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Damien Darkside

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  1. Spiffo
    Damien Darkside got a reaction from TrailerParkThor in Small but Important Suggestions Thread   
    Can we have recipes added for the furniture already in the game?

    It can be added over time, but there is no reason that I as a carpenter can't make a good looking dining chair at level 6 that I see in a house, or copy a door. Having these would also drastically flesh out carpentry and metalworking. Having sheets, bars for metal would allow metalworking to build shelving units or metal shelves on the wall. It allows us to have an alternative to running to a house, grabbing a chair and running out.

    You got the sprites already, you got materials already, you have a crafting system already, just casually link the two up with ways to build them. No adding extra sprites, just use what you have. Electrical can craft different lights and lamps once they get higher in skill. 

    When you craft them, just give the item you use when we do the pick-up/place option. Then we can Place from our inventory. 

    Like I said, over time. Add a chunk of chairs or whatever whenever, but this would really allow us to customize our bases. You can add lootable mags if you'd like.
  2. Like
    Damien Darkside got a reaction from Hades in Cooking system   
    I think a food prep menu like yours should be used, with context.
     
    First is "on hand" food prep. You are carrying a pot and some food in your backpack. "Prepare Food" in this sense is what is in your backpack as well as your hands. 

    A "Food Prep Station" would be very nice, assigning a hard counter surface that allows you to keep knives, pots, pans and the like. When preparing food here, it takes in consideration all the items in the food station as well as on your person (like carrying meat to the station). I kind of do this in my house builds but it would be great with assignable stations. You just end up with ingredients that were in your inventory, not a mish-mash of everything you touched.

    If those who have played Minecraft with the "Pam's Harvestcraft" and "Cooking for Blockheads" mods installed know what I am talking about, a dedicated system like that would be great.
     
     
  3. Like
    Damien Darkside got a reaction from pixelzul in Please come back to this idea   
    This doesn't address the current issue: We don't have a plan to deal with underground levels. These are a real-life thing, and should absolutely be considered. 

    People are going to want to recreate a ton of their cities once the game is released. Seven floors is not enough. It creates artificial limits in terms of "why can't I?" followed by a response of "The Devs didn't make it that way" to which there is no other response than "that sucks!".

    I will not mind if this was the "Oh we will address this issue once NPCs are done and out" kind of issue, because I believe there is a ton of dividends that aren't exactly tied to the game directly, such as the ability for modders to spend time making Chicago for Multiplayer servers, causing people to want to join up and buy Zomboid. That's why "After 1.0" should definitely be a thing.
  4. Like
    Damien Darkside reacted to nasKo in Zed Clients   
    Your post - as well as our previous explanation - was removed because you're misinterpreting the point of the Black Lives Matter movement with a line that is constantly used to trivialize and invalidate the idea behind the movement and we did not want this topic to turn into an education program for current happenings in the world.

    While the things might not apply to Belarus and a large part of Europe, in America there has been a systematic oppression of the black community for more than 100 years. 
    The current riots happening in the US are the escalation of this. 
    The Black Lives Matter movement does not make a point that only Black Lives Matter. It carries an implicit "Black Lives Matter, Too" with it, because as evident in the US, not all lives matter to many people, especially not black ones. 

    You're a fully armored player who has no wounds on him complaining that players who have lacerations and scratches are currently fighting to be provided with bandages after a large amount of that certain group of players has had their needs ignored systematically.  
    You're shouting "everybody's injuries should matter!" to them without being injured, essentially.

    This is why your statements display a stark lack of empathy and apathy for the people who are affected by things that you thankfully haven't had to experience.
  5. Like
    Damien Darkside got a reaction from OffitMan in [WIP] Damien's Building Pack   
    I'm wondering if there are people who would be interested in a building pack for modding maps? I just spent a bit in TileZ and I am enjoying making houses, I whipped this one up in a bit while learning the tools. I'd just make a .zip of building files, since that is how I see this working.

    Although I don't mind coding, it isn't my interest anymore. However I do want to contribute to Project Zomboid, I genuinely do enjoy the game (why I'm sometimes too hard on it), and although I can't give you guys a new game feature, I rather would do what I enjoy doing best: adding on. I really like building houses more in the SIMs than actually playing the game, and in Project Zomboid I love taking over houses and decorating them. I like checking out maps people have made to decorate and build what they have done.

