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DobriyDed

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Everything posted by DobriyDed

  1. Still have Generators problem. Maybe mod issue, but....
  2. 12 players online , no errors in console. You are not allowed to do magic outside of Hogwarts !!!
  3. Stupid question from me: Did you try app_update xxxxxx validate?
  4. Genrerators still broken ,confirm. No power in our shelters Haven't seen door issue for now . Testing
  5. Hydrocraft. Lootzeta, MWM, crafthelper . All from top 10 most popular
  6. Client side , no crash . No errors in server console.
  7. Oh! thats a new one ! Never seen before java.lang.RuntimeException: java.lang.RuntimeException: invalid lua table type -1 at zombie.iso.IsoGridSquare.load(IsoGridSquare.java:1783) at zombie.iso.IsoChunk.Load(IsoChunk.java:1137) at zombie.iso.IsoChunk.Load(IsoChunk.java:290) at zombie.network.ServerChunkLoader$LoaderThread.run(ServerChunkLoader.java:40) Caused by: java.lang.RuntimeException: invalid lua table type -1 at se.krka.kahlua.j2se.KahluaTableImpl.load(KahluaTableImpl.java:338) at se.krka.kahlua.j2se.KahluaTableImpl.load(KahluaTableImpl.java:312) at se.krka.kahlua.j2se.KahluaTableImpl.load(KahluaTableImpl.java:335) at se.krka.kahlua.j2se.KahluaTableImpl.load(KahluaTableImpl.java:312) at zombie.iso.IsoObject.load(IsoObject.java:612) at zombie.iso.IsoGridSquare.load(IsoGridSquare.java:1778) ... 3 more
  8. RobertJohnson , save and console sent im PM
  9. haha , my autoupdate worked perfectly! No delay for server players Hello new errors! staticmovingobjects java.lang.RuntimeException: java.nio.BufferUnderflowException at zombie.iso.IsoGridSquare.load(IsoGridSquare.java:1783) at zombie.iso.IsoChunk.Load(IsoChunk.java:1137) at zombie.iso.IsoChunk.Load(IsoChunk.java:290) at zombie.network.ServerChunkLoader$LoaderThread.run(ServerChunkLoader.java:40) Caused by: java.nio.BufferUnderflowException at java.nio.HeapByteBuffer.get(HeapByteBuffer.java:145) at zombie.GameWindow$StringUTF.load(GameWindow.java:2190) at zombie.GameWindow.ReadStringUTF(GameWindow.java:2235) at zombie.GameWindow.ReadString(GameWindow.java:2252) at zombie.iso.IsoObject.load(IsoObject.java:480) at zombie.iso.IsoGridSquare.load(IsoGridSquare.java:1778) ... 3 more
  10. Any idea how to change the "Steam PZ Server" string? PublicDescription= in server "ini" file have lot of information, but no luck Cyrilic letters ruined everything , again? @Brybry, we miss you
  11. Seen only player-build structures, which replaces parts of privated houses , was partialy destroyed ufter update. Some Hydrocraft items cause weird things, like a covered wagon with horses teleported and killed player. Seen it by myself Some log walls disappeared, some loot gone, but it's not fatal. New city is beautiful, less bugs on serverside, optimised network code. Thats makes players happy
  12. @shakaah Temporary solution - disable lua checksum checking. Also , i have very similar sotuation when server updated workshop items, clients- no . Shows me error very similar to Your's Let me know, if lua checksum check helps
  13. @shakaah As a possible solution , login to new account grant admin rights check ServerPalyerID Compare it to the old one . if digits are equal , i'm out of ideas.
  14. Then check ServerPlayerID in new server configuration and compare it ti old files . Thats the issue
  15. As a wild guess, try to update server (servercmd command "app_update")
  16. Same thing. Wild guess - SOUND issue , client side, but provoked by some server packets. Becomes more and more intensive with time passing Large one is just before game become totaly unplayable (Client side log)
  17. All the commands - use '/help" in chat window or "help" in server console
  18. !!!Warning!!! You can add items ONLY to players currently online Items (make sure you'r ADMIN aceess is on): To add item to server player Bill_Windows , type in chat console : /additem Bill_Windows itemname quantity example: /additem Bill_Windows Base.Axe /additem Bill_Windows farming.Cabbage 5 /additem Bill_Windows Base.WaterBottleFull 2 2 or 5 at the end is quantity. No digits means "1" Pay attention to caps letters. Base.Axe is good, base.axe means error For Hydrocraft (if installed on server) items add Hydrocraft.xxxxxxx example: /additem Bill_Windows Hydrocraft.HCWaterbottlegrapejuice 3 To give items for yourself, skip user name example: /additem Hydrocraft.HCWaterbottlegrapejuice 3 You can find all Hydrocraft and other mods item names here http://undeniable.info Also you can use server console or RCON for this Just skip "/" at the start of command line additem Bill_Windows Base.Axe and yes, to add items to yourself, name is needed additem serveradminname Base.Axe
  19. Anybody here? DEV's , please ! It realy helps, if information from 1-st post become actual. - whats the quest with passsword? it still needed? No? - Link to actual IWBUMS bild in 1-st post also needs some love Take care !
  20. aaaand nice picture to finish this thread
  21. EUDOXIO, thanks for all you'r time, It's really helps a lot! Shopping for additional memory is inevitable
  22. I'm pretty sure formula 1 player = 1gig is wrong. 5-8 players online, no lags, 3 GB java RAM 10 players is so-so, crash possible
  23. EUDOXIO, thanks! 1gb per user is insane Can't belive this, so sad to be true Due to $$$ rates on Nitrado and similar platforms, Zomboid is not so resource-hungry. Maybe marketing issue, not techniacal, but every slot for this game is much cheaper comparing to other games. Maybe somebody have other information on memory requiriments? Official guide maybe .....
  24. Now working configuration for server VM is 4gb RAM (3gb for java), 4 cores @ 3.5GHz With fresh server (not much loot on floor, not much player building) it can handle up to 15 ppls, then lags and crash After aprox 1 month it start crash with 10+ ppls online and yes, i have a 12h/day players , so lots of building up to 6 floors. Maniacs. Sometimes server crush with clear "out of memory" symptoms after 24-36 hours uptime. Last few days i've seen unknown crash condition (no console errors) when server is just not accepting new connections (with 1-4 players online). Just "server not responding" in client when truying to connect Question #1 is - how i can handle up to 25-30 active players how much memory needed? Question #2 how to get rid of this "unknown conditions" crash, i've mentioned above. Thanks!
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