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Wastelander

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  1. Hi! Its more like a question regarding to if this aspect is gonna be adjusted eventually but here it is... The walls/barricades seems to be demolished really too quickly by players. From a sledgehammer or just by hitting it with an axe (for example) they don't need a lot of efforts to be taken down. I tested all kind of wall build (wood frame with wood covering, wood frame with metal covering, metal frame with wood covering, metal frame with metal covering, etc..) and they all seemed really not resistant. Note that the character who crafted these test walls was also maxed (Admin character). I think it would be a simple and a nice tweaking to do. At this moment, walls are pretty much useless against player.
  2. Negan and Olaf are not the same guy..... I know Negan and I play with him a lot. Olaf Killed Negan, and Olaf also did some mess in my safehouse... and I'm also the guy who got his generator destroyed by Olaf (he did not only destroy the generators but my car's windows, my 2 stairs and some of my 2nd floor tiles right where my doors are to get me falling. He's such a son of a glitch....! Negan Has nothing to do with it. He does have more than one account but the purpose of it is not to cause trouble... only for testing without risking his character to die because of potential bugs. But yeah.. This Olaf guy deserve to be banned, in my honnest opinion.
  3. I also have the bug of silent vehicles.... completely silent with no sound at all. And I noticed that vehicles were way slower than before the last update. Gears are shifting relatively fast but the vehicle stay slow. At a point that it seems like if there was almost no acceleration. I had another bug when I was testing the multiplayer server with vehicles. I was on admin mode then i disabled the admin mood but I was still walking as fast as when we are in admin mode ... and when I jumped in the car, even when the engine was running, I had no longer odometers interface at the bottom of the screen.
  4. If the vehivles are about to get damages from hitting stuff, I'd suggest that the damages should be not really bad if you hit zombies, and more important if you hit something hard... walls fences, etc... And maybe a variable about the speed we hit something.. driving slowly in the zombies should not really cause any big damages, in my opinion. It would be really silly to change vehicles or to perform mechanics skills on vehicles only after a few zombies hitting.. (Or imagine if the vehicles blows up only after few minor colisions with zombies.. LOL) If they plan to add some storage in the vehicles, I wonder IF when a vehicle start to catch in fire for a prolongated period of time and expload... (or just en up all burned) if the potential items in the storage space would be lost?
  5. Wow! Thats incredible! I was hoping the vehicles for a long time now, I just can't believe it! Do you plan to add storage to the vehicles? (Trunks, etc)
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