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KinaUndead

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  1. Like
    KinaUndead got a reaction from Shotgun_Messiah in In game loot   
    Haven't seen anyone mention this earlier, and I saw that announcement about how RJ was messing with the loot in game, I was going to suggest possibly adding more liquor and little higher chance for them to the bar and liquor stores, and actual foods and goods stuff you think you might find on shelves in the stores and gas stations. Right now you only find stuff like chips, charcoal, and a couple other items when you should be able to find some canned foods and snacks and drinks and things basically it would make sense for a store shelve to be carrying. Would like to see chain link fence posts and the also to able to be disassembled down for metal pipes, and the chain fences themselves maybe metal scrap. Maybe be able to dissemble mailboxes and metal cabinets for metal plates as well would be nice! A lot of people do still use metal welding, and these would be nice additions to help use it, though it would also be nice to see a way to get some metal bars. I know that PZ has always been mostly a melee focused game, and theres mods that currently sort of do this, but maybe the addition of some new firearms to the game maybe like full auto rifles and a few SMG and new shotguns would be nice, of course along with the ammos. With the new animations coming in it would be nice to be able to have these set up, as well as how the zombies interact with the weapons.
  2. Like
    KinaUndead got a reaction from Tails in In game loot   
    Haven't seen anyone mention this earlier, and I saw that announcement about how RJ was messing with the loot in game, I was going to suggest possibly adding more liquor and little higher chance for them to the bar and liquor stores, and actual foods and goods stuff you think you might find on shelves in the stores and gas stations. Right now you only find stuff like chips, charcoal, and a couple other items when you should be able to find some canned foods and snacks and drinks and things basically it would make sense for a store shelve to be carrying. Would like to see chain link fence posts and the also to able to be disassembled down for metal pipes, and the chain fences themselves maybe metal scrap. Maybe be able to dissemble mailboxes and metal cabinets for metal plates as well would be nice! A lot of people do still use metal welding, and these would be nice additions to help use it, though it would also be nice to see a way to get some metal bars. I know that PZ has always been mostly a melee focused game, and theres mods that currently sort of do this, but maybe the addition of some new firearms to the game maybe like full auto rifles and a few SMG and new shotguns would be nice, of course along with the ammos. With the new animations coming in it would be nice to be able to have these set up, as well as how the zombies interact with the weapons.
  3. Like
    KinaUndead got a reaction from MadDan in In game loot   
    Haven't seen anyone mention this earlier, and I saw that announcement about how RJ was messing with the loot in game, I was going to suggest possibly adding more liquor and little higher chance for them to the bar and liquor stores, and actual foods and goods stuff you think you might find on shelves in the stores and gas stations. Right now you only find stuff like chips, charcoal, and a couple other items when you should be able to find some canned foods and snacks and drinks and things basically it would make sense for a store shelve to be carrying. Would like to see chain link fence posts and the also to able to be disassembled down for metal pipes, and the chain fences themselves maybe metal scrap. Maybe be able to dissemble mailboxes and metal cabinets for metal plates as well would be nice! A lot of people do still use metal welding, and these would be nice additions to help use it, though it would also be nice to see a way to get some metal bars. I know that PZ has always been mostly a melee focused game, and theres mods that currently sort of do this, but maybe the addition of some new firearms to the game maybe like full auto rifles and a few SMG and new shotguns would be nice, of course along with the ammos. With the new animations coming in it would be nice to be able to have these set up, as well as how the zombies interact with the weapons.
  4. Like
    KinaUndead got a reaction from Hydromancerx in Hydrocraft Mod   
    Would it be possible to reintroduce the ability to cool foods on the go using ice chests and coolers along with the cold packs? I know once upon the time it was a feature but it seems to have long lost it's ability.
  5. Like
    KinaUndead reacted to Magic Mark in RELEASED: Vehicle Test 41   
    @RobertJohnson The break chance of parts needs a serious rebalance.
     
    My character has maxed out mechanics and metalworking.
     
