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Burger_Time

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Everything posted by Burger_Time

  1. Y'know, those animations are not just "Animations"...
  2. 990. Spawn partially consumed and prepared food. It's a bit strange that all the food spawns only raw and untouched. Did the people eat all the food raw? I don't think so. Then we can make some food spawn partially consumed, opened (if it's a canned food) or even fully prepared dishes such as soup, salads etc. 991. More alcohol. Title says it all, basically. Currently all the alcohol drinks we have is Whiskey and two sorts of wine. Would be good to see more drinks such as Beer, Martini, Vodka, Liquor, Rose wine, Absinthe, Bourbon (We're in Kentucky, so why not?) and other drinks. also ability to make cocktails? Bartender occupation? Eh?
  3. Burger_Time

    Zed Tumble

    I'm pretty sure that yes.
  4. Burger_Time

    Zed Tumble

    The problem is we're not talking about LoL.
  5. Burger_Time

    Zed Tumble

    Well I don't think so because it's gonna be dumb and lewd AF to be honest.
  6. Burger_Time

    Zed Tumble

    *Cough.* What the extreme hell?
  7. You can already. You just need to open the door.
  8. One day, PZ humanity will run out of cigarettes and alcohol, and your character with the Smoker trait will not be happy again. Of course you and your char can try to overcome the addiction, but what if you don't want to do that? This is the point where I introduce you my suggestion: ability to produce home-made alcohol and drugs. Disclaimer: I do NOT support drug and alcohol consumption. If you do, you're uncool and you better stop right now. Here are some things that out character might produce: Tobacco. This plant contains nicotine, and can be used to replace cigarettes. Seeds of this plant can be found on tobacco plantations or in Liquor & Tobacco shops. Tobacco usually takes long time to grow. After maturation, you can collect leaves, dry them and then use to smoke. Haves the same effect as the cigarettes, however, makes less harm to your character (please make smoking bad). Next up, we have... Cannabis. Due to it's Psychoactive property, this plant is used to make marijuana. Their seeds be rarely found inside houses (Let's say, previous householders were drug dealers.) When it's grown, you can collect it's leaves and flowers, dry them and then smoke. Considered as a drug and causes addiction if consumed in big enough amounts. Moonshine. A Home-made alcohol drink. To prepare it, you have to make mashing. To make mashing, you need 12 liters of warm water, 100 g of yeast and 3 kg of sugar. Combine all of these ingredients together, mix it and wait for one week. After this, mashing is ready and you can distill it or consume as it is. After distillation you can add some water to the moonshine to make it less heady. Also can be used to disinfect wounds. Alright. My browser history already looks bad and I decided to stop it here. You can ask — "Why do we need all of this? We could live without this just fine." Well, this will add some content to the game and make multiplayer trading a bit more valuable. Bye, y'all!
  9. I like this! Will there be Hawaiian shirt? also will we be able to fasten/unfasten shirts and other clothing? Not a very important thing, but that would be good.
  10. Because if you pick generator from the floor, char immidiately puts it in his hands which reduces the weight of the generator. And if you pick generator from any container, char puts it in the main inventory first, then in hands.
  11. Hmm... Maybe this can grow into actual Wiring system.
  12. Burger_Time

    Jan(im)uary

    I hope devs will add/have already added animation for the Cold and windy weathers, because daamn that's gonna be cool.
  13. Upd: Added Medicine prodiction article and removed Disease section (It was kinda unnecessary tbh. Big dumb me. :P)
  14. Uh, my bad. I guess I misunderstood you.
  15. Hmm. Weather stations are a bit too much, but Weather prognosis on TV's for the first week should be cool.
  16. Also this can make Zombies-in-the-car thing real. Like they would be able to crawl inside the car through the window and you will be able to fight against them.
  17. Most of these are planned/done already and probably will be implemented with Anims.
  18. Be able to born child is a bit horrific thing to see, but be able to find woman with children would definitely be a great thing.
  19. 1. Door's window clipping through the sheet. 2. Light inside and outside at night. As you can see on the pictures above, if you look at the window\door, it will appear to be pretty bright as it is day right now, but if you go outside, light outside will be way more darker. 3. Sink counter on top of another counter (?) Everything is on the picture below. House coordinates - https://map.projectzomboid.com/#0.37972016666799946,0.21256939868509717,961.2975336298607
  20. 1. Metal items like forks in turned on Microwaves don't make them explode, however, this nasty sound still plays. Same with Gas canister in Ovens and Campfires. 2. For some reason metal roofs, concrete floors and brick walls can burn, and this will make them look like a wooden burnt walls and floors. 3. Maybe it's just me, but for some reason I could set oven on fire by not turning it off only while sleeping. 4. Fire doesn't destroy items on the ground. 5. Burnt down houses still have electricity in it. 6. If multi-tile wasn't burnt fully, the last part of it will float a bit and have "transparent spot" (side of the item that is transparent and you can look through it).
  21. Upd: Added Traumatic shock and Adrenaline boost states, Paralysis and Internal bleeding death sentences.
  22. 961. That's probably have been suggested before, but... Guns should be cleaned over time. If you won't do that, your gun will start jamming, be less accurate and maybe even break if your gun won't be cleaned for a very long time.
  23. If you try to sit on place in vehicle that have item on it, your character will start to move stuff around (Or what's he doing?) And then open door. I think these actions should be in different order — firstly char should open door and only then move items.
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