introduced. Fixed vehicle turning radius when accelerating is very large Fixed not being able to add players to Factions when they were connected before you on the server. Fixed the /createhorde function crashing servers by limiting zed spawn to 500 Fixed AddItem command needing username to generate an item. Username and count no longer required. It's optional now. Fixed small car idling at 2000 RPM Fixed profession change by Admin transmitting to all players in MP. Fixed addvehicle "Base.SportsCar" "EnigmaGrey" command not working without quotes Fixed player not needing an account password when connecting to a server. Fixed not having the "edit admin power" button in the admin panel. Fixed some spawned tiles by Erosion not being able to be removed. Fixed commands that have no parameters send 'wrong arguments' message
  17. Like
    Burger_Time got a reaction from Tails in Some medical suggestions.   
    Upd: Added frostbites.
  18. Spiffo
    Burger_Time got a reaction from grammarsalad in Some medical suggestions.   
    Disclaimer — some symptoms of the injures I've suggested may be not implemented currently (Like passing out). This post can also contain some type ofof injures that have already been suggested (even if it was me ).
     
    First of all — I want to suggest some sort of rework of the Frist aid skill. Currently, first aid skill only makes healing wounds more effective and IMO is useless.
    So here's my suggestion about First aid skill — a person with low skill can misdiagnose some injures. For example — if he got a fracture, he can think that it's only a twist or something like that. But if he gets checked by a doctor, he will know exactly what injures he have.
     
    Next up — Medicine production.
     
    Besides very crude ethnoscience we should be able to produce medicine. Like, why should scientists' labor go a waste? We can use it instead!
     
    With high First aid skill, some information from the Magazines (Science and Med magazines, please?), needed resources and equipment and lots of time our characters should be able to make some Basic medication. They won't be as effective as the pills made by proffesional workers in Labs, but they sure as hell will be better than herbs.
     
    Here are a bit of examples:
     
    Penicillin — antobiotic, which can be gained from a common mold. Big amounts of Penicillin can make your character feel bad.
     
    Hydrogen Peroxide (H2O2) — can be used as an disinfectant in small amounts in solution with water. Can be obtained by hydrolysis of Ammonium Peroxydisulfate (Can be found in Medical clinics or labs. Maybe even crafted?)
     
    As for painkillers and other things like Sleeping meds, there are some things (I.e morphine which can be obtained from opium), but I'm not quite sure if they will be fitting (For opium — it's obtainable only from some plants which cannot be met in America), but there may be some alternatives I don't know anything about.
     
     
     
    So, there's a another one suggestion — we need more ways to hurt ourselves.
     
    Here's the list of injures I want to see in game:
     
    Twist — an injure that can be gained if you: Run on the stairs; Jump from not-so-high spots; getting hit; got into car crash.
    Symptoms: Moderate pain, slight damage and reduced walking/fighting abilities (Depending on what you've twisted)
    To heal you need to reduce it (Or how do it called) and rest few days. The higher your/your teammate first aid skill, the higher your chances to successfully reduce (?) Twist.
     
    So ummm. Not very painful fracture.
     
    Concussion of brain — an injure that can be gained by: Getting hit; Car accident; falling from the high spot.
    Symptoms are: short/medium pass out (Depending on the state), pain, insomnia, stress and (?) hallucinations (?)
    To diagnose it, you/your teammate need to have a 3 first aid skill or higher.
    To heal it, you need to: Rest for a week/two weeks (depending on state). Healing can be speedup by taking the right pills.
     
    Injure of the brain — more serius type of brain injure than concussion. Can be gained by: A car accident; Getting hit; falling from high spot.
     
    Symptoms are: Medium/long/Very long pass out (depending on the state) (The last state (That accompanies with very long pass out) Have a very high chance to be lethal if not treated by a professional), moderate pain, moderate/several/very several damage, nausea, insomnia, stress and (?) Hallucinations (?).
    This injure can be mistaken with a concussion of the brain. To diagnose it, you/your teammate need to have a 5th level of an first aid skill.
    To heal it, you need to rest for a few weeks/month/A LOT OF TIME, BASICALLY and take some pills.
     
    Bruise — an injure that can be gained by receiving any blunt weapon damage I.e zombie hit, slight car crash.
     
    Symptoms: none. That's a Bruise, what did you expect?
     
    You don't even need to treat it — it will go away after a few days regardless of treatment.
     
    Contusion — an injure that can be gained if something exploded near to the character. 
     
    Symtopms are: hard of hearing/Deafness, stress, insomnia.
     
    To heal it, you need to rest for Few days/Weeks depending on severity.
     