    This can easily me one of my "I wanna work on something" kind of projects, whipping up houses and buildings for people to use. Would map makers want a small resource of houses, sheds, shacks, kiosks, and additions? I'd only want credit and a link to my House Stash or something.
     
    Feel free to give me ideas for what you'd like guys. I'm probably going to eventually make a map cell once I've cranked out a few houses and buildings for people to enjoy. Hopefully one day you will find, loot, barricade, live, siege, and die in one of my homes!

  6. Like
    Damien Darkside got a reaction from Faalagorn in Small but Important Suggestions Thread   
    Two options for the sandbox menu I'd love to see

    Water Shutoff: Never
    Electricity Shutoff: Never

    It doesn't have to be "never" in the code, just 99999 days. I always play with the 0-5 years setting for sandbox, but now I have this thing were it's still "it going to shut off tomorrow or three years from now".

    I hate playing this game without electricity or water. At that point its just "drink bleach start new character this file is ruined", since it doesn't allow me to live in my customized house that I spent hours in. Nights for me become very boring. Gameplay becomes way more limited. The game isn't fun anymore past the lights going out. I get that you guys want a realistic game, but if you can give me 0-5 years range on Sandbox Options, we should have a "never" option for shutoffs. I can already turn off zombie infections, this is the one last thing preventing me from fully enjoying and investing in Zomboid, the lingering fear of "instead of a zombie horde overwhelming you on a supply run, the light and water turns off and you don't want to play anymore".

     
  7. Like
    Damien Darkside got a reaction from Faalagorn in Small but Important Suggestions Thread   
    Can we have recipes added for the furniture already in the game?

    It can be added over time, but there is no reason that I as a carpenter can't make a good looking dining chair at level 6 that I see in a house, or copy a door. Having these would also drastically flesh out carpentry and metalworking. Having sheets, bars for metal would allow metalworking to build shelving units or metal shelves on the wall. It allows us to have an alternative to running to a house, grabbing a chair and running out.

    You got the sprites already, you got materials already, you have a crafting system already, just casually link the two up with ways to build them. No adding extra sprites, just use what you have. Electrical can craft different lights and lamps once they get higher in skill. 

    When you craft them, just give the item you use when we do the pick-up/place option. Then we can Place from our inventory. 

    Like I said, over time. Add a chunk of chairs or whatever whenever, but this would really allow us to customize our bases. You can add lootable mags if you'd like.
  8. Like
    Damien Darkside got a reaction from Geras in Small but Important Suggestions Thread   
    Can we have recipes added for the furniture already in the game?

    It can be added over time, but there is no reason that I as a carpenter can't make a good looking dining chair at level 6 that I see in a house, or copy a door. Having these would also drastically flesh out carpentry and metalworking. Having sheets, bars for metal would allow metalworking to build shelving units or metal shelves on the wall. It allows us to have an alternative to running to a house, grabbing a chair and running out.

    You got the sprites already, you got materials already, you have a crafting system already, just casually link the two up with ways to build them. No adding extra sprites, just use what you have. Electrical can craft different lights and lamps once they get higher in skill. 

    When you craft them, just give the item you use when we do the pick-up/place option. Then we can Place from our inventory. 

    Like I said, over time. Add a chunk of chairs or whatever whenever, but this would really allow us to customize our bases. You can add lootable mags if you'd like.
  9. Like
    Damien Darkside got a reaction from Sanctus in [WIP] Damien's Building Pack   
    I'm wondering if there are people who would be interested in a building pack for modding maps? I just spent a bit in TileZ and I am enjoying making houses, I whipped this one up in a bit while learning the tools. I'd just make a .zip of building files, since that is how I see this working.

    Although I don't mind coding, it isn't my interest anymore. However I do want to contribute to Project Zomboid, I genuinely do enjoy the game (why I'm sometimes too hard on it), and although I can't give you guys a new game feature, I rather would do what I enjoy doing best: adding on. I really like building houses more in the SIMs than actually playing the game, and in Project Zomboid I love taking over houses and decorating them. I like checking out maps people have made to decorate and build what they have done.

    This can easily me one of my "I wanna work on something" kind of projects, whipping up houses and buildings for people to use. Would map makers want a small resource of houses, sheds, shacks, kiosks, and additions? I'd only want credit and a link to my House Stash or something.
     
    Feel free to give me ideas for what you'd like guys. I'm probably going to eventually make a map cell once I've cranked out a few houses and buildings for people to enjoy. Hopefully one day you will find, loot, barricade, live, siege, and die in one of my homes!

