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Burger_Time

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Everything posted by Burger_Time

  1. I like it. Would be cool to have rabies too. It'd randomly appear in dogs/wolves/maybe a few other animals idk and make them aggressive towards absolutely any living creature, though the carrier will die pretty soon. Could easily infect player and unless the vaccine was used, you're pretty much dead in a few months. You could find vaccines in medical clinics, and maybe even produce em yourself by murdering shittons of rabbits. About exotic animals. I think they could spawn once in one specific area like zoo. They'd be kinda harmless as long as they are in cage, though if they get out... You don't want to appear anywhere near zoo. And one about animal fear. Instead of having an info box that would show all the info about animal, it may be shown as animation. E.g animal would back off upon seeing player, constantly look around and get scared of any noise. However, high leveled players could Still get basic info about animal's condition (type, approximate level of fear etc.) if they'd hover their cursor over one.
  2. Battery's condition and charge are very different things I'm just sayin'.
  3. Some actions should definitely cause this, but i think this would work better with Anger moodle?
  4. I'd really love that, except one thing... I would make it forced hard.
  5. In this by 0:47 you can see character running with a pitchfork. They appeared in some other videos too, but this one's the first that came in mind.
  6. Pitchforks are getting added anyways, but making it more than just a fighting tool would be cool. Though maybe it's already planned.
  7. Burger_Time

    Reloaded

    i hope not TOO easy, I'm just sayin'
  8. Burger_Time

    Reloaded

    Well, let's be honest here, being able to carry ten planks in your arms and somehow still being able to swing your weapon freely... Sounds a bit dumb. And if they implement Pockets AND keep the main inventory, it will be too much carrying space, considering that player can already bring too much stuff with him imo.
  9. I don't mean two different skills. Being worse at one because you learn the other skill is completely fine. But specialization thing seems like an unnecessary restriction.
  10. Tbh all of this stuff looks too gamey to me. Why can't you be good at both if you learn it for a long time?
  11. That would be pretty cool. Don't forget to change your tires to the snow ones if you really wanna stay on the road in winter.
  12. Seems like no tbh. No horde killing for y'all!
  13. Daily reminder that an Animation update is not just Animations, but also heavy balance changing, new mechanics, crafting and also a base for the future NPCs.
  14. Devs got their priorities, and they won't delay an animation update to add Blacksmith occupation back. All of the stuff is gonna be released after/alongside the animation update's patching.
  15. Check your engine's condition. It's not presented in this list on the right and you gotta point your mouse on the engine icon in order to see it.
  16. You are not the first one to suggest this, but I agree anyways. Also ability to attach random stuff to it like Wheelie bins would be quite fun.
  17. I do actually lol. Roof collapaing right beneath you due to amount of shit you've built sounds like an absolutely great thing.
  18. Always wanted to see zombies pulling me into the window as I pass by. Btw I'd absolutely love to see an animation for climbing through not broken window. Currently you just seem to teleport through the chunk of glass everytime you climb through the open window, but maybe instead character should slowly crawl underneath it (Kinda like zombies do in the vid)?
  19. That's very LIT. Btw will there be any Debuffs from wearing some clothes like unhappiness and encumberence? Also will Unfitting clothes be a possibility? Just curious...
  20. It would be good to have some sort of menu, where you could set part of the body which your character will be aiming for primarily such as head, torso, L/R arm and L/R leg. Example of menu with priority set to head: The limb you set priority to should affect such things as Chance to hit, Min/Max damage and maybe some additional effects like Immobilization if aiming for the leg, decreased accuracy/inability to hold items in your hand for short amount of tune if aiming for the arm etc. This would be very useful especially on MP servers if you don't want to kill anyone, but at least make your enemy "less dangerous."
  21. Well, Maybe you are right. But, y'know, I just love going full realism in my suggestions which is not always a good thing. But, again, thank you for sharing your thoughts!
  22. By debuffs I didn't mean an enormous between high and low person but just a small distinction so it would st least somehow affect gameplay besides being a visual thing. Obviously, a grown man will be much stronger than a young person, and it's much more easier to teach a young dude some stuff than an old man who have already learnt everything he needed for his life, so I don't see anything wrong with it, and again, I didn't mean that it would change gameplay drastically. I guess you already know what I was going to say, right? Kind of agreed, lol. I've added this just so there would be more variation and such. Anyways, thank you for sharing your opinion!
  23. 999. Moodles explanation. I've often seen new players getting confused by appearance of some moodles, like "why am I sad?" Or "WTF why am I in pain?!" So I thought it would be cool to have some kind of explanation for certain moodles like Anxiety, Unhappiness and pain. Like, if you open description of the moodle, it will show you what affects character (Unattended injuries, Smoke withdrawal etc.) Will be very useful. Also that would allow to add new causes of mood changes (Alone, lost and other stuff) without player being confused.
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