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aaronwhitchurch

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Everything posted by aaronwhitchurch

  1. No they aren't. I'll do that. Thanks
  2. Guns are invisible for some reason in my game. Does that commonly happen, and is there a way to fix it?
  3. Does ItemZed work on the GOG version? I set the PZ folder location and mod location, but it isn't really letting me do anything with ItemZed
  4. Can you disable hunger for non-allied survivors like in the old mod? Maybe a good temporary solution would be for them to eat food, but not starve when they run out.
  5. I would like sandbox options to remove items from spawn lists. That way, if you're playing with a mod that adds a different version of a vanilla item, you don't need to modify the LUA files to remove the vanilla item.
  6. Such a mod already exists. It's pretty good. Not anywhere near what the devs are working towards, but that isn't what Nolan was aiming for anyway. http://steamcommunity.com/sharedfiles/filedetails/?id=786130456
  7. What if, in sandbox mode, we had the option to disable certain items from the game. Like if we didn't want a one item to spawn, we could just disable it. This way we wouldn't have to delete things from the Lua files if we don't want the generic guns and ORGM guns, for example.
  8. For a small mod I was thinking of, I would like to up the character creation points to 10 and have every profession cost either 5 or 10 points, depending on what bonuses they give. I believe this will be far more balanced than the ++Points mod, allowing every character to have a job at character creation without taking a bunch of negative traits, but also not allowing players to create superhuman badasses. The only problem with this is that I have no idea how to change the value of a profession. Could anyone possibly help me with that?
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