    I started by removing an old muffler from a car - When the RNG decided I had successfully completed the task, it was at 0% condition coming from 42%, and within 5-8 tries.
     
    So then I attempted to install a 100% muffler into the car.
     
    After maybe 10 tries, the part finally installed... at 35%
     
    Keep in mind that I am maxed out in terms of applicable skills and tools, and I could not install a part without breaking it beyond the initial part's condition, making the attempt to fix it entirely useless. 
     
    At level 10 in anything, the chance of breaking parts during a replacement (replacement, not part repair) should be zero percent. I can't imagine how bad the odds will be at lower skill levels. 
     
    These same drastic issues also apply to bodywork. I could not replace any part without damaging it beyond where I started.
     
    The break chance for removal/installation of these parts did not display either.
     
    This being said, I did not experience any bugs with the install. The values need a massive drop in break chance as I cannot imagine replacement work being feasible at all at level 10, let alone level 3 or level 5.
     
     
  6. Like
    KinaUndead got a reaction from Shinjitsu noDeshi in RELEASED: Vehicle Test 41   
    Been awhile since I've come around to test myself, and I'm pretty impressed with the performance increase so far! Overall, the game seems much more smooth and well... actually playable now. My FPS tends to want to stay around the 55-60 mark while on foot and not fully zoomed out all the way, where about a little over half and less zoom seems to run.. relatively smooth with full zoom being about 52-47. Which.. that being said, the "micro stutter" issue seems to exist still ever so slightly where even despite my FPS still running solid 55-60 (according to steam anyway) it will hit patches of "molasses movement" where it FEELS like a FPS lag but there is no numerical drop in FPS according to steams counter.  While driving a car it is noticeably lower and bounces between 50-38 depending on whats going on  at a little over half zoom.
     
    A couple other things I'd also noticed! Checking out the default survival settings the "locked frequency" of cars is set to "never" by default, not sure if this was intended? Also... even more strange is that "car alarms frequency" is set to "never" by default, however while in game I was still quite often getting alarms on cars despite this being set to never.
     
    Tested on:
     
    Windows 10
    ASUS Sabertooth 990fx R2.0
    AMD FX 9590 @4.7GHZ
    EVGA GTX 980 SC ACX 2.0 @ Stock (Clocks vary depending on necessary draw)
    16GB Crucial Ballistix Sport low profile DDR3-1600
     
    *Game set to high priority in task manager, just for good measure 
     
     
     
    I haven't tried to see if this was an issue for me, however... as this build is designed and purposed as a TEST build, and not intended for long term play... this would come as a low priority issue as this feature is intended for long term play and really offers no feedback to the testing of overall game play, and vehicles. Obviously, it is eventually going to be fixed because it IS a necessary part of the game, however is not necessary to the test since it's not meant to be played in long term.
  7. Like
    KinaUndead got a reaction from trombonaught in RELEASED: Vehicle Test 41   
    Been awhile since I've come around to test myself, and I'm pretty impressed with the performance increase so far! Overall, the game seems much more smooth and well... actually playable now. My FPS tends to want to stay around the 55-60 mark while on foot and not fully zoomed out all the way, where about a little over half and less zoom seems to run.. relatively smooth with full zoom being about 52-47. Which.. that being said, the "micro stutter" issue seems to exist still ever so slightly where even despite my FPS still running solid 55-60 (according to steam anyway) it will hit patches of "molasses movement" where it FEELS like a FPS lag but there is no numerical drop in FPS according to steams counter.  While driving a car it is noticeably lower and bounces between 50-38 depending on whats going on  at a little over half zoom.
     
    A couple other things I'd also noticed! Checking out the default survival settings the "locked frequency" of cars is set to "never" by default, not sure if this was intended? Also... even more strange is that "car alarms frequency" is set to "never" by default, however while in game I was still quite often getting alarms on cars despite this being set to never.
     