    Frostbites are skin injures, that can be caused by standing outside house at cold windy weather. Usually affects Toes, feet, fingers, hands, ears and noses.
     
    Symptoms are: insensetivity (if frostbite haven't been heated), minor pain/severe pain (depending on state and if frostbite have been heated up), reduced speed (if feet is injured), reduced fighting abilities (if hand is injured) or even (?) Immobility of injured limb (?).
     
    To heal it, you need to: bandage injured part of the body, enter any house and slowly heat up injured limb (if you heat it up fastly, you can make it even worse). When your character starts to feel pain, bandage frostbite and stay in a warm place from 5 days to 4 weeks depending on severity.  Healing can be speedup by consuming hot food (?).
    If your character got the last state and doesn't feel pain even after long attempts to heat frostbite, limb most likely needs to be AmPuTaTeD.
     
    More stages of wound infection. Usually happens when you gain scratch in dirty place. Has four stages: Slight infection, Moderate infection, severe infection and deep infection.
     
    You can prevent your character from receiving severe stages of wound infection before/when only the first stage appear by disinfecting the wound. But when you gain moderate infection, you gotta treat it more.
     
    Symptoms: sight/moderate pain, higher body temperature, wound purulence.
     
    The first stage isn't dangerous at all. You can just disinfect the wound and you should be fine. If not treated well enough, it will go to the next stage...
     
    Moderate wound infection is the thing you should really worry about. To treat it, you need to disinfect it sometimes and take antibiotics.
     
    Severe infection may be fatal because it quickly grows into Deep infection. To treat it, you need to take antibiotics, disinfect wound and rarely do blood transfusion.
     
    Deep infection. The virus going to kill you. To treat it, you need to amputate part of the body where infection appeared before it reaches main blood flow.
     
    P. S. To wound infection: slight infection won't grow into higher stages in normal conditions, so you won't be dead only because you've cut yourself when tried to climb through broken window and you don't have any disinfectants around. But if you got several unbandaged and not disinfected wounds, then sure it will grow.
     
    Really need to think about it more...
     
    Artery rupture — an injure that causes large blood lose which will kill you very quickly if you won't do anything.
     
    Appears after recieving a deep wound on a specific part (I.e neck). As I said before, it will cause a huge blood lose.
     
    First thing you need to do is apply tourniquet like belt or something like that. After that you need to stich the wound and you should be fine, however, it's highly not recommended to do any tiring activities because the stitch may break up.
     
    Eye injure is a very rare injure that will make your vision abilities worse.
     
    Has a very small chance to appear (1—5% depending on accuracy) when recieving damage on the head. Usually makes your character feel severe pain which can lead to to unconscious due to the pain shock.
     
    Has four three stages: slight temporary, severe temporary and severe permanent. Slight stage will simply make your vision a bit worse, but the severe stage will make your eye unable to see.
     
    Treatment for the temporary stages is fairly easy — you need to bandage your eye and disinfect it over time. The permanent stage is unhealable.
     
    Traumatic shock is not as much as injury or disease but a state. Depends on the severity of pain and blood loss rate, so the more character feels pain and the more blood lose rate, the higher state of shock will be.
     
    Traumatic shock have two stages: Erectile and Torpid.
     
    Erectile state happens when character feels medium/severe pain and have Medium blood loss rate. Character is more active due to Adrenaline boost (I will talk about it later), usually accompanied with screams/moans.
     
    Torpid state happens when character feels severe and higher pain and have Fast/very fast blood loss rate. If gained after the erectile state, character will slowly lose all the strength and eventually will become unconscious/unable to move. Char don't scream or do any activities, he's just lying on the ground or somewhere else.
     
    Adrenaline boost, again is nota an injure, it's a state. Usually appears when character's stressed, panicked or injured pretty badly. In this state, character will have more strength, become more active, feel less pain, hunger and fatigue. However, this state doesn't last very long, and soon adrenaline boost effect will stop, which will bring back all pain and hunger effects, give your character Fatigue boost and make your char's limbs shake.
     
    Paralysis. A very harsh injure to have. Usually appears if char experienced some things that normally would have make him dead. I.e falls from 5 story building.
     
    Symptoms: loss of control, insensitivity.
     
    Have a very high chance to appear after the Spine fracture (Everything below the fracture spot will be paralysed) and 100% after the neck fracture. Pretty much can't be healed.
     
    Internal bleeding is another pretty much dead sentence. Same as Paralisis, appears only if you will get into situation that will 100% kill you in any other conditions. Everything is simple — your character begin to lose all his blood until he dies. However, there can also be minor internal bleeding, which will disappear over time, but will make some serious damage.
     
