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Blasted_Taco

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  1. Like
    Blasted_Taco reacted to RobertJohnson in RELEASED: Build 35.26   
    Build IWBUMS 35.25:
     
    [New]
    Invisible players won't make any sounds (footstep, opening inventory, swiping weapon...)
    Most actions will be instant for admins (drop/take item, equip, medical actions, crafting, chopping trees...)
    Medical check is now instant for admin and won't close if the other players moves
    Building cheat menu for admins now also give all metalwork recipes available
    Admins now have some kind of cheat menu for health panel: they can spawn medical items easily from there
     
    [Bug Fix]
    Fixed newtiledefinitions.tiles having the double furnitures properties
    For now, removed the "change" button for faction's name as it create bugs, will be re-added for build 35
    Fixed moving antique stove making them not working anymore
    Fixed SaveTransactionID working only for non open server
    Auto create user in whitelist if SaveTransactionID is on
    Fixed having name shown on recent invisible player
    Fixed null pointer on IsoZombie
  2. Like
    Blasted_Taco reacted to RobertJohnson in RELEASED: Build 35.26   
    We fixed it for the next IWBUMS today
  3. Like
    Blasted_Taco got a reaction from trombonaught in Look! Several suggestions.   
    1- Maybe they could add some sort of setting when making the server where it states a logout timer that the admin can edit.
     
    2- I find that unnecessary and very arcady, better leave it for mods.
     
    3-Growing trees themselves are not the problem, the problem comes from the fact that they take a long time to grow (from a seed), i like the idea of apple trees as fixed objects in the game that provide fruit in certain seasons.
  4. Like
    Blasted_Taco got a reaction from makkenhoff in Don't Stop Me Now   
    Here is the thing, right now i see what is happening, TIS is treading on mighty thin ice right now, the animations took longer to go out from what they expected,  Build 35 is about to go out of the door because is pack filled with new features and fixes but when that build goes out and it hits steam, i am pretty sure there will be backlash saying "did we really waited 6 months for THIS" referring to the animations part of the update and not appreciating whats in the update.
     
    Now imagine what will happen if they give us pictures or a new video? It would be like teasing a hungry wolf with a big steak,  the wolf will tear your arm off, this is more or less what is happening right now in reddit and the steam fourms but on a lower level.
     
    Now we have Build 36 in the horizon with the feature of moving multiple tile objects in the game and we came back to square 0 regarding the animations:
     
    We heard this little line of text in each Mondoid for 6 months now, sometimes with a new video or image that made us feel like "probably will be out next week!".
    Believe me that if they put a image or concept regarding the animations, there will be backlash harder than before, specially after Build 35 goes out of the door.
     
     
  5. Like
    Blasted_Taco reacted to Snakeman in CartoZed   
    ooohh well, i need to restart my modproject

  6. Like
    Blasted_Taco reacted to turbotutone in CartoZed   
    CartoZed
     
    CartoZed is a little tool that can draw 2d topdown images from lotheader/lotpack data. It should work for custom maps as well.
    The new version also has the option to export isometric renders of cells.
     
    Most recent version:
    CartoZed 1.2 (Full) || CartoZed 1.2 (Update)
     
    Older versions:
    CartoZed 1.1
    PZCarto_v1.rar
     
    Changelog:
     
    Usage:
     
     
     
  7. Like
    Blasted_Taco got a reaction from Johnny Fisher in Small but Important Suggestions Thread   
    Well for one, NPCs are the threat that is suppose to fill that gap when you feel comfy inside your base.
    Also hordes in the middle of the woods is not the way to go, we still have that promised update of hunting/wildlife.
     
    So i am pretty sure we are going to encounter some sort of wolf, bear or some wildlife predator down the PZ road.
     
    If anything, DayZ showed me how great it feels to be threatened by wildlife in a zombie game when you think that the woods are safe to travel on.
  8. Like
    Blasted_Taco reacted to Batsphinx in RELEASED: Build 35.26   
    That image was a WIP one still though I think, so there might be a few extras?
  9. Like
    Blasted_Taco got a reaction from Kuren in Don't Stop Me Now   
    Here is the thing, right now i see what is happening, TIS is treading on mighty thin ice right now, the animations took longer to go out from what they expected,  Build 35 is about to go out of the door because is pack filled with new features and fixes but when that build goes out and it hits steam, i am pretty sure there will be backlash saying "did we really waited 6 months for THIS" referring to the animations part of the update and not appreciating whats in the update.
     