    Tested on:
     
    Windows 10
    ASUS Sabertooth 990fx R2.0
    AMD FX 9590 @4.7GHZ
    EVGA GTX 980 SC ACX 2.0 @ Stock (Clocks vary depending on necessary draw)
    16GB Crucial Ballistix Sport low profile DDR3-1600
     
    *Game set to high priority in task manager, just for good measure 
     
     
     
    I haven't tried to see if this was an issue for me, however... as this build is designed and purposed as a TEST build, and not intended for long term play... this would come as a low priority issue as this feature is intended for long term play and really offers no feedback to the testing of overall game play, and vehicles. Obviously, it is eventually going to be fixed because it IS a necessary part of the game, however is not necessary to the test since it's not meant to be played in long term.
  8. Like
    KinaUndead got a reaction from Margera in Force hardcore reload on a multiplayer server?   
    Well... the title speaks for itself, so I'll keep the post pretty short, but...
     
    I'm sure at least someone has probably suggested this at some point in the past, but if so I'd like to revive the possibility of this idea; Include an option in the server config to maybe override client settings to force hardcore reloading on a multiplayer server? 
     
    I understand completely and fully that currently choice of reload is a decision for each player to make, and I can respect that... however arguably a huge difference can be drawn between those who use easy reload against those who use hardcore reloading, such in that the easy reloader will always have it easier...because well that's the point, but especially in the case of PvP.
     
    Of course, I also understand the repercussions of taking such choice away from players, however I would like to point out that the decision to play on such a server with an option such as that enabled, is a decision in itself.... and as such, one does not have to join a server that is running the hardcore reload only option if they don't like the way it works or performs. On the other hand, on a server that doesn't run forced hardcore reloading, whether you use it or not would still be an option through your client settings just as it has always been, so in that case people would still have the choice. The only thing I'm going for here is a point of balance in which should the server host decide that all their players should be running on the same system as everyone else they can do that, where on the other hand if they choose not to then it's still entirely up to the player(s).
     
    Again, this is entirely a sandbox option which I can't stress enough.. it's nothing forced on any player unless they choose themselves to join a certain server that has it enabled so by their own choice they are agreeing to use it if they wish to play there, which I believe is certainly fair.
  9. Like
    KinaUndead got a reaction from Blahblah_Curtis in Force hardcore reload on a multiplayer server?   
    Well... the title speaks for itself, so I'll keep the post pretty short, but...
     
    I'm sure at least someone has probably suggested this at some point in the past, but if so I'd like to revive the possibility of this idea; Include an option in the server config to maybe override client settings to force hardcore reloading on a multiplayer server? 
     
    I understand completely and fully that currently choice of reload is a decision for each player to make, and I can respect that... however arguably a huge difference can be drawn between those who use easy reload against those who use hardcore reloading, such in that the easy reloader will always have it easier...because well that's the point, but especially in the case of PvP.
     
    Of course, I also understand the repercussions of taking such choice away from players, however I would like to point out that the decision to play on such a server with an option such as that enabled, is a decision in itself.... and as such, one does not have to join a server that is running the hardcore reload only option if they don't like the way it works or performs. On the other hand, on a server that doesn't run forced hardcore reloading, whether you use it or not would still be an option through your client settings just as it has always been, so in that case people would still have the choice. The only thing I'm going for here is a point of balance in which should the server host decide that all their players should be running on the same system as everyone else they can do that, where on the other hand if they choose not to then it's still entirely up to the player(s).
     
    Again, this is entirely a sandbox option which I can't stress enough.. it's nothing forced on any player unless they choose themselves to join a certain server that has it enabled so by their own choice they are agreeing to use it if they wish to play there, which I believe is certainly fair.
  10. Like
    KinaUndead got a reaction from MrZombifiedGamer in Force hardcore reload on a multiplayer server?   
    Well... the title speaks for itself, so I'll keep the post pretty short, but...
     
    I'm sure at least someone has probably suggested this at some point in the past, but if so I'd like to revive the possibility of this idea; Include an option in the server config to maybe override client settings to force hardcore reloading on a multiplayer server? 
     
