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Blasted_Taco

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Everything posted by Blasted_Taco

  1. Yeah i meant like that, but in MP how does it work? Do people really just siphon all they can and after that everything is gone? That is why i asked that maybe a respawn system of sorts could be useful for MP.
  2. Good point, it would make a nice option to have that in Sandbox. Survival should be a finite amount of gas and in multiplayer it should be a finite amount that you can tweak how long it takes to respawn some of it, because unless stationed cars can somehow refill a bit of gas after X amount of time has passed to be siphoned, i can see already Mad Max scenarios of people killing for gas and then going back to walking a lot.
  3. If i recall correctly, there is finite gas per pump so i wouldn't worry about that.
  4. Hunting for gasoline is going to be interesting, i checked lots of cars and only a very few handful of them had gasoline, i cannot imagine how this is working on MP, we are going to have Mad Max wars over this. Thats about my only complaint about playing it for like 4 hours or so, its the third day since the outbreak and a lot of parked vehicles have no gasoline, i thought a lot of people kinda dropped dead on their work and they were going to refuel after getting out of work? Like even parked cars in the garages have no gasoline. Also i got surprised when i crashed into a pile up of vehicles in a intersection with my survivor companion and got flashbacks of the Dead Rising intro because the car wouldn't start or move at all since something popped and the windows of the car got destroyed by zombies coming from the pile of vehicles and i got killed, seriously it was something out of Dead Rising or the Walking Dead.
  5. Huh, i guess i didnt see that one, i did have an empty can and looked about in the mechanics window and tried in the context menu but i guess i didnt saw the new option to do it. Thanks.
  6. Well for starters, the game seems to run like the old builds for me, so that is great, no FPS losses there. Is there a way to siphon gas though? Out of 10 vehicles i checked, only 1 has like 1 to 5 units of gas, so when the power goes out i cant imagine how you can use vehicles or use a single vehicle at all if you cant take gas from other vehicles that you dont have the keys for.
  7. So if nothing goes wrong in this version of today tomorrow we finally get IWBUMS? God i hope so, IWBUMS has been around the corner for like 2 months now.
  8. That is what i am wondering too, if they are talking about the Louisville outskirts or Louisville itself, if it is Louisville itself, does that mean that the outskirts are done? And i wonder whats up with Fort Knox and all of that south stuff.
  9. We only have You Have One Day map like you said, its a shame that you cant use it to play it on SP because it has no spawn zones for zombies and that the 2x textures break the map layout in a way.
  10. But why try to micromanage them? Just let them do their own thing, you can still fill your truck with loot and kill zombies with an axe just fine, however throw NPCs at the mix and you have the NPC coming to steal your truck with loot and other NPC trying to kill you for your axe or something similar. In their own they will add more difficulty to the game because you will need to rush to loot the first days.
  11. That sounds great, i hope that you can do it in the future. However i agree, priority should be the group mechanics and the spawning of hostile NPCs and the likes of it, seriously man you are killing it with this mod, it makes PZ feels great.
  12. How is that going to work? Are you going to make scripts or something like that? And if you do, are people going to be able to add little stories too into it? It could be great having collaborations on stories from the community.
  13. i3-3220 3.30 GHz 6 GB RAM HD 7700 Gave it a quick spin in West Point Downtown, at 1920x1080 the game ran around 45-50 FPS when i had no zombies around in the vheicle, those FPS came down to 25-30 when there were lots of them. Tried 1280x720 and i had constant 30 FPS when there were zombies around, 60 FPS when there was nothing around, overall it felt good, some very minor stutters here and there but my rig is old as hell, also the FPS were uncapped. Also yeah the UI stuff feels kinda weird.
  14. The only challenge i am interesting in modifying just a bit is the You have One Day. So after 24 hours, you get a horde to spawn and go directly into your base while the rest of the map is filled with zombies, however after that day passes, you will get another horde each day until you die. So i am wondering, if is possible to either disable the hordes appearing each morning or having the hordes appear after 168 hours (7 days) instead of 24 hours, i havent seen anyone try to tweak challenges in PZ so that is why i am asking if you can tweak them at all.
  15. The only challenge i am interesting in modifying just a bit is the You have One Day. So after 24 hours, you get a horde to spawn and go directly into your base while the rest of the map is filled with zombies, however after that day passes, you will get another horde each day until you die. So i am wondering, if is possible to either disable the hordes appearing each morning or having the hordes appear after 168 hours (7 days) instead of 24 hours, i havent seen anyone try to tweak challenges in PZ so that is why i am asking if you can tweak them at all.
  16. Cortman Medical would be my best guess, also a doctor could use medical supplies, so they could be looting pharmahug? The dentist office in Rosewood? Also one thing that i want to ask, it would be possible to have a "Chat" option with a survivor that could bring happiness? If i recall, one of the moodles when you are unhappy is something like "Seek some excitement or human contact", it would be cool that chatting up a survivor even when they dont say anything, could cheer up or entrain the character a bit, probably not possible because they are not a static object to use in the inventory but it could be neat.
  17. I would love to see that, it would be just weird to start finding dead survivors all over the barricaded houses and the house next door begin filled to the brim with food, hopefully you can update it to add it.
  18. I have no problems with that, i like the half solution because i dont imagine survivors going to chop wood on their own, i was worried that only survivors that had the odd combo of hammer, nails and somehow a plank were going to barricade the house, with them barricading houses and looting the house, the world is truly going to feel alive. So they cannot go outside the house after that right? So they will starve to death? I dont imagine how is it going to be after like 2 weeks when most of the day 1 survivors are going to be dead if you dont find them first.
