Better FPS in SP. Driving is nice in cities when there is no too much Z.
didn't tried with tall builded by players.
Collision sprites seems to work, fps correct and few desync.
The dedicated server part is booting again now, and working.
Was able to connect to the server with steam, in the on-line menu list.
But Had a lot of desync on my own server (2mb/up, SSD 32gb ram, 8core 4ghz)
Manage to have a fair session in MP thx to Enigma's server, was working quite fair.
Errors on server side :
"Error with packet of type: 7 for Tinos
java.lang.NullPointerException
at zombie.network.GameServer.receivePlayerInfo(GameServer.java:6259)
at zombie.network.GameServer.mainLoopDealWithNetData(GameServer.java:2393)
at zombie.network.GameServer.main(GameServer.java:737)
Error with packet of type: 7 for Tinos
java.lang.NullPointerException
at zombie.network.GameServer.receivePlayerInfo(GameServer.java:6259)
at zombie.network.GameServer.mainLoopDealWithNetData(GameServer.java:2393)
at zombie.network.GameServer.main(GameServer.java:737)
Error with packet of type: 7 for Tinos
java.lang.NullPointerException
at zombie.network.GameServer.receivePlayerInfo(GameServer.java:6259)
at zombie.network.GameServer.mainLoopDealWithNetData(GameServer.java:2393)
at zombie.network.GameServer.main(GameServer.java:737)
Error with packet of type: 7 for Tinos"
...same x26
On client side :
java.lang.IllegalArgumentException
at java.nio.Buffer.position(Buffer.java:244)
at zombie.iso.ObjectsSyncRequests.receiveGridSquareObjects(ObjectsSyncRequests.java:344)
at zombie.network.GameClient.SyncObjectsReq(GameClient.java:4146)
at zombie.network.GameClient.mainLoopDealWithNetData(GameClient.java:804)
at zombie.network.GameClient.update(GameClient.java:301)
at zombie.GameWindow.logic(GameWindow.java:594)
at zombie.GameWindow.run(GameWindow.java:1282)
at zombie.GameWindow.maina(GameWindow.java:1058)
at zombie.gameStates.MainScreenState.main(MainScreenState.java:183)
MISSING in .bank vehicle_door_open
Error with packet of type: 164
java.lang.IllegalArgumentException
at java.nio.Buffer.position(Buffer.java:244)
at zombie.iso.ObjectsSyncRequests.receiveGridSquareObjects(ObjectsSyncRequests.java:344)
at zombie.network.GameClient.SyncObjectsReq(GameClient.java:4146)
at zombie.network.GameClient.mainLoopDealWithNetData(GameClient.java:804)
at zombie.network.GameClient.update(GameClient.java:301)
at zombie.GameWindow.logic(GameWindow.java:594)
at zombie.GameWindow.run(GameWindow.java:1282)
at zombie.GameWindow.maina(GameWindow.java:1058)
at zombie.gameStates.MainScreenState.main(MainScreenState.java:183)
1513339288800 ERROR: missing tile vegetation_foliage_01_4
1513339288800 ERROR: missing tile vegetation_foliage_01_1
1513339328814 OnVehicleHorn pressed=true
1513339329730 OnVehicleHorn pressed=false
MISSING in .bank vehicle_door_close
Receive damage from car crash, can't find vehicle
Receive damage from car crash, can't find vehicle
Receive damage from car crash, can't find vehicle
Receive damage from car crash, can't find vehicle
Error with packet of type: 164
java.lang.IllegalArgumentException
at java.nio.Buffer.position(Buffer.java:244)
at zombie.iso.ObjectsSyncRequests.receiveGridSquareObjects(ObjectsSyncRequests.java:344)
at zombie.network.GameClient.SyncObjectsReq(GameClient.java:4146)
at zombie.network.GameClient.mainLoopDealWithNetData(GameClient.java:804)
