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Pandorea

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  1. Like
    Pandorea got a reaction from duh7 in The Pickle Problem   
    Just an FYI, there will be change to the process of canning / preserving in one of the future builds (new crafting most likely) so nothing will be done with this for the time being.
  2. Like
    Pandorea got a reaction from duh7 in Allow foraging in all map 41.73   
    Foraging zones are still a WIP as new areas and buildings are being added tot he map
  3. Spiffo
    Pandorea reacted to marauderim in Vehicles storage(trunk)   
    ok, i did a test trip. and yes i was wrong, i didnt lost storage, i usually avoid hiting zeds as much as possible, but yes i hit one or two once in a while, from now on ill have to avoid even those few i hit hehe
  4. Pie
    Pandorea reacted to getstoopid in Highlight (and correctly name) objects to disassemble   
    It would be really helpful if the objects we select to disassemble would be highlighted (and correctly named also!!) because it just sucks that everytime I disassemble a fence in an upper level of my base I risk falling down because it could also be the floor I'm standing on that I'm taking apart. Even it actually is a fence I start tearing down I can't be sure it's the correct one until I finished breaking it, and that is really annoying.
  5. Pie
    Pandorea reacted to Pharey in [41.73] [Singleplayer] Tailoring ,patching the back part of clothing   
    41.73
    Single player
    Host
    Tested both with mods and without mods
    Mode: Sandbox (based on apocalypse settings) and apocalypse 
    Still occurs on new save
    Reproduction steps: 
    1.Go kill a zombie with a sharp melee until you get a clothing with back part ripped
    2.Try repairing via patching menu 
     
    As the title says, when I try to patch the back part of my clothing, it doesn't appear at the tailoring menu. In inventory it says 1 hole but still can't repair it anyway.
    The black dress was in a modded , sandbox save and was found on a zombie.

    This green t-shirt was found on a zombie but this time in a new save without any mods, apocalypse settings (so it's got nothing to do with mods).

    I have the needle and other materials.
    They're made of cotton so it's not about fabric type
    Hope you fix it 
     
    (I can't add the logs file to the post since the file is 4.4 mb, I uploaded it to a zip sharing site Zippyshare.com - logs.zip)
     
    EDIT: I have level 8 tailoring
     
     
  6. Pie
    Pandorea reacted to Shance in [41.73] Fake Dead Zombie Not Triggering Jumpscare Sound on Close Proximity   
    It seems that fake dead zombies still induce panic on varying degrees, which is understandable, but not playing the jumpscare sound when one is in close proximity when it gets back up is I think something that must be considered. I'm not sure if it's a bug or you guys are planning to add it as a feature to the new zed type, so I'm posting it here just in case.
     
    Reference video is from Retanaru: https://www.youtube.com/watch?v=a9sysStrbTY
  7. Pie
    Pandorea reacted to Undefined in [41.71] Ingredient images for meals inside a cooking container are small   
    > Version: 41.71
    > SP/MP: Single player
    > Solo/Host/Dedicated: Solo
    > Mods: None
    > New/Current Save: Either
    > Reproduce: Not possible, it's just how it is
     
    I figured this is just how the game renders them and was trying to mod it to make it bigger, but someone suggested that I report this as a bug.
     
    I was told to include my font settings, so here they are:
     
    UI:
     * Inventory Container Button Size: Large
     
    Fonts:
     * Font Size: 3x
     * Context Menu Font: Large
     * Inventory Font: Large
     * Tooltip Font: Large
     

     
     
  8. Pie
    Pandorea reacted to CannedRat in [41.73][Singleplayer] Water dispenser tainted status not changable   
    I have a water dispenser that I once accidentally put tainted water in.  It now has the "Fill" option stuck in Red and I cannot fill anything from it.  I have tried emptying the dispenser to "reset" it and have looked for a "Pour on the ground" option but there seems to be no way to remove the taint status. I can still add water to it as usual and wash from it.  Just cannot seem to get the "Fill" option to work again.
     
