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thefu3z

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  1. Like
    thefu3z reacted to EnigmaGrey in RELEASED: Vehicle Test 41   
    Going to just ask you not to post in this thread anymore, if you're just going to keep doing this . . .
     
    This thread is for testing an unstable build of the game. It's not going to be perfect. In fact, it's regularly going to bounce between great and terrible.
  2. Like
    thefu3z got a reaction from grammarsalad in Let's make a date thread for when we predict NPCs will officially drop.   
    TBH I can wait as long as it takes for NPCs. Once they're added they won't "make" the game - they'll fluff it out.
     
    I appreciate the extra "right-clicks" we're getting; dig graves, clean clothes, boil bandages etc. Those are the kind of things I want short term to keep me locked in. The not-so-recent addition of metalwork was nice, adds variety to constructions - and that's what we need despite what we want. The game is being bulked out with core features that immerse you in survival mindset. Let's not forget recent town additions in a one-map world.
     
    I like the changes we're getting now. They're steady, re-playable and useful.
     
    Although I do think 2020 is a reasonable time to expect NPCs. Especially good ones. 

  3. Like
    thefu3z reacted to Lexx2k in RELEASED: Vehicle Test 41   
    Honestly, I don't like cars disappearing out of your vision once you look the other way. This doesn't happen with other stuff in the game, like road signs, billboards, fridges, tables, chairs, plants, radios, .... It makes sense for zombies and other characters. Not saying cars should be visible at all times, but if I have seen an idle car in front of me, then do a 180° turn, I *know* it still has to be there.
     
    While I'm at it, I feel the same about human-esque characters. I mean, if you are out with a friend, you kinda know where he is or might be around you, even if you don't look at the person all the time. Also you have other hints such as sounds to pin-point the location, which we are lacking in pz. Maybe set a timer before fadeout happens?
    Jagged Alliance 2 was showing a visible ping on the screen once a character has heard something. Having such a feature in pz would be great too, imo. Yes I can hear something bumping on a door, but not always do I - as the player - know from where exactly this is coming from, while my character should totally know.
  4. Like
    thefu3z reacted to Tails in Small but Important Suggestions Thread   
    Melting snow to get fresh water
  5. Spiffo
    thefu3z got a reaction from Kuren in RELEASED: Build 38.22   
    Surely the new "boiling to sterilise" mechanic would deal with this issue? Bacteria and viruses die when heated over 80c IIRC - so while they may be blood stained, they will be sterile, and good for medical use in a pinch.
  6. Like
    thefu3z got a reaction from Legoland99 in RELEASED: IWBUMS Build 38.15   
    Yeah mine has been reset to 999xp to next level. I got the free 1 level too. Pretty sure I earned like 20,000xp during the "crisis"... but I'll take it! It is a beta apocalypse after all. Survivors can't be choosers.
  7. Like
    thefu3z got a reaction from Pierre in RELEASED: IWBUMS Build 38.15   
    Yeah mine has been reset to 999xp to next level. I got the free 1 level too. Pretty sure I earned like 20,000xp during the "crisis"... but I'll take it! It is a beta apocalypse after all. Survivors can't be choosers.
  8. Like
    thefu3z got a reaction from DramaSetter in Let's make a date thread for when we predict NPCs will officially drop.   
    TBH I can wait as long as it takes for NPCs. Once they're added they won't "make" the game - they'll fluff it out.
     
    I appreciate the extra "right-clicks" we're getting; dig graves, clean clothes, boil bandages etc. Those are the kind of things I want short term to keep me locked in. The not-so-recent addition of metalwork was nice, adds variety to constructions - and that's what we need despite what we want. The game is being bulked out with core features that immerse you in survival mindset. Let's not forget recent town additions in a one-map world.
     
    I like the changes we're getting now. They're steady, re-playable and useful.
     
    Although I do think 2020 is a reasonable time to expect NPCs. Especially good ones. 

  9. Like
    thefu3z reacted to RobertJohnson in RELEASED: IWBUMS Build 38.15   
    The alarm should be saved, specially in 38 where i fixed bunch of stuff on the alarms system...
     
    I'll test to see if i can find anything about alarm not being saved and/or resetted, thanks for the report!
     
    Could you post something in the bug tracker so we're sure i'll remember
  10. Like
    thefu3z got a reaction from Legoland99 in RELEASED: IWBUMS Build 38.15   
    This happened to me about a month ago - I saw a thread on here that mentioned the same issue, and also stated it would be fixed in build 38. So once I saw that I started a new game and the issue never reoccurred - the old save where I already started bleeding forever never healed though. If it's a long-term save it could be that you have to suck it up and start again.
     
    https://theindiestone.com/forums/index.php?app=tcbugtracker&module=tracker&controller=issues&id=1020
     
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