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mdlman

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  1. Ok, so I managed to repro this right after spawn without leaving the first house. Unfortunately I didn't expect it where I got it so I didn't record what happened. I can't imagine that a video of my character shuffling after the fact is helpful. (1) Spawn. (2) Looted kitchen (can't imagine it's part of repro but you never know) (3) Walked to bedroom. (4) Clicked 'remove curtains' At this point my character stood there like an idiot for a half-second and I assumed that I failed to actually click the button. So, I right-click again and select remove curtains. Again my character stands there. Note that I am not AT the window but in the same room. My character would have to path to the curtains. I -think- this may go in tandem with the stuttering we're seeing in vehicle test 17. When I am not driving but running I still get pauses. Full on stoppage of the game for small amounts of time (fraction of a second, far less than when driving the car). My theory is as follows: (1) The stuttering is constant and only rises to the level of a pause with increasingly fast motion. However, I suspect there is something there constantly. I get those moments as above where I'm sure I clicked a menu item and it didn't take. I ran on stable for a little while and didn't seem to feel this (only played that character for 15m or so to test this out) (2) If you select a menu item that requires pathing right when a stutter starts you'll experience that pause where your character does nothing. (3) Select same menu-item again (or maybe any right-click that requires pathing?) during that pause, and now your character is confused. You will be in a walk animation and will be unable to perform right-click actions (remove bandage, etc). You can still move around. I have been able to break out of this by selecting a spot right next to me where I don't actually have to path and clicking 'walk to' from the context menu. Foot shuffling stops and I can continue playing the game. This breaking-out of the shuffling with a simple walk-to (no other right-click item seems to work in this state) paired with it always seeming to be triggered by an action that requires my character to pathfind points an accusing finger
  2. I am getting the 'stuck in walking animation' quite a lot in vehicle test. I get it without going near or touching cars quite often. The most frequent instance seems to be if I go to device options on a TV and click 'turn off'. There is sometimes a little delay, (I believe it's deciding I'm not close enough and about to path me over) and if I move during this time I'll be stuck in the walking animation. I'll try to record it. I am also getting stuttering. It's on-again-off again, but seems to be triggered by moving through a bunch of cells quickly in the car. It will get to the point that I will get a half-to-full-second pause roughly each house as I drive down the street. This is at 2560x1440 on a GTX980 (Desktop, i7-4790k, 32GB). I can maintain 60fps in other circumstances. I can't speak to whether it happened in previous builds, I'm totally new to PZ. For context, I was driving from https://map.projectzomboid.com/#0.15665619241508036,0.1522482943138989,178.32200896511995 to https://map.projectzomboid.com/#0.15094786038360508,0.13605264592322194,165.888 I went north then west passing through the residential neighborhood. The spawns were not big, with mostly groups of 3 wandering around. The stuttering happened both on my drive there (which was first time uncovering the map) and on the way home (next game morning, same play session).
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