    As I've said several times before, happens in extreme situations like car crash, falling from high place.
    Also may happen because of rib fractures.
     
     
    Stay tuned! I can add more injures in any time.
     
    You can write an injures that you want to see in game too in comments.
     
    Bye!
     
     
     
     
     
    MEDIC!!!
     
  19. Like
    Burger_Time reacted to EnigmaGrey in 40.7 — Odd things with vehicle sounds   
    Previously, the engine wouldn't respond to pressing the pedal if the car itself didn't move (couldn't rev the engine, basically). This was fixed, leading to this new problem.
     
    Yuri's since committed some fixes for it that we'll get to try out soon.
  20. Like
    Burger_Time got a reaction from ZombiesLoveBrainiacs in Some medical suggestions.   
    Disclaimer — some symptoms of the injures I've suggested may be not implemented currently (Like passing out). This post can also contain some type ofof injures that have already been suggested (even if it was me ).
     
    First of all — I want to suggest some sort of rework of the Frist aid skill. Currently, first aid skill only makes healing wounds more effective and IMO is useless.
    So here's my suggestion about First aid skill — a person with low skill can misdiagnose some injures. For example — if he got a fracture, he can think that it's only a twist or something like that. But if he gets checked by a doctor, he will know exactly what injures he have.
     
    Next up — Medicine production.
     
    Besides very crude ethnoscience we should be able to produce medicine. Like, why should scientists' labor go a waste? We can use it instead!
     
    With high First aid skill, some information from the Magazines (Science and Med magazines, please?), needed resources and equipment and lots of time our characters should be able to make some Basic medication. They won't be as effective as the pills made by proffesional workers in Labs, but they sure as hell will be better than herbs.
     
    Here are a bit of examples:
     
    Penicillin — antobiotic, which can be gained from a common mold. Big amounts of Penicillin can make your character feel bad.
     
    Hydrogen Peroxide (H2O2) — can be used as an disinfectant in small amounts in solution with water. Can be obtained by hydrolysis of Ammonium Peroxydisulfate (Can be found in Medical clinics or labs. Maybe even crafted?)
     
    As for painkillers and other things like Sleeping meds, there are some things (I.e morphine which can be obtained from opium), but I'm not quite sure if they will be fitting (For opium — it's obtainable only from some plants which cannot be met in America), but there may be some alternatives I don't know anything about.
     
     
     
    So, there's a another one suggestion — we need more ways to hurt ourselves.
     
    Here's the list of injures I want to see in game:
     
    Twist — an injure that can be gained if you: Run on the stairs; Jump from not-so-high spots; getting hit; got into car crash.
    Symptoms: Moderate pain, slight damage and reduced walking/fighting abilities (Depending on what you've twisted)
    To heal you need to reduce it (Or how do it called) and rest few days. The higher your/your teammate first aid skill, the higher your chances to successfully reduce (?) Twist.
     
    So ummm. Not very painful fracture.
     
    Concussion of brain — an injure that can be gained by: Getting hit; Car accident; falling from the high spot.
    Symptoms are: short/medium pass out (Depending on the state), pain, insomnia, stress and (?) hallucinations (?)
    To diagnose it, you/your teammate need to have a 3 first aid skill or higher.
    To heal it, you need to: Rest for a week/two weeks (depending on state). Healing can be speedup by taking the right pills.
     
    Injure of the brain — more serius type of brain injure than concussion. Can be gained by: A car accident; Getting hit; falling from high spot.
     
    Symptoms are: Medium/long/Very long pass out (depending on the state) (The last state (That accompanies with very long pass out) Have a very high chance to be lethal if not treated by a professional), moderate pain, moderate/several/very several damage, nausea, insomnia, stress and (?) Hallucinations (?).
    This injure can be mistaken with a concussion of the brain. To diagnose it, you/your teammate need to have a 5th level of an first aid skill.
    To heal it, you need to rest for a few weeks/month/A LOT OF TIME, BASICALLY and take some pills.
     
    Bruise — an injure that can be gained by receiving any blunt weapon damage I.e zombie hit, slight car crash.
     
    Symptoms: none. That's a Bruise, what did you expect?
     
    You don't even need to treat it — it will go away after a few days regardless of treatment.
     
    Contusion — an injure that can be gained if something exploded near to the character. 
     
    Symtopms are: hard of hearing/Deafness, stress, insomnia.
     
    To heal it, you need to rest for Few days/Weeks depending on severity.
     
    Frostbites are skin injures, that can be caused by standing outside house at cold windy weather. Usually affects Toes, feet, fingers, hands, ears and noses.
     
