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Tinos

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  1. Can confirm that, tried in multiplayer
  2. We are hosting a server on a Windowsserver vps from OVH, seems to work as intend like i got no errors for 1hour. (without any config changes or user folder deleted from previous posts) Some random freezes for 1sec, but FPS are quite good with a lot of Z. Seems to need more than 2mps up to synchronize clients and server. (wtf ?)
  3. Still having a lot of these errors Error with packet of type: 164 java.lang.IllegalArgumentException at java.nio.Buffer.position(Buffer.java:244) at zombie.iso.ObjectsSyncRequests.receiveGridSquareObjects(ObjectsSyncRequests.java:344) at zombie.network.GameClient.SyncObjectsReq(GameClient.java:4146) at zombie.network.GameClient.mainLoopDealWithNetData(GameClient.java:804) at zombie.network.GameClient.update(GameClient.java:301) at zombie.GameWindow.logic(GameWindow.java:594) at zombie.GameWindow.run(GameWindow.java:1282) at zombie.GameWindow.maina(GameWindow.java:1058) at zombie.gameStates.MainScreenState.main(MainScreenState.java:183) 1513455945375 ERROR: receiveGridSquareObjects null Error with packet of type: 164 java.lang.IllegalArgumentException at java.nio.Buffer.position(Buffer.java:244) at zombie.iso.ObjectsSyncRequests.receiveGridSquareObjects(ObjectsSyncRequests.java:344) at zombie.network.GameClient.SyncObjectsReq(GameClient.java:4146) at zombie.network.GameClient.mainLoopDealWithNetData(GameClient.java:804) at zombie.network.GameClient.update(GameClient.java:301) at zombie.GameWindow.logic(GameWindow.java:594) at zombie.GameWindow.run(GameWindow.java:1282) at zombie.GameWindow.maina(GameWindow.java:1058) at zombie.gameStates.MainScreenState.main(MainScreenState.java:183) 1513455946025 ERROR: VehicleManager.clientReceiveUpdate get invalid data Resulting in huge Desync with server that lead to a totaly unplayable session. Server seems to not get my position, resulting in rollbacks / death On a 32gb server 8cores 2Mbps Up, botted on windows with steam dedicated server (by steamCMD) Version Stable don't get theses errors or desync. Enigma, maybe you saw it on your console, i got theses on your server also. theses are from the client console
  4. Better FPS in SP. Driving is nice in cities when there is no too much Z. didn't tried with tall builded by players. Collision sprites seems to work, fps correct and few desync. The dedicated server part is booting again now, and working. Was able to connect to the server with steam, in the on-line menu list. But Had a lot of desync on my own server (2mb/up, SSD 32gb ram, 8core 4ghz) Manage to have a fair session in MP thx to Enigma's server, was working quite fair. Errors on server side : "Error with packet of type: 7 for Tinos java.lang.NullPointerException at zombie.network.GameServer.receivePlayerInfo(GameServer.java:6259) at zombie.network.GameServer.mainLoopDealWithNetData(GameServer.java:2393) at zombie.network.GameServer.main(GameServer.java:737) Error with packet of type: 7 for Tinos java.lang.NullPointerException at zombie.network.GameServer.receivePlayerInfo(GameServer.java:6259) at zombie.network.GameServer.mainLoopDealWithNetData(GameServer.java:2393) at zombie.network.GameServer.main(GameServer.java:737) Error with packet of type: 7 for Tinos java.lang.NullPointerException at zombie.network.GameServer.receivePlayerInfo(GameServer.java:6259) at zombie.network.GameServer.mainLoopDealWithNetData(GameServer.java:2393) at zombie.network.GameServer.main(GameServer.java:737) Error with packet of type: 7 for Tinos" ...same x26 On client side : java.lang.IllegalArgumentException at java.nio.Buffer.position(Buffer.java:244) at zombie.iso.ObjectsSyncRequests.receiveGridSquareObjects(ObjectsSyncRequests.java:344) at zombie.network.GameClient.SyncObjectsReq(GameClient.java:4146) at zombie.network.GameClient.mainLoopDealWithNetData(GameClient.java:804) at zombie.network.GameClient.update(GameClient.java:301) at zombie.GameWindow.logic(GameWindow.java:594) at zombie.GameWindow.run(GameWindow.java:1282) at zombie.GameWindow.maina(GameWindow.java:1058) at zombie.gameStates.MainScreenState.main(MainScreenState.java:183) MISSING in .bank vehicle_door_open Error with packet of type: 164 java.lang.IllegalArgumentException at java.nio.Buffer.position(Buffer.java:244) at zombie.iso.ObjectsSyncRequests.receiveGridSquareObjects(ObjectsSyncRequests.java:344) at zombie.network.GameClient.SyncObjectsReq(GameClient.java:4146) at zombie.network.GameClient.mainLoopDealWithNetData(GameClient.java:804) at zombie.network.GameClient.update(GameClient.java:301) at zombie.GameWindow.logic(GameWindow.java:594) at zombie.GameWindow.run(GameWindow.java:1282) at zombie.GameWindow.maina(GameWindow.java:1058) at zombie.gameStates.MainScreenState.main(MainScreenState.java:183) 1513339288800 ERROR: missing tile vegetation_foliage_01_4 1513339288800 ERROR: missing tile vegetation_foliage_01_1 1513339328814 OnVehicleHorn pressed=true 1513339329730 OnVehicleHorn pressed=false MISSING in .bank vehicle_door_close Receive damage from car crash, can't find vehicle Receive damage from car crash, can't find vehicle Receive damage from car crash, can't