  10. Like
    Damien Darkside got a reaction from ZAMNPlayerD in Zombie Distribution: Wealth   
    7D2D has the "heat" effect being a representation of how much noise and activity an area has. They have their own mechanics for when "heat" gets too high, but something like that for Zomboid can be a thing. A Zombie going towards a loud noise will eventually go towards another very loud noise, even if it is an hour later unless distracted. Eventually it will come closer and closer to the sound before it knows more and more when it's coming from.

    Not saying HUGE HORDES... unless of course you attracted a horde to come near your base while you are putting up walls. Then adding more defenses like small Punji sticks for zombies to step on, spike walls and barricades to cripple and slow zombies to help deal with them would be great. You can just add a sprite, and then add an effect that damages legs. Player-placed doesn't harm the player. 
  11. Like
    Damien Darkside got a reaction from CaptKaspar in Small but Important Suggestions Thread   
    Can we have recipes added for the furniture already in the game?

    It can be added over time, but there is no reason that I as a carpenter can't make a good looking dining chair at level 6 that I see in a house, or copy a door. Having these would also drastically flesh out carpentry and metalworking. Having sheets, bars for metal would allow metalworking to build shelving units or metal shelves on the wall. It allows us to have an alternative to running to a house, grabbing a chair and running out.

    You got the sprites already, you got materials already, you have a crafting system already, just casually link the two up with ways to build them. No adding extra sprites, just use what you have. Electrical can craft different lights and lamps once they get higher in skill. 

    When you craft them, just give the item you use when we do the pick-up/place option. Then we can Place from our inventory. 

    Like I said, over time. Add a chunk of chairs or whatever whenever, but this would really allow us to customize our bases. You can add lootable mags if you'd like.
  12. Like
    Damien Darkside reacted to Faalagorn in Small but Important Suggestions Thread   
    Maybe not 100% dirty, as I like some randomness but I agree they should be less clean, especially later down the apocalypse, especially how easily we can wash them now
     
    1110?. Add regular makeups patterns without a limit for genders – it would be nice to mimick someone else's appeareance (no matter the gender) which may come useful for RPs, and to fool someone when multiplayer and NPCs comes down the road.
  13. Like
    Damien Darkside reacted to Killom in Small but Important Suggestions Thread   
    Please add key bindings for the "Loot All" button and for the "Transfer All" button
  14. Like
    Damien Darkside reacted to Killom in Small but Important Suggestions Thread   
    Please add specialized containers with enhanced capacity.
     
    Example:
    A craftable wood stack. This container only accepts "Logs, boards or sticks / twigs" as input. But you can store up to 900 weight units instead of the usual 50
  15. Like
    Damien Darkside got a reaction from Zorak in Fix the Aiming System or revert to old one.   
    Honestly the gun mechanics of this game are hot garbage, and I love this game.
     
    Wasn't there some video of a circle that would form when being aimed and it would shrink when your character held the gun up? It would shrink down to show where the bullet would go and moving or being panicked would increase the size while standing still would decrease the size. That was way better than what we have now.
     
    Plus why would I use guns in this game? The aiming is random and isn't intuitive, the noise attracts every zed in a country-wide radius and honestly there are absolutely no positives to having them. Game mechanics like this should have a positive/negative use instead of pure negative, otherwise players won't use them at all. You want a player to say "I don't use guns because of the risk of zombies being attracted to my location, even though with enough skill I can take them out" instead of "I don't use guns because I don't understand how they work" or "I don't use guns because they get me killed every time I use them".
  16. Like
    Damien Darkside got a reaction from Jason132 in Fix the Aiming System or revert to old one.   
    Honestly the gun mechanics of this game are hot garbage, and I love this game.
     
    Wasn't there some video of a circle that would form when being aimed and it would shrink when your character held the gun up? It would shrink down to show where the bullet would go and moving or being panicked would increase the size while standing still would decrease the size. That was way better than what we have now.
     
    Plus why would I use guns in this game? The aiming is random and isn't intuitive, the noise attracts every zed in a country-wide radius and honestly there are absolutely no positives to having them. Game mechanics like this should have a positive/negative use instead of pure negative, otherwise players won't use them at all. You want a player to say "I don't use guns because of the risk of zombies being attracted to my location, even though with enough skill I can take them out" instead of "I don't use guns because I don't understand how they work" or "I don't use guns because they get me killed every time I use them".
  17. Like
    Damien Darkside got a reaction from DedpaUrvor in Fix the Aiming System or revert to old one.   
    Honestly the gun mechanics of this game are hot garbage, and I love this game.
     
