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Tails

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Everything posted by Tails

  1. So far I have noticed that cars audio seems to be going out after driving for a certain time.
  2. 613. Locking the door on the inside without a key. 614. canned food and other types of non perishable food items in grocery stores and convenience store shelves instead of just bags of chips and pop.
  3. tires should degrade faster off roading than the muffler
  4. I don't drive off road that often.
  5. im still noticing that the muffler still degrades more faster than all the other parts of the car
  6. the Franklin Valuine van in game the 6 seater version seems to be missing its middle and read sided windows.
  7. since hotwiring is in the game the version where you connect wires together. There should be another alternative to starting a car without a key. Starting a car with a screw driver putting the screwdriver into the cars ignition since the screw driver in game is a flat head and it's effective on any car built before the mid 90's.
  8. I noticed the mccoy logging trucks texture on the lightbar is off.
  9. haven't found a tire pump yet. im wondering if the tire pump is supposed to spawn on the character since it is the vehicles beta or the tire pump can only be found by looting,
  10. the traffic pileups would be better if the there were more workable vehicles, it would also be a good place to salvage parts and syphon fuel if the vehicles weren't all burnt.
  11. changing the car battery, headlights/ Taillights and radio dont seem to increase any mechanics skill at all.
  12. the fossoil and mccoy logging trucks sirens should not sound like the sirens from police cars, ambulances and firetrucks ( Fire chiefs pickup) .
  13. Noticed these vehicles textures a bit off.
  14. Changing car battery and headlights/Taillights dont increase mechanics skill. I found so far that changing and installing seats can increase mechanics skill. so far level 1 and up mechanics skill vehicle parts are only increasing mechanics skill
  15. The Mechanics skill isn't increasing at all. ive tried replacing the car battery, replacing the headlights and no increase of the skill at all still at 0.
  16. I notice that if both headlights are broken the tail lights wont work.
  17. I notice that farm houses lack vehicles spawns .
  18. Tails

    Grave Intention

    I like the new colors and new types of vehicles that are added to PZ. I hope for that Jeep to have that functional spare tire holder to attach and detach incase of a tire blow out.
  19. I have a vehicle suggestion thread that would help for that will help with the improvement for PZ https://theindiestone.com/forums/index.php?/topic/23254-community-vehicle-suggestions/
  20. im noticing that there were no police vehicles at the police stations it seem to only be civilian cars . Another thing is the antibiotics pills dont seem to spawn in medical locations at all.
  21. running into a bug were I cannot take items from corpses.
  22. 2 more awesome looking cars to be added to PZ First vehicle to looks to be based on the Mercedes Benz 500 The second Vehicle appears to be based on the Jeep Wrangler YJ feel free to take a look at this. https://projectzomboid.com/blog/2018/02/grave-intention/
  23. Tails

    Test Track

    I agree that you removed the red cross on First aid kits to prevent a problem with the Geneva Convention. But the Pharmahug still uses the red cross.
  24. I could point out another problem where the headlights and tail lights dont take any damage on impact of a crash.
  25. I have not seen any of those vehicles at all only since the early testing days of the vehicle build. The ambulance , the fossoil truck, liveries variants of the step van, the Mccoy logging company truck, Radio van and ambulance. so far the only vehicle I have found with a liveries is the spiffo van. I hope to see a balance to increase the spawn of these vehicles as well. Another thing I want to point out is the expensive sports cars only seem to spawn in the driveways of homes and not in the parking lots of the stores.
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