    It would be good if we could clean the dispenser out with bleach or boiling water or pour out the tainted water to reset the taint status. 
  9. Spiffo
    Pandorea reacted to Bullet_Magnate in Hay Piles / Bales   
    Not a huge issue, but it would be nice if the hay piles / bales on the map could be: 
     
         (1) A source of straw for use as tinder / fuel, making pillows and mattresses, etc.; and/or 
     
         (2) A place to sleep (it used to be fairly common, as I understand it, for people to sleep in a pile of hay out in a barn when no better option was available).  
  10. Pie
    Pandorea reacted to kindafeverish in [41.73][Brush Tools] Washing Machines spawned in using the brush tools will not funtion   
    -This is in an unmodded, self-hosted, MP server.
    -After spawning one in using brush tool, even plumbing it, it wont have the "Turn On" option
    -Brush tool washing machine functions as a sink (can wash as if it's a sink, but not turn on)
    -Stole a default machine from neighbor, plumbed it, and it functions
    -Right-click copied this working stolen machine with brush tool and copied washing machine also does not function
  11. Pie
    Pandorea reacted to CannedRat in Hurlde over shop counters   
    Hopping fences and climbing in windows is a thing but hurdling over a shop counter/bench/desk/table/bed is not.  
     
    I can only imagine the chaos and exploits with climbing over furniture, but its something that needs to be implemented at some point.  Very specifically being able to climb over a shop counter is the issue that comes to mind although there are so many house layouts where the character cannot get to a bookcase or something in the corner of the room because its obstructed by knee high furniture.
     
    I think this should be a possibility the same way that climbing in a window or hop a fence is, with a keystroke combination that indicates a choice to try to "Climb" in a given direction rather than being part of the automatic walking/running/stealthing movement.  It should also be noisy depending on what movement mode the player is currently in.  The animation could be a very quick and dirty hurdle similar to the fence jumping so it does not have to be specifically built for each possible obstacle sprite and direction.  There could also be the usual chance of dropping stuff, tripping or falling prone. 
     
    Being able to outsmart a zombie in a room by taking a shortcut over the furniture seems like a thematically valid option. 
  12. Spiffo
    Pandorea reacted to War in [41.73] [Multiplayer] [Game Breaking] Invisible zombies, cars, players, body parts, etc.   
    My system is up to date (all available updates installed): macOS Monterey 12.5 (21G72)
  13. Spiffo
    Pandorea reacted to zakarum in [41.73] [Singleplayer] |ClothingRecipesDefinitions["FabricType"]["Cotton"].tools = "Base.Scissors"| not working   
    Oh... my bad then. I misinterpret it all and made a basic mistake. Sorry about it.
    It works, need to be in the recipe rather than where I was looking for.
  14. Pie
    Pandorea reacted to Zacharybenoit in [41.73] Bug with hunting vest   
    sorry for the bad quality but I just stumbled upon that :
    The hunting vest make a clipping bug that leave a hole on the characters.
    Vanilla game, no mod.
     

    VID_20220812_210005.mp4
  15. Spiffo
    Pandorea reacted to ManuelCalavera in No In-Game Picture with AMD Radeon Driver Version 22.7.1   
    Yesterday AMD released Adrenalin 22.8.1 which fixes the problem (at least for me).
  16. Pie
    Pandorea reacted to Milloni in [41.71] [Singleplayer (probably also multiplayer)] Sledgehammer bug.   
    Done it initially on a modded singleplayer server, tried it on a new save and it still works.
    How to do it:
    Simply have a sledgehammer and a backpack or an container that can hold a sledgehammer (preferably a backpack), then put the sledgehammer in the container. After that, right click and select "destroy" option and click somewhere destroyable. After character starts to take out the sledgehammer from the container to destroy clicked place, walk away and right before the unpack timed action ends, stop and don't move. Wherever you are, the character will do the destroying animation and destroy the clicked place from wherever you are. https://youtu.be/18KX3uMR5iw
  17. Pie
    Pandorea reacted to zakarum in [41.73] [Single/Multiplayer] Typos in vanilla distribution files   
    Itemized.

    1)FishingLure
    Distributions.lua, Line 1001, under Outfit_Fisherman

    Should be either FishingTackle or FishingTackle2.
     
    2)Golfball
    Distributions.lua, Line 1077, under Outfit_Golfer
     
    Should be GolfBall.