    Wasn't there some video of a circle that would form when being aimed and it would shrink when your character held the gun up? It would shrink down to show where the bullet would go and moving or being panicked would increase the size while standing still would decrease the size. That was way better than what we have now.
     
    Plus why would I use guns in this game? The aiming is random and isn't intuitive, the noise attracts every zed in a country-wide radius and honestly there are absolutely no positives to having them. Game mechanics like this should have a positive/negative use instead of pure negative, otherwise players won't use them at all. You want a player to say "I don't use guns because of the risk of zombies being attracted to my location, even though with enough skill I can take them out" instead of "I don't use guns because I don't understand how they work" or "I don't use guns because they get me killed every time I use them".
  18. Like
    Damien Darkside got a reaction from prekor in How to start modding?   
    Okay so others will tell you the parts of modding in terms of code and resources to make mods.

    Make sure though that you have a PLAN of EXACTLY what you want to do before you start doing anything on a computer. Take it from an ex-programmer, if you don't have some sort of plan down before you start, you're just throwing stuff at a wall to see what sticks and it falls apart.
     
    As for items, make sure you make a list of all the stats, perks affecting it, crafting, where it is in the world, loot tables and sprites. If this is all or mostly planned, you won't miss out on it later.
  19. Like
    Damien Darkside got a reaction from trombonaught in Weapon Wear and Tear   
    Baseball bats are usually lightweight, dense woods that aren't reinforced in any way. Just a good ol' hunk of wood. So they can only take so many blows before stress fractures start appearing on the surface or in the wood itself. Also with baseballs, there is a major physics difference between:

    Baseball: Fabric covered ball made of cork or rubber where when you smack it, the ball compresses and absorbs the shock of the blow before being sent off. Not to mention that a ball is light, and doesn't have anything attached to it. When you smack a 5.25oz/142gr baseball, you don't have to worry about destroying a bat.
     
    Human Skull: Bone that is stronger than steel in the same amount of mass, made and evolved to protect the most vulnerable and important area of the human body. When you crack a bat against it, the skull doesn't compress from the shock, and the energy is transferred back into the baseball bat which damages it. You get that "buzzing" feeling of the vibrations being sent up the bat, like thwacking a stick (or a bat) against a tree. When you crack a human skull, you are smacking a 11 pound/5kg object. That's like hitting around a bowling ball (of which funnily enough, a normal adult human head is the average weight of). Also the skull it attached to a spine like a cord to a super heavy 150-200 pound body of rotting flesh. In fact I would definitely say wear gloves to prevent the shock going into your hands and messing up your arms.
     
    The problem here is the force applied to the mass of an object. In terms of that baseball, the kinetic energy flings it off into the distance. In case of the skull, the kinetic energy gets somewhat rebounded into the baseball bat, which causes fracturing or a break. If the blow is enough to fracture the wood, it will eventually get worse and worse until it breaks. You will notice a lot of medieval weapons have iron rings around the handles of clubs and hammers, or that modern tools have springs or something for shock absorption. The iron/steel rings on weaponry is to avoid fracturing and splitting of the wooden handle. The springs, wires or other things for modern tools are to absorb the energy of impact when you either miss the object entirely or to avoid harming the user.

    I would be surprised if a baseball bat would last you ten heads in a zombie apocalypse. That's why puncturing weapons like ice picks and things that can pierce the skull in a small point (like a bullet) to crack a head open is a lot more efficient than a blunt object. The benefit of blunt objects is that you don't have to sharpen them and they won't get stuck.

    If I was going for blunt, even a metal baseball bat wouldn't be the best, they aren't completely metal. Definitely would use a crowbar made from titanium (for durability) or steel (for weight, which helps crack skulls) and for sure would make a handle for them or wear gloves.