find vehicle Receive damage from car crash, can't find vehicle Error with packet of type: 164 java.lang.IllegalArgumentException at java.nio.Buffer.position(Buffer.java:244) at zombie.iso.ObjectsSyncRequests.receiveGridSquareObjects(ObjectsSyncRequests.java:344) at zombie.network.GameClient.SyncObjectsReq(GameClient.java:4146) at zombie.network.GameClient.mainLoopDealWithNetData(GameClient.java:804) at zombie.network.GameClient.update(GameClient.java:301) at zombie.GameWindow.logic(GameWindow.java:594) at zombie.GameWindow.run(GameWindow.java:1282) at zombie.GameWindow.maina(GameWindow.java:1058) at zombie.gameStates.MainScreenState.main(MainScreenState.java:183) Error with packet of type: 164 java.lang.IllegalArgumentException at java.nio.Buffer.position(Buffer.java:244) at zombie.iso.ObjectsSyncRequests.receiveGridSquareObjects(ObjectsSyncRequests.java:344) at zombie.network.GameClient.SyncObjectsReq(GameClient.java:4146) at zombie.network.GameClient.mainLoopDealWithNetData(GameClient.java:804) at zombie.network.GameClient.update(GameClient.java:301) at zombie.GameWindow.logic(GameWindow.java:594) at zombie.GameWindow.run(GameWindow.java:1282) at zombie.GameWindow.maina(GameWindow.java:1058) at zombie.gameStates.MainScreenState.main(MainScreenState.java:183) Error with packet of type: 164 java.lang.IllegalArgumentException at java.nio.Buffer.position(Buffer.java:244) at zombie.iso.ObjectsSyncRequests.receiveGridSquareObjects(ObjectsSyncRequests.java:344) at zombie.network.GameClient.SyncObjectsReq(GameClient.java:4146) at zombie.network.GameClient.mainLoopDealWithNetData(GameClient.java:804) at zombie.network.GameClient.update(GameClient.java:301) at zombie.GameWindow.logic(GameWindow.java:594) at zombie.GameWindow.run(GameWindow.java:1282) at zombie.GameWindow.maina(GameWindow.java:1058) at zombie.gameStates.MainScreenState.main(MainScreenState.java:183) Error with packet of type: 164 java.lang.IllegalArgumentException at java.nio.Buffer.position(Buffer.java:244) at zombie.iso.ObjectsSyncRequests.receiveGridSquareObjects(ObjectsSyncRequests.java:344) at zombie.network.GameClient.SyncObjectsReq(GameClient.java:4146) at zombie.network.GameClient.mainLoopDealWithNetData(GameClient.java:804) at zombie.network.GameClient.update(GameClient.java:301) at zombie.GameWindow.logic(GameWindow.java:594) at zombie.GameWindow.run(GameWindow.java:1282) at zombie.GameWindow.maina(GameWindow.java:1058) at zombie.gameStates.MainScreenState.main(MainScreenState.java:183) Error with packet of type: 164 java.lang.IllegalArgumentException at java.nio.Buffer.position(Buffer.java:244) at zombie.iso.ObjectsSyncRequests.receiveGridSquareObjects(ObjectsSyncRequests.java:344) at zombie.network.GameClient.SyncObjectsReq(GameClient.java:4146) at zombie.network.GameClient.mainLoopDealWithNetData(GameClient.java:804) at zombie.network.GameClient.update(GameClient.java:301) at zombie.GameWindow.logic(GameWindow.java:594) at zombie.GameWindow.run(GameWindow.java:1282) at zombie.GameWindow.maina(GameWindow.java:1058) at zombie.gameStates.MainScreenState.main(MainScreenState.java:183) Error with packet of type: 164 java.lang.IllegalArgumentException at java.nio.Buffer.position(Buffer.java:244) at zombie.iso.ObjectsSyncRequests.receiveGridSquareObjects(ObjectsSyncRequests.java:344) at zombie.network.GameClient.SyncObjectsReq(GameClient.java:4146) at zombie.network.GameClient.mainLoopDealWithNetData(GameClient.java:804) at zombie.network.GameClient.update(GameClient.java:301) at zombie.GameWindow.logic(GameWindow.java:594) at zombie.GameWindow.run(GameWindow.java:1282) at zombie.GameWindow.maina(GameWindow.java:1058) at zombie.gameStates.MainScreenState.main(MainScreenState.java:183) console.txt server-console.txt
  5. Got a lots of errors in MP and also a huge desync. Run correctly in SP but not playable in MP. java.lang.IllegalArgumentException at java.nio.Buffer.position(Buffer.java:244) at zombie.iso.ObjectsSyncRequests.receiveGridSquareObjects(ObjectsSyncRequests.java:344) at zombie.network.GameClient.SyncObjectsReq(GameClient.java:4134) at zombie.network.GameClient.mainLoopDealWithNetData(GameClient.java:804) at zombie.network.GameClient.update(GameClient.java:301) at zombie.GameWindow.logic(GameWindow.java:594) at zombie.GameWindow.run(GameWindow.java:1282) at zombie.GameWindow.maina(GameWindow.java:1058) at zombie.gameStates.MainScreenState.main(MainScreenState.java:183)
  6. Bonjour RobertJohnson, comme je constate la mention " French Developer " ce sera plus simple de l'écrire dans la langue de molière. (I can translate this in english if u need) Serveur démarré avec succès, mais nous avons du passer par le fichier "projectzomboidserver.bat" trouvé dans les fichiers du client. Les fichiers dedicatedserver de steamCMD continuent de crasher au démarrage sans enregistrer de console logs. Les clients peuvent voir le serveur dans l'onglet "En Ligne" uniquement lorsqu'ils démarrent SANS steam (steam off + lancement par "ProjectZomboid64.bat")
  7. i'm unable to launch a server to test multiplayer sync on vehicles branch ? is it normal (crash instant) Seems to work far better in solo, but is it multiplayer not ready ?
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