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Pandorea

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  1. Like
    Pandorea reacted to fnemec in Depression, sadness and stress moodles   
    Hi, guys. I'd like suggest something. 
     
    Some zombie media (comics, movies, books, etc) explore the psychological effect on zombie apocalypse survivors. 
     
    Maybe, Project Zomboid should explore that too. AFAIK, depression moodle just increase the time to complete some tasks. PZ could have a bar (like the health bar) measuring the character's mental stability. Each day that bar decays a little. If character is sad, bored, stressed or depressed, it decays faster. 
     
    If that stat is too low, the character may have outbursts, destroying items, food, spending ammo or just shouting, for instance. While outbursting, the player loose control over the character for a short time. It can be fatal if the outburst occur while surrounded by zombies, and it is another factor to consider regarding character's panic. 
     
    If mental stability drops to zero, the character goes insane and, for all purposes, he is as good (and dead) as a zombie.
     
    To make matters a little more complicated, increase mental stability gets harder as lower it gets and can only be increased a pinch each day (representing the longer time needed to fix mental issues, compared with physical wounds). 
     
    So far, panic, stress and depression are just an inconvenient. With an improvement like that, those moodles will get a high importance. 
     
    I could mod that, but I don't know if  that improvement can be made thru modding. I know a little Lua myself, but I think that will require messing with game's java files. Some dev can drop me a hint about that?
  2. Pie
    Pandorea reacted to Lope in inappropriate things in the cash machine   
    Not far from the Riverside, the character has a lucky trait.


  3. Like
    Pandorea got a reaction from Yengenc in IWBUMS 41.50 released   
    Do let us know if it now feels completely "free" though, allright?
  4. Like
    Pandorea got a reaction from Magic Mark in Building Degradation   
    But buildings do deteriorate and plants do start to grow everywhere. Furniture doesn't fall down or move by itself - true - but why should it (there are no other survivors in vanilla sp right now)? 
  5. Pie
    Pandorea reacted to STAHP in Broken fence   
  6. Pie
    Pandorea reacted to STAHP in Pistol,pilow and towel in microwave   
    Sunstar hotel
  7. Like
    Pandorea got a reaction from Sedgwick in More Farming!   
    As an FYI : Farming overhaul - yes, with inclusion of new crops and such - is planned for one of the next builds (can't wait for that myself  )
  8. Pie
    Pandorea reacted to Uattorio in zeds always ruin the jacket   
    Maybe this is not a bug but something to fix: every time i suffer an attack from crawling zeds on the ground they always just ruin the jacket.
    I'm talking about crawling z's after tripping over windows or fences and not injuried ones who can't walk, these in fact if they it, always demage shoes or pants and never the jacket, as it should be.
  9. Like
    Pandorea reacted to kiwifp64 in Kiwifp64   
    Buenas Dito, quería comunicarle ciertos rasgos a añadir (en la medida de lo posible) en el juego `` Proyecto muertos-vivientes´´, los cuales son:
    1  ¿Con los recolectores de lluvia, se ha pensado, en que si no le pones tapa al dejar de llover, en verano este se vacíe por evaporación o peor que se llene de larvas de futuros mosquitos? (Y que en invierno se congelen y revienten)
     
    2 Y al no tratar (barnizar) la madera, ¿esta se torne apetecible para las termitas?
     
    3 ¿Se pondrán arboles frutales en función del clima de la zona y el tiempo (si graniza a finales de primavera pierdes entre un 20 a 35% de la cosecha)? (Si el suelo es muy ácido y los inviernos muy frío, con nieve, viento ... no puedas cultivar los árboles tropicales al menos que lo hagas con un invernadero gigante, cambies la tierra hasta una cierta profundidad, para poner una tierra más acorde con la especie plantada)
     
    4 Una posible opción para las personas que les gusta moverse por múltiples bases y hacerlo a gran escala (tiempo de 3 meses), no sería la posibilidad del aprovechamiento del fruto de los árboles forestales de la zona. (Según la estación / tiempo que den sus cosechas / semillas) ej: bellotas del Género: Quercus. (De las cuales se pueden hacer harina panificable, si esto te llama la atención, pondré un pdf al respecto)
     
    5 Para que el carbón era mas provechoso (esto primero lo desconozco en este juego) ---> Mas poder calorífico que la madera y lo que no está pero ojalá si: Poder hacer tú propio carbón vegetal en los hornos de tierra (Enterrar la madera y jugar con los niveles de oxígeno, echando tierra o quitándola) de los carboneros, con un nivel a subir como el de sastrería, entre otros. Al principio solo te dé tizones y llegando al nivel siete carbón de muy buena calidad. Hacer baterías y pilas, básicas entre otros usos.
     