    Also fun hint for an apocalypse, you know the point at the back of a fire axe? Use that instead of the broad head. You'll avoid glancing blows.
  20. Like
    Damien Darkside got a reaction from xXxFANCYCAPYBARA36xXx in (SHOWCASE) Pleasant Valley Barn   
    I would gladly take these buildings as homes in the main map. There are very well designed!
  21. Like
    Damien Darkside got a reaction from Legoland99 in (SHOWCASE) Pleasant Valley Barn   
    I would gladly take these buildings as homes in the main map. There are very well designed!
  22. Like
    Damien Darkside got a reaction from Legoland99 in (SHOWCASE) Pleasant Valley Barn   
    I would gladly take that over as a base.
  23. Like
    Damien Darkside got a reaction from xXxFANCYCAPYBARA36xXx in (SHOWCASE) Pleasant Valley Barn   
    I would gladly take that over as a base.
  24. Like
    Damien Darkside got a reaction from Veromaye in Character Voice Lines   
    So I am 99% sure I read somewhere about a character trait or type in the game eventually being a nerd or movie buff and would quote movie lines. I got to thinking that it was a pretty neat idea, it makes players feel more customized and less cookie cutter of a meat-sack that is waiting to die. We already have things in game such as pressing "Q" and from what I see, hunting (I have a mod, might be it) and reading books that are too advanced.

    Oh and before I go on to this suggestion, this is purely aesthetic and non-game changing in terms of mechanics. However it definitely adds flavor to the game and I would love it.

    Also a dedicated turn off button in the options since it is aesthetic, and a cooldown on lines.

    Some random little thing that doesn't actually do much for your character, but makes them unique. As with the suggestion of a "movie buff" that can comment things like "Wow, this reminds me of those old Romero movies" and the like, we can have others and maybe that can be replacing "Unemployed" with "Movie Lover" "Optimistic" "Pessimist" "Fashion Lover"

    Maybe like Dragon Age or Saint's Row where you can choose a "personality type" or "interest" that has the player say things randomly. 

    NOW I DO NOT mean anything that would upset the balance of the game. Maybe it is italicized or something for the player thinking it. Maybe a player would say something while he is already being attacked by zombies but it doesn't attract zombies. For example, saying "Come on come on..." while already having a horde on his butt. It wouldn't attract zombies (he already is hunted) and he might mutter it.

    It could also give some players more clues who are new to the game. "I think I lost them" when the player is being hunted by only one or two zombies since they will lose the player through trees. "Still bleeding, have to do first aid", and this doesn't replace the bleeding moodle, but would encourage players to look for the moodle, in case they forgot (I have confused moodles by not looking correctly). "It is getting really hot out." for heat and "I am freezing!" for cold.

    Plus you know... toss these randomly on NPCs when they come out...

    So you have the following options, which can be spoken (text line) or thoughts (italicized):

    - Generic "Man I hate these zeds!" "I think I hear growling..." [Obvious zombie nearby] "Oh no they heard that..." [Window Smash] "Please don't be infected, please don't be infected" [Bite/Scratch] "Hello?" [sneak Q] "Come get me!" [Weapon ready, Q]
    - Movie buff "I think I saw this in a movie once." [General] "What we've got here is failure to communicate." [NPC Interaction] "I'm as mad as hell, and I'm not going to take this anymore!" [Weapon ready, Q], "Game over man! Game over!" [Bitten/Scratched] "Queue up the violins and showers..." [Equip kitchen knife, ready weapon]
    - Optimist "I think I gave them the slip." [Low Zombie Count Hunting] "Hopefully some food in here." [Getting into a house] "Tomorrow is another day!" [Sleep] "I'll do even better next time!" [Level up]
    - Pessimist "Five bucks says I run into a horde soon" [Low Zombie Count Hunting] "Just my luck..." [Zombies attacking] "Honestly, best outcome possible" [Drink Bleach] "Sure, generator will totally not make too much noise." [Starting up generator] "Oh great, canned food." [Canned food > 3] "F*ck I am so dead..." [Scratch, Bite]
    - Tough Guy "You think you scare me?" [Low panic, Weapon ready Q],  "Let's smash some heads" [Equip 2 handed weapon, blunt] "Let's give Ivan a run for his money" [Equip Spear weapon], "Not going down like this" [Low health]
    - Boris, the Russian Lumberjack (fun while I think, replace Boris with PLAYERNAME) "Come at me! Fall before Russia!" [Weapon out, Q] "Who there? Friend of Boris?" [sneak Q] "Boris would like to... axe you question." [NPC Interaction] "Russia may fall, Boris may fall, but the dream lives on brothers!" [Infected, dying] "Ah! And Mother said Boris couldn't learn new things!" [Level up!] "Timber!" [Tree cut]

    Of course, modding would open this up too, even if a basic framework was added (obviously late) in development.
  25. Like
    Damien Darkside got a reaction from grammarsalad in Some Random Ideas   
    Pizza Delivery Man / Taxi

    Same thing but different, and a bit more common and for cars.
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