at zombie.network.GameClient.update(GameClient.java:301)
at zombie.GameWindow.logic(GameWindow.java:594)
at zombie.GameWindow.run(GameWindow.java:1282)
at zombie.GameWindow.maina(GameWindow.java:1058)
at zombie.gameStates.MainScreenState.main(MainScreenState.java:183)
Error with packet of type: 164
java.lang.IllegalArgumentException
at java.nio.Buffer.position(Buffer.java:244)
at zombie.iso.ObjectsSyncRequests.receiveGridSquareObjects(ObjectsSyncRequests.java:344)
at zombie.network.GameClient.SyncObjectsReq(GameClient.java:4146)
at zombie.network.GameClient.mainLoopDealWithNetData(GameClient.java:804)
at zombie.network.GameClient.update(GameClient.java:301)
at zombie.GameWindow.logic(GameWindow.java:594)
at zombie.GameWindow.run(GameWindow.java:1282)
at zombie.GameWindow.maina(GameWindow.java:1058)
at zombie.gameStates.MainScreenState.main(MainScreenState.java:183)
Error with packet of type: 164
java.lang.IllegalArgumentException
at java.nio.Buffer.position(Buffer.java:244)
at zombie.iso.ObjectsSyncRequests.receiveGridSquareObjects(ObjectsSyncRequests.java:344)
at zombie.network.GameClient.SyncObjectsReq(GameClient.java:4146)
at zombie.network.GameClient.mainLoopDealWithNetData(GameClient.java:804)
at zombie.network.GameClient.update(GameClient.java:301)
at zombie.GameWindow.logic(GameWindow.java:594)
at zombie.GameWindow.run(GameWindow.java:1282)
at zombie.GameWindow.maina(GameWindow.java:1058)
at zombie.gameStates.MainScreenState.main(MainScreenState.java:183)
Error with packet of type: 164
java.lang.IllegalArgumentException
at java.nio.Buffer.position(Buffer.java:244)
at zombie.iso.ObjectsSyncRequests.receiveGridSquareObjects(ObjectsSyncRequests.java:344)
at zombie.network.GameClient.SyncObjectsReq(GameClient.java:4146)
at zombie.network.GameClient.mainLoopDealWithNetData(GameClient.java:804)
at zombie.network.GameClient.update(GameClient.java:301)
at zombie.GameWindow.logic(GameWindow.java:594)
at zombie.GameWindow.run(GameWindow.java:1282)
at zombie.GameWindow.maina(GameWindow.java:1058)
at zombie.gameStates.MainScreenState.main(MainScreenState.java:183)
Error with packet of type: 164
java.lang.IllegalArgumentException
at java.nio.Buffer.position(Buffer.java:244)
at zombie.iso.ObjectsSyncRequests.receiveGridSquareObjects(ObjectsSyncRequests.java:344)
at zombie.network.GameClient.SyncObjectsReq(GameClient.java:4146)
at zombie.network.GameClient.mainLoopDealWithNetData(GameClient.java:804)
at zombie.network.GameClient.update(GameClient.java:301)
at zombie.GameWindow.logic(GameWindow.java:594)
at zombie.GameWindow.run(GameWindow.java:1282)
at zombie.GameWindow.maina(GameWindow.java:1058)
at zombie.gameStates.MainScreenState.main(MainScreenState.java:183)
Error with packet of type: 164
java.lang.IllegalArgumentException
at java.nio.Buffer.position(Buffer.java:244)
at zombie.iso.ObjectsSyncRequests.receiveGridSquareObjects(ObjectsSyncRequests.java:344)
at zombie.network.GameClient.SyncObjectsReq(GameClient.java:4146)
at zombie.network.GameClient.mainLoopDealWithNetData(GameClient.java:804)
at zombie.network.GameClient.update(GameClient.java:301)
at zombie.GameWindow.logic(GameWindow.java:594)
at zombie.GameWindow.run(GameWindow.java:1282)
at zombie.GameWindow.maina(GameWindow.java:1058)
at zombie.gameStates.MainScreenState.main(MainScreenState.java:183)
console.txt
server-console.txt