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Burger_Time

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Everything posted by Burger_Time

  1. It is intended. Upon attack your character usually stops for a bit, then continues to walk. So yeah, you're cheesing.
  2. ^ Especially noticable when you fight a Z while moving backwards. At some point the model won't even reach a Zombie, but hits will still register.
  3. And you just want it to be more powerful? No, no thanks.
  4. Wood axe is not supposed to be a very useful weapon. It's a tool to cut trees down after all.
  5. By the way, unlike PZ's zombie virus, Rabies actually can be prevented by simple disinfection, especially if the wound has been disinfected immediately, so you don't always need to waste a vaccine.
  6. It doesn't. It just makes them able to spawn naturally/makes them more common.
  7. Would be also good to have some antivirals to help treat viral diseases like flu and Anti-rabid vaccines. Other than that, all of this is pretty freakin' great.
  8. I think it would be good to have some sort of Zed grabbing you anim before the attack, which would slow you down/make you unable to move until your character breaks the grab. I get in a lot of situations where zombie starts attacking me, I just make one step back which makes Z stop it's attack animation and go idle for a second, and I think proper grabbig mechanic would solve that. Also, I think it'd get rid of complaints about "insta-bites" that are posted everywhere because time between zombie grabbing you and attacking would be big enough for players to realize what's going on.
  9. So what? You can enable debug mode already, which gives you access to stuff like Item spawner, Zed control population and many other fun stuff. I think it perfectly fulfills your desires, no?
  10. M16 doesn't even spawn in the main game right now. You must be using mods or something. Also spears durability depends on your carpentry level.
  11. Slightlly more military clothing would indeed be nice. Considering the timeline, I think it would be cool to have some jackets like this one below in some houses, like the house was owned by Vietnam war veteran.
  12. 1. Sometimes character faces the wrong way while doing some actions (e.g Drinking, filling up bottles, barricading etc.) 2. Some layering issues. If you wear a hiking bag or a vest over a jacket, you can see it clipping while walking. 3. Ties, bow-ties are worn on a wrong level. Character puts it on the skin layer, which makes it invisible if you wear any other clothing. 4. If you sneak and aim while moving, character will make a few steps in the direction of where he's aiming, regardless of the movement direction. (E.g if I'm walking to NE and aim to SW, character will stop and move a little bit to the SW.) 5. While filling up pots, bowls or saucepans, char holds those items in the wrong hand. 6. Weapons won't show up in character's hands while doing certain actions like opening the window, climbing through ut etc. 7. Turning while eating/drinking/smoking will cause character to stop for a very brief moment. 8. Some moodles like Bleeding and drunk don't seem to affect walking speed anymore.
  13. Just a 'lil note — March ridge is real. Mostly.
  14. Firstly not every door would be locked. Not a lotta Americans lock their houses apparently. Secondly, why do you have to lock/latch a door when you enter a house? Even if zombies would be to open doors (which I really doubt), it will happen very rarely and won't be possible for zombie if you have to pull the door, not to mention you have to do it anyways in MP/Once NPCs come out. Thirdly, you don't have to pick a lock to enter your house, and if it's not your house, why'd you lock the door? And finally, when you exit the house, unlocking and unlatching can be done automatically, like it is right now if you have a key for a house.
  15. Lock complexity is absolutely fine. I can see nothing wrong with it. Potentially you'd be able to build doors which would be very hard to open without a key. And skill should affect chance of success too. You wouldn't know how to lockpick a door without any skill, would you? Why not? Bathrooms always have a lock inside, so why not using it?
  16. Where the hell would you find a Katana in Kentucky? In the 90's? Also i don't think Katana is good enough to chop heads right off (I doubt anything is tbh.)
  17. In 1.5d music was absolutely everywhere and constantly looped, which would make music really annoying as the time goes on. Now one track plays at a time depending on what you're doing and was doing earlier. That's one of the reasons you can hear some heavy ass music when doing basically nothing — you did some stuff earlier. Most of the music plays depending on actions/surroundings. For example, it seems that "Ambient piano" track plays only while it rains, and you don't do much. Same thing with "Maybe we can win this" and "run", except they on mostly play when some action is going on. Regardless all of this though, it still could use some rework. Just i tiny bit. Some slow quiet guitar/violin/piano solo in between actual music tracks would help a lot.
  18. The worse quality of the battery is, the less charge it can hold. Absolutely broken battery can't hold any charge.
  19. Maybe not if the ground is covered in snow, but if a snowdrafts appear? That'd require you to remove snow sometimes so you'd be able to move faster in some area. Also some ice if the temperature was changing constantly for some days (especially in the late fall/early spring) would be nice.
  20. No vaccines thing only spreads to ability to cure zombie virus, so i don't think Anti-rabid vaccines would be a problem here. According to Wiki, the only strain that could be survivable is the one that's being carried by bats in Amazonia, which is like pretty far away from Kentucky, so i don't think you should survive it unless the vaccine was used before you got the symptoms. (Or you were put in coma and got shittons of meds being injected in you... I know, this is pretty hard to implement, but WHY THE HELL NOT? That would just add more depth to the game) I don't think it's that hard of a job. The hardest thing to do will be models and behaviors, however they could just modify wolf's AI a bit and get, let's say, a lion's AI. And again, why not? I don't think these things will harm the game in any way.
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