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Bejasc

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  1. Spiffo
    Bejasc reacted to EnigmaGrey in Super Survivors!   
    Without getting into "it" over this, I think I'll just say "After almost eight years, we can put to bed the idea that we have to be fast and that the important thing in all of this is just checking off features. We have our own vision for how NPCs (and the rest of the game) should be and will continue working towards that."
  2. Spiffo
    Bejasc reacted to RingoD123 in Bedford Falls V3 (Steam Workshop)   
    Bedford Falls now fully updated on Steam and Nexus Mods to include full Vehicle spawns.
  3. Like
    Bejasc got a reaction from Octopus in Single person graves   
    I think it would be a good addition though to need to 'dig' for every body you want to put in that grave - capping it at 5 (or maybe some larger limit)
    Dig once -> can fit max 1 body in there
    dig a second time -> can fit two bodies
  4. Pie
    Bejasc got a reaction from Vaileasys in Single person graves   
    I think it would be a good addition though to need to 'dig' for every body you want to put in that grave - capping it at 5 (or maybe some larger limit)
    Dig once -> can fit max 1 body in there
    dig a second time -> can fit two bodies
  5. Like
    Bejasc got a reaction from TurtleShroom in Small but Important Suggestions Thread   
    830 - A negative trait for 'car sickness'. 
    This trait would give you some amount of points to spend (perhaps 2 or 3).
    The player progresses through queasy - nauseous - sick, while they are in a moving car (as a driver or a passenger) 
  6. Pie
    Bejasc got a reaction from MrCouper in Single person graves   
    I think it would be a good addition though to need to 'dig' for every body you want to put in that grave - capping it at 5 (or maybe some larger limit)
    Dig once -> can fit max 1 body in there
    dig a second time -> can fit two bodies
  7. Pie
    Bejasc got a reaction from Faalagorn in Single person graves   
    I think it would be a good addition though to need to 'dig' for every body you want to put in that grave - capping it at 5 (or maybe some larger limit)
    Dig once -> can fit max 1 body in there
    dig a second time -> can fit two bodies
  8. Like
    Bejasc reacted to nater in Defecation v2.22   
    Version 1.11 uploaded, please see changelog in main post!
  9. Like
    Bejasc reacted to nater in Defecation v2.22   
    I don't know how hard it is but have you thought about making it a moodlet... Thank you! Unfortunately, moodlets are not moddable at this time but hopefully I can add this in the future.
     
    Second thing, I do agree with Bejasc and being able to interact with bathrooms... This is something I already have implemented and it will be in the next update. However, my implementation will be a bit different than what you have suggested:
    1) You will be able to defecate using toilets through the right click menu
    2) You will not need any kind of toilet paper
    3) The toilet must have water
    4) The toilet will be flushed immediately after use, meaning you do not get feces and it will make a loud noise
     
    Some of this may change before I release the update, but these are the current plans.
     
    So the suggestion would be to jury-rig a few rain collectors together in an upper floor to create an improvised water tower/water tank. Sorry, this is pretty out of scope for this mod, so I will not be implementing this. I may take a look at hygiene in the future, but I don't have plans at the moment.
     
    Final request: If it wouldn't be too much trouble, please, always keep a non-steam download for the mod. No worries, I will always include a mirror as I like to let people easily study the files.
     
     
    Agreed on the subject of the moodle, hopefully I can get that added in a future update when they are moddable! Right clicking will allow you to defecate using a toilet after the next update, but I'd like to keep the rest of the stuff in the 'defecation status' window.
     
    Secondly, I didn't check yet, but are defecated pants washable? They are not, but this is on purpose to further penalize the player for defecating themselves. I also forgot to add the skirt and this will be coming in the next update.
     
    Thirdly, I think that the Iron Gut and Weak Stomach would be more fitting than Lucky/Unlucky for the purpose – it would also give them more use!
    I like this idea and I will do some investigating into how I should implement these traits!
     
    Fourthly, it would be nice if more items could be used for wiping, including newspapers, comic books, magazines books and skill books... I am further expanding the list of items that you will be able to use as toilet paper. As you can craft ripped sheets from all the clothes already, I will not be allowing clothes to be used as TP. I like the idea of making actual toilet paper and tissues the best options, I'll look into this.
     