    6 Si no te limpias la piel con jabón o similares, te salgan enfermedades atópicas con la posibilidad a largo plazo de tener pequeñas llagas en el cuerpo. Para contrarrestar esto que tengamos la opción de poder hacer nuestras propias pastillas de limpieza con cualquier ceniza. 
  10. Pie
    Pandorea reacted to Raul_ in Wrong item spawn - Railyard   
  11. Spiffo
    Pandorea got a reaction from TrailerParkThor in adjust carrots hunger values   
    Farming / Trapping updates will most likely happen after the MP is out and the Hunting update is being worked on. 
  12. Like
    Pandorea got a reaction from TrailerParkThor in Reduce sugar consumption   
    These things - and more - are planned for the Farming / Foraging / Hunting updates that will come after the MP, I believe (a while away for now). But we do listen and take notes of all relevant suggestions and such survival ideas. Keep'em coming!
  13. Like
    Pandorea got a reaction from Faalagorn in Issues with Oak Right Bar, Oak Middle Bar and Oak Left Bar   
    These should be fixed with the next update, I believe.
  14. Pie
    Pandorea reacted to Raul_ in wrong item spawn   
    Muldraugh
     
     


  15. Pie
    Pandorea reacted to cool daddy shark in IWBUMS 41.50 released   
    Just an FYI, i was digging through the files and stumbled on the fact that the Military Urban Camo Jacket has a texture but no actual jacket in-game.
     
    Intentional?
  16. Pie
    Pandorea reacted to Faalagorn in "Poorly Crafted Table" name is used for two different furnitures   
    I originally reported it as issue on ProjectZomboidTranslations GitHub issue tracker here but posting here for visibility.
     
    Currently Both (1-tile) crafted Small Table as well as Table with Drawer use the same string for carpentry level 0-3 (and level 0-3 only; other levels are fine) – currently "Poorly Crafted Table" as of 41.50 - one of them should be named "Poorly Crafted Table with Drawer" instead, but they can't be translated separately.

  17. Pie
    Pandorea reacted to Faalagorn in Small Table (with Drawer) is facing wrong way   
    I reported a similar issue in Muldraugh before, but it seems there's a similar house in Riverside here: https://map.projectzomboid.com/#6269x5354

     
    Also see https://theindiestone.com/forums/index.php?/topic/33703-poorly-crafted-table-name-is-used-for-two-different-furnitures/
  18. Pie
    Pandorea reacted to Maris in Pour on ground (duplicate)   
    These commands do the same:

  19. Pie
    Pandorea reacted to SWIFT in Forest Sewers :D   
    I think this kind of events should not spawn on offroad, especially in forests 
  20. Pie
    Pandorea reacted to STAHP in Twins   
  21. Pie
    Pandorea reacted to Faalagorn in "Browse" menu appears when hovering mouse on the violet bar on forums   
    First of all, thanks for updating the forum! It's always best to keep on latest version and I bet it fixed some of the old issues and some of the theming issues I noticed were solved already, but it seems that there's still one issue to solve.
     
    Currently, at least under Chromium (Version 88.0.4324.96 (Official Build) Arch Linux (64-bit)) running 1920x1080 – but I think it could appears on different screens, browsers and systems, when I hover my mouse on the violet line. It causes the sub-menu of "Browse" appears for a split second, even if I however under Activity, Bug Reports or Discord and to appear all the time when I hover it on other part of it.
     
    It seems that this element should be moved outside the however area.
     
  22. Pie
    Pandorea reacted to Faalagorn in "Browse" menu appears when hovering mouse on the violet bar on forums   
    Seems I missed one more, when you however on the bottom area of e.g. "Bug Reports", the "Browse" submenu appears, so I have trouble clicking "Bug Reports" that way – it's kinda realted to original post.
  23. Pie
    Pandorea reacted to Faalagorn in Wall cutaways go through crates   
    On the Factory here https://map.projectzomboid.com/#5614x5908, I noticed that cutaways result in a part of crates getting a weird cutaway issue:

  24. Pie
    Pandorea reacted to Faalagorn in Composters are not Thumpable, being surrounded by them makes zombies won't see you   
    It seems that player-built Composters are not Thumpable class, meaning they are ignored by Zombies. Being surrounded by them makes zombie unable to see you at all, even if you can attack them with ranged weapons or kill them with melee when they are close enough. They react to sound (so more came from neighbour), they attack windows and doors but ignore player totally.

  25. Like
    Pandorea reacted to 3lackrose in Flight of the Zumblecar   
    After this is fixed, could keep as a secret cheat code / easter egg, like in the old doom game you'd type iddqd for invulnerability, here in Zomboid you could type something like flyofthezumblecars (just very random idea) )or something like that and for all vehicles it would enable this behavior / bouncy physics ahah
     
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