  19. o attach This is what i am the most excited about, but i must ask, so on Day 1 they will go around looking for their weapon, then find some food and after that they will hold up in some house forever? Or the moment the house runs out of food and they run too out of food, they will go an seek for a new house with food? And how are they going to barricade the windows? They know how to find a hammer, planks and nails? Also the doctor demo is great, it would be cool to have survivors that have the carpenter profession that can make buildings that you cannot make, making a sense of community with real weight.
  20. I do agree and disagree with a lot of your points, i am the one that always brings up the very first blog post of PZ that said a whole bunch of stuff that made me go "wow this speaks to me in a spiritual sense", like you said sanity, NPCs killing themselves and a whole lotta stuff. TIS is known by the time they take to make updates, they have taken a sweet ass focken ton of time with the vehicles update, i swear i have read the same old "After this we want to add the vehicle build to IWBUMS for public testing" for like 3 months now while the animation update is like "Mark made some progress in the animation side" for like more time than the vehicle bits of information. But you know what? The game is coming together, i like how the implemented the concept of starvation and malnourished characters, i liked how the mall is a death trap like they said it would be, i like how the lore of the game is there and shaping up with the radio and TV stuff and you see how shit hits the fan outside of your reach but you cannot do anything (and hope to see that you need to survive the first week to get into Louisville) and overall i love a lot of the additions the game had. Right now we do have diseases like leaving the bodies without burning can make you sick, we have infections for deep cuts and overall its a revamped medical system like they promised, i am pretty sure that begin covered in zombie blood from the animation update stuff will make you suffer some sanity loss or NPCs are going to be like "oh fuck" when they see you. Right now i would say the game is in its ""final stages""". They need to kick the vehicles out so multiplayer serves live longer since traveling is a fucking pain in the ass and overall it adds a whole bunch of stuff of gameplay opportunities. The animation update is a MUCH needed update, new clothes, new combat, new zombie variation, new weapons, new stamina system from the looks of it, zombies are going to be more of a threat it seems and overall its the big deal. But after the animations the NPCs are supposed to come out, and with NPCs the sanity stuff is supposed to come out, because losing sanity with no negative effects like NPCs seeing you as the mad or unapproachable person you became or seeing other survivors going insane there is no point for having it right now in SP. Each update is a stepping stone for the promised game where at the end everything comes together, i hate how long each step takes, i seriously do, but you cant do anything about it, if what you were saying was right that the devs just want to finish the damn thing, they would have added NPCs without animations and call it a day and it would be a mess and everyone would be like "How the fuck did this shit took 5 years to make". The one thing i do really agree on with you is the map, as much as i love the current map, i just feel nostalgic for the old one, the feeling i miss the most its the feeling of begin actually trapped inside a city with not a whole lot of options to run, it really hit home the feel of "This is how you died" because sooner or later you were going to get fucked by the lack of supplies making you go downtown or the grocery stores or the hordes would concentrate on some random street near your house and you would not be able to loot for a few days. However, you can try to revive this feeling pretty darn easily, download the game and play the challenge "You have one day" and go at it, the charming artstyle is gone, that is very very true too, but if the animation update is really shaping up good, then i have no problem because everything will be more moddable than the sprites were and people are going to be able to mod a lot of weapons in with actual models. Actually my last advice, want to kinda see how the game was going to be with the very old NPCs and the old map? Download this mod https://steamcommunity.com/sharedfiles/filedetails/?id=1158053757 Then this mod that adds very basic NPCs like the ones that were added way back when before the game got overhauled https://steamcommunity.com/sharedfiles/filedetails/?id=786130456 Chose the map called Knox County and go at it, that is how the game was going to feel at that time, its kinda enjoyable but not very deep. I have no doubts that the vehicles build is going to be finished around July and September, if we are lucky we might get a stable vehicle build around August and the animation update that has been having so much progress in the background might come out to the public stable between November/December. However they do focus on one thing at the time, the main team is focused on the vehicle stuff right now while they have 2 guys working at the animations stuff in the background, the animation update was the main focus like around 2016-2017 until they hit a brick wall, and then another brick wall and another and another until they stopped with that stuff and it went into the background and the vehicles stuff came in and they hired the 2 guys to work on that stuff, the focus is not the main problem with the team so far, its just the roadblocks they encounter.
  21. Blasted_Taco

    SirenZ

    That is what my feelings exactly, this game has been installed on my PC since the Desura times, on all my PCs actually and even once in a laptop that i used to work with, i stopped playing around when the animations were around the corner in summer time of god knows if it was 2016-2017, when the redboid server went up, seriously i would flip my shit hardcore if they just flip a switch and the animations beta build is out when the vehicle update is out. This game causes so much pain because is my favorite game that is always "just around the corner".
  22. Blasted_Taco

    SirenZ

    Same, i seriously hope that after the vehicles update we get the animations one, with all the background stuff Mark has been doing for the past few months they must be done by now.
  23. So we can expect a new batch of info today right?
  24. Talking about stable builds: Build 38 is the current one with all dem features about roof stuff, dead bodies and dirty clothes making you sick and all that jazz. Build 39 is probably going to be vehicles. Build 40 is going to be features of vehicles (repair, damage, vehicle upgrades). So dont expect animations any time soon, build 41 could be other feature set so dont think that after build 40 we might see them in build 40+.
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