    I understand completely and fully that currently choice of reload is a decision for each player to make, and I can respect that... however arguably a huge difference can be drawn between those who use easy reload against those who use hardcore reloading, such in that the easy reloader will always have it easier...because well that's the point, but especially in the case of PvP.
     
    Of course, I also understand the repercussions of taking such choice away from players, however I would like to point out that the decision to play on such a server with an option such as that enabled, is a decision in itself.... and as such, one does not have to join a server that is running the hardcore reload only option if they don't like the way it works or performs. On the other hand, on a server that doesn't run forced hardcore reloading, whether you use it or not would still be an option through your client settings just as it has always been, so in that case people would still have the choice. The only thing I'm going for here is a point of balance in which should the server host decide that all their players should be running on the same system as everyone else they can do that, where on the other hand if they choose not to then it's still entirely up to the player(s).
     
    Again, this is entirely a sandbox option which I can't stress enough.. it's nothing forced on any player unless they choose themselves to join a certain server that has it enabled so by their own choice they are agreeing to use it if they wish to play there, which I believe is certainly fair.
  11. Like
    KinaUndead got a reaction from Verence in Hydrocraft Mod   
    Suggestion: Introduce a way to produce lighter fluid! 
     
    I love the idea of lighter fluid being introduced, but there's only one issue... there's currently no way to produce it however.
     
    This might not seem like a big issue or anything, however I've come to find that funding something like the smoker trait (in long term runs) can be troublesome once you start running out of lighters and fluid and suddenly you have nothing else to loot from.... being able to produce your own fluid would be a great addition, and it's hardly unbalanced or gamebreaking because... well, let's be honest.  Other than the smoker trait what else would you ever do enough of that you would ever have a problem running out of the stuff? If it came down to it and you were out of power and had no way to light a charcoal grill (if you didn't have a propane one, which there is currently a way to produce propane!) you could just cook in a campfire. 
     
    I'm not sure what the recipe you would conjure up for it would be, though I'd recommend probably locking the recipe behind the chemistry textbook for depth and immersion and that way then people can't just make it right off the bat! (Not that I think you would be able to anyway because I'm sure the recipe would have some depth to it, itself)
  12. Like
    KinaUndead got a reaction from Magic Mark in RELEASED: IWBUMS Build 38.15   
    I'd have to say I agree here, but mostly because... well, there's really no other way. I CAN see not adding such a thing pre-release so that the bugs have a chance to get ironed out like Robert said, and I can respect that mindset. For testing purposes, I can get behind that.
     
    However, lets consider the full stable release (or even close to stable release) for a moment here "in the long term" as Kim mentioned... See, there is technically a reason why the rooftop update cannot work as a permanent viewpoint, and it's actually a quite simple reason. Let's consider the fact that as it stands now, you cannot see behind buildings as you are moving until you get behind them, obviously that poses a threat to survival and makes people feel like they are walking around blind... (seriously, try this update out in Bedford Falls.. you'll actually start to legit hate rooftops). So... then let's say the fix to this is to make all buildings within your line of sight have all the backs of buildings you are looking down disappear. Sure, that WOULD in fact work..but, wouldn't it make the rooftop update pointless all together since the whole point is to be able to see the roofs? You might not be able to get a good scope of the size of the building you are passing by if you are coming in behind it then, and what is actually a massive sky scrapper you might mistake for a 1 story building.
     
    I'm in no way saying more work shouldn't be put into ironing out how things work with roofs, and trying to find what works and what doesn't... but I would argue that choice is the better and biggest factor of all here. I just don't see why anyone should be forced into a specific sort of view point in a game like this. I hate to draw comparisons between games because I feel like it takes away from originality, but this is a case where I would say something like the sims for example allows you that freedom of view because they understand that dependent on the situation that someone may find themselves in that people may want to be able to see certain different views of their house and surroundings for whatever given reason, and that the freedom to do so themselves is more efficient than trying to tie it to the position of their character or camera... and that's without having to worry about getting eaten alive by a horde of zombies. 
  13. Like
    KinaUndead got a reaction from FireOnAsphalt in Force hardcore reload on a multiplayer server?   
    Well... the title speaks for itself, so I'll keep the post pretty short, but...
     
