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DobriyDed

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  1. Like
    DobriyDed got a reaction from gamatos in RELEASED: Build 38.22   
    My char have 8+ legs ( if we listen to footsteps) 
  2. Like
    DobriyDed got a reaction from Legoland99 in RELEASED: Build 38.22   
    Working now
  3. Like
    DobriyDed got a reaction from Donald Trump in RELEASED: Build 38.22   
    Donald is 2 seconds ahad, as usual
     
    Win10 X64 
  4. Like
    DobriyDed got a reaction from Legoland99 in RELEASED: Build 38.22   
    Donald is 2 seconds ahad, as usual
     
    Win10 X64 
  5. Like
    DobriyDed reacted to Batsphinx in RELEASED: Build 38.22   
    We've got another dev helping out trying to get to the root of this. 
     
    So it's a no mods vanilla server. Any map mods?
     
    If you could walk us through a step-by-step way to recreate it again that would be handy? Has it changed at all since the first attempted fix? How come you thought it was fixed at that point? 
  6. Like
    DobriyDed got a reaction from Legoland99 in RELEASED: Build 38.22   
    Hi @Jacksay
    Any news? 
  7. pillow
    DobriyDed got a reaction from Legoland99 in RELEASED: Build 38.22   
    To avoid any misunderstanding, i LOVE this game. 
    Personaly bought copy for all my kids and friends. Investing my time and money to server upkeep and forum help for other peoples.
    And it's totaly clear, that "early access" is NOT mean "final quality" 
     
    But let's face sad truth about serverside:
    - Any server (vanilla or heavy modded) works perfect at start. All issues begins 1-2 weeks later. I started new server (not removed mods from main) to check this.
    - its a frequent issue - server stops to accept incoming connections, no errors in console. Some times after (several minutes) issue disappears.  Seen in 37.17 build and later
    - sometimes server stops responding and you cannot issue console commands (very rare after 38.17)
    - after 38.18 (possibly 38.19)  seen some new error : server start lost connection with players , showing   "znet: Connection closed: reason=2 port=1" .  every server player experiencing this issue. Disconnects appears every 5-15 min. Switching map download to TCP does not helps at all. Sometimes its become frequent issue, sometimes not.  Players lost connection NOT in same time. it can be network problem, to be honest.
    - Memory menagement serverside is far from perfect. There is no warning when reaching critical ammount, just crash
    - Some "buffers" issue, can write about it later with more screenshot. Leads to server crash
    - RCON is accepting only TCP connection ( lost 2 days truying to figure it  Its not a bug,  just my personal pain).  Some incorrect rcon packets shows "java excepions" in server console.
    - lots of questions from new players about safehouses.  Can write a page of safehouse mechanics unperfection.
    - Cyrilic letters does not allowed in "Servermsg"  
     
    If developers team need some help, logs, remote access or anything else, we can help.
    But saying "its a mods problem" is not a solution for every case
     
    Realy, i wish this game become more popular and to say a big THANK YOU for all efforts developers did!
    We are not complaining, just truying to pinpoint bugs
     
    Best regards! 
     
     
     

     
  8. Spiffo
    DobriyDed reacted to RobertJohnson in RELEASED: Build 38.22   
    Released new version (still 38.20) to fix sounds lag
  9. Like
    DobriyDed got a reaction from Legoland99 in RELEASED: Build 38.22   
    is any one experiencing issues with random players disconnects after 38.18 patch till now? 
    Looks like : 

    STEAMPS3 - AsyncTCPSocket created
    STEAMPS3 - AsncTCPSocket destroyed
    STEAMPS3 - AsyncTCPSocket created
    STEAMPS3 - AsncTCPSocket destroyed
    STEAMPS3 - AsyncTCPSocket created
    STEAMPS3 - AsncTCPSocket destroyed
    1506710548568 rain barrel: found existed barrel 11902,6736 with 0
    1506710574592 znet: Java_zombie_core_znet_SteamGameServer_BUpdateUserData 'Negan' id=76561198217674515
    1506710635248 znet: Connection closed: reason=2 port=1
    1506710635248 znet: Disconnecting client #7 SteamID=76561198163554408
    1506710635248 Connection Lost for id=2 username=Randell

    Switched map download to TPC. No difference 
     
  10. Like
    DobriyDed got a reaction from Legoland99 in RELEASED: Build 38.22   
    @Paul Redeker , here is mine config. Feel free to ask anything in PM 
    If you just  suprised of some options gone from .ini file, its not a prob.  This variables is moved to sandbox options.
    pzserver.ini
  11. Like
    DobriyDed got a reaction from Jacksay in Server information at connect (feature request)   
    When players connects to server,  short admin-defined message appears in chat appears and disapperas very fast with local/global comms.
    This method is not very efficent for informing players. New players frequently just skip this message and start's to find cover and searching for first axe
     
     
    Can we, please, have some  GUI panel (possibly, like survivors guide) just in a middle of screen for admin-defined:
    - welcome message
    - short server description and rules
    - CLICKABLE links for (discord, forum, steam group, website  etc). External browser launch. 
    - language switch 
     
    Changing workshop mod with "survivial tips" text,  every time you have to change some server info, is not an option. 
    Most peoples have it disabled. Somebody didnt nottice changes at this block at all
     
    Being unable to copy-paste from chat history also makes me mad a little
     
    Please, nottice me
     
  12. Like
    DobriyDed got a reaction from Legoland99 in RELEASED: Build 38.22   
    Confirm.

     
  13. Like
    DobriyDed got a reaction from dnk3912 in RELEASED: Build 38.22   
    12 players online , no errors in console.
     
    You are not allowed to do magic outside of Hogwarts !!!  
  14. Like
    DobriyDed got a reaction from Legoland99 in RELEASED: Build 38.22   
    12 players online , no errors in console.
     
    You are not allowed to do magic outside of Hogwarts !!!  
  15. Spiffo
    DobriyDed reacted to RobertJohnson in RELEASED: Build 38.22   
    Build 38.19
     
    [New]
    You can now build log wall with dirty rags.  
    [Balance]
    Increased a tad pain killer duration. Increased a tad soap spawn rate. Increased soap duration (from 10 uses to 20).  
    [Bug Fix]
    Fixed generator being reset on reload on MP. Fixed not being able to forage (missing zones). Fixed wrong calculation in bleeding/scratch time. Infinite bleeding time should be fixed. Exported new tiles in 1x (to fix some people not seeing new graves tile). Fixed nullPointer during SleepEvent.
  16. Like
    DobriyDed got a reaction from Batsphinx in RELEASED: Build 38.22   
    12 players online , no errors in console.
     
    You are not allowed to do magic outside of Hogwarts !!!  
  17. penisham
    DobriyDed got a reaction from EUDOXIO in Server hardware sizing   
    EUDOXIO, thanks for all you'r time, It's really helps a lot! 
    Shopping for additional memory is inevitable  
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