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Blasted_Taco

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  1. Like
    Blasted_Taco got a reaction from You've Got Red On You in Death Cab for Zombie   
    Probably a Dead Rising Psychopath 
  2. Like
    Blasted_Taco got a reaction from Liva98989 in Build 38 and Beyond: Small but Important Suggestions Thread   
    I just have the simple request of not be able to read in the dark or craft complex stuff in the dark.
     
    Light sources should be something you want and at the same time you fear, i barely see people using flashlights while raiding and the ONLY time i seen flashlights uses are when making lamp posts, batteries would become a valuable commodity as candles would.
  3. Like
    Blasted_Taco reacted to Vaileasys in RELEASED: IWBUMS Build 39.67.3   
    I just noticed being drunk has no effect on the player when driving. Such as swerving and losing control, as is what happens when on foot.

    Is this intentional/known?
  4. Like
    Blasted_Taco got a reaction from Kuren in RELEASED: IWBUMS Build 39.67.3   
    Animations update i hope, otherwise you could see your buddy running around in MP and suddenly he just stops in the middle of the road sleeping while standing still.
  5. Like
    Blasted_Taco got a reaction from Jason132 in Blindcoder's PZ map updated for Build 39 / Vehicles   
    I am amazed at how huge the map is and now is filled with farms and extra houses off the road, i didnt even knew there was a small town in the middle of all the farm fields, its crazy.
     
    I dont even know how people will be able to find each other in MP with how big the map is now.
  6. Like
    Blasted_Taco got a reaction from Geras in Blindcoder's PZ map updated for Build 39 / Vehicles   
    I am amazed at how huge the map is and now is filled with farms and extra houses off the road, i didnt even knew there was a small town in the middle of all the farm fields, its crazy.
     
    I dont even know how people will be able to find each other in MP with how big the map is now.
  7. Spiffo
    Blasted_Taco got a reaction from Kuren in Blindcoder's PZ map updated for Build 39 / Vehicles   
    I am amazed at how huge the map is and now is filled with farms and extra houses off the road, i didnt even knew there was a small town in the middle of all the farm fields, its crazy.
     
    I dont even know how people will be able to find each other in MP with how big the map is now.
  8. Like
    Blasted_Taco reacted to You've Got Red On You in Monkey Bizness   
    My thoughts exactly, 
     
    It's a shame TIS can no longer openly talk about this stuff through fear of being blasted about missing deadlines, but I've heard "Mark is plugging away at the animations" so many times now that it's effectively meaningless.  They've expanded the group again but that just means it'll take another week to introduce them to the code (Which, alright yeah there is no alternative to that and the payoff will arrive. I do understand).
     
    Vehicles are great, a much needed addition. However the Animation video that was posted in 2016 seemed smooth, then vehicles took precedence and well in the long run I can see how it's going to save a headache. 
     
    I don't really know what I'm trying to say here really? Don't misunderstand me here, this is not a rant or a complaint because you guys have pushed through tonnes of online crap and still refuse to be beat down which I can only admire you for. It's just the vagueness of the information doesn't really give us much to hope for now, it's been the same feeling now since late 2016 at least.
     
    If I was hyped for vehicles then I guess I'd be fine, Animations where the meat that I was hoping for though and they're constantly mentioned but I never feel like I'm any closer to understanding what's going on. Mondays were the hype days and now Thursdays, it's a rush of "Maybe, Maybe it'll just release in a single update. They might be saving it for a special date". I remember when you guys cracked the saving conundrum and tagged it on as a little add-on or surprise addition even though you said it wasn't ready. 
     
    The hype comes from the love of the game you've made, as annoying and frustrating as it is to have these people nagging at you, the majority of this is because the game you've created is the best 'True zombie survival sandbox' out there. You took the Zombie genre on when it was (and still is) over saturated to high hell and have made it last and kept it fresh.
     
    It's a slow development cycle, you know it and we do. Waiting for 7 days and then getting same same info over and over again just starts to chip away at that... passion.
     
    It's late here, UK bound like Lemmy and Binky (and the other few) so I hope this comes across in the right way since I'm getting drowsy (The moodlet says so...)
     
    Thanks again for the information. 
  9. Like
    Blasted_Taco got a reaction from Geras in Monkey Bizness   
    I dont want to sound negative or anything, but i swear i been reading the same thing about animations like since October 2017.
     
    I always seen the "tying up the animation to a state",  "blending animations", "trigger conditions" and "making AnimZed more user friendly", so i am just left wondering how polished or how many animations that update is going have and how long is the wait going to be between the stable vehicle build and the first experimental animation build. Like i know they are going to deliver on them, but it seems like there is never a clear progress if they are still tying up animations to the code.
     
    Still nice to see the team getting bigger and the vehicle build almost ready to go.
  10. Like
    Blasted_Taco got a reaction from DramaSetter in Monkey Bizness   
    I dont want to sound negative or anything, but i swear i been reading the same thing about animations like since October 2017.
     
    I always seen the "tying up the animation to a state",  "blending animations", "trigger conditions" and "making AnimZed more user friendly", so i am just left wondering how polished or how many animations that update is going have and how long is the wait going to be between the stable vehicle build and the first experimental animation build. Like i know they are going to deliver on them, but it seems like there is never a clear progress if they are still tying up animations to the code.
     
