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Di-Crash

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  1. Like
    Di-Crash got a reaction from tommysticks in Lua Method "loadSkinnedZomboidModel"   
    The fact of the matter is that you do not need to delete this, because this is a very simple method that you should add to your system if you plan to load the models via Lua.
  2. Like
    Di-Crash got a reaction from ruslan222f in Lua Method "loadSkinnedZomboidModel"   
    I suggest adding a method that will allow us to load skinned mesh in game!
     
    I replaced the original models of clothes, and it looks good.
    But unfortunately adding them without replacing the original is impossible, since there is no skinned model load method. :((
     
    Class LuaManager.GlobalObject has a method that allows loading a static model, but it does not allow upload skinned model, because it sends boolean true to ModelLoader.instance.Load
     
  3. Like
    Di-Crash got a reaction from Egor in Lua Method "loadSkinnedZomboidModel"   
    I suggest adding a method that will allow us to load skinned mesh in game!
     
    I replaced the original models of clothes, and it looks good.
    But unfortunately adding them without replacing the original is impossible, since there is no skinned model load method. :((
     
    Class LuaManager.GlobalObject has a method that allows loading a static model, but it does not allow upload skinned model, because it sends boolean true to ModelLoader.instance.Load
     
  4. Like
    Di-Crash reacted to Connall in Lua Method "loadSkinnedZomboidModel"   
    EnigmaGrey pointed me to this thread, I'm not familiar with the model loader and it's systems so I can't say the change will work. However, for the sake of argument lets say it does for the time being. I'm mainly going off the belief of EG and this thread as to what the function does.
     
    That being said, I see no harm in tweaking the functions. So I have added a loadZomboidModel and loadSkinnedZomboid model function, they don't do anything terribly different I just didn't want repeat code. loadZomboidModel has a boolean parameter added on so you can dictate the boolean value of bStatic, while loadSkinnedZomboid function defaults the boolean to false. loadStaticZomboidModel continues to do what it always did (it calls loadZomboidModel but sets the bStatic boolean to true).
     
    If all is fine, I imagine it will be in the next vehicle build. Whenever that is.
  5. Like
    Di-Crash reacted to myhappines in Lua Method "loadSkinnedZomboidModel"   
    I think it will be much more then 2 or 3 month
  6. Like
    Di-Crash got a reaction from Roger in Lua Method "loadSkinnedZomboidModel"   
    I suggest adding a method that will allow us to load skinned mesh in game!
     
    I replaced the original models of clothes, and it looks good.
    But unfortunately adding them without replacing the original is impossible, since there is no skinned model load method. :((
     
    Class LuaManager.GlobalObject has a method that allows loading a static model, but it does not allow upload skinned model, because it sends boolean true to ModelLoader.instance.Load
     
  7. Like
    Di-Crash reacted to Sparrow in Lua Method "loadSkinnedZomboidModel"   
    Those clothes do look really good. I agree with Di-Crash, I was looking for ays to re-skin some existing models to create more clothing variety. If there was a simple work around that could be implemented in the meantime before the animation system goes live (which could very well be a few years) I'm all for it.
  8. Like
    Di-Crash got a reaction from Sparrow in Lua Method "loadSkinnedZomboidModel"   
    How soon will it be? There's a conversation about adding just one method, which according to the logic of things and so should be in the program.
  9. Like
    Di-Crash got a reaction from Sparrow in Lua Method "loadSkinnedZomboidModel"   
    I suggest adding a method that will allow us to load skinned mesh in game!
     
    I replaced the original models of clothes, and it looks good.
    But unfortunately adding them without replacing the original is impossible, since there is no skinned model load method. :((
     
    Class LuaManager.GlobalObject has a method that allows loading a static model, but it does not allow upload skinned model, because it sends boolean true to ModelLoader.instance.Load
     
  10. Like
    Di-Crash got a reaction from ddraigcymraeg in OZ More Medicine [ver. 2.0] — NEW UPDATE   
    I think that this is the best mod for this game, I for myself identified two modifications without which the game looks unfinished, this mod, and mod adding real firearms. In the build that is now the transfusion adds very few hit points, I think the author of the mod will fix this in the near future.
  11. Like
    Di-Crash got a reaction from DarkKreepe in OZ More Medicine [ver. 2.0] — NEW UPDATE   
    Доброго времени суток! Я так понял что автор модификации человек русский? :)) Я хотел спросить разрешение на выкладывание измененной версии вашего замечательного мода в своей сборке для будущего сервера? Я уже выложил мод, думал что вы больше не работаете над модификацией. http://steamcommunity.com/sharedfiles/filedetails/?id=874056047
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