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jakeythesnake04

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  1. Spiffo
    jakeythesnake04 reacted to Ironfist56 in Weird text adventure thing   
    Hey guys. So I recently created my own weird version of Roll to Dodge, it's kinda complex and stuff (so people have said) But I've had no one to actually try it with yet. Was just an open invitation to see if anyone would like to give it a go is all. Just make sure you're a good balance of silly and serious, so you can appreciate the game the most. It'd be best played on some kind of instant messaging platform but I could try and make it work on forum posts too.

    Here's the power point with rules etc on it. Also feel free to give me advice on how to streamline it and generally make it better. Do note it is meant for fun and not to be completely serious. I'd be the writer and you the player, but don't mind switching roles every now and again. Mainly the writer to improve my own writing abilities.
     
    Link to the Powerpoint.
  2. Like
    jakeythesnake04 reacted to Lightning Flash in Insomnia   
    Do you think you could create a version of Insomnia where you can sleep and zombies are just blind day and night?
     
    Knowing that ruins the point of Insomnia, do you think you could perhaps create a separate mod where zombies are blind, but no other changes than that? I'd really like to do a playthrough where the zeds are completely blind, but even with the poor setting, they can still see well. I'd really like to have it so I have to still be careful, while still tensing up.
  3. penisham
    jakeythesnake04 reacted to Nero's Shadow in Insomnia   
    You should upload this to steam as a challenge map!
  4. Like
    jakeythesnake04 reacted to Lucas in RELEASED: IWBUMS Build 38.15   
    I came back to this game after several months, and started at Rosewood. There is one constant problem - all lights are off after save and load, I need to press switch at walls to bring light again. Is this common problem or something wrong with my game?
  5. Like
    jakeythesnake04 got a reaction from NagashUD in Released: Vehicle Tech Test build   
    I get that, it tends to be more when you get out of a car and imediately run and kill a zombie, but getting in and out of the car fixes it
  6. Like
    jakeythesnake04 reacted to Kitt Frostpaws in Story idea for leading a group   
    This could have gone in a totally different direction.
     
    I'm not sure whether I'm happy or disappointed. 
  7. Like
    jakeythesnake04 reacted to Man_In_The_Purple_Hat in Drive Skill   
    Id love to see them add in car parts like belts, tire pump, jack, spare tire, batteries and various other thing of the sort into the game. thing about it, you're driving along when suddenly you hit a zed with your car driving at 75mph when the zeds bones shatter it pops your tire, you'd have to go out to the trunk and pull out a spare or even one of those 50 mile doughnut tires and change it. or maybe prolonged use of a car, maybe you'll shred a serpentine belt, or burn out a headlight (which would suuuuck at night driving with no headlights!). They could even add in damage effects to the car, like after hitting so many zeds the front fender starts hanging on one of the sides and scrapes the ground causing even MORE zombies to follow you untill you A: properly fix it (which i have an idea about fixing cars aswell) or B: duct tape that bumper!
     
      Now with the ability to fix cars this would be a PERFECT way to introduce the car still, it would inclued, Car Handling, & Car Maintenance. Handing would mean the higher you level it the better your driving gets, tighter quicker turns, breaking faster ect. and car maitnence would determine how well you can fix a car and what you can and cant fix on it! like a novice will probably not know how to crang out a belt without reading a magazine first to learn how once he or she hits level 2 car maintenance, and the lower you car maintenance skill is you only know crappy 'quick' fixes for things, dunno how to change that whole broken headlight from hitting all those zeds back there? shove a flashlight in there and duct tape it! muffler is dragging the ground? use a coat hanger and wire it back up! window it stuck down? tape a tarp to it! but the better your skill it... headlight still broken? find a replacement at a auto-shop or take one off another car and use a screwdriver and put one in,  the mufflers dragging again since the coat hanger (or the Wire item) broke? well you can weld it now (4 car maintenance and maybe2 or 3 metalworking?). windows still stuck, use a screwdriver and some electrical components or just disassemble one from another car and replace it properly or even weld it sealed with a metal sheet. which brings me to the last car skill..
     
    Car modification! this would go hand in hand with metalworking, electrical, engineering, and car maintenance (as same with car maintenance being apart of those other skills as well except car modification). this skill will bring the realistic side of mad max to zomboid! weld some metal sheets to the car windows with small slits in it to still see, or even the welding rods! you could do the same with the back window and windshield as well, take out back seats to increase storage space, attach barbwire to front and back bumper and weld metal rods/knives to the front grill, and even engine mods to increase gas mileage, speed, shifting, and of course regular car mods found in garages or on other cars like a spoiler, or a different muffler change headlight colors with the colored bulbs ect. the addition of cars could add all these amazing opportunities into the game as long as we keep them realistic! i think my idea would work great in zomboid and give it that customization feel especially in multiplayer which seeing other peoples cars would be awesome. even maybe add in paint for the cars too which the paint cans haha, maybe have the trucks use diesel fuel? the possibilities are endless, lets just hope the devs see this post and conciser mine and our ideas ;D
  8. Like
    jakeythesnake04 reacted to trombonaught in Drive Skill   
    Driving skills!
     
    I'm sure this is already being considered, but driving should definitely be worked into character creation when vehicle development stabilizes.
     
    High drive skill could increase (and low would decrease):
    - Turning responsiveness or likelihood of rollover (safe and effective control of momentum)
    - Likelihood of car starting on first turn of the key (knowing how/when to turn the key for a rough starter)
    - Control when running over obstacles (default erratic response when driving over something/zeds)
    - Others?
  9. Like
    jakeythesnake04 got a reaction from Legoland99 in Wednesday 28th IWBUMS Server Megatest - Free PZ codes for participants   
    Do we have to do some sort of application or do we just join it?
  10. Like
    jakeythesnake04 got a reaction from DramaSetter in Wednesday 28th IWBUMS Server Megatest - Free PZ codes for participants   
    Do we have to do some sort of application or do we just join it?
  11. Like
    jakeythesnake04 got a reaction from dydimos in Wednesday 28th IWBUMS Server Megatest - Free PZ codes for participants   
    Do we have to do some sort of application or do we just join it?
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