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window98

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  1. Thank You! I was getting worried. I have compressed my save file if you guys think that would help. I'll upload it on this post and leave it here. Like I said, i'm still enjoying playing and I just avoid the entire chunk missing for now. roleplaying it as a anomaly of some kind lol. The only other bug i was experiencing during IWBUMS was that zombies couldn't break windows unless I was asleep regardless of their strength settings. I haven't tested that since public release because I was trying to figure out this map chunk problem. I'll post something in the actual bug reports if they still can't break my windows. below is my save file with no mods, should be standing right where the missing map is. 22-09-2017_12-11-01.zip
  2. Okay, I unloaded everything restarted game to make sure lua loaded with no mods enabled, and started a new game in westpoint. I headed west on the highway until it starts to turn southward, I then took the smaller road west towards what I believe to be now the direction of riverside. A few seconds after leaving the main highway while heading west I begin to see the errors pop up. No mods enabled, and I don't have any map mods even subscribed now with the amount of vanilla towns there are now. I'll attatch my entire console file in the bottom but here's a few of the errors I found reading through it. (I don't know very much about code at all sorry) "AngelCodeFont failed to load page 0 texture D:/steam/steamapps/common/ProjectZomboid/media/fonts/zomboidDialogue.bmfc_0.png AngelCodeFont failed to load page 0 texture D:/steam/steamapps/common/ProjectZomboid/media/font/test_0.tga AngelCodeFont failed to load page 1 texture D:/steam/steamapps/common/ProjectZomboid/media/font/test_1.tga AngelCodeFont failed to load page 2 texture D:/steam/steamapps/common/ProjectZomboid/media/font/test_2.tga AngelCodeFont failed to load page 0 texture D:/steam/steamapps/common/ProjectZomboid/media/font/test_0.tga AngelCodeFont failed to load page 1 texture D:/steam/steamapps/common/ProjectZomboid/media/font/test_1.tga AngelCodeFont failed to load page 2 texture D:/steam/steamapps/common/ProjectZomboid/media/font/test_2.tga WARNING: Found unknown Windows version: Windows 7" "1506096707927 znet: ZNetFriends::OnPersonaStateChange 1506096721283 can't find map objects file: media/maps/West Point, KY/objects.lua 1506096721284 can't find map objects file: media/maps/Rosewood, KY/objects.lua 1506096721284 can't find map objects file: media/maps/Riverside, KY/objects.lua 1506096721284 Loading: media/maps/Muldraugh, KY/objects.lua 1506096721972 MAX #ZONES is 11 1506096722032 ERROR: missing tile vegetation_groundcover_01_22 1506096722035 ERROR: missing tile vegetation_groundcover_01_21 1506096722039 ERROR: missing tile vegetation_groundcover_01_19 1506096722039 ERROR: missing tile vegetation_groundcover_01_23 1506096722104 ERROR: missing tile vegetation_groundcover_01_18 1506096723035 ERROR: missing tile vegetation_foliage_01_2 1506096723035 ERROR: missing tile vegetation_foliage_01_3 1506096723072 ERROR: missing tile vegetation_foliage_01_14 1506096728024 fmod: Java_fmod_javafmodJNI_FMOD_1Sound_1GetData:3930 JNI_FMOD_Sound_GetData correct buffer 1506096728864 reanimate: saved 0 zombies 1506096728877 game loading took 26 seconds" "MISSING in .bank Radio/radio_tv_testbeep MISSING in .bank Radio/radio_talk_0 1506096866157 znet: ZNetFriends::OnPersonaStateChange 1506096953585 znet: ZNetFriends::OnPersonaStateChange 1506096983777 znet: ZNetFriends::OnPersonaStateChange 1506096983827 znet: ZNetFriends::OnPersonaStateChange 1506096983861 znet: ZNetFriends::OnPersonaStateChange 1506096988344 znet: ZNetFriends::OnPersonaStateChange 1506097013228 znet: ZNetFriends::OnPersonaStateChange 1506097022846 znet: ZNetFriends::OnPersonaStateChange 1506097023580 znet: ZNetFriends::OnPersonaStateChange 1506097033078 ERROR: missing tile vegetation_foliage_01_10 1506097033078 ERROR: missing tile vegetation_foliage_01_8 1506097033085 ERROR: missing tile vegetation_foliage_01_9 1506097033086 ERROR: missing tile vegetation_foliage_01_4 1506097080490 ERROR: missing tile vegetation_foliage_01_13 1506097080492 ERROR: missing tile vegetation_foliage_01_12 1506097080492 ERROR: missing tile vegetation_foliage_01_11 1506097122166 znet: ZNetFriends::OnPersonaStateChange 1506097141275 Failed to load chunk, blocking out area java.lang.IndexOutOfBoundsException: Index: 124, Size: 123 at java.util.ArrayList.rangeCheck(ArrayList.java:653) at java.util.ArrayList.get(ArrayList.java:429) at zombie.iso.IsoCell.PlaceLot(IsoCell.java:1887) at zombie.iso.CellLoader.LoadCellBinaryChunk(CellLoader.java:502) at zombie.iso.IsoChunk.Load(IsoChunk.java:306) at zombie.iso.WorldStreamer.DoChunkAlways(WorldStreamer.java:236) at zombie.iso.WorldStreamer.DoChunk(WorldStreamer.java:227) at zombie.iso.WorldStreamer$1.run(WorldStreamer.java:139) at java.lang.Thread.run(Thread.java:745)" " How would I go about uploading my actual save folder here so someone could load it into their game possible and see if the chunks are still missing? Could I zip it up with 7zip or something? console.txt sorry for the bug spam in multiple release forums now and on steam.