    I'm sure at least someone has probably suggested this at some point in the past, but if so I'd like to revive the possibility of this idea; Include an option in the server config to maybe override client settings to force hardcore reloading on a multiplayer server? 
     
    I understand completely and fully that currently choice of reload is a decision for each player to make, and I can respect that... however arguably a huge difference can be drawn between those who use easy reload against those who use hardcore reloading, such in that the easy reloader will always have it easier...because well that's the point, but especially in the case of PvP.
     
    Of course, I also understand the repercussions of taking such choice away from players, however I would like to point out that the decision to play on such a server with an option such as that enabled, is a decision in itself.... and as such, one does not have to join a server that is running the hardcore reload only option if they don't like the way it works or performs. On the other hand, on a server that doesn't run forced hardcore reloading, whether you use it or not would still be an option through your client settings just as it has always been, so in that case people would still have the choice. The only thing I'm going for here is a point of balance in which should the server host decide that all their players should be running on the same system as everyone else they can do that, where on the other hand if they choose not to then it's still entirely up to the player(s).
     
    Again, this is entirely a sandbox option which I can't stress enough.. it's nothing forced on any player unless they choose themselves to join a certain server that has it enabled so by their own choice they are agreeing to use it if they wish to play there, which I believe is certainly fair.
  14. Like
    KinaUndead got a reaction from Lumbo in Force hardcore reload on a multiplayer server?   
    Well... the title speaks for itself, so I'll keep the post pretty short, but...
     
    I'm sure at least someone has probably suggested this at some point in the past, but if so I'd like to revive the possibility of this idea; Include an option in the server config to maybe override client settings to force hardcore reloading on a multiplayer server? 
     
    I understand completely and fully that currently choice of reload is a decision for each player to make, and I can respect that... however arguably a huge difference can be drawn between those who use easy reload against those who use hardcore reloading, such in that the easy reloader will always have it easier...because well that's the point, but especially in the case of PvP.
     
    Of course, I also understand the repercussions of taking such choice away from players, however I would like to point out that the decision to play on such a server with an option such as that enabled, is a decision in itself.... and as such, one does not have to join a server that is running the hardcore reload only option if they don't like the way it works or performs. On the other hand, on a server that doesn't run forced hardcore reloading, whether you use it or not would still be an option through your client settings just as it has always been, so in that case people would still have the choice. The only thing I'm going for here is a point of balance in which should the server host decide that all their players should be running on the same system as everyone else they can do that, where on the other hand if they choose not to then it's still entirely up to the player(s).
     
    Again, this is entirely a sandbox option which I can't stress enough.. it's nothing forced on any player unless they choose themselves to join a certain server that has it enabled so by their own choice they are agreeing to use it if they wish to play there, which I believe is certainly fair.
  15. Like
    KinaUndead got a reaction from Livio Persemprio in Force hardcore reload on a multiplayer server?   
    Well... the title speaks for itself, so I'll keep the post pretty short, but...
     
    I'm sure at least someone has probably suggested this at some point in the past, but if so I'd like to revive the possibility of this idea; Include an option in the server config to maybe override client settings to force hardcore reloading on a multiplayer server? 
     
    I understand completely and fully that currently choice of reload is a decision for each player to make, and I can respect that... however arguably a huge difference can be drawn between those who use easy reload against those who use hardcore reloading, such in that the easy reloader will always have it easier...because well that's the point, but especially in the case of PvP.
     
    Of course, I also understand the repercussions of taking such choice away from players, however I would like to point out that the decision to play on such a server with an option such as that enabled, is a decision in itself.... and as such, one does not have to join a server that is running the hardcore reload only option if they don't like the way it works or performs. On the other hand, on a server that doesn't run forced hardcore reloading, whether you use it or not would still be an option through your client settings just as it has always been, so in that case people would still have the choice. The only thing I'm going for here is a point of balance in which should the server host decide that all their players should be running on the same system as everyone else they can do that, where on the other hand if they choose not to then it's still entirely up to the player(s).
     