    Still nice to see the team getting bigger and the vehicle build almost ready to go.
  11. Like
    Blasted_Taco reacted to Batsphinx in RELEASED: IWBUMS Build 39.67.3   
    You make some excellent points here - and these ones stood out as they could be included in @turbotutone's current work with precipitation and weather. Can you add these to the list please Turbo? [And also look at the other Erosion tweaks suggested?]
  12. Like
    Blasted_Taco got a reaction from Kuren in RELEASED: IWBUMS Build 39.67.3   
    Wait, whatever happen to VHSs you could use to watch stuff like that? I swear that was some years ago when they introduced TVs that they would introduce something like VHS.
  13. Like
    Blasted_Taco got a reaction from Elorh in Dying for a scratch & Health system suggestions   
    All of this occurred on the same day? Because if so, that is really fucked i think, since scratches does like minor damage after you bandage it, if it was in the course of 2 days i would say zombie infection.
    But i do agree, the medical system is kinda flawed, it feels weird that i survived a shotgun blast to the torso by mere luck of bandaging myself on time and eating ice cream and soup for some days. Also if i recall correctly, didnt the pain moddle made you lose health faster?
  14. Like
    Blasted_Taco got a reaction from DramaSetter in Dying for a scratch & Health system suggestions   
    All of this occurred on the same day? Because if so, that is really fucked i think, since scratches does like minor damage after you bandage it, if it was in the course of 2 days i would say zombie infection.
    But i do agree, the medical system is kinda flawed, it feels weird that i survived a shotgun blast to the torso by mere luck of bandaging myself on time and eating ice cream and soup for some days. Also if i recall correctly, didnt the pain moddle made you lose health faster?
  15. Like
    Blasted_Taco reacted to Kuren in RELEASED: IWBUMS Build 39.67.3   
    I feel like TVs are balanced since you have to consider that the broadcasts only last a few days before everything shuts down. If you're comfortable enough to watch that much TV in those few days I feel like you deserve the boost
  16. Like
    Blasted_Taco reacted to EnigmaGrey in Dying for a scratch & Health system suggestions   
    You were infected with zombi-itus. 
  17. Like
    Blasted_Taco reacted to MaxD12 in RELEASED: IWBUMS Build 39.67.3   
    Tried to play in 6 months later and found some bugs. First- almost whole forests on water (  this is one of most extraordinary bugs that I've ever seen in game  ) . It definetly depends from erosion, seems that Snakeman found this bug in early stage. And seems that this  bug in whole game  map- I found it in Riverside and West Point.

    Second- in 6 months later I've checked 8 cars in first  game and 5 in second- and none of them was with working car battery. Their condition was maybe the same as in Survival mode, but  battery remaining was 0 % in all cars that I've checked. Maybe working batteries still exist in this mode, I was not looking for a long time.

    Third-  some corpses of killed zombies still accidentally  disappear . I can loot them,but it's a little uncomfortable. The only way to see them is the blood around them,and I discovered that corpses are disappearing  more often if I kill zombies with knives

  18. Like
    Blasted_Taco reacted to EnigmaGrey in RELEASED: IWBUMS Build 39.67.3   
    People who don't want to ruin their experience by using outside resources.
  19. Like
    Blasted_Taco reacted to Batsphinx in RELEASED: IWBUMS Build 39.67.3   
    Yeah that's not on the cards - although with that said there will be maps of the larger area showing where all the different towns are in relation to each other, not just the town maps we have right now. 
  20. Like
    Blasted_Taco got a reaction from Kuren in Blends n’ Shades   
    Came to say the same, i seriously wonder how big the animation update is going to be if its going to include all the weapons shown and plus a bit more. 
  21. Like
    Blasted_Taco got a reaction from Zorak in Blends n’ Shades   
    Came to say the same, i seriously wonder how big the animation update is going to be if its going to include all the weapons shown and plus a bit more. 
  22. Like
    Blasted_Taco got a reaction from trombonaught in Blends n’ Shades   
    Came to say the same, i seriously wonder how big the animation update is going to be if its going to include all the weapons shown and plus a bit more. 
  23. Like
    Blasted_Taco got a reaction from DramaSetter in Blends n’ Shades   
    Came to say the same, i seriously wonder how big the animation update is going to be if its going to include all the weapons shown and plus a bit more. 
  24. Like
    Blasted_Taco got a reaction from Kuren in RELEASED: IWBUMS Build 39.67.3   
    Definitely what i was thinking the other day, there is no way to push cars other than crashing into them very very slowly to clear some roads or when you need to push it a bit to get a clearing.
    I am guessing that it will need a animation of sorts, it will involve the handbrake and leaving the car in neutral and consuming a lot of energy? 
  25. Like
    Blasted_Taco got a reaction from Kuren in RELEASED: IWBUMS Build 39.67.3   
    Yeah i meant like that, but in MP how does it work? Do people really just siphon all they can and after that everything is gone? That is why i asked that maybe a respawn system of sorts could be useful for MP.
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