    Symptoms are: insensetivity (if frostbite haven't been heated), minor pain/severe pain (depending on state and if frostbite have been heated up), reduced speed (if feet is injured), reduced fighting abilities (if hand is injured) or even (?) Immobility of injured limb (?).
     
    To heal it, you need to: bandage injured part of the body, enter any house and slowly heat up injured limb (if you heat it up fastly, you can make it even worse). When your character starts to feel pain, bandage frostbite and stay in a warm place from 5 days to 4 weeks depending on severity.  Healing can be speedup by consuming hot food (?).
    If your character got the last state and doesn't feel pain even after long attempts to heat frostbite, limb most likely needs to be AmPuTaTeD.
     
    More stages of wound infection. Usually happens when you gain scratch in dirty place. Has four stages: Slight infection, Moderate infection, severe infection and deep infection.
     
    You can prevent your character from receiving severe stages of wound infection before/when only the first stage appear by disinfecting the wound. But when you gain moderate infection, you gotta treat it more.
     
    Symptoms: sight/moderate pain, higher body temperature, wound purulence.
     
    The first stage isn't dangerous at all. You can just disinfect the wound and you should be fine. If not treated well enough, it will go to the next stage...
     
    Moderate wound infection is the thing you should really worry about. To treat it, you need to disinfect it sometimes and take antibiotics.
     
    Severe infection may be fatal because it quickly grows into Deep infection. To treat it, you need to take antibiotics, disinfect wound and rarely do blood transfusion.
     
    Deep infection. The virus going to kill you. To treat it, you need to amputate part of the body where infection appeared before it reaches main blood flow.
     
    P. S. To wound infection: slight infection won't grow into higher stages in normal conditions, so you won't be dead only because you've cut yourself when tried to climb through broken window and you don't have any disinfectants around. But if you got several unbandaged and not disinfected wounds, then sure it will grow.
     
    Really need to think about it more...
     
    Artery rupture — an injure that causes large blood lose which will kill you very quickly if you won't do anything.
     
    Appears after recieving a deep wound on a specific part (I.e neck). As I said before, it will cause a huge blood lose.
     
    First thing you need to do is apply tourniquet like belt or something like that. After that you need to stich the wound and you should be fine, however, it's highly not recommended to do any tiring activities because the stitch may break up.
     
    Eye injure is a very rare injure that will make your vision abilities worse.
     
    Has a very small chance to appear (1—5% depending on accuracy) when recieving damage on the head. Usually makes your character feel severe pain which can lead to to unconscious due to the pain shock.
     
    Has four three stages: slight temporary, severe temporary and severe permanent. Slight stage will simply make your vision a bit worse, but the severe stage will make your eye unable to see.
     
    Treatment for the temporary stages is fairly easy — you need to bandage your eye and disinfect it over time. The permanent stage is unhealable.
     
    Traumatic shock is not as much as injury or disease but a state. Depends on the severity of pain and blood loss rate, so the more character feels pain and the more blood lose rate, the higher state of shock will be.
     
    Traumatic shock have two stages: Erectile and Torpid.
     
    Erectile state happens when character feels medium/severe pain and have Medium blood loss rate. Character is more active due to Adrenaline boost (I will talk about it later), usually accompanied with screams/moans.
     
    Torpid state happens when character feels severe and higher pain and have Fast/very fast blood loss rate. If gained after the erectile state, character will slowly lose all the strength and eventually will become unconscious/unable to move. Char don't scream or do any activities, he's just lying on the ground or somewhere else.
     
    Adrenaline boost, again is nota an injure, it's a state. Usually appears when character's stressed, panicked or injured pretty badly. In this state, character will have more strength, become more active, feel less pain, hunger and fatigue. However, this state doesn't last very long, and soon adrenaline boost effect will stop, which will bring back all pain and hunger effects, give your character Fatigue boost and make your char's limbs shake.
     
    Paralysis. A very harsh injure to have. Usually appears if char experienced some things that normally would have make him dead. I.e falls from 5 story building.
     
    Symptoms: loss of control, insensitivity.
     
    Have a very high chance to appear after the Spine fracture (Everything below the fracture spot will be paralysed) and 100% after the neck fracture. Pretty much can't be healed.
     
    Internal bleeding is another pretty much dead sentence. Same as Paralisis, appears only if you will get into situation that will 100% kill you in any other conditions. Everything is simple — your character begin to lose all his blood until he dies. However, there can also be minor internal bleeding, which will disappear over time, but will make some serious damage.
     
    As I've said several times before, happens in extreme situations like car crash, falling from high place.
    Also may happen because of rib fractures.
     
