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Pandorea

QA
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Everything posted by Pandorea

  1. Have you changed any other keys?
  2. This issue should be fixed when B42 comes out. Do let us know how it goes!
  3. Thank you for the report! I'll add this to the pile of stuff to do (there are a number of issues with buildings that are not "standard", aren't there )
  4. Cool, thank you for posting a solution to a problem that might help other players with similar issue!
  5. This is an isometric game where camera does not move, so top-right corner is always North; bottom-left is always South... How is having a compass helps? It will always point to the corners of the screen?
  6. The kind of bugs that we like to see
  7. So.. it's working? "A" to go left and "Esc" to pause - these are the default settings
  8. Getting in the car is a timed action, if it gets interrupted - like Yana describes - the door will remain opened (we're working on this!) One way to know that it's closed for sure is to wait for "door closed" sfx once in the car before pressing any other key. Additionally, during the "getting into the car" and "before the door is shut" char is vulnerable to bites and scratches from zeds. At this stage the char might not be visible but - since there are no anims to show this to player - they're in the process of getting into the car with the door open - so zeds can land an attack. In other words, it is not a good idea to enter the car with zeds surrounding it. Hope this helps!
  9. Have you "Set timer" for the bombs? Also, I am pretty sure the bombs with sensors / timer need to be "placed", have you tried that?
  10. Have you tried to address this on mods' page? (this is not vanilla functionality)
  11. What are your loot settings? Any mods? Either way, this will be addressed with the next update
  12. Have you tried disabling all the mods to see if it helps things?
  13. How long ago did it start? As in, did you have the same issue since day 1 of starting to play split-screen? How soon into a game does it start to transfer?
  14. You have been helped! On a serious note, what can we do for you?
  15. Does this happen with other game mods / challenge maps? Are you using any mods? If so, could you disable them and try again on a fresh save?
  16. You might want to have a look at Commonly Suggested Suggestions thread and log any issues that have not been mentioned/addressed there
  17. Any mod or combination of them can cause issues in game. You could troubleshoot this by starting a new game without any mods and then enable them one by one (or in groups, since there are so many of them) to see where the problem starts.
  18. This is a known issue and is on our radar to be looked into. Unfortunately, there is no workaround for this atm.
  19. In our internal build all wall pieces with windows look darker compared to normal walls atm. This is a known issue and we'll fix it in future
  20. From wiki: Ranged weapons that need repairs require a player to be holding two of that type of weapon in main inventory in order to use one for parts in order to effect a repair of the other. One of the weapons is consumed in the process, the other is returned to you with 50% of its condition. It is therefore best to choose two weapons that each have less than 25% condition in order to receive the most benefit when repairing guns.
  21. What are your Discord details and why were you banned?
  22. Yeah, this is a bit of a problem atm. We're aware and work to improve targeting is already planned. Out of interest, have you tried stomping on them first?
  23. Character can only "reach" tiles the 8 tiles that surround them and one they stand on (9 tiles altogether), so if a double bed is stuck in a corner, one square will always be out of reach, so to speak. It is possible to "cheat" this a little by having the bed next to a window as char can always walk up to a tile next to a window.
  24. This has been suggested a number of times already and - afaik - should be in when crafting update comes out.
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