    Again, this is entirely a sandbox option which I can't stress enough.. it's nothing forced on any player unless they choose themselves to join a certain server that has it enabled so by their own choice they are agreeing to use it if they wish to play there, which I believe is certainly fair.
  16. Like
    KinaUndead got a reaction from Ciber Ninja in Force hardcore reload on a multiplayer server?   
    Well... the title speaks for itself, so I'll keep the post pretty short, but...
     
    I'm sure at least someone has probably suggested this at some point in the past, but if so I'd like to revive the possibility of this idea; Include an option in the server config to maybe override client settings to force hardcore reloading on a multiplayer server? 
     
    I understand completely and fully that currently choice of reload is a decision for each player to make, and I can respect that... however arguably a huge difference can be drawn between those who use easy reload against those who use hardcore reloading, such in that the easy reloader will always have it easier...because well that's the point, but especially in the case of PvP.
     
    Of course, I also understand the repercussions of taking such choice away from players, however I would like to point out that the decision to play on such a server with an option such as that enabled, is a decision in itself.... and as such, one does not have to join a server that is running the hardcore reload only option if they don't like the way it works or performs. On the other hand, on a server that doesn't run forced hardcore reloading, whether you use it or not would still be an option through your client settings just as it has always been, so in that case people would still have the choice. The only thing I'm going for here is a point of balance in which should the server host decide that all their players should be running on the same system as everyone else they can do that, where on the other hand if they choose not to then it's still entirely up to the player(s).
     
    Again, this is entirely a sandbox option which I can't stress enough.. it's nothing forced on any player unless they choose themselves to join a certain server that has it enabled so by their own choice they are agreeing to use it if they wish to play there, which I believe is certainly fair.
  17. Like
    KinaUndead got a reaction from Hydromancerx in Hydrocraft Mod   
    Suggestion: Introduce a way to produce lighter fluid! 
     
    I love the idea of lighter fluid being introduced, but there's only one issue... there's currently no way to produce it however.
     
    This might not seem like a big issue or anything, however I've come to find that funding something like the smoker trait (in long term runs) can be troublesome once you start running out of lighters and fluid and suddenly you have nothing else to loot from.... being able to produce your own fluid would be a great addition, and it's hardly unbalanced or gamebreaking because... well, let's be honest.  Other than the smoker trait what else would you ever do enough of that you would ever have a problem running out of the stuff? If it came down to it and you were out of power and had no way to light a charcoal grill (if you didn't have a propane one, which there is currently a way to produce propane!) you could just cook in a campfire. 
     
    I'm not sure what the recipe you would conjure up for it would be, though I'd recommend probably locking the recipe behind the chemistry textbook for depth and immersion and that way then people can't just make it right off the bat! (Not that I think you would be able to anyway because I'm sure the recipe would have some depth to it, itself)
  18. Like
    KinaUndead got a reaction from Man_In_The_Purple_Hat in Hydrocraft Mod   
    Suggestion: Introduce a way to produce lighter fluid! 
     
    I love the idea of lighter fluid being introduced, but there's only one issue... there's currently no way to produce it however.
     
    This might not seem like a big issue or anything, however I've come to find that funding something like the smoker trait (in long term runs) can be troublesome once you start running out of lighters and fluid and suddenly you have nothing else to loot from.... being able to produce your own fluid would be a great addition, and it's hardly unbalanced or gamebreaking because... well, let's be honest.  Other than the smoker trait what else would you ever do enough of that you would ever have a problem running out of the stuff? If it came down to it and you were out of power and had no way to light a charcoal grill (if you didn't have a propane one, which there is currently a way to produce propane!) you could just cook in a campfire. 
     
    I'm not sure what the recipe you would conjure up for it would be, though I'd recommend probably locking the recipe behind the chemistry textbook for depth and immersion and that way then people can't just make it right off the bat! (Not that I think you would be able to anyway because I'm sure the recipe would have some depth to it, itself)
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