     
    Stay tuned! I can add more injures in any time.
     
    You can write an injures that you want to see in game too in comments.
     
    Bye!
     
     
     
     
     
    MEDIC!!!
     
  21. Like
    Burger_Time got a reaction from Elorh in Display resolution   
    There's an option to change text to the bigger one, so you won't need to break your eyes.
  22. Spiffo
    Burger_Time got a reaction from Shotgun_Messiah in Some medical suggestions.   
    Disclaimer — some symptoms of the injures I've suggested may be not implemented currently (Like passing out). This post can also contain some type ofof injures that have already been suggested (even if it was me ).
     
    First of all — I want to suggest some sort of rework of the Frist aid skill. Currently, first aid skill only makes healing wounds more effective and IMO is useless.
    So here's my suggestion about First aid skill — a person with low skill can misdiagnose some injures. For example — if he got a fracture, he can think that it's only a twist or something like that. But if he gets checked by a doctor, he will know exactly what injures he have.
     
    Next up — Medicine production.
     
    Besides very crude ethnoscience we should be able to produce medicine. Like, why should scientists' labor go a waste? We can use it instead!
     
    With high First aid skill, some information from the Magazines (Science and Med magazines, please?), needed resources and equipment and lots of time our characters should be able to make some Basic medication. They won't be as effective as the pills made by proffesional workers in Labs, but they sure as hell will be better than herbs.
     
    Here are a bit of examples:
     
    Penicillin — antobiotic, which can be gained from a common mold. Big amounts of Penicillin can make your character feel bad.
     
    Hydrogen Peroxide (H2O2) — can be used as an disinfectant in small amounts in solution with water. Can be obtained by hydrolysis of Ammonium Peroxydisulfate (Can be found in Medical clinics or labs. Maybe even crafted?)
     
    As for painkillers and other things like Sleeping meds, there are some things (I.e morphine which can be obtained from opium), but I'm not quite sure if they will be fitting (For opium — it's obtainable only from some plants which cannot be met in America), but there may be some alternatives I don't know anything about.
     
     
     
    So, there's a another one suggestion — we need more ways to hurt ourselves.
     
    Here's the list of injures I want to see in game:
     
    Twist — an injure that can be gained if you: Run on the stairs; Jump from not-so-high spots; getting hit; got into car crash.
    Symptoms: Moderate pain, slight damage and reduced walking/fighting abilities (Depending on what you've twisted)
    To heal you need to reduce it (Or how do it called) and rest few days. The higher your/your teammate first aid skill, the higher your chances to successfully reduce (?) Twist.
     
    So ummm. Not very painful fracture.
     
    Concussion of brain — an injure that can be gained by: Getting hit; Car accident; falling from the high spot.
    Symptoms are: short/medium pass out (Depending on the state), pain, insomnia, stress and (?) hallucinations (?)
    To diagnose it, you/your teammate need to have a 3 first aid skill or higher.
    To heal it, you need to: Rest for a week/two weeks (depending on state). Healing can be speedup by taking the right pills.
     
    Injure of the brain — more serius type of brain injure than concussion. Can be gained by: A car accident; Getting hit; falling from high spot.
     
    Symptoms are: Medium/long/Very long pass out (depending on the state) (The last state (That accompanies with very long pass out) Have a very high chance to be lethal if not treated by a professional), moderate pain, moderate/several/very several damage, nausea, insomnia, stress and (?) Hallucinations (?).
    This injure can be mistaken with a concussion of the brain. To diagnose it, you/your teammate need to have a 5th level of an first aid skill.
    To heal it, you need to rest for a few weeks/month/A LOT OF TIME, BASICALLY and take some pills.
     
    Bruise — an injure that can be gained by receiving any blunt weapon damage I.e zombie hit, slight car crash.
     
    Symptoms: none. That's a Bruise, what did you expect?
     
    You don't even need to treat it — it will go away after a few days regardless of treatment.
     
    Contusion — an injure that can be gained if something exploded near to the character. 
     
    Symtopms are: hard of hearing/Deafness, stress, insomnia.
     
    To heal it, you need to rest for Few days/Weeks depending on severity.
     
    Frostbites are skin injures, that can be caused by standing outside house at cold windy weather. Usually affects Toes, feet, fingers, hands, ears and noses.
     
    Symptoms are: insensetivity (if frostbite haven't been heated), minor pain/severe pain (depending on state and if frostbite have been heated up), reduced speed (if feet is injured), reduced fighting abilities (if hand is injured) or even (?) Immobility of injured limb (?).
     
