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Posts
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Everything posted by Burger_Time
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Character Ageing, Should be a thing.....again.
Burger_Time replied to Sugar's topic in PZ Suggestions
Aging was never actually a thing, but age affecting gameplay would be nice nevertheless. -
mods "Buying" mods and adding them to the vanilla game
Burger_Time replied to WinterRoll125's topic in PZ Suggestions
It doesn't work like that. Behind every mod there's a person who does things their very own way and that combined with most of the mods having absolutely no regard for the base game's balance, you'd have to rework most of it if you wanna bring it into the game. But at that point you might as well make a feature from scratch, with everything fitting the style, similar code as the rest of the game and proper balance.- 4 replies
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- suggestion
- suggestions
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(and 1 more)
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I don't like where this game is heading to.
Burger_Time replied to Irken Empire's topic in General Discussions
Skill issue -
There literally is a hardware store. Two even. You can get all the axes you need from there.
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There's already been DOZENS of suggestions like that and the answer remaind unchanged: no.
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It is a thing. You don't get completely desentisized but you will get significantly less scared over time.
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It's not dual wielding. If you equip a weapon in a secondary hand it will be visible but it cannot be used.
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I mean that's really just your fault isn't it?
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You have to consider that zombies don't gently tap Windows with their hands, but rather shoulder-check the thing with the highest force they can. Not to mention we can't hear the sound isolated.
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The game takes place in 1993, there definitely would not be any smartphones around.
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Bites are counter-productive to the game's design.
Burger_Time replied to PoshRocketeer's topic in PZ Suggestions
I'm good thanks -
Bites are counter-productive to the game's design.
Burger_Time replied to PoshRocketeer's topic in PZ Suggestions
You just completely missed the entire point of the game, which is to create a classic Romero-like zombie experience with absolutely fatal zombie infection. -
Bites are counter-productive to the game's design.
Burger_Time replied to PoshRocketeer's topic in PZ Suggestions
Turn it off in sandbox then. -
Bites are counter-productive to the game's design.
Burger_Time replied to PoshRocketeer's topic in PZ Suggestions
The game's design has been built around the idea of bites being a guaranteed death. Please don't drop phrases like "Bad game design" if you know about nothing about it. You can always turn it off in sandbox either way. -
Merging the Long and Short skills back to a single skill.
Burger_Time replied to veryfineart's topic in PZ Suggestions
No. But would beating someone with a 20 cm 1kg hammer be different from beating someone with a meter long 10 kg sledgehammer? Yeah, quite a bit.- 3 replies
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- skills weapons
- skills suggestions
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(and 3 more)
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Because if the problem exists on high-population servers, it's on low-pop servers as well and it will eventually become a problem.
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Crafting Tables - to reduce Recipe Saturation in Crafting
Burger_Time replied to ZombieHunter's topic in PZ Suggestions
Really don't like the idea of crafting using a workbench producing more items. Could see this becoming a thing if instead it gave a minor bonus to crafting speed, but on the other hand you could use any table for that really. -
Making it default would go against the normal modes' purpose, which is going all romero-like zombies.
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This issue is mostly solved with that system already. The former "top inventory" will act as a shortcut to those individual inventories, allowing you to view all items on the same screen. From there you'd be able to do whatever you want with those items. This also is a more realistic approach as it gets rid of the general inventory thing, so you either store things in your pockets and bags or hold them in your hands instead of shoving them god knows where.
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Pretty sure there's already a 1.5 damage modifier for surprise attacks.
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Yes, you can write in the game. On maps too.
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You can write down everything you need on a sheet of paper or a notebook and then mark everything you've got during the run.
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On default settings helicopter happens only once, before everything else collapses.