Di-Crash

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About Di-Crash

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  1. OZ More Medicine [ver. 1.1.6] — NEW UPDATE

    I think that this is the best mod for this game, I for myself identified two modifications without which the game looks unfinished, this mod, and mod adding real firearms. In the build that is now the transfusion adds very few hit points, I think the author of the mod will fix this in the near future.
  2. OZ More Medicine [ver. 1.1.6] — NEW UPDATE

    I apologize, not there wrote. )
  3. Hydrocraft Mod

    Thanks for the permission! ) As for the code I had in mind. Do not replace the files in the folder zomboid, but to throw them in a separate mod. I'm talking about the fact that very little code out and update it a matter of five minutes.
  4. OZ More Medicine [ver. 1.1.6] — NEW UPDATE

    Доброго времени суток! Я так понял что автор модификации человек русский? :)) Я хотел спросить разрешение на выкладывание измененной версии вашего замечательного мода в своей сборке для будущего сервера? Я уже выложил мод, думал что вы больше не работаете над модификацией. http://steamcommunity.com/sharedfiles/filedetails/?id=874056047
  5. Hydrocraft Mod

    By the way, I wanted to ask! can I put your code on the armor in my mods on Steam?
  6. Hydrocraft Mod

    Not so much code must be rewritten, well, that's your business, in any case, i did what i wanted.
  7. Hydrocraft Mod

    Why not?
  8. Hydrocraft Mod

    In general, I had to dig into five game files to make everything work correctly. ISInventoryTransferAction.lua (Here I entered the removal of objects from the character when moving them from inventory). ISInventoryPage.lua (Here I entered my handbags so that the game would give them the icons in the inventory). ISInventoryPane.lua (Here I prescribed that the game should count my items dressed and properly sort out from the general list). ISInventoryPaneContextMenu.lua (Here I removed the options "Equip_Two_Hands", "Equip_Primary" and "Equip_Secondary" for equipped items). ISTradingUI.lua (Here I forbade the transfer of equiped items to other players).
  9. Hydrocraft Mod

    No. I use, ISInventoryPane.lua To deceive the game and make it think that the item is equipped.
  10. Hydrocraft Mod

    NO! :))) Of course not, I have a few bags, holster, scabbard, tactical vest and magazine pouch, and the actual armor.
  11. Hydrocraft Mod

    You don't see the difference between the equipped item and just lying in the inventory? Equipped item is marked with a small red circle is removed from the stack and placed on top of the inventory. Besides, the equipped item has only 30% of by weight of not equipped the item.
  12. Hydrocraft Mod

    Well take a look at this, I don't "pretend outfit" I wear the items on a character, it's bags and armor.
  13. Hydrocraft Mod

    So I'm asking, I sent you the code which allows no "Simulate" a fully equip items, why didn't you take advantage?
  14. Hydrocraft Mod

    Clothes and backpacks you can equip on a character, in your case, it's just an object lying in the inventory, it is not equipped really.
  15. Hydrocraft Mod

    This armor is still not fully equipable.