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Anishka

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  1. Like
    Anishka got a reaction from Хибити\Hibiti [BLR] in RELEASED: WEATHER TEST BUILD   
    Guys? What the hell is this language? 

  2. Pie
    Anishka got a reaction from Pandorea in RELEASED: WEATHER TEST BUILD   
    I'm nott sure whether it's a bug or not, but I noticed that the weather doesn't influence on a character: it doesn't freeze, doesn't overheat, doesn't get wet under the rain etc.
  3. Like
    Anishka reacted to RobertJohnson in RELEASED: Vehicle Test 41   
    Build Vehicle 31:
     
    [New]
    Added a zombie house alarm triggering sandbox options, default false, set it to true to allow zombies to trigger alarms by entering houses.  
    [Balance]
    Rebind default horn hotkey to Q (same as "shout").  
    [Bug Fix]
    Fixed Mechanics skill books disappearing after reading. Fixed broken-lock window sync in multiplayer. Fixed new object-sync code not updating the Loot Window. Fixed "template!" calls setting gearRatio to default values. Fixed Cars being oversized on 1x textures. Fixed street lights always working despite electricity shut-off Fixed null pointer when using horn. Fixed IsoObject sprite name being changed (should fix campfires rain barrels etc) Fixed radios (and other things) not working when placed on the ground in multiplayer. Fixed server exception when removing objects from the map. Fixed audio not being muted in the menu in singleplayer. Fixed the vehicle gauge and dashboard flickering and overlap. Fixed character walking to the front of a vehicle to install tail-lights. Fixed van rear windows requiring a door to be installed, when there are no rear doors. Fixed black paint window frame color issue. Fixed vehicles sometimes respawning loot when they shouldn't. Fixed server not handling multiple containers or vehicle-part containers. Fixed new object-sync code not updating the Loot Window. Fixed the loot window not updating when a vehicle door is opened/closed in multiplayer. Fixed players teleporting in multiplayer while inside a vehicle breaking everything. Fixed zombies only spawning Muldraugh map. Fixed some typos in Sandbox texts.
  4. Like
    Anishka got a reaction from Legoland99 in RELEASED: Vehicle Test 41   
    Why does nobody pay attention to this irritating bug with bonfires? When I try to light bonfire, the image of one becomes lighter, but there is no fire. And also there are no more interaction options like "choke a fire", only "walk here"


  5. Like
    Anishka got a reaction from RealHumanBeing in RELEASED: Vehicle Test 41   
    Why does nobody pay attention to this irritating bug with bonfires? When I try to light bonfire, the image of one becomes lighter, but there is no fire. And also there are no more interaction options like "choke a fire", only "walk here"


  6. Like
    Anishka got a reaction from DeegoFund in RELEASED: Vehicle Test 41   
    Why does nobody pay attention to this irritating bug with bonfires? When I try to light bonfire, the image of one becomes lighter, but there is no fire. And also there are no more interaction options like "choke a fire", only "walk here"


  7. Spiffo
    Anishka got a reaction from Thegeorgegman in RELEASED: Vehicle Test 41   
    ЕThe same, no bar in main menu!
  8. Spiffo
    Anishka reacted to jhonSs in RELEASED: Vehicle Test 41   
    cant see the menu

  9. Spiffo
    Anishka reacted to Shinjitsu noDeshi in RELEASED: Vehicle Test 41   
    I was shepherding a large horde of zombies down Muldraugh's Main street when the game started to stutter and finally lock up. After killing the process, restarting the game and clicking on "Continue", I reloaded to where I was last - but all the zombies and the vehicle I was in have disappeared.
     
    Here's the console output file. 
     
    And here's a screenshot of the console:
    Maybe it doesn't mean anything, but the peakUsage is... large. Could a dev please explain what the stallCount and peakUsage mean?
     
    Shin

  10. Like
    Anishka got a reaction from Legoland99 in RELEASED: Vehicle Test 41   
    On high resolution (1600:900) it's still freezing in a town, espesially when there are a lot of zeds nearby. FPS was at 5-6, the game almost stoped. However, on lover resolution the game ran faster (in Muldraugh in my case), FPS rase to 25-30
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