    Finally, in case you will plan on implementing toilets, it would be nice if using them would also rest character a little... I like this idea as well, I will add a small amount of fatigue to defecating without a toilet. However, I'd like there to be some more negatives to using a toilet, so you will lose your feces, not allowing you to use them for compost/fire fuel.
     
    Thank you both for the great suggestions!
  10. Pie
    Bejasc reacted to nasKo in Zombies in the Mist   
    Hey all, here’s the latest.
    WEATHER BETA
    Overall we’ve been getting some great feedback from the weather beta, with a few favourable mentions of it feeling a bit Silent Hill which is nice, and we’re looking forward to getting it properly into IWBUMS testing.
    In the mean-time though Turbo has just updated the public test beta of his current weather, climate, fog and precipitation work. This primarily fixes issues with disappearing fog, and also always keeps the ‘visibility radius’ around the player constant when shifting the camera view – and also carries some optimizations of the new system with it.
    An extra feature within the new beta update, meanwhile, is an improved approach to how the temperature impacts on the player and the player’s moodles – something that’s needed tightening up for a long time.
    Turbo’s work takes into account clothing, hunger, indoors, outdoors, thirst, being wet etc – all of which have a combined impact on the player body temperature. This will no doubt need a lot of balancing – so please drop feedback into the thread.
    FORTHCOMING IWBUMS BUILD
    Work continues under the hood for the next round of public testing – with EP getting down and dirty doing a full C++ rewrite of our Zombie Population Manager. This system is what governs the placement and movement of zombies when they’re not directly on your screen, and this updated version should be an optimization for SP and MP – hopefully helping out lower spec machines and busy servers.
    EP has also added a system to convert objects placed by mappers (both our own, and those in the community) so they can be used as functional game objects. Right now this covers items like barricades, campfires, and rain barrels but will be extended further.
    Over with our friends at General Arcade, meanwhile, Yuri has been implementing the ability for players to injure each other with vehicles – enabling hit and run incidents in MP. (This will clearly also be a server option, as griefing opportunities could potentially run high with it).
    On top of this Stas continues to improve our gamepad integration – working on new calibration and key-mapping options screens and the like.

    OTHER STUFF
    The nice gents at T.E.A. continue their work improving the new animation system – this week with Zac bringing animation blends into the AnimZed tool. This function will make it far easier to integrate future changes and combinations of animation states into the game for both devs and modders – something that’s been a part of the animation code for a fair while becomes a lot easier to access and toy with. As Zac explains: “while health is high, any state will play its Healthy variant (IdleHealthy, WalkingHealthy etc) but as the health drops, the same state will play the Wounded, and then Critical variants. In other words, a limping character will limp his way up stairs. He will not just limp to the first step, have a miraculous recovery and skip along up the staircase, only to resume limping at the top”. We’ll never add pooping to Project Zomboid, partly because it’d be fairly micro-managey – and latterly because the new animations required would be horrifying. That hasn’t deterred modder Nater from stepping up to the plate though. You can check out the Defecation Mod… here. Should you dare. Today’s trip to the mall from togogo33. A general list of stuff added to PZ, and vids of features being worked on, is kept here – so you don’t have to plough through endless dev blogs for info. The Centralized Block of Italicised Text would like to direct your attention to the PZ Wiki should you feel like editing or amending something, and the PZ Mailing List that can send blogs like this and patch notes direct to your mailbox. We also live on Twitter right here! Our Discord is open for chat and hijinks too. The CBOIT would like to point out that Zomboid contributor, tester, server-runner, tech support chap and all round good-guy Rathlord has released his own game. It lives here on Steam if you’re interested. Fanx!
  11. Like
    Bejasc reacted to nater in Defecation v2.22   
    Thank you for the suggestion. I didn't want to make the game easier at all, as there are quite a lot of ways to get happy already. I also had some weird issues detecting if the player was near a toilet, so the idea got scrapped. I'll do some further experiments and see if I can figure out a good solution, though.
     
    I am currently in the 'concept' phase for another mod, so I do not currently have any plans for bathing/showering, but I may start experimenting with this in the future.
  12. Like
    Bejasc reacted to Amenophis in Life : Another survivor mod   
    Hi! Sorry for my silence.
     
    I had to put this mod in standby for personal reasons. Now i can back to it.
     
    With the release of build 39 i had to rewrite some scripts. But i still motivated.
    I can't give you a deadline. I have others projects in progress and a lot of work. But a first version will be released in the coming weeks.
     