  3. I am not. I'm going to unload all the mods I do have, start a new game and walk over there again. I'll post the console file and a few more pictures afterwards.
  4. So the bug I reported in the end of IWBUMS 38.15 has carried over to stable branch. If you walk along the road leaving westpoint from the west and heading towards river side, just southeast of the cabin by the lake on the outskirts of westpoint, there seems to be entire chunks of map missing. https://map.projectzomboid.com/#0.5889620375733178,0.07597827613398862,15.407021574586361 this is the area the chunk is missing from. It gives me over 100 errors in a matter of seconds and i can walk completely around the missing chunk. it wasn't there in the earlier stages of 38 IWBUMS and only started to appear after the *spawn point fixes for mp* were put into place. I've loaded with mods, without mods, fresh installed and the chunk is missing no matter what. If i revert to 37 it's fine. When 38 released to public I switched back out of IWBUMS to stable and walked to the same spot. chunks are still missing. It's not a game breaking bug since I can just walk north and avoid it and everywhere else still seems to be fine. (haven't gone to the mall, but maldraugh, rosewood, and the farm to the west are all still fine.) haven't gone to riverside yet. I will unload all mods and walk back to the road in a new game so that way if you need a console file it's not loaded up with mods or any extra information. I'd really like to know if anyone else can reproduce this bug on this section of road so I know its not something to do with my steam install of zomboid. [edit] I don't use any map mods being that I play on extreme zombies and am usually a fisher/gatherer type of player; very rarely survive long enough to need to switch towns.
  5. So I'm not entirely sure when this started happening and at first I thought it was because I switched to 12 months after the apocalypse in my sandbox settings recently. (i was trying to make it a little harder on myself) Entire sections of the map southwest of westpoint are not loading for me. I removed all my mods and reinstalled with the latest IWBUMS branch just to be sure it wasn't a mod. (at least i hope not I wiped everything from my steamapps/common, and *usename/users/zomboid folder before the reinstall so hopefully there weren't any files left hanging around. I also loaded it without the advanced months to see if it had something to do with erosion but the chuncks are still missing. it starts with a few error's but climbs above 100 in a matter of seconds if i just keep walking SW from westpoint's western edge. I hadn't noticed for a long time because i usually spawn in muldraugh and only noticed it because i was moving camp to the cabin by the lake west of westpoint. Am also experiencing zombies un able to break glass unless i am asleep. Mine are set on weak, not random. this is my console file from the game these shots are taken in. [update 2 hrs later] visting the same road on the public stable version to see if it's unrelated to IWBUMS. Everything is fine, no missing map chunks. Loaded each mod individually and loaded into my save in between each one to see if maybe it had something to do with the mods I had loaded. Nothing happened. Going to reinstall again and reload IWBUMS with no mods to see if the map chunks are still missing and i didn't just get a bad steam install or something. [update 4 hrs later] re installed IWBUMS loaded new game with no mods. map chunks still missing. https://map.projectzomboid.com/#0.5919310523727634,0.08356785822753574,26.623333280885237 this is the section of map i'm pretty sure started disappearing incase anyone can manage to recreate the bug to make sure it isn't just on my end. console.txt
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