    3)Icepick
    Distributions.lua, Line 1126, under Outfit_Inmate
    Distributions.lua, Line 1139, under Outfit_InmateKhaki
     
    Should be IcePick.
     
    4)Radio.CDPlayer
    Distributions.lua, Line 1485, under Outfit_Student
    Distributions.lua, Line 1594, under Outfit_Varsity
     
    Should be Radio.CDplayer.
     
    5)Lightbulb
    ProceduralDistributions.lua, Line 15778, under RandomFiller
     
    Should be LightBulb.
     
    6)Mov_brokenglass
    Distributions.lua, Lines 59 to 62
    ProceduralDistributions.lua, Lines 1408 to 1411

    This is about "Mov_brokenglass_1_0", "Mov_brokenglass_1_1",  "Mov_brokenglass_1_2", "Mov_brokenglass_1_3". These 4 items do not exist. Dunno what should be in place. Perhaps something like Moveables.brokenglass_1_1?
     
    EDIT:
    7)Rubberband
    ProceduralDistributions.lua, Line 8270

    Should be RubberBand.
  18. Spiffo
    Pandorea reacted to FrijjMagnet in New player? Rely on the people   
    I'm a new PZ player, got about 6 hours under my belt now. I saw a couple of YouTube videos, I played the tutorial, felt comfortable enough to dive in feet first with not but my common sense as a guide.
     
    Died in 7 minutes...
     
    Would've been a good idea to actually loot my own home before walking out the front door! Second time round I looted up what I could. Feeling confident once more, and armed with a Frying pan and some baked beans, I ventured out again. Freaked out at my first zombie sighting, went to run, slipped on my keyboard and hit Q instead of W.
     
    Dead in 13 minutes (We're getting better!)
     
    My current playthrough has hours under it's belt and I'm surviving fairly well (Albeit the occassional howler monkey impression at jumpscares), but my BIGGEST lesson so far is that the PZ community (on Twitch for me) are the best and most amazing support group, guides, and mentors to help you survive when you know basically nothing. If I could recommend a great way for new players to learn the game it would be to go and Livestream, say you're new to the game, and the PZ community will hand hold you through the darkest nights and teach you everything you need to know about, well, everything.
     
    Amazing guys the lot of ya. The game's great. The community is even better.
  19. Pie
    Pandorea reacted to Destroyer 3492 in [41.73][MP][Unable to close door with mouse]   
    When you stand inside a building you can no longer seem to close the door with your mouse click while standing indoors.
    You can still close the door with the right click context menu "close door" and also with the keybind "interact" key.
     
    Reproduction steps:
    1- Stand in front of a door on the inside of the building like this:

     
    2- Try to click on the door with your mouse to close it, it wont work.
     
     
     
    Another example being fully indoors also does not work:

     


    Another example (door facing east) also does not work:

  20. Pie
    Pandorea reacted to Destroyer 3492 in [41.73][MP][Can't disassemble on south & east]   
    Can't seem to disassemble carpentry objects on the south and east side of a building that is above ground floor.
     
    Reproduction steps:
    1- Build a wooden wall frame on the east and south side
    2- Try to disassemble them, it wont work.
     
    East:

     
    South:

     
     
     
     
    When i placed a wooden floor below it, i was able to disassemble:

     
  21. Spiffo
    Pandorea reacted to bugme in Some inaccuracy   
    Hello. Being that the devs seem to be a bunch of cheeky brits, I see that you may need some help with accuracy of weapons. I don't mean how straight they shoot, I mean "historical accuracy." I'll also pose some other accuracy suggestions ITT that I think would improve the game without any drawback I can think of.
     