    Now imagine what will happen if they give us pictures or a new video? It would be like teasing a hungry wolf with a big steak,  the wolf will tear your arm off, this is more or less what is happening right now in reddit and the steam fourms but on a lower level.
     
    Now we have Build 36 in the horizon with the feature of moving multiple tile objects in the game and we came back to square 0 regarding the animations:
     
    We heard this little line of text in each Mondoid for 6 months now, sometimes with a new video or image that made us feel like "probably will be out next week!".
    Believe me that if they put a image or concept regarding the animations, there will be backlash harder than before, specially after Build 35 goes out of the door.
     
     
  10. Like
    Blasted_Taco got a reaction from hunger john in Don't Stop Me Now   
    Here is the thing, right now i see what is happening, TIS is treading on mighty thin ice right now, the animations took longer to go out from what they expected,  Build 35 is about to go out of the door because is pack filled with new features and fixes but when that build goes out and it hits steam, i am pretty sure there will be backlash saying "did we really waited 6 months for THIS" referring to the animations part of the update and not appreciating whats in the update.
     
    Now imagine what will happen if they give us pictures or a new video? It would be like teasing a hungry wolf with a big steak,  the wolf will tear your arm off, this is more or less what is happening right now in reddit and the steam fourms but on a lower level.
     
    Now we have Build 36 in the horizon with the feature of moving multiple tile objects in the game and we came back to square 0 regarding the animations:
     
    We heard this little line of text in each Mondoid for 6 months now, sometimes with a new video or image that made us feel like "probably will be out next week!".
    Believe me that if they put a image or concept regarding the animations, there will be backlash harder than before, specially after Build 35 goes out of the door.
     
     
  11. Like
    Blasted_Taco got a reaction from Mr_Sunshine in Don't Stop Me Now   
    Here is the thing, right now i see what is happening, TIS is treading on mighty thin ice right now, the animations took longer to go out from what they expected,  Build 35 is about to go out of the door because is pack filled with new features and fixes but when that build goes out and it hits steam, i am pretty sure there will be backlash saying "did we really waited 6 months for THIS" referring to the animations part of the update and not appreciating whats in the update.
     
    Now imagine what will happen if they give us pictures or a new video? It would be like teasing a hungry wolf with a big steak,  the wolf will tear your arm off, this is more or less what is happening right now in reddit and the steam fourms but on a lower level.
     
    Now we have Build 36 in the horizon with the feature of moving multiple tile objects in the game and we came back to square 0 regarding the animations:
     
    We heard this little line of text in each Mondoid for 6 months now, sometimes with a new video or image that made us feel like "probably will be out next week!".
    Believe me that if they put a image or concept regarding the animations, there will be backlash harder than before, specially after Build 35 goes out of the door.
     
     
  12. Like
    Blasted_Taco reacted to Necromatic_Corgi in Don't Stop Me Now   
    Crisis probably not averted but lets pray to Gaben for the devs because there will be people that will flip their shit right into our faces, God help us.....*
  13. Like
    Blasted_Taco reacted to xXxFANCYCAPYBARA36xXx in Don't Stop Me Now   
    oh well time to press the button one more time http://www.nooooooooooooooo.com/
  14. Like
    Blasted_Taco got a reaction from xXxFANCYCAPYBARA36xXx in Don't Stop Me Now   
    Here is the thing, right now i see what is happening, TIS is treading on mighty thin ice right now, the animations took longer to go out from what they expected,  Build 35 is about to go out of the door because is pack filled with new features and fixes but when that build goes out and it hits steam, i am pretty sure there will be backlash saying "did we really waited 6 months for THIS" referring to the animations part of the update and not appreciating whats in the update.
     
    Now imagine what will happen if they give us pictures or a new video? It would be like teasing a hungry wolf with a big steak,  the wolf will tear your arm off, this is more or less what is happening right now in reddit and the steam fourms but on a lower level.
     
