Jump to content

Pandorea

QA
  • Posts

    1494
  • Joined

Posts posted by Pandorea

  1. This is an isometric game where camera does not move, so top-right corner is always North; bottom-left is always South... How is having a compass helps? It will always point to the corners of the screen?

  2. On 8/18/2022 at 1:34 PM, getstoopid said:

    Is there some player action involved like yana said so the door is open while driving or does it just happen sometimes despite closing everything?

    @Yana M.D.is there any way to prevent this from happening or at least somehow see that the door is actually open to close it properly? As I can not really close the door or leave it open on purpose I find it somewhat strange that the idea of an "open" door while driving even exist...

     

    Getting in the car is a timed action, if it gets interrupted - like Yana describes - the door will remain opened (we're working on this!) One way to know that it's closed for sure is to wait for "door closed" sfx once in the car before pressing any other key.

     

    Additionally, during the "getting into the car" and  "before the door is shut" char is vulnerable to bites and scratches from zeds. At this stage the char might not be visible but - since there are no anims to show this to player - they're in the process of getting into the car with the door open - so zeds can land an attack. In other words, it is not a good idea to enter the car with zeds surrounding it. Hope this helps!

  3. 16 hours ago, cosmic said:

    Ive tried remote bombs they dont go off, throwing them makes it disappear and nothing happens, sensor bombs don't work, and timed bombs beep down and dont go off. I don't think theres any mods that fix it either sadly.

     

    Have you "Set timer" for the bombs? Also, I am pretty sure the bombs with sensors / timer need to be "placed", have you tried that? 

  4. From wiki: Ranged weapons that need repairs require a player to be holding two of that type of weapon in main inventory in order to use one for parts in order to effect a repair of the other. One of the weapons is consumed in the process, the other is returned to you with 50% of its condition. It is therefore best to choose two weapons that each have less than 25% condition in order to receive the most benefit when repairing guns.

  5. Character can only "reach" tiles the 8 tiles that surround them and one they stand on (9 tiles altogether), so if a double bed is stuck in a corner, one square will always be out of reach, so to speak. It is possible to "cheat" this a little by having the bed next to a window as char can always walk up to a tile next to a window.

×
×
  • Create New...