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Shinjitsu noDeshi

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Everything posted by Shinjitsu noDeshi

  1. Zombies can (now?) crawl under cars to reach you. I didn't see this mentioned in the patch notes - is this intentional? Was it added in a previous patch and I missed it? More importantly, if you take the wheels off the cars, does that prevent zombies from doing this?
  2. ** Cooked eggs are listed as an ingredient for salads and sandwiches, but you can't make them. I"m not seeing any way to be able to cook an egg. I've tried heating it on the stove (doesn't do anything), making a boiled egg (water in a saucepan/cooking pot doesn't let you make it.) Is this broken, or am I just being dense? ** Milk doesn't freeze in game. Shin
  3. Hm, maybe I misunderstood the OP? I took the OP to mean that if you want to be nimble and able to quickly turn/backup, you'd only have a defensive slap available (eg push but without being locked in place per current mechanics.) It wouldn't do any damage, but would block zombie grapples / damage and allow you to scoot out of range. The issue (to me at least) is the mechanics feel ... choppy? clunky? because of the stop, brace, push sequence. It's basically forcing the player into a lose/lose situation. Attack and allow to be attacked, or defend (push )and be rooted, also allowing you to be attacked. So to answer your question - probably don't need another mechanic, if you all are able to come up with a way to balance it a bit more towards the player. (LOL, I'm not sure if I'm even explaining it right, but I hope it clarifies a bit...) Maybe I'm in the minority on this, but I don't think so? The youtubers I watch seem to comment on the issue quite a bit (NoMiS and DrunkOnLife for example) Shin
  4. Physics doesn't care that the zombie doesn't feel pain. You slap something that doesn't anticipate being slapped and the force is going to off balance it. The critical concept here is the transfer of kinetic energy. Shin
  5. When they fall over a fence they seem to move as fast, if not faster, than when they are chasing after you. They must have been turned by the CoBRa-19 virus... Shin
  6. When attempting to activate *ANY* mod, the LuaManager throws exceptions and the game crashes, or returns to the main menu screen with no buttons or text (just the picture.) Here's a sample from the debuglog.txt where I only enabled one mod at random. This mod works because I've watched a streamer use it in their 41.31 playthrough's without any issues. [07-03-20 04:26:25.406] ERROR: General, 1583576785406> ExceptionLogger.logException> Exception thrown java.lang.IllegalStateException: couldn't find "D:\Games\Steam\SteamApps\workshop\content\108600\1844075722\mods\ExerciseV2\media\lua\client\ExerciseV2.lua" at LuaManager.LoadDirBase line:277.. The "missing" file it's complaining about is indeed in the directory it's looking in. Shin 07-03-20_04-25-37_DebugLog.txt
  7. Framerates / performance is really poor. The micro delay between pressing a key on the keyboard and actually performing the action is horrible. I really dislike the changes to character control - especially walking and doing a 180 to change direction, and trying to push zombies. Shin
  8. The issue isn't whether it's a bug or not, low or high priority. It's that it was reported months ago - during the vehicle build - with reproducible steps, and it wasn't even acknowledged as an issue or not. If the QA team can't be bothered to say "Yep, got it" or, "Working as intended", or even "Nope, can't work on it now." then we're wasting our time reporting bugs. We are helping you guys out by identifying defects. BTW, 100% chance of something occurring, by definition means it's going to occur.
  9. Plop plop? https://theindiestone.com/forums/index.php?/topic/24563-car-parts-breaking-incorrectly/
  10. Are you guys still addressing vehicle issues? I can reproduce an issue with parts breaking I reported months ago...
  11. Still present in build 40.43. Latest occurrence was waking up to zombies beating on an interior door at the McCoy factory, with sealed exterior entrances. No broken windows or doors, but 3 zombies magically inside.
  12. Wow, unbelievable.... Almost 6 months later and up to build 40.43 and this is STILL occurring.
  13. Nice! Clicking on the "Details" button brings up two version options at the top (39.67.5, 39.67.3) and the default text being displayed looks like it's the change list for one of those versions, not the IWBUMS version here. I'm assuming it's just a change log file that didn't get updated with the patch, but it'll probably cause some confusion on the part of users... Shin
  14. This issue is still present in IWBUMS 40.18. Perhaps it's a spawning problem? At the McCoy warehouse, I had a zombie appear in the manufacturing warehouse which I had cleared out and sealed off weeks prior to the party crasher appearing.