    To heal it, you need to: bandage injured part of the body, enter any house and slowly heat up injured limb (if you heat it up fastly, you can make it even worse). When your character starts to feel pain, bandage frostbite and stay in a warm place from 5 days to 4 weeks depending on severity.  Healing can be speedup by consuming hot food (?).
    If your character got the last state and doesn't feel pain even after long attempts to heat frostbite, limb most likely needs to be AmPuTaTeD.
     
    More stages of wound infection. Usually happens when you gain scratch in dirty place. Has four stages: Slight infection, Moderate infection, severe infection and deep infection.
     
    You can prevent your character from receiving severe stages of wound infection before/when only the first stage appear by disinfecting the wound. But when you gain moderate infection, you gotta treat it more.
     
    Symptoms: sight/moderate pain, higher body temperature, wound purulence.
     
    The first stage isn't dangerous at all. You can just disinfect the wound and you should be fine. If not treated well enough, it will go to the next stage...
     
    Moderate wound infection is the thing you should really worry about. To treat it, you need to disinfect it sometimes and take antibiotics.
     
    Severe infection may be fatal because it quickly grows into Deep infection. To treat it, you need to take antibiotics, disinfect wound and rarely do blood transfusion.
     
    Deep infection. The virus going to kill you. To treat it, you need to amputate part of the body where infection appeared before it reaches main blood flow.
     
    P. S. To wound infection: slight infection won't grow into higher stages in normal conditions, so you won't be dead only because you've cut yourself when tried to climb through broken window and you don't have any disinfectants around. But if you got several unbandaged and not disinfected wounds, then sure it will grow.
     
    Really need to think about it more...
     
    Artery rupture — an injure that causes large blood lose which will kill you very quickly if you won't do anything.
     
    Appears after recieving a deep wound on a specific part (I.e neck). As I said before, it will cause a huge blood lose.
     
    First thing you need to do is apply tourniquet like belt or something like that. After that you need to stich the wound and you should be fine, however, it's highly not recommended to do any tiring activities because the stitch may break up.
     
    Eye injure is a very rare injure that will make your vision abilities worse.
     
    Has a very small chance to appear (1—5% depending on accuracy) when recieving damage on the head. Usually makes your character feel severe pain which can lead to to unconscious due to the pain shock.
     
    Has four three stages: slight temporary, severe temporary and severe permanent. Slight stage will simply make your vision a bit worse, but the severe stage will make your eye unable to see.
     
    Treatment for the temporary stages is fairly easy — you need to bandage your eye and disinfect it over time. The permanent stage is unhealable.
     
    Traumatic shock is not as much as injury or disease but a state. Depends on the severity of pain and blood loss rate, so the more character feels pain and the more blood lose rate, the higher state of shock will be.
     
    Traumatic shock have two stages: Erectile and Torpid.
     
    Erectile state happens when character feels medium/severe pain and have Medium blood loss rate. Character is more active due to Adrenaline boost (I will talk about it later), usually accompanied with screams/moans.
     
    Torpid state happens when character feels severe and higher pain and have Fast/very fast blood loss rate. If gained after the erectile state, character will slowly lose all the strength and eventually will become unconscious/unable to move. Char don't scream or do any activities, he's just lying on the ground or somewhere else.
     
    Adrenaline boost, again is nota an injure, it's a state. Usually appears when character's stressed, panicked or injured pretty badly. In this state, character will have more strength, become more active, feel less pain, hunger and fatigue. However, this state doesn't last very long, and soon adrenaline boost effect will stop, which will bring back all pain and hunger effects, give your character Fatigue boost and make your char's limbs shake.
     
    Paralysis. A very harsh injure to have. Usually appears if char experienced some things that normally would have make him dead. I.e falls from 5 story building.
     
    Symptoms: loss of control, insensitivity.
     
    Have a very high chance to appear after the Spine fracture (Everything below the fracture spot will be paralysed) and 100% after the neck fracture. Pretty much can't be healed.
     
    Internal bleeding is another pretty much dead sentence. Same as Paralisis, appears only if you will get into situation that will 100% kill you in any other conditions. Everything is simple — your character begin to lose all his blood until he dies. However, there can also be minor internal bleeding, which will disappear over time, but will make some serious damage.
     
    As I've said several times before, happens in extreme situations like car crash, falling from high place.
    Also may happen because of rib fractures.
     
     
    Stay tuned! I can add more injures in any time.
     
    You can write an injures that you want to see in game too in comments.
     
    Bye!
     
     
     
     
     
    MEDIC!!!
     