    I will post new screenshots and videos soon.
  13. Like
    Bejasc got a reaction from bpdlr in Small but Important Suggestions Thread   
    830 - A negative trait for 'car sickness'. 
    This trait would give you some amount of points to spend (perhaps 2 or 3).
    The player progresses through queasy - nauseous - sick, while they are in a moving car (as a driver or a passenger) 
  14. Spiffo
    Bejasc got a reaction from Massi in Small but Important Suggestions Thread   
    830 - A negative trait for 'car sickness'. 
    This trait would give you some amount of points to spend (perhaps 2 or 3).
    The player progresses through queasy - nauseous - sick, while they are in a moving car (as a driver or a passenger) 
  15. Like
    Bejasc got a reaction from grammarsalad in hygine and bathroom   
    I would really love to see this feature, I can only hope it might be able to be modded in some day. 
     
    To expand on this;
    You could progress through sick moodlets if you are dirty for too long. Would include washing clothes, but also some sort of personal 'hygiene' meter - that one would need to shower or bathe every so often. 
     
  16. Like
    Bejasc got a reaction from MrCouper in Saving Character Builds   
    I was going to say - Isn't this feature already in?

    But then I realised you necro'd a post that's more than3 years old...
  17. Like
    Bejasc reacted to Tails in Small but Important Suggestions Thread   
    831- Longer TV and radio broadcasts sandbox setting.
    832- Pop up headlights on the Chevalier Cossette
    833-  Different firearm category skills pistol, shotgun, long rifle ect category
    834-  dismantling alarm clocks for parts.
    835- Allow male survivor to wear a skirt  to make male survivors look silly lol.
    836- Axe should be found in the fire department vehicles and Mccoy logging trucks loot tables as well as fire station.
     
     
  18. Like
    Bejasc reacted to grammarsalad in Small but Important Suggestions Thread   
    839. Dirty cookware. Once we use a frying pan or cooking pot (etc.) they should become dirty (cleaned using dish liquid and water). Using dirty cookware introduces (or increases) the chance of getting sick from eating the cooked food
  19. Like
    Bejasc got a reaction from grammarsalad in Small but Important Suggestions Thread   
    830 - A negative trait for 'car sickness'. 
    This trait would give you some amount of points to spend (perhaps 2 or 3).
    The player progresses through queasy - nauseous - sick, while they are in a moving car (as a driver or a passenger) 
  20. Like
    Bejasc got a reaction from Geras in Small but Important Suggestions Thread   
    830 - A negative trait for 'car sickness'. 
    This trait would give you some amount of points to spend (perhaps 2 or 3).
    The player progresses through queasy - nauseous - sick, while they are in a moving car (as a driver or a passenger) 
  21. Like
    Bejasc got a reaction from masoud.saadatfakhr in hygine and bathroom   
    I would really love to see this feature, I can only hope it might be able to be modded in some day. 
     
    To expand on this;
    You could progress through sick moodlets if you are dirty for too long. Would include washing clothes, but also some sort of personal 'hygiene' meter - that one would need to shower or bathe every so often. 
     
  22. Like
    Bejasc got a reaction from trombonaught in Small but Important Suggestions Thread   
    830 - A negative trait for 'car sickness'. 
    This trait would give you some amount of points to spend (perhaps 2 or 3).
    The player progresses through queasy - nauseous - sick, while they are in a moving car (as a driver or a passenger) 
  23. Spiffo
    Bejasc got a reaction from EUDOXIO in Small but Important Suggestions Thread   
    830 - A negative trait for 'car sickness'. 
    This trait would give you some amount of points to spend (perhaps 2 or 3).
    The player progresses through queasy - nauseous - sick, while they are in a moving car (as a driver or a passenger) 
  24. Like
    Bejasc reacted to EUDOXIO in Small but Important Suggestions Thread   
    770
    Its time to give some love to the Barrels. To store liquids like water or fuel. With a bit of metalwork skill you can use them as barrel bonfires. And also make scraps for Metalwork from them.
     

  25. Like
    Bejasc reacted to Geras in Small but Important Suggestions Thread   
    750
     
    Ability to fold down back seats (or just take them out entirely) in family cars and vans with multiple rows of seats to make the trunk space larger (saves the hassle of filling the back seats).
     
    751
     
    Car headlights cone of light should be MUCH wider and longer. It's close to useless now with the flashlight-like cone of light.
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