  15. Taking tires off of vehicles sometimes gives you the "pa-TING" breaking sound, and the durability of the tire goes down. This happened across multiple vehicle types - police cruiser (Chevalier Nyala), Fossoil truck (Chevalier D6), Chevalier Primani, Masterson Horizon. I am at Mechanic skill 1 (half way to 2), and checking the tire info box before trying to remove it shows that there should be no chance of breakage. When a break does happen, a 1% durability loss to the tire occurs. Battery, radio, and headlights (also reporting perfect chance) have no issues installing or uninstalling. Update - At mechanic skill 2+ seats were doing the same thing. At mechanic skill 3+ windows were doing the same. All previous breakages still occur even at higher levels. e.g. Tires are still randomly breaking at skill 3+. The only installed mod is the position mod. Shin
  16. Sure thing. Reference: Steam 39.67.5 (with Cat's Eye perk. This is what I am used to and is easy for me to play with.) Pitch Black: Steam IWBUMS 40.18 (with Cat's Eye perk) Normal: Steam IWBUMS 40.18 (with Cat's Eye perk - my current game) Bright: Steam IWBUMS 40.18 (with Cat's Eye perk) Pitch Black: Steam IWBUMS 40.18 (NO perk. It seems the perk only adds a few additional lit squares?) Normal: Steam IWBUMS 40.18 (with Cat's Eye perk - my current game - Rainstorm - TAKEN AT NOON GAME TIME!) HTH
  17. I tried both "Bright" and "Pitch Black" to get a comparison of extremes with my reference screenshot. Both seemed to change the view to some degree, but putting it to bright didn't get me back to where I was hoping. I'm wondering now if it's more to do with how much light is put out from the light sources than the darkness itself... At any rate, thanks for the tips!
  18. So I've got "Darkness During Night: Normal" - I'll try setting it to "Bright." Is there a way to change it for an existing game? Thanks for the heads up on the setting Shin
  19. There's a huge difference between "This game's too hard, make it easier" and "Oh, just a black screen... huh, is the game running?" Yes you can, it's called a gamma setting, and no you can't, which is why it should be in PZ. I sympathize with you. As I've gotten older it's become more difficult to sit at the monitor and get stuff done. Some days the screen is fine, others it's way too dark. I'd think you, of all people, would want to have something in the game so you wouldn't have to adjust your monitors all the time. For me, I set my desktop brightness based on my work apps (development, browsing, etc.) and then fine tune each game as needed with the gamma setting. I'm not trying to step in the middle of a firefight here and take a bullet for one side or the other. I just want to be able to play my game with the brightness set at how it was before the weather update, without having to monkey with my monitor every time I want to fire up PZ. I will simply stop playing if I can't figure out a work around - it's too dark at night, lights don't provide enough brightness, and the CatEyes perk seems worthless. Shin
  20. I'm playing with "Shaders: Yes" #TeamTooDark Shin
  21. Exactly my point. They assume you have your monitor set to the brightness that's correct for you because they don't change the brightness during use. PZ does. The reason you don't have to conduct registry hacks and change IRQ's any more is because it was a crappy user experience. People said "This sucks. Change it." Maybe PZ will get the gamma setting dialed in - here's to hoping - but I doubt many people are going to change their monitor brightness for one game when it's set how they like it for every other app. I know I sure won't. Shin
  22. I'm glad to hear this as an official response. Does this mean TIS intends to add a gamma setting? I really hope you aren't asking people to adjust their monitor brightness to compensate for one application... Could you imagine a developer having to up their brightness on their monitors every time they fired up Eclipse or Visual Studio, and then turn it back down to test their build? Shin
  23. It's intended to be significantly darker than prior versions? I didn't see that in the patch notes... Is darkness supposed to cover well lit indoor rooms too? Shin
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