  23. Like
    Burger_Time got a reaction from Novaq in Some medical suggestions.   
    Disclaimer — some symptoms of the injures I've suggested may be not implemented currently (Like passing out). This post can also contain some type ofof injures that have already been suggested (even if it was me ).
     
    First of all — I want to suggest some sort of rework of the Frist aid skill. Currently, first aid skill only makes healing wounds more effective and IMO is useless.
    So here's my suggestion about First aid skill — a person with low skill can misdiagnose some injures. For example — if he got a fracture, he can think that it's only a twist or something like that. But if he gets checked by a doctor, he will know exactly what injures he have.
     
    Next up — Medicine production.
     
    Besides very crude ethnoscience we should be able to produce medicine. Like, why should scientists' labor go a waste? We can use it instead!
     
    With high First aid skill, some information from the Magazines (Science and Med magazines, please?), needed resources and equipment and lots of time our characters should be able to make some Basic medication. They won't be as effective as the pills made by proffesional workers in Labs, but they sure as hell will be better than herbs.
     
    Here are a bit of examples:
     
    Penicillin — antobiotic, which can be gained from a common mold. Big amounts of Penicillin can make your character feel bad.
     
    Hydrogen Peroxide (H2O2) — can be used as an disinfectant in small amounts in solution with water. Can be obtained by hydrolysis of Ammonium Peroxydisulfate (Can be found in Medical clinics or labs. Maybe even crafted?)
     
    As for painkillers and other things like Sleeping meds, there are some things (I.e morphine which can be obtained from opium), but I'm not quite sure if they will be fitting (For opium — it's obtainable only from some plants which cannot be met in America), but there may be some alternatives I don't know anything about.
     
     
     
    So, there's a another one suggestion — we need more ways to hurt ourselves.
     
    Here's the list of injures I want to see in game:
     
    Twist — an injure that can be gained if you: Run on the stairs; Jump from not-so-high spots; getting hit; got into car crash.
    Symptoms: Moderate pain, slight damage and reduced walking/fighting abilities (Depending on what you've twisted)
    To heal you need to reduce it (Or how do it called) and rest few days. The higher your/your teammate first aid skill, the higher your chances to successfully reduce (?) Twist.
     
    So ummm. Not very painful fracture.
     
    Concussion of brain — an injure that can be gained by: Getting hit; Car accident; falling from the high spot.
    Symptoms are: short/medium pass out (Depending on the state), pain, insomnia, stress and (?) hallucinations (?)
    To diagnose it, you/your teammate need to have a 3 first aid skill or higher.
    To heal it, you need to: Rest for a week/two weeks (depending on state). Healing can be speedup by taking the right pills.
     
    Injure of the brain — more serius type of brain injure than concussion. Can be gained by: A car accident; Getting hit; falling from high spot.
     
    Symptoms are: Medium/long/Very long pass out (depending on the state) (The last state (That accompanies with very long pass out) Have a very high chance to be lethal if not treated by a professional), moderate pain, moderate/several/very several damage, nausea, insomnia, stress and (?) Hallucinations (?).
    This injure can be mistaken with a concussion of the brain. To diagnose it, you/your teammate need to have a 5th level of an first aid skill.
    To heal it, you need to rest for a few weeks/month/A LOT OF TIME, BASICALLY and take some pills.
     
    Bruise — an injure that can be gained by receiving any blunt weapon damage I.e zombie hit, slight car crash.
     
    Symptoms: none. That's a Bruise, what did you expect?
     
    You don't even need to treat it — it will go away after a few days regardless of treatment.
     
    Contusion — an injure that can be gained if something exploded near to the character. 
     
    Symtopms are: hard of hearing/Deafness, stress, insomnia.
     
    To heal it, you need to rest for Few days/Weeks depending on severity.
     
    Frostbites are skin injures, that can be caused by standing outside house at cold windy weather. Usually affects Toes, feet, fingers, hands, ears and noses.
     
    Symptoms are: insensetivity (if frostbite haven't been heated), minor pain/severe pain (depending on state and if frostbite have been heated up), reduced speed (if feet is injured), reduced fighting abilities (if hand is injured) or even (?) Immobility of injured limb (?).
     
    To heal it, you need to: bandage injured part of the body, enter any house and slowly heat up injured limb (if you heat it up fastly, you can make it even worse). When your character starts to feel pain, bandage frostbite and stay in a warm place from 5 days to 4 weeks depending on severity.  Healing can be speedup by consuming hot food (?).
    If your character got the last state and doesn't feel pain even after long attempts to heat frostbite, limb most likely needs to be AmPuTaTeD.
     
    More stages of wound infection. Usually happens when you gain scratch in dirty place. Has four stages: Slight infection, Moderate infection, severe infection and deep infection.
     