    -Modern M1911 magazines appear to be 8 round, not 7 round. In the setting of this game, the majority of M1911 magazines would surely be 8 rounds.
    -Desert Eagle is more commonly chambered in 50 AE and not 44 magnum, but in the interest of not having too many ammo types, you may want to keep this the way it is.
    -The Beretta M9 is a notoriously unreliable gun.
    -Armalite platform guns (including the M16) being unreliable is a myth that has been debunked.
    -The M14 actually shoots 7.62 NATO and not .308 winchester. They are basically the same round, except .308 winchester is higher pressure. Putting this round in a M14 would cause it to potentially fail in a dangerous way (the gun would explode).
    -The M14 does not actually look like an M14. Despite the fact that you changed the model, it still looks more like a Mini-14 to me. I would change the model back to the old version, however, I would use the magazine from the new version. The new version has a much more correct sized magazine. To make it historically accurate, I would make it hold 30 rounds, and I would make it either .223 or 5.56. This makes even more sense, as the Mini-14 was never a military rifle, so it would be found in police stations and homes, etc.
    -The Remington rifles. Oh boy. I would not use "MSR" as a name because it sounds like Mauser. The likelihood of an American owning a Mauser rifle is very small. I'd maybe just name them R700 and R788. The MSR700 looks like a Remington 700, and I assume the MSR788 is a Remington 788. There's a lot of problems here. The model used for the Remington 700 shows that is has a detachable 10 round magazine, but when you use it in game, it for some reason has a non-detachable 3-round magazine. This is very incorrect, the 3d model of the gun does not match the actual in-game functionality at all. The 788 looks very incorrect. Other than the problems with the stock, the 788 also has huge magazine problems. The model shows a large magazine, but in game, you can only hold 3 rounds. In real life, the 788 uses a very short detachable 3 round magazine. Basically, make the magazine shorter on the 3d model.
    -JS2000 is a strange name for a shotgun. It sounds like it would be some kind of sci-fi laser blaster or something. The gun looks like a Remington 870. Maybe call it an R870?
     
    Another thing: no pawn shops? In rural Kentucky? I think they'd be a good addition. They would have fewer guns, and would also have things like watches, jewelry, electronics, etc. Apparently there's one in Louisville but that's all I could find. Maybe I missed some.
     
    Another another thing: the cars. There's a euro-like sports car, a totally-not-a-Corvette, a totally-not-an-Impala, and another 4 door. The most well known American performance car is the muscle car. The game needs more 2 door performance cars, especially muscle cars if you want to be more accurate regarding the American performance car market.
     
    I have answered the questions from the "how to write a good suggestion" thread here:
     
    Is it somewhat realistic?
    It's more realistic than the game currently is.
    Does it fit with the spirit of PZ?
    100%
    Would it make the game too easy?
    No.
    Would it require rewriting the entire game (like changing the camera view, for instance)
    Definitely no.
    Would it add enough to the gameplay that it would be worth taking the time to add?
    I think so.
    Would it be found in Muldraugh, Kentucky common enough to be added?
    Yes.
  22. Pie
    Pandorea reacted to EliasRipley in Respawning Furniture   
    Hello.
    I have been sent here via PZ Discord.
    I have been playing on a couple of dedicated servers for a while and they are both starting to have the same issue for new users. There is not much furniture left around the starting areas. It has all been deconstructed by people for carpenter skill.
    I would like there to be an option added to the game so that furniture can be respawned after a certain amount of time. (Probably quite a long time, maybe even a year or so.) Alternatively a button that server hosts could slap to add all the furniture back in would be nice. (Provided it doesn't mess up safehouses.)
    Apologies if this is already a common suggestion. Had a look for a mod that would achieve this, but couldn't find one. Did notice that the Reddit community has also been crying out for something like this too.
     
    On a related note... I'm not sure that deconstructing things should be a valid way of leveling carpenter skill anyway.
  23. Spiffo
    Pandorea reacted to wirewitch in Game crash when using throwable bomb from elevation   
    Ahhh so glad I mentioned it in that case!
    Don't feel too bad, as far as I know, I'm the only one who uses a controller set up for this  Well, now I know there's at least one more! <3
    Good luck with the fix guys!
  24. Like
    Pandorea got a reaction from mimo_za in Game crash when using throwable bomb from elevation   
    Gotcha, it is a controller related issue! Added to our internal bug tracker ( somehow I've managed to miss previous message where it specifies to use a controller for this  )
  25. Spiffo
    Pandorea got a reaction from wirewitch in Game crash when using throwable bomb from elevation   
    Gotcha, it is a controller related issue! Added to our internal bug tracker ( somehow I've managed to miss previous message where it specifies to use a controller for this  )
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