Genom

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  1. Genom

    RELEASED: Vehicle Test 41

    actions like entering a car or dismanteling furniture are sometimes delayed and a lot of time dont work at all since the last update, makes it almost unplayable...
  2. Genom

    RELEASED: Vehicle Test 41

    same thing for me, doesnt give bonus (or at least the arrows arent showing) and book disappears after reading. Also not sure if the food/weight system works properly. Someone mentioned the character gaining weight even after not eating/starving. After playing a bit today I tried not eating for longer times and my character didnt loose weight and i think even gained a little...
  3. Genom

    ORGM Rechambered

    got it from github, thx. Will test again if they spawn now ...works
  4. Genom

    ORGM Rechambered

    Haha, no need for making them compatible, i was just trying to see if the silencers are in the game
  5. Genom

    ORGM Rechambered

    so just tested out the silencer patch.after installing it, I subsribed to the workshop version of the silencer mod and activated it in game. I cant seem to find the silencer attached to weapons though (tested it by teleporting around and checking the gunstore/police station guns on loot setting extreme for guns-none of them had a silencer attached) But I can build the homemade silencer from flashlights and that one is working. I cant spawn the silencer with necroforge either. I did change a few files here and there, added the case textures, added a few weapons+textures and adjusted the loot spawn in the gunstores and police stations to be higher. So maybe I made a mistake somewhere and messed something up
  6. Genom

    ORGM Rechambered

    Haha yea, I always forget about the guys guarding the guns. Once i broke into the gunstore in WP and was going through all the shiny new toys, thinking about which one to use when suddenly 4 guys (wolf gang members i think) came in with guns blazing. Got hit 3 times and bled out before i could run more than 50 meters lol and those groin shots are the worst
  7. Genom

    ORGM Rechambered

    Thank you! Now if you‘ll excuse me, there is a horde in my backyard that needs taking care of
  8. Genom

    ORGM Rechambered

    love the survivors mod patch, it's so cool to see all the bullet cases in the places where the survivors make their "heroic last stands" lol Also just realized, the home made silencers are craftable and actually seem to work, a little bit too op though I think...
  9. Genom

    ORGM Rechambered

    Haha, love that guerilla warfare idea, will definitly try that one out more. I just played on extreme zombie pop last time and there is just no escape, at least in the city if you get their attention. About the code, i had a feeling it had to do with the ORGM. prefix adn the insert into table but my knowledge of code is to basic to figure out more details Anyway, thanks for your answer and keep up the good work and I will patiently wait for the next update!
  10. Genom

    ORGM Rechambered

    Hey Fenris, let me say again how much I love all the changes you made to the mod, can't play without it anymore. Thing is, if you play on higher zombie populations you can't really use all the awesome guns because you get swarmed immediatly. That is where a silencer would make a big difference. I tried adjusting Nolans ORGM-silencer mod to work with this, I changed the silencer.txt script to use the guns from this mod but the problem is I cant get the silencers to actually spawn. If you could maybe take a look and point me in the right direction (if it's not too much trouble) I would really appreciate it. I know you're planning to implement silencers in the future, so if this is too much work that's ok, I'll wait for you to implement it people are asking about silencers for this on steam, so if it's just a few minor changes to make the old ORGM silencer mod work I could post it there for others to use aswell...
  11. Genom

    ORGM Rechambered

    Did a little testing and added 3 different kinds of cases (pistol/rifle/12g), you can see the result of how it looks in-game on the screenshot. Since the icons are just a few pixels in size for "realistic" looking sizes of cases on the ground there is not much detail in them (none, to be exact). I still kinda like the result, it is far from perfect but it doesnt break the immersion as much as the big ammo icons. If any pixel artist has any idea how to make a 2x4 pixel png look better let me know So Fenris, if you're interested I could send you my files. It would be cool if the cases wouldnt all face the same direction on the floor to make it look more realistic, but no idea how to do that. Zombie killed me while taking the screenshot lol
  12. Genom

    ORGM Rechambered

    Hah, that sounds like something I can do, so I will give it a shot over the next couple of days. i am a perfectionist when it comes to these little things, so the big icons break my immersion feeling so much that i‘ll make it my priority. Let‘s see if I can come up with something and if it‘s presentable, I‘ll let you know. After all, I‘d rather waste my time being creative with png files than coding
  13. Genom

    ORGM Rechambered

    Wow, thank you sooo much Fenris, this will let me customise a few things to my liking easily! Not that it is rly needed, the mod is already amazing as it is, i just like customizing my games a lot and tinkering around with settings. one thing that bugs me a little bit is this: I love how the guns now leave the bullet casings behind when shooting, just the models/texture for them on the ground seems way too big. I know PZ has a problem with icon sizes in general in some regards ( weapons look too small on the ground most of the time), but is there anything that can be done about that? if it has something to do with the textures/images being to big and needing replacement I could havefer help in looking into making new, smaller ones. I have no clue about coding, but i am not too bad with Gimp. And yea, i did sneak in the 3rd question with an edit
  14. Genom

    ORGM Rechambered

    Hey, just tried the mod today and i have to say it feels amazing! Thank you for all the work you put into it. I have 3 questions: 1. are you planning to do something about silencers? I read that you think they‘re too OP an I agree that they might be, but I‘d just love to have the option to use them. One can always crank up the number of Zombies to balance it out 2. how hard is it to change a guns model, is it just the model and texture files or is it a lot more? Sorry, I am a noob in this regard, i looked through the files but couldnt figure it out myself. 3. Is it possible to adjust what spawns in weapon lockers, without it being affected by the sandbox loot rarity settings? Point is, I would like to have a good amount of ammo in the lockers but without cranking up the amount of weapons to an insane amount.
  15. Genom

    RELEASED: Vehicle Test 41

    First of all, thank you for the quick update fixing the crashes! a few things I noticed in my game after the 28.1 update: for picking up anything, the default is always the floor, requiring a lot of unnecessary clicks compared to before picking up objects like crates is a little weird/unresponsive, works only if you change position and click repeatedly When placing objects that where picked up (fridge), it is not possible to rotate them. Sometimes I can not enter a vehile, neither by pressing the "e" key nor by doing it throught the radial menu, the character just stands there and nothing happens Performance is good/great, but hasn't been to much of an issue before for me (win10,64bit)