    You can prevent your character from receiving severe stages of wound infection before/when only the first stage appear by disinfecting the wound. But when you gain moderate infection, you gotta treat it more.
     
    Symptoms: sight/moderate pain, higher body temperature, wound purulence.
     
    The first stage isn't dangerous at all. You can just disinfect the wound and you should be fine. If not treated well enough, it will go to the next stage...
     
    Moderate wound infection is the thing you should really worry about. To treat it, you need to disinfect it sometimes and take antibiotics.
     
    Severe infection may be fatal because it quickly grows into Deep infection. To treat it, you need to take antibiotics, disinfect wound and rarely do blood transfusion.
     
    Deep infection. The virus going to kill you. To treat it, you need to amputate part of the body where infection appeared before it reaches main blood flow.
     
    P. S. To wound infection: slight infection won't grow into higher stages in normal conditions, so you won't be dead only because you've cut yourself when tried to climb through broken window and you don't have any disinfectants around. But if you got several unbandaged and not disinfected wounds, then sure it will grow.
     
    Really need to think about it more...
     
    Artery rupture — an injure that causes large blood lose which will kill you very quickly if you won't do anything.
     
    Appears after recieving a deep wound on a specific part (I.e neck). As I said before, it will cause a huge blood lose.
     
    First thing you need to do is apply tourniquet like belt or something like that. After that you need to stich the wound and you should be fine, however, it's highly not recommended to do any tiring activities because the stitch may break up.
     
    Eye injure is a very rare injure that will make your vision abilities worse.
     
    Has a very small chance to appear (1—5% depending on accuracy) when recieving damage on the head. Usually makes your character feel severe pain which can lead to to unconscious due to the pain shock.
     
    Has four three stages: slight temporary, severe temporary and severe permanent. Slight stage will simply make your vision a bit worse, but the severe stage will make your eye unable to see.
     
    Treatment for the temporary stages is fairly easy — you need to bandage your eye and disinfect it over time. The permanent stage is unhealable.
     
    Traumatic shock is not as much as injury or disease but a state. Depends on the severity of pain and blood loss rate, so the more character feels pain and the more blood lose rate, the higher state of shock will be.
     
    Traumatic shock have two stages: Erectile and Torpid.
     
    Erectile state happens when character feels medium/severe pain and have Medium blood loss rate. Character is more active due to Adrenaline boost (I will talk about it later), usually accompanied with screams/moans.
     
    Torpid state happens when character feels severe and higher pain and have Fast/very fast blood loss rate. If gained after the erectile state, character will slowly lose all the strength and eventually will become unconscious/unable to move. Char don't scream or do any activities, he's just lying on the ground or somewhere else.
     
    Adrenaline boost, again is nota an injure, it's a state. Usually appears when character's stressed, panicked or injured pretty badly. In this state, character will have more strength, become more active, feel less pain, hunger and fatigue. However, this state doesn't last very long, and soon adrenaline boost effect will stop, which will bring back all pain and hunger effects, give your character Fatigue boost and make your char's limbs shake.
     
    Paralysis. A very harsh injure to have. Usually appears if char experienced some things that normally would have make him dead. I.e falls from 5 story building.
     
    Symptoms: loss of control, insensitivity.
     
    Have a very high chance to appear after the Spine fracture (Everything below the fracture spot will be paralysed) and 100% after the neck fracture. Pretty much can't be healed.
     
    Internal bleeding is another pretty much dead sentence. Same as Paralisis, appears only if you will get into situation that will 100% kill you in any other conditions. Everything is simple — your character begin to lose all his blood until he dies. However, there can also be minor internal bleeding, which will disappear over time, but will make some serious damage.
     
    As I've said several times before, happens in extreme situations like car crash, falling from high place.
    Also may happen because of rib fractures.
     
     
    Stay tuned! I can add more injures in any time.
     
    You can write an injures that you want to see in game too in comments.
     
    Bye!
     
     
     
     
     
    MEDIC!!!
     
  24. Like
    Burger_Time got a reaction from Octopus in Character should be able to find trash through foraging   
    One more thing — the more your world stays, the less garbage can be found in the forest.
  25. Like
    Burger_Time reacted to MrTrololo in Ladder   
    would work like rope sheet,but would be placeable on ground floor to get to windows on higher floors,unlike to rope zombies would be able to also climb on,but character would be also able to pull ladder up through window.
    normal ladders would be craftable and also  be spreaded on entire map
    rope ladder would be also not bad idea-unlike normal one it would be placeable only from high floors to lower floors,also would be lighter
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