    Now we have Build 36 in the horizon with the feature of moving multiple tile objects in the game and we came back to square 0 regarding the animations:
     
    We heard this little line of text in each Mondoid for 6 months now, sometimes with a new video or image that made us feel like "probably will be out next week!".
    Believe me that if they put a image or concept regarding the animations, there will be backlash harder than before, specially after Build 35 goes out of the door.
     
     
  15. Like
    Blasted_Taco got a reaction from Necromatic_Corgi in Don't Stop Me Now   
    Here is the thing, right now i see what is happening, TIS is treading on mighty thin ice right now, the animations took longer to go out from what they expected,  Build 35 is about to go out of the door because is pack filled with new features and fixes but when that build goes out and it hits steam, i am pretty sure there will be backlash saying "did we really waited 6 months for THIS" referring to the animations part of the update and not appreciating whats in the update.
     
    Now imagine what will happen if they give us pictures or a new video? It would be like teasing a hungry wolf with a big steak,  the wolf will tear your arm off, this is more or less what is happening right now in reddit and the steam fourms but on a lower level.
     
    Now we have Build 36 in the horizon with the feature of moving multiple tile objects in the game and we came back to square 0 regarding the animations:
     
    We heard this little line of text in each Mondoid for 6 months now, sometimes with a new video or image that made us feel like "probably will be out next week!".
    Believe me that if they put a image or concept regarding the animations, there will be backlash harder than before, specially after Build 35 goes out of the door.
     
     
  16. Like
    Blasted_Taco reacted to xXxFANCYCAPYBARA36xXx in Don't Stop Me Now   
    or just a picture of something in 3d max like the new clothing thats been worked on? just anything visual
    pictures from the animation update and videos like anything like the huge amount of new weapons and attachments youve shown us had me looking at them for months straight never being disappointed and always eagerly awaiting
    its like im starting to think if the wait is worth it and then i look at the videos with the new combat the gore overlays the loads of new guns different revolvers THE M16!!!!!!!!!!!! with the duct taped kitchen knife bayonet attachment the new clothing the park ranger gear the visible backpacks youve shown us and most of those were taken straight in 3ds max and i looked at those and was like hell yeah it sure is worth it and if you provided some cool pic/s of pretty much ANYTHING animation related each mondoid or so id totally be completely content but thats just me but im sure others would feel the same i cant wait for it ive been playing soooo many different games waiting for this and i keep coming back every monday hoping for just a pic or so it would be really awesome but i understand if it doesnt work out well 
  17. Like
    Blasted_Taco reacted to EnigmaGrey in Today! 5pm GMT and beyond! Great Big Build 35 IWBUMS MP Megatest!   
    Two crash bugs; voip after a while would stop working for some. The faction system had a glitch with its button, but some people were still able to use it. Bluetooth headsets do not work.
     
    There's also some pretty bad lag when large groups are in the same area. 
     
    tbh, I expected it to be much worse considering the size of the build.
  18. Like
    Blasted_Taco reacted to EnigmaGrey in Today! 5pm GMT and beyond! Great Big Build 35 IWBUMS MP Megatest!   
    From experience running the various TIS servers and moderating the communities, Thursdays between 5 and 10 GMT tend to be our most active time.
     
    Don't worry though -- we'll definitely be doing this again, on a different day and time.
     
    Thanks everyone -- it was a blast.
  19. Like
    Blasted_Taco got a reaction from Necromatic_Corgi in Smalltown USA   
    Reminds me a lot of West Point for some reason.
  20. Like
    Blasted_Taco reacted to EnigmaGrey in Megatestin   
    No matter how often you express your displeasure at this, you will not get satisfaction simply because there's no way we can provide it. We can only point to the work we've done and the crises survived to assail your fears of the future, as it's impossible to predict how long will take with such a small team (all it takes is one member to have issues with their task, to get sick, to burn out, or to die and that's the end of that time frame or possibly the game and the company as a whole).
     
    The only way to do what you want us to do would be not to talk about anything, at all, until it's already out.
     
    As to why the team remains small, the answer should have been self-evident, @Marco1: TIS is doing well enough to get by, and has a bit saved up to carry on development if the worst should happen, but those funds aren't unlimited: there's only so many people they can hire with available funds and still hope to be in business long enough to finish the game. No doubt they'll look at hiring more talented people where possible, just as they have in the past, but when the game sells for a median price of $8 and is itself a niche title, trapped in a category of ill-repute until completed, we have to be realistic.
     
    So I guess this means we get to suffer together -- you get to "have a right to voice that opinion" and I have a right to sigh and ask "Why do you expect anything different?" in response, after a few months of hearing the same thing.
     
    You say love the game and care about it's development, but the people that need  to hear that are only  being presented with  the negatives.
  21. Like
    Blasted_Taco reacted to Batsphinx in Today! 5pm GMT and beyond! Great Big Build 35 IWBUMS MP Megatest!   
    I was going to say, actually, that approach of server's forming individual factions in the Megatest would probably be the most fun way to do it - and also the best test of RJ's Faction systems.
     
    We can maybe have a general Discord channel open for feedback while the game itself is being played, and for people to ask questions?
  22. Like
    Blasted_Taco got a reaction from hunger john in Megatestin   
    I thought there was a chance for a SP animation testing branch, they mentioned it before in some other Mondoid saying that they could give us a SP testing while checking MP.
     
    And god knows that testing MP with the new animations is just asking for trouble, we probably wont see the animations branch till the end of December because holidays and whatnot.
     
    To put everything into retrospective, the first time we saw anything related to the animation system was 15 of January 2015.
    https://projectzomboid.com/blog/2015/09/re-re-animated/
    We probably are going to see and play with the new backpacks 1 year after we first saw them.
     
    Times goes out the window and slips like sand though our hands gentlemen.  Iron focken patience my friends.  
     
    Also good to see the new additions to the map, when i went though it, it felt like...to clean of anything and the rural side was empty.
    And in the Movables section, that means that the bug of the Wood stove will be fixed to give it function after moving it for the first time too?
  23. Like
    Blasted_Taco got a reaction from Novluis in Feedback required! Your fave character builds...   
    Here is my go to character always that i want to play Survival for a long period of time.
     
    Name: Jeremy Baker
    Profession: Burger Flipper
    Positive Traits:  Fast learner, Fast Reader, Wakeful, Light Eater, Dextrous
    Negative Traits: Feeble, Overweight, Short Sighted
     
    Jeremy Baker is a typical student just trying to get by,  trying to pay his bills working in Spiffo's burgers in West Point, he became quite adapted to sleep less since he started working the night shifts, in his work he became quite good at making different kinds of burgers that Spiffo's is so known for, also he became quite fast at packing different combos in small bags with ease. 
    Even when working the night shifts, he never left his studies behind, he always was good at reading and that gave him quite an advantage over the other students in his class, as a student he started eating less food, but the food he ate most of the time was the unhealthy type, making him go a bit overweight and since there was no time to hit the gym, he is quite weak when it comes down to physical activities. 
     
     
    Also what do you mean with named characters to spawn in?
    You mean that aside from choosing a spawn point we can chose a pre-determined character to play as to skip the character creation screen? 
  24. Like
    Blasted_Taco got a reaction from Kuren in RELEASED: Build 35.26   
    This makes me wonder....would keys spawning in desks or offices of said buildings to open the door would work + having zombies drop the keys too?
     
    Just say that the keys that spawned in the desk, office or whatever were backup keys.
  25. Like
    Blasted_Taco got a reaction from Patrick H in Megatestin   
    I thought there was a chance for a SP animation testing branch, they mentioned it before in some other Mondoid saying that they could give us a SP testing while checking MP.
     
    And god knows that testing MP with the new animations is just asking for trouble, we probably wont see the animations branch till the end of December because holidays and whatnot.
     
    To put everything into retrospective, the first time we saw anything related to the animation system was 15 of January 2015.
    https://projectzomboid.com/blog/2015/09/re-re-animated/
    We probably are going to see and play with the new backpacks 1 year after we first saw them.
     
    Times goes out the window and slips like sand though our hands gentlemen.  Iron focken patience my friends.  
     
    Also good to see the new additions to the map, when i went though it, it felt like...to clean of anything and the rural side was empty.
    And in the Movables section, that means that the bug of the Wood stove will be fixed